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authortoma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da>2009-11-25 17:56:58 +0000
committertoma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da>2009-11-25 17:56:58 +0000
commit4aed2c8219774f5d797760606b8489a92ddc5163 (patch)
tree3f8c130f7d269626bf6a9447407ef6c35954426a /kdesktop/kdesktopshadowsettings.h
downloadtdebase-4aed2c8219774f5d797760606b8489a92ddc5163.tar.gz
tdebase-4aed2c8219774f5d797760606b8489a92ddc5163.zip
Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features.
BUG:215923 git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/kdebase@1054174 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
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+/* This file is proposed to be part of the KDE base.
+ * Copyright (C) 2003 Laur Ivan <[email protected]>
+ *
+ * Many thanks to:
+ * - Bernardo Hung <[email protected]> for the enhanced shadow
+ * algorithm (currently used)
+ * - Tim Jansen <[email protected]> for the API updates and fixes.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License version 2 as published by the Free Software Foundation.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public License
+ * along with this library; see the file COPYING.LIB. If not, write to
+ * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ */
+#ifndef __FX_DATA_DESKTOP
+#define __FX_DATA_DESKTOP
+
+#include <qcolor.h>
+#include <kstandarddirs.h>
+#include <kconfig.h>
+
+#include <kshadowsettings.h>
+
+#define FX_GROUP "FX"
+
+#define ALGO_KEY "Shadow.Algorithm"
+#define MULT_KEY "Shadow.MultiplicationFactor"
+#define OPAC_KEY "Shadow.MaxOpacity"
+#define OFSX_KEY "Shadow.OffsetX"
+#define OFSY_KEY "Shadow.OffsetY"
+#define THIK_KEY "Shadow.Thickness"
+#define SELT_KEY "Shadow.SelectionType"
+
+/**
+ * This implementation of FxData will read a the default configuration
+ * file. The values used for shadow are frouped under "FX".
+ *
+ * The values are:
+ * Shadow.Algorithm: the algorithm used for making the sahdow
+ * Shadow.Scale the normailsation factor for veraging the sum
+ * Shadow.MaxOpacity the maximum allowable opacity (255 = 100%opaque)
+ * Shadow.OffsetX the X-coordinate offset (0 centered)
+ * Shadow.OffsetY the Y-coordinate offset (0 centered)
+ * Shadow.Thickness the shadow thickness (usually 3-5 px)
+ * Shadow.SelectionType the selection type - inverse video or use
+ * the selection colours.
+ *
+ * 06-Feb-03: Added simple UID algorithm
+ *
+ */
+class KDesktopShadowSettings : public KShadowSettings
+{
+ public:
+ /**
+ * Constructor
+ * @param cfg the configuration file
+ */
+ KDesktopShadowSettings(KConfig *cfg = NULL);
+
+ virtual ~KDesktopShadowSettings();
+
+ /**
+ * Sets a specific configuration file after the object's creation
+ * @param config new configuration object
+ */
+ void setConfig(KConfig *);
+
+ /**
+ * Returns the text color as definied in the configuraiton
+ * @return the text color as definied in the configuraiton
+ */
+ QColor &textColor(){ return m_textColor; };
+
+ /**
+ * Returns the shadow color as definied in the configuraiton
+ * @return the shadow color as definied in the configuraiton
+ */
+ QColor &bgColor() { return m_bgColor; };
+
+ /**
+ * Returns true if the shadow engine is enabled.
+ * @return true if the shadow engine is enabled.
+ */
+ bool isEnabled() { return m_isEnabled; };
+
+ /**
+ * Returns an UID for shadow rebuilding purposes
+ * @return an UID for shadow rebuilding purposes
+ */
+ unsigned long UID();
+
+ /**
+ * (Re)sets an UID for shadow rebuilding purposes
+ * @param the new UID (if 0/default, increments the stored UID)
+ */
+ void setUID(unsigned long val = 0L);
+
+ private:
+ KConfig *config;
+ QColor m_textColor;
+ QColor m_bgColor;
+ bool m_isEnabled;
+
+ // uid of the object. Use this to determine the oportunity of a new
+ // rebuild.
+ unsigned long _UID;
+};
+
+#endif