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author | Richard Grenville <[email protected]> | 2013-04-27 17:34:42 +0800 |
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committer | Richard Grenville <[email protected]> | 2013-04-27 17:44:10 +0800 |
commit | 19471a428959f681f1f4c14a46e6dc01dd212ad4 (patch) | |
tree | 2abf513f8b0b7cb55530dfcc033c5a7483ca0318 /opengl.c | |
parent | 5775cefe97e12c7786871b5efc4e3658c97309e5 (diff) | |
download | tdebase-19471a428959f681f1f4c14a46e6dc01dd212ad4.tar.gz tdebase-19471a428959f681f1f4c14a46e6dc01dd212ad4.zip |
Bug fix: Fix --resize-damage
- Fix --resize-damage. I forgot to shrink the painting region back when
actually copying to destination.
- Include extra pixels around the blur texture to avoid some possible
small issues, if --resize-damage is positive.
- Known issue: Line artifacts may still appear with --dbe (X Render
backend) or --glx-swap-method (GLX backend). I doubt if there's way to
fix this without very inefficient mechanisms.
Diffstat (limited to 'opengl.c')
-rw-r--r-- | opengl.c | 30 |
1 files changed, 21 insertions, 9 deletions
@@ -797,6 +797,18 @@ glx_blur_dst(session_t *ps, int dx, int dy, int width, int height, float z, return false; } + int mdx = dx, mdy = dy, mwidth = width, mheight = height; + if (ps->o.resize_damage > 0) { + int inc_x = min_i(ps->o.resize_damage, XFixedToDouble(ps->o.blur_kern[0]) / 2), + inc_y = min_i(ps->o.resize_damage, XFixedToDouble(ps->o.blur_kern[1]) / 2); + mdx = max_i(dx - inc_x, 0); + mdy = max_i(dy - inc_y, 0); + int mdx2 = min_i(dx + width + inc_x, ps->root_width), + mdy2 = min_i(dy + height + inc_y, ps->root_height); + mwidth = mdx2 - mdx; + mheight = mdy2 - mdy; + } + GLenum tex_tgt = GL_TEXTURE_RECTANGLE; if (ps->glx_has_texture_non_power_of_two) tex_tgt = GL_TEXTURE_2D; @@ -807,11 +819,11 @@ glx_blur_dst(session_t *ps, int dx, int dy, int width, int height, float z, glTexParameteri(tex_tgt, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(tex_tgt, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(tex_tgt, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - glTexImage2D(tex_tgt, 0, GL_RGB, width, height, 0, GL_BGRA, GL_UNSIGNED_BYTE, NULL); - glCopyTexSubImage2D(tex_tgt, 0, 0, 0, dx, ps->root_height - dy - height, width, height); + glTexImage2D(tex_tgt, 0, GL_RGB, mwidth, mheight, 0, GL_BGRA, GL_UNSIGNED_BYTE, NULL); + glCopyTexSubImage2D(tex_tgt, 0, 0, 0, mdx, ps->root_height - mdy - mheight, mwidth, mheight); #ifdef DEBUG_GLX - printf_dbgf("(): %d, %d, %d, %d\n", dx, ps->root_height - dy - height, width, height); + printf_dbgf("(): %d, %d, %d, %d\n", mdx, ps->root_height - mdy - mheight, mwidth, mheight); #endif // Paint it back @@ -824,9 +836,9 @@ glx_blur_dst(session_t *ps, int dx, int dy, int width, int height, float z, #ifdef CONFIG_VSYNC_OPENGL_GLSL glUseProgram(ps->glx_prog_blur); if (ps->glx_prog_blur_unifm_offset_x >= 0) - glUniform1f(ps->glx_prog_blur_unifm_offset_x, 1.0f / width); + glUniform1f(ps->glx_prog_blur_unifm_offset_x, 1.0f / mwidth); if (ps->glx_prog_blur_unifm_offset_y >= 0) - glUniform1f(ps->glx_prog_blur_unifm_offset_y, 1.0f / height); + glUniform1f(ps->glx_prog_blur_unifm_offset_y, 1.0f / mheight); if (ps->glx_prog_blur_unifm_factor_center >= 0) glUniform1f(ps->glx_prog_blur_unifm_factor_center, factor_center); #endif @@ -834,10 +846,10 @@ glx_blur_dst(session_t *ps, int dx, int dy, int width, int height, float z, { P_PAINTREG_START(); { - const GLfloat rx = (double) (crect.x - dx) / width; - const GLfloat ry = 1.0 - (double) (crect.y - dy) / height; - const GLfloat rxe = rx + (double) crect.width / width; - const GLfloat rye = ry - (double) crect.height / height; + const GLfloat rx = (double) (crect.x - mdx) / mwidth; + const GLfloat ry = 1.0 - (double) (crect.y - mdy) / mheight; + const GLfloat rxe = rx + (double) crect.width / mwidth; + const GLfloat rye = ry - (double) crect.height / mheight; const GLfloat rdx = crect.x; const GLfloat rdy = ps->root_height - crect.y; const GLfloat rdxe = rdx + crect.width; |