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authorRichard Grenville <[email protected]>2013-04-06 20:21:38 +0800
committerRichard Grenville <[email protected]>2013-04-06 20:21:38 +0800
commitb75d417c52d25894e1a2459468ace7de6f39280d (patch)
treea4491b5f8b68d8ac26f6f1c876883fa3f4135215 /opengl.c
parent53870fb7fe83f5ab54a0e37a553f3dd769e2fbbf (diff)
downloadtdebase-b75d417c52d25894e1a2459468ace7de6f39280d.tar.gz
tdebase-b75d417c52d25894e1a2459468ace7de6f39280d.zip
Bug fix: GLX: Fix dim and blur with --glx-no-stencil
- GLX backend: Fix broken dim and blur with --glx-no-stencil when dealing with shaped windows. - GLX backend: Cache region contents and do a local region intersection instead of using XFixesIntersectRegion(). Drastic reduction in CPU usage for --glx-no-stencil. Now --glx-no-stencil substantially outperforms (~15%) normal mode. - Use macros to reuse paint-in-region code in opengl.c . Add new type "reg_data_t" to store XserverRegion cache.
Diffstat (limited to 'opengl.c')
-rw-r--r--opengl.c202
1 files changed, 106 insertions, 96 deletions
diff --git a/opengl.c b/opengl.c
index a660ab5c5..6560afe55 100644
--- a/opengl.c
+++ b/opengl.c
@@ -190,11 +190,6 @@ glx_on_root_change(session_t *ps) {
bool
glx_init_blur(session_t *ps) {
#ifdef CONFIG_VSYNC_OPENGL_GLSL
- if (ps->o.glx_no_stencil) {
- printf_errf("(): I'm afraid blur background won't work so well without "
- "stencil buffer support.");
- }
-
// Build shader
static const char *FRAG_SHADER_BLUR =
"#version 110\n"
@@ -562,7 +557,7 @@ glx_paint_pre(session_t *ps, XserverRegion *preg) {
{
XserverRegion reg_copy = XFixesCreateRegion(ps->dpy, NULL, 0);
XFixesSubtractRegion(ps->dpy, reg_copy, ps->screen_reg, *preg);
- glx_set_clip(ps, reg_copy, NULL, 0);
+ glx_set_clip(ps, reg_copy, NULL);
free_region(ps, &reg_copy);
}
@@ -577,22 +572,19 @@ glx_paint_pre(session_t *ps, XserverRegion *preg) {
}
}
- glx_set_clip(ps, *preg, NULL, 0);
+ glx_set_clip(ps, *preg, NULL);
}
/**
* Set clipping region on the target window.
*/
void
-glx_set_clip(session_t *ps, XserverRegion reg,
- const XRectangle * const cache_rects, const int cache_nrects) {
+glx_set_clip(session_t *ps, XserverRegion reg, const reg_data_t *pcache_reg) {
// Quit if we aren't using stencils
if (ps->o.glx_no_stencil)
return;
- static XRectangle rect_blank = {
- .x = 0, .y = 0, .width = 0, .height = 0
- };
+ static XRectangle rect_blank = { .x = 0, .y = 0, .width = 0, .height = 0 };
glDisable(GL_STENCIL_TEST);
glDisable(GL_SCISSOR_TEST);
@@ -600,13 +592,18 @@ glx_set_clip(session_t *ps, XserverRegion reg,
if (!reg)
return;
- int nrects = cache_nrects;
+ int nrects = 0;
XRectangle *rects_free = NULL;
- const XRectangle *rects = cache_rects;
+ const XRectangle *rects = NULL;
+ if (pcache_reg) {
+ rects = pcache_reg->rects;
+ nrects = pcache_reg->nrects;
+ }
if (!rects) {
nrects = 0;
rects = rects_free = XFixesFetchRegion(ps->dpy, reg, &nrects);
}
+ // Use one empty rectangle if the region is empty
if (!nrects) {
cxfree(rects_free);
rects_free = NULL;
@@ -657,9 +654,45 @@ glx_set_clip(session_t *ps, XserverRegion reg,
cxfree(rects_free);
}
+#define P_PAINTREG_START() \
+ XserverRegion reg_new = None; \
+ XRectangle rec_all = { .x = dx, .y = dy, .width = width, .height = height }; \
+ XRectangle *rects = &rec_all; \
+ int nrects = 1; \
+ \
+ if (ps->o.glx_no_stencil && reg_tgt) { \
+ if (pcache_reg) { \
+ rects = pcache_reg->rects; \
+ nrects = pcache_reg->nrects; \
+ } \
+ else { \
+ reg_new = XFixesCreateRegion(ps->dpy, &rec_all, 1); \
+ XFixesIntersectRegion(ps->dpy, reg_new, reg_new, reg_tgt); \
+ \
+ nrects = 0; \
+ rects = XFixesFetchRegion(ps->dpy, reg_new, &nrects); \
+ } \
+ } \
+ glBegin(GL_QUADS); \
+ \
+ for (int i = 0; i < nrects; ++i) { \
+ XRectangle crect; \
+ rect_crop(&crect, &rects[i], &rec_all); \
+ \
+ if (!crect.width || !crect.height) \
+ continue; \
+
+#define P_PAINTREG_END() \
+ } \
+ glEnd(); \
+ \
+ if (rects && rects != &rec_all && !(pcache_reg && pcache_reg->rects == rects)) \
+ cxfree(rects); \
+ free_region(ps, &reg_new); \
+
bool
glx_blur_dst(session_t *ps, int dx, int dy, int width, int height, float z,
- GLfloat factor_center) {
+ GLfloat factor_center, XserverRegion reg_tgt, const reg_data_t *pcache_reg) {
// Read destination pixels into a texture
GLuint tex_scr = 0;
glGenTextures(1, &tex_scr);
@@ -699,37 +732,37 @@ glx_blur_dst(session_t *ps, int dx, int dy, int width, int height, float z,
glUniform1f(ps->glx_prog_blur_unifm_factor_center, factor_center);
#endif
- glBegin(GL_QUADS);
-
{
- const GLfloat rx = 0.0;
- const GLfloat ry = 1.0;
- const GLfloat rxe = 1.0;
- const GLfloat rye = 0.0;
- const GLint rdx = dx;
- const GLint rdy = ps->root_height - dy;
- const GLint rdxe = rdx + width;
- const GLint rdye = rdy - height;
+ P_PAINTREG_START();
+ {
+ const GLfloat rx = (double) (crect.x - dx) / width;
+ const GLfloat ry = 1.0 - (double) (crect.y - dy) / height;
+ const GLfloat rxe = rx + (double) crect.width / width;
+ const GLfloat rye = ry - (double) crect.height / height;
+ const GLfloat rdx = crect.x;
+ const GLfloat rdy = ps->root_height - crect.y;
+ const GLfloat rdxe = rdx + crect.width;
+ const GLfloat rdye = rdy - crect.height;
#ifdef DEBUG_GLX
- printf_dbgf("(): %f, %f, %f, %f -> %d, %d, %d, %d\n", rx, ry, rxe, rye, rdx, rdy, rdxe, rdye);
+ printf_dbgf("(): %f, %f, %f, %f -> %d, %d, %d, %d\n", rx, ry, rxe, rye, rdx, rdy, rdxe, rdye);
#endif
- glTexCoord2f(rx, ry);
- glVertex3f(rdx, rdy, z);
+ glTexCoord2f(rx, ry);
+ glVertex3f(rdx, rdy, z);
- glTexCoord2f(rxe, ry);
- glVertex3f(rdxe, rdy, z);
+ glTexCoord2f(rxe, ry);
+ glVertex3f(rdxe, rdy, z);
- glTexCoord2f(rxe, rye);
- glVertex3f(rdxe, rdye, z);
+ glTexCoord2f(rxe, rye);
+ glVertex3f(rdxe, rdye, z);
- glTexCoord2f(rx, rye);
- glVertex3f(rdx, rdye, z);
+ glTexCoord2f(rx, rye);
+ glVertex3f(rdx, rdye, z);
+ }
+ P_PAINTREG_END();
}
- glEnd();
-
#ifdef CONFIG_VSYNC_OPENGL_GLSL
glUseProgram(0);
#endif
@@ -743,25 +776,27 @@ glx_blur_dst(session_t *ps, int dx, int dy, int width, int height, float z,
bool
glx_dim_dst(session_t *ps, int dx, int dy, int width, int height, float z,
- GLfloat factor) {
+ GLfloat factor, XserverRegion reg_tgt, const reg_data_t *pcache_reg) {
// It's possible to dim in glx_render(), but it would be over-complicated
// considering all those mess in color negation and modulation
glEnable(GL_BLEND);
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
glColor4f(0.0f, 0.0f, 0.0f, factor);
- glBegin(GL_QUADS);
-
{
- GLint rdx = dx;
- GLint rdy = ps->root_height - dy;
- GLint rdxe = rdx + width;
- GLint rdye = rdy - height;
-
- glVertex3i(rdx, rdy, z);
- glVertex3i(rdxe, rdy, z);
- glVertex3i(rdxe, rdye, z);
- glVertex3i(rdx, rdye, z);
+ P_PAINTREG_START();
+ {
+ GLint rdx = crect.x;
+ GLint rdy = ps->root_height - crect.y;
+ GLint rdxe = rdx + crect.width;
+ GLint rdye = rdy - crect.height;
+
+ glVertex3i(rdx, rdy, z);
+ glVertex3i(rdxe, rdy, z);
+ glVertex3i(rdxe, rdye, z);
+ glVertex3i(rdx, rdye, z);
+ }
+ P_PAINTREG_END();
}
glEnd();
@@ -778,7 +813,8 @@ glx_dim_dst(session_t *ps, int dx, int dy, int width, int height, float z,
bool
glx_render(session_t *ps, const glx_texture_t *ptex,
int x, int y, int dx, int dy, int width, int height, int z,
- double opacity, bool neg, XserverRegion reg_tgt) {
+ double opacity, bool neg,
+ XserverRegion reg_tgt, const reg_data_t *pcache_reg) {
if (!ptex || !ptex->texture) {
printf_errf("(): Missing texture.");
return false;
@@ -878,51 +914,30 @@ glx_render(session_t *ps, const glx_texture_t *ptex,
}
}
- {
- XserverRegion reg_new = None;
-
- XRectangle rec_all = {
- .x = dx,
- .y = dy,
- .width = width,
- .height = height
- };
-
- XRectangle *rects = &rec_all;
- int nrects = 1;
-
#ifdef DEBUG_GLX
- printf_dbgf("(): Draw: %d, %d, %d, %d -> %d, %d (%d, %d) z %d\n", x, y, width, height, dx, dy, ptex->width, ptex->height, z);
+ printf_dbgf("(): Draw: %d, %d, %d, %d -> %d, %d (%d, %d) z %d\n", x, y, width, height, dx, dy, ptex->width, ptex->height, z);
#endif
- // On no-stencil mode, calculate painting region here instead of relying
- // on stencil buffer
- if (ps->o.glx_no_stencil && reg_tgt) {
- reg_new = XFixesCreateRegion(ps->dpy, &rec_all, 1);
- XFixesIntersectRegion(ps->dpy, reg_new, reg_new, reg_tgt);
-
- nrects = 0;
- rects = XFixesFetchRegion(ps->dpy, reg_new, &nrects);
- }
-
+ // Bind texture
+ glBindTexture(ptex->target, ptex->texture);
+ if (dual_texture) {
+ glActiveTexture(GL_TEXTURE1);
glBindTexture(ptex->target, ptex->texture);
- if (dual_texture) {
- glActiveTexture(GL_TEXTURE1);
- glBindTexture(ptex->target, ptex->texture);
- glActiveTexture(GL_TEXTURE0);
- }
-
- glBegin(GL_QUADS);
+ glActiveTexture(GL_TEXTURE0);
+ }
- for (int i = 0; i < nrects; ++i) {
- GLfloat rx = (double) (rects[i].x - dx + x) / ptex->width;
- GLfloat ry = (double) (rects[i].y - dy + y) / ptex->height;
- GLfloat rxe = rx + (double) rects[i].width / ptex->width;
- GLfloat rye = ry + (double) rects[i].height / ptex->height;
- GLint rdx = rects[i].x;
- GLint rdy = ps->root_height - rects[i].y;
- GLint rdxe = rdx + rects[i].width;
- GLint rdye = rdy - rects[i].height;
+ // Painting
+ {
+ P_PAINTREG_START();
+ {
+ GLfloat rx = (double) (crect.x - dx + x) / ptex->width;
+ GLfloat ry = (double) (crect.y - dy + y) / ptex->height;
+ GLfloat rxe = rx + (double) crect.width / ptex->width;
+ GLfloat rye = ry + (double) crect.height / ptex->height;
+ GLint rdx = crect.x;
+ GLint rdy = ps->root_height - crect.y;
+ GLint rdxe = rdx + crect.width;
+ GLint rdye = rdy - crect.height;
// Invert Y if needed, this may not work as expected, though. I don't
// have such a FBConfig to test with.
@@ -954,12 +969,7 @@ glx_render(session_t *ps, const glx_texture_t *ptex,
P_TEXCOORD(rx, rye);
glVertex3i(rdx, rdye, z);
}
-
- glEnd();
-
- if (rects && rects != &rec_all)
- cxfree(rects);
- free_region(ps, &reg_new);
+ P_PAINTREG_END();
}
// Cleanup
@@ -993,7 +1003,7 @@ glx_swap_copysubbuffermesa(session_t *ps, XserverRegion reg) {
glXSwapBuffers(ps->dpy, get_tgt_window(ps));
}
else {
- glx_set_clip(ps, None, NULL, 0);
+ glx_set_clip(ps, None, NULL);
for (int i = 0; i < nrects; ++i) {
const int x = rects[i].x;
const int y = ps->root_height - rects[i].y - rects[i].height;