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authorRichard Grenville <[email protected]>2013-09-15 08:56:53 +0800
committerRichard Grenville <[email protected]>2013-09-15 08:56:53 +0800
commit9c609b9b97eee09e975d96082ffab32543258251 (patch)
tree2fd93864474c5d1f077f47e0b50967951c6cfe54 /opengl.h
parent631f50d665057a034d4cd22b49e030d1913ab79a (diff)
downloadtdebase-9c609b9b97eee09e975d96082ffab32543258251.tar.gz
tdebase-9c609b9b97eee09e975d96082ffab32543258251.zip
Bug fix #143: GLSL shader error on European locales
Set LC_NUMERIC=C when generating GLSL shader strings to avoid decimal point issues on European locales. Thanks to hiciu for reporting.
Diffstat (limited to 'opengl.h')
-rw-r--r--opengl.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/opengl.h b/opengl.h
index eae8bcf86..564b7e20a 100644
--- a/opengl.h
+++ b/opengl.h
@@ -11,6 +11,7 @@
#include "common.h"
#include <ctype.h>
+#include <locale.h>
#ifdef DEBUG_GLX_ERR