diff options
Diffstat (limited to 'ksmserver')
-rw-r--r-- | ksmserver/shutdowndlg.cpp | 715 |
1 files changed, 356 insertions, 359 deletions
diff --git a/ksmserver/shutdowndlg.cpp b/ksmserver/shutdowndlg.cpp index e171170fa..077d06a75 100644 --- a/ksmserver/shutdowndlg.cpp +++ b/ksmserver/shutdowndlg.cpp @@ -113,402 +113,399 @@ void KSMShutdownFeedback::fadeBack( void ) void KSMShutdownFeedback::slotPaintEffect() { // determine which fade to use - if (TDEConfigGroup(TDEGlobal::config(), "Logout").readBoolEntry("doFancyLogout", true)) - { - - float doFancyLogoutAdditionalDarkness = (float)TDEConfigGroup(TDEGlobal::config(), "Logout").readDoubleNumEntry("doFancyLogoutAdditionalDarkness", 0.6); - - float doFancyLogoutFadeTime = (float)TDEConfigGroup(TDEGlobal::config(), "Logout").readDoubleNumEntry("doFancyLogoutFadeTime", 4000); - - float doFancyLogoutFadeBackTime = (float)TDEConfigGroup(TDEGlobal::config(), "Logout").readDoubleNumEntry("doFancyLogoutFadeBackTime", 1000); - - if (kapp->isX11CompositionAvailable()) { - // We can do this in a different (simpler) manner because we have compositing support! - // if slotPaintEffect() is called first time, we have to initialize the gray image - // we also could do that in the constructor, but then the displaying of the - // logout-UI would be too much delayed... - if ( m_greyImageCreated == false ) - { - m_greyImageCreated = true; - - // eliminate nasty flicker on first show - m_root.resize( width(), height() ); - TQImage blendedImage = m_grayImage; - TQPainter p; - p.begin( &m_root ); - blendedImage.setAlphaBuffer(false); - p.drawImage( 0, 0, blendedImage ); - p.end(); - - setBackgroundPixmap( m_root ); - setGeometry( TQApplication::desktop()->geometry() ); - setBackgroundMode( TQWidget::NoBackground ); - - m_unfadedImage = m_grayImage.copy(); - - register uchar * r = m_grayImage.bits(); - uchar * end = m_grayImage.bits() + m_grayImage.numBytes(); - - while ( r != end ) { - *reinterpret_cast<TQRgb*>(r) = tqRgba(0, 0, 0, 128); - r += 4; + if (TDEConfigGroup(TDEGlobal::config(), "Logout").readBoolEntry("doFancyLogout", true)) { + // fancy logout fade + float doFancyLogoutAdditionalDarkness = (float)TDEConfigGroup(TDEGlobal::config(), "Logout").readDoubleNumEntry("doFancyLogoutAdditionalDarkness", 0.6); + float doFancyLogoutFadeTime = (float)TDEConfigGroup(TDEGlobal::config(), "Logout").readDoubleNumEntry("doFancyLogoutFadeTime", 4000); + float doFancyLogoutFadeBackTime = (float)TDEConfigGroup(TDEGlobal::config(), "Logout").readDoubleNumEntry("doFancyLogoutFadeBackTime", 1000); + + if (kapp->isX11CompositionAvailable()) { + // We can do this in a different (simpler) manner because we have compositing support! + // if slotPaintEffect() is called first time, we have to initialize the gray image + // we also could do that in the constructor, but then the displaying of the + // logout-UI would be too much delayed... + if ( m_greyImageCreated == false ) + { + m_greyImageCreated = true; + + // eliminate nasty flicker on first show + m_root.resize( width(), height() ); + TQImage blendedImage = m_grayImage; + TQPainter p; + p.begin( &m_root ); + blendedImage.setAlphaBuffer(false); + p.drawImage( 0, 0, blendedImage ); + p.end(); + + setBackgroundPixmap( m_root ); + setGeometry( TQApplication::desktop()->geometry() ); + setBackgroundMode( TQWidget::NoBackground ); + + m_unfadedImage = m_grayImage.copy(); + + register uchar * r = m_grayImage.bits(); + uchar * end = m_grayImage.bits() + m_grayImage.numBytes(); + + while ( r != end ) { + *reinterpret_cast<TQRgb*>(r) = tqRgba(0, 0, 0, 128); + r += 4; + } + + // start timer which is used for cpu-speed-independent fading + m_fadeTime.start(); + m_rowsDone = 0; } - - // start timer which is used for cpu-speed-independent fading - m_fadeTime.start(); - m_rowsDone = 0; - } - - // return if fading is completely done... - if ( ( m_grayOpacity >= 1.0f && m_fadeBackwards == FALSE ) || ( m_grayOpacity <= 0.0f && m_fadeBackwards == TRUE ) ) - return; - - - if ( m_fadeBackwards == FALSE ) - { - m_grayOpacity = m_fadeTime.elapsed() / doFancyLogoutFadeTime; - if ( m_grayOpacity > 1.0f ) - m_grayOpacity = 1.0f; - } - else - { - m_grayOpacity = 1.0f - m_fadeTime.elapsed() / doFancyLogoutFadeBackTime - m_compensation; - if ( m_grayOpacity < 0.0f ) - m_grayOpacity = 0.0f; - } - - const int imgWidth = m_unfadedImage.width(); - int imgHeight = m_unfadedImage.height(); - int heightUnit = imgHeight / 3; - if( heightUnit < 1 ) - heightUnit = 1; - - int y1 = static_cast<int>( imgHeight*m_grayOpacity - heightUnit + m_grayOpacity*heightUnit*2.0f ); - if( y1 > imgHeight ) - y1 = imgHeight; - - int y2 = y1+heightUnit; - if( y2 > imgHeight ) - y2 = imgHeight; - - if( m_fadeBackwards == FALSE ) - { - if( y1 > 0 && y1 < imgHeight && y1-m_rowsDone > 0 && m_rowsDone < imgHeight ) + + // return if fading is completely done... + if ( ( m_grayOpacity >= 1.0f && m_fadeBackwards == FALSE ) || ( m_grayOpacity <= 0.0f && m_fadeBackwards == TRUE ) ) + return; + + + if ( m_fadeBackwards == FALSE ) { - TQImage img( imgWidth, y1-m_rowsDone, 32 ); - memcpy( img.bits(), m_grayImage.scanLine( m_rowsDone ), imgWidth*(y1-m_rowsDone)*4 ); - bitBlt( this, 0, m_rowsDone, &img ); - m_rowsDone = y1; + m_grayOpacity = m_fadeTime.elapsed() / doFancyLogoutFadeTime; + if ( m_grayOpacity > 1.0f ) + m_grayOpacity = 1.0f; } - } - else - { - // when fading back we have to blit area which isnt gray anymore to unfaded image - if( y2 > 0 && y2 < imgHeight && m_rowsDone > y2 ) + else { - TQImage img( imgWidth, m_rowsDone-y2, 32 ); - memcpy( img.bits(), m_unfadedImage.scanLine( y2 ), imgWidth*(m_rowsDone-y2)*4 ); - bitBlt( this, 0, y2, &img ); - m_rowsDone = y2; + m_grayOpacity = 1.0f - m_fadeTime.elapsed() / doFancyLogoutFadeBackTime - m_compensation; + if ( m_grayOpacity < 0.0f ) + m_grayOpacity = 0.0f; } - } - - int start_y1 = y1; - if( start_y1 < 0 ) - start_y1 = 0; - if( y2 > start_y1 ) - { - TQImage img( imgWidth, y2-start_y1, 32 ); - memcpy( img.bits(), m_grayImage.scanLine( start_y1 ), ( y2-start_y1 ) * imgWidth * 4 ); - register uchar * rs = m_unfadedImage.scanLine( start_y1 ); - register uchar * rd = img.bits(); - for( int y = start_y1; y < y2; ++y ) + + const int imgWidth = m_unfadedImage.width(); + int imgHeight = m_unfadedImage.height(); + int heightUnit = imgHeight / 3; + if( heightUnit < 1 ) + heightUnit = 1; + + int y1 = static_cast<int>( imgHeight*m_grayOpacity - heightUnit + m_grayOpacity*heightUnit*2.0f ); + if( y1 > imgHeight ) + y1 = imgHeight; + + int y2 = y1+heightUnit; + if( y2 > imgHeight ) + y2 = imgHeight; + + if( m_fadeBackwards == FALSE ) { - // linear gradients look bad, so use cos-function - short int opac = static_cast<short int>( 128 - cosf( M_PI*(y-y1)/heightUnit )*128.0f ); - for( short int x = 0; x < imgWidth; ++x ) + if( y1 > 0 && y1 < imgHeight && y1-m_rowsDone > 0 && m_rowsDone < imgHeight ) { - *reinterpret_cast<TQRgb*>(rd) = tqRgba(0, 0, 0, ((255.0-opac)/(255.0/127.0))); - rs += 4; rd += 4; + TQImage img( imgWidth, y1-m_rowsDone, 32 ); + memcpy( img.bits(), m_grayImage.scanLine( m_rowsDone ), imgWidth*(y1-m_rowsDone)*4 ); + bitBlt( this, 0, m_rowsDone, &img ); + m_rowsDone = y1; } } - bitBlt( this, 0, start_y1, &img ); - } - - TQTimer::singleShot( 5, this, TQT_SLOT( slotPaintEffect() ) ); - } - else { - // if slotPaintEffect() is called first time, we have to initialize the gray image - // we also could do that in the constructor, but then the displaying of the - // logout-UI would be too much delayed... - if ( m_greyImageCreated == false ) - { - m_greyImageCreated = true; - - setBackgroundMode( TQWidget::NoBackground ); - setGeometry( TQApplication::desktop()->geometry() ); - m_root.resize( width(), height() ); // for the default logout - - m_unfadedImage = m_grayImage.copy(); - - register uchar * r = m_grayImage.bits(); - register uchar * g = m_grayImage.bits() + 1; - register uchar * b = m_grayImage.bits() + 2; - uchar * end = m_grayImage.bits() + m_grayImage.numBytes(); - - while ( r != end ) { - *r = *g = *b = (uchar) ( ( (*r)*11 + ((*g)<<4) + (*b)*5 ) * doFancyLogoutAdditionalDarkness / 32.0f ); - r += 4; - g += 4; - b += 4; + else + { + // when fading back we have to blit area which isnt gray anymore to unfaded image + if( y2 > 0 && y2 < imgHeight && m_rowsDone > y2 ) + { + TQImage img( imgWidth, m_rowsDone-y2, 32 ); + memcpy( img.bits(), m_unfadedImage.scanLine( y2 ), imgWidth*(m_rowsDone-y2)*4 ); + bitBlt( this, 0, y2, &img ); + m_rowsDone = y2; + } } - - // start timer which is used for cpu-speed-independent fading - m_fadeTime.start(); - m_rowsDone = 0; - } - - // return if fading is completely done... - if ( ( m_grayOpacity >= 1.0f && m_fadeBackwards == FALSE ) || ( m_grayOpacity <= 0.0f && m_fadeBackwards == TRUE ) ) - return; - - - if ( m_fadeBackwards == FALSE ) - { - m_grayOpacity = m_fadeTime.elapsed() / doFancyLogoutFadeTime; - if ( m_grayOpacity > 1.0f ) - m_grayOpacity = 1.0f; - } - else - { - m_grayOpacity = 1.0f - m_fadeTime.elapsed() / doFancyLogoutFadeBackTime - m_compensation; - if ( m_grayOpacity < 0.0f ) - m_grayOpacity = 0.0f; - } - - const int imgWidth = m_unfadedImage.width(); - int imgHeight = m_unfadedImage.height(); - int heightUnit = imgHeight / 3; - if( heightUnit < 1 ) - heightUnit = 1; - - int y1 = static_cast<int>( imgHeight*m_grayOpacity - heightUnit + m_grayOpacity*heightUnit*2.0f ); - if( y1 > imgHeight ) - y1 = imgHeight; - - int y2 = y1+heightUnit; - if( y2 > imgHeight ) - y2 = imgHeight; - - if( m_fadeBackwards == FALSE ) - { - if( y1 > 0 && y1 < imgHeight && y1-m_rowsDone > 0 && m_rowsDone < imgHeight ) + + int start_y1 = y1; + if( start_y1 < 0 ) + start_y1 = 0; + if( y2 > start_y1 ) { - TQImage img( imgWidth, y1-m_rowsDone, 32 ); - memcpy( img.bits(), m_grayImage.scanLine( m_rowsDone ), imgWidth*(y1-m_rowsDone)*4 ); - // conversion is slow as hell if desktop-depth != 24bpp... - //Pixmap pm = m_pmio.convertToPixmap( img ); - //bitBlt( this, 0, m_rowsDone, &pm ); - //TQImage pm = m_pmio.convertToImage( img ); - bitBlt( this, 0, m_rowsDone, &img ); - m_rowsDone = y1; + TQImage img( imgWidth, y2-start_y1, 32 ); + memcpy( img.bits(), m_grayImage.scanLine( start_y1 ), ( y2-start_y1 ) * imgWidth * 4 ); + register uchar * rs = m_unfadedImage.scanLine( start_y1 ); + register uchar * rd = img.bits(); + for( int y = start_y1; y < y2; ++y ) + { + // linear gradients look bad, so use cos-function + short int opac = static_cast<short int>( 128 - cosf( M_PI*(y-y1)/heightUnit )*128.0f ); + for( short int x = 0; x < imgWidth; ++x ) + { + *reinterpret_cast<TQRgb*>(rd) = tqRgba(0, 0, 0, ((255.0-opac)/(255.0/127.0))); + rs += 4; rd += 4; + } + } + bitBlt( this, 0, start_y1, &img ); } + + TQTimer::singleShot( 5, this, TQT_SLOT( slotPaintEffect() ) ); } - else - { - // when fading back we have to blit area which isnt gray anymore to unfaded image - if( y2 > 0 && y2 < imgHeight && m_rowsDone > y2 ) + else { + // if slotPaintEffect() is called first time, we have to initialize the gray image + // we also could do that in the constructor, but then the displaying of the + // logout-UI would be too much delayed... + if ( m_greyImageCreated == false ) { - TQImage img( imgWidth, m_rowsDone-y2, 32 ); - memcpy( img.bits(), m_unfadedImage.scanLine( y2 ), imgWidth*(m_rowsDone-y2)*4 ); - // conversion is slow as hell if desktop-depth != 24bpp... - //TQPixmap pm = m_pmio.convertToPixmap( img ); - //bitBlt( this, 0, y2, &pm ); - bitBlt( this, 0, y2, &img ); - m_rowsDone = y2; + m_greyImageCreated = true; + + setBackgroundMode( TQWidget::NoBackground ); + setGeometry( TQApplication::desktop()->geometry() ); + m_root.resize( width(), height() ); // for the default logout + + m_unfadedImage = m_grayImage.copy(); + + register uchar * r = m_grayImage.bits(); + register uchar * g = m_grayImage.bits() + 1; + register uchar * b = m_grayImage.bits() + 2; + uchar * end = m_grayImage.bits() + m_grayImage.numBytes(); + + while ( r != end ) { + *r = *g = *b = (uchar) ( ( (*r)*11 + ((*g)<<4) + (*b)*5 ) * doFancyLogoutAdditionalDarkness / 32.0f ); + r += 4; + g += 4; + b += 4; + } + + // start timer which is used for cpu-speed-independent fading + m_fadeTime.start(); + m_rowsDone = 0; } - } - - int start_y1 = y1; - if( start_y1 < 0 ) - start_y1 = 0; - if( y2 > start_y1 ) - { - TQImage img( imgWidth, y2-start_y1, 32 ); - memcpy( img.bits(), m_grayImage.scanLine( start_y1 ), ( y2-start_y1 ) * imgWidth * 4 ); - register uchar * rs = m_unfadedImage.scanLine( start_y1 ); - register uchar * gs = rs + 1; - register uchar * bs = gs + 1; - register uchar * rd = img.bits(); - register uchar * gd = rd + 1; - register uchar * bd = gd + 1; - for( int y = start_y1; y < y2; ++y ) + + // return if fading is completely done... + if ( ( m_grayOpacity >= 1.0f && m_fadeBackwards == FALSE ) || ( m_grayOpacity <= 0.0f && m_fadeBackwards == TRUE ) ) + return; + + + if ( m_fadeBackwards == FALSE ) { - // linear gradients look bad, so use cos-function - short int opac = static_cast<short int>( 128 - cosf( M_PI*(y-y1)/heightUnit )*128.0f ); - for( short int x = 0; x < imgWidth; ++x ) + m_grayOpacity = m_fadeTime.elapsed() / doFancyLogoutFadeTime; + if ( m_grayOpacity > 1.0f ) + m_grayOpacity = 1.0f; + } + else + { + m_grayOpacity = 1.0f - m_fadeTime.elapsed() / doFancyLogoutFadeBackTime - m_compensation; + if ( m_grayOpacity < 0.0f ) + m_grayOpacity = 0.0f; + } + + const int imgWidth = m_unfadedImage.width(); + int imgHeight = m_unfadedImage.height(); + int heightUnit = imgHeight / 3; + if( heightUnit < 1 ) + heightUnit = 1; + + int y1 = static_cast<int>( imgHeight*m_grayOpacity - heightUnit + m_grayOpacity*heightUnit*2.0f ); + if( y1 > imgHeight ) + y1 = imgHeight; + + int y2 = y1+heightUnit; + if( y2 > imgHeight ) + y2 = imgHeight; + + if( m_fadeBackwards == FALSE ) + { + if( y1 > 0 && y1 < imgHeight && y1-m_rowsDone > 0 && m_rowsDone < imgHeight ) + { + TQImage img( imgWidth, y1-m_rowsDone, 32 ); + memcpy( img.bits(), m_grayImage.scanLine( m_rowsDone ), imgWidth*(y1-m_rowsDone)*4 ); + // conversion is slow as hell if desktop-depth != 24bpp... + //Pixmap pm = m_pmio.convertToPixmap( img ); + //bitBlt( this, 0, m_rowsDone, &pm ); + //TQImage pm = m_pmio.convertToImage( img ); + bitBlt( this, 0, m_rowsDone, &img ); + m_rowsDone = y1; + } + } + else + { + // when fading back we have to blit area which isnt gray anymore to unfaded image + if( y2 > 0 && y2 < imgHeight && m_rowsDone > y2 ) + { + TQImage img( imgWidth, m_rowsDone-y2, 32 ); + memcpy( img.bits(), m_unfadedImage.scanLine( y2 ), imgWidth*(m_rowsDone-y2)*4 ); + // conversion is slow as hell if desktop-depth != 24bpp... + //TQPixmap pm = m_pmio.convertToPixmap( img ); + //bitBlt( this, 0, y2, &pm ); + bitBlt( this, 0, y2, &img ); + m_rowsDone = y2; + } + } + + int start_y1 = y1; + if( start_y1 < 0 ) + start_y1 = 0; + if( y2 > start_y1 ) + { + TQImage img( imgWidth, y2-start_y1, 32 ); + memcpy( img.bits(), m_grayImage.scanLine( start_y1 ), ( y2-start_y1 ) * imgWidth * 4 ); + register uchar * rs = m_unfadedImage.scanLine( start_y1 ); + register uchar * gs = rs + 1; + register uchar * bs = gs + 1; + register uchar * rd = img.bits(); + register uchar * gd = rd + 1; + register uchar * bd = gd + 1; + for( int y = start_y1; y < y2; ++y ) { - *rd += ( ( ( *rs - *rd ) * opac ) >> 8 ); - rs += 4; rd += 4; - *gd += ( ( ( *gs - *gd ) * opac ) >> 8 ); - gs += 4; gd += 4; - *bd += ( ( ( *bs - *bd ) * opac ) >> 8 ); - bs += 4; bd += 4; + // linear gradients look bad, so use cos-function + short int opac = static_cast<short int>( 128 - cosf( M_PI*(y-y1)/heightUnit )*128.0f ); + for( short int x = 0; x < imgWidth; ++x ) + { + *rd += ( ( ( *rs - *rd ) * opac ) >> 8 ); + rs += 4; rd += 4; + *gd += ( ( ( *gs - *gd ) * opac ) >> 8 ); + gs += 4; gd += 4; + *bd += ( ( ( *bs - *bd ) * opac ) >> 8 ); + bs += 4; bd += 4; + } } + // conversion is slow as hell if desktop-depth != 24bpp... + //TQPixmap pm = m_pmio.convertToPixmap( img ); + //bitBlt( this, 0, start_y1, &pm ); + bitBlt( this, 0, start_y1, &img ); } - // conversion is slow as hell if desktop-depth != 24bpp... - //TQPixmap pm = m_pmio.convertToPixmap( img ); - //bitBlt( this, 0, start_y1, &pm ); - bitBlt( this, 0, start_y1, &img ); + + TQTimer::singleShot( 5, this, TQT_SLOT( slotPaintEffect() ) ); } - - TQTimer::singleShot( 5, this, TQT_SLOT( slotPaintEffect() ) ); } - - } - // standard logout fade - else - { + else { + // standard logout fade if (kapp->isX11CompositionAvailable()) { - // We can do this in a different (simpler) manner because we have compositing support! - // The end effect will be very similar to the old style logout - float doFancyLogoutFadeTime = 1000; - float doFancyLogoutFadeBackTime = 0; - if ( m_greyImageCreated == false ) - { - m_greyImageCreated = true; - - // eliminate nasty flicker on first show - m_root.resize( width(), height() ); - TQImage blendedImage = m_grayImage; - TQPainter p; - p.begin( &m_root ); - blendedImage.setAlphaBuffer(false); - p.drawImage( 0, 0, blendedImage ); - p.end(); - - setBackgroundPixmap( m_root ); - setGeometry( TQApplication::desktop()->geometry() ); - setBackgroundMode( TQWidget::NoBackground ); - - m_unfadedImage = m_grayImage.copy(); - - register uchar * r = m_grayImage.bits(); - uchar * end = m_grayImage.bits() + m_grayImage.numBytes(); - - while ( r != end ) { - *reinterpret_cast<TQRgb*>(r) = tqRgba(0, 0, 0, 107); - r += 4; + // We can do this in a different (simpler) manner because we have compositing support! + // The end effect will be very similar to the old style logout + float doFancyLogoutFadeTime = 1000; + float doFancyLogoutFadeBackTime = 0; + if ( m_greyImageCreated == false ) { + m_greyImageCreated = true; + + // eliminate nasty flicker on first show + m_root.resize( width(), height() ); + TQImage blendedImage = m_grayImage; + TQPainter p; + p.begin( &m_root ); + blendedImage.setAlphaBuffer(false); + p.drawImage( 0, 0, blendedImage ); + p.end(); + + setBackgroundPixmap( m_root ); + setGeometry( TQApplication::desktop()->geometry() ); + setBackgroundMode( TQWidget::NoBackground ); + + m_unfadedImage = m_grayImage.copy(); + + register uchar * r = m_grayImage.bits(); + uchar * end = m_grayImage.bits() + m_grayImage.numBytes(); + + while ( r != end ) { + *reinterpret_cast<TQRgb*>(r) = tqRgba(0, 0, 0, 107); + r += 4; + } + + // start timer which is used for cpu-speed-independent fading + m_fadeTime.start(); + m_rowsDone = 0; + } + + // return if fading is completely done... + if ( ( m_grayOpacity >= 1.0f && m_fadeBackwards == FALSE ) || ( m_grayOpacity <= 0.0f && m_fadeBackwards == TRUE ) ) { + return; } - // start timer which is used for cpu-speed-independent fading - m_fadeTime.start(); - m_rowsDone = 0; - } - - // return if fading is completely done... - if ( ( m_grayOpacity >= 1.0f && m_fadeBackwards == FALSE ) || ( m_grayOpacity <= 0.0f && m_fadeBackwards == TRUE ) ) - return; - - - if ( m_fadeBackwards == FALSE ) - { - m_grayOpacity = m_fadeTime.elapsed() / doFancyLogoutFadeTime; - if ( m_grayOpacity > 1.0f ) - m_grayOpacity = 1.0f; - } - else - { - m_grayOpacity = 1.0f - m_fadeTime.elapsed() / doFancyLogoutFadeBackTime - m_compensation; - if ( m_grayOpacity < 0.0f ) - m_grayOpacity = 0.0f; - } - - const int imgWidth = m_unfadedImage.width(); - int imgHeight = m_unfadedImage.height(); - int heightUnit = imgHeight / 3; - if( heightUnit < 1 ) - heightUnit = 1; + if ( m_fadeBackwards == FALSE ) { + m_grayOpacity = m_fadeTime.elapsed() / doFancyLogoutFadeTime; + if ( m_grayOpacity > 1.0f ) + m_grayOpacity = 1.0f; + } + else { + m_grayOpacity = 1.0f - m_fadeTime.elapsed() / doFancyLogoutFadeBackTime - m_compensation; + if ( m_grayOpacity < 0.0f ) + m_grayOpacity = 0.0f; + } - int y1 = static_cast<int>( imgHeight*m_grayOpacity - heightUnit + m_grayOpacity*heightUnit*2.0f ); - if( y1 > imgHeight ) - y1 = imgHeight; + const int imgWidth = m_unfadedImage.width(); + int imgHeight = m_unfadedImage.height(); + int heightUnit = imgHeight / 3; + if( heightUnit < 1 ) + heightUnit = 1; - int y2 = y1+heightUnit; - if( y2 > imgHeight ) - y2 = imgHeight; + int y1 = static_cast<int>( imgHeight*m_grayOpacity - heightUnit + m_grayOpacity*heightUnit*2.0f ); + if( y1 > imgHeight ) { + y1 = imgHeight; + } - if( m_fadeBackwards == FALSE ) - { - if( y1 > 0 && y1 < imgHeight && y1-m_rowsDone > 0 && m_rowsDone < imgHeight ) - { - TQImage img( imgWidth, y1-m_rowsDone, 32 ); - memcpy( img.bits(), m_grayImage.scanLine( m_rowsDone ), imgWidth*(y1-m_rowsDone)*4 ); - bitBlt( this, 0, m_rowsDone, &img ); - m_rowsDone = y1; + int y2 = y1+heightUnit; + if( y2 > imgHeight ) { + y2 = imgHeight; } - } - else - { - // when fading back we have to blit area which isnt gray anymore to unfaded image - if( y2 > 0 && y2 < imgHeight && m_rowsDone > y2 ) + + if( m_fadeBackwards == FALSE ) { - TQImage img( imgWidth, m_rowsDone-y2, 32 ); - memcpy( img.bits(), m_unfadedImage.scanLine( y2 ), imgWidth*(m_rowsDone-y2)*4 ); - bitBlt( this, 0, y2, &img ); - m_rowsDone = y2; + if( y1 > 0 && y1 < imgHeight && y1-m_rowsDone > 0 && m_rowsDone < imgHeight ) + { + TQImage img( imgWidth, y1-m_rowsDone, 32 ); + memcpy( img.bits(), m_grayImage.scanLine( m_rowsDone ), imgWidth*(y1-m_rowsDone)*4 ); + bitBlt( this, 0, m_rowsDone, &img ); + m_rowsDone = y1; + } } - } - - int start_y1 = y1; - if( start_y1 < 0 ) - start_y1 = 0; - if( y2 > start_y1 ) - { - TQImage img( imgWidth, y2-start_y1, 32 ); - memcpy( img.bits(), m_grayImage.scanLine( start_y1 ), ( y2-start_y1 ) * imgWidth * 4 ); - register uchar * rs = m_unfadedImage.scanLine( start_y1 ); - register uchar * rd = img.bits(); - for( int y = start_y1; y < y2; ++y ) - { - // linear gradients look bad, so use cos-function - for( short int x = 0; x < imgWidth; ++x ) + else { + // when fading back we have to blit area which isnt gray anymore to unfaded image + if( y2 > 0 && y2 < imgHeight && m_rowsDone > y2 ) { - *reinterpret_cast<TQRgb*>(rd) = tqRgba(0, 0, 0, 107); - rs += 4; rd += 4; + TQImage img( imgWidth, m_rowsDone-y2, 32 ); + memcpy( img.bits(), m_unfadedImage.scanLine( y2 ), imgWidth*(m_rowsDone-y2)*4 ); + bitBlt( this, 0, y2, &img ); + m_rowsDone = y2; } } - bitBlt( this, 0, start_y1, &img ); - } - - TQTimer::singleShot( 1, this, TQT_SLOT( slotPaintEffect() ) ); + + int start_y1 = y1; + if( start_y1 < 0 ) { + start_y1 = 0; + } + if( y2 > start_y1 ) { + TQImage img( imgWidth, y2-start_y1, 32 ); + memcpy( img.bits(), m_grayImage.scanLine( start_y1 ), ( y2-start_y1 ) * imgWidth * 4 ); + register uchar * rs = m_unfadedImage.scanLine( start_y1 ); + register uchar * rd = img.bits(); + for( int y = start_y1; y < y2; ++y ) + { + // linear gradients look bad, so use cos-function + for( short int x = 0; x < imgWidth; ++x ) + { + *reinterpret_cast<TQRgb*>(rd) = tqRgba(0, 0, 0, 107); + rs += 4; rd += 4; + } + } + bitBlt( this, 0, start_y1, &img ); + } + + TQTimer::singleShot( 1, this, TQT_SLOT( slotPaintEffect() ) ); } else { - if ( m_currentY >= height() ) { - if ( backgroundMode() == TQWidget::NoBackground ) { - setBackgroundMode( TQWidget::NoBackground ); - setBackgroundPixmap( m_root ); + if ( m_currentY >= height() ) { + if ( backgroundMode() == TQWidget::NoBackground ) { + setBackgroundMode( TQWidget::NoBackground ); + setBackgroundPixmap( m_root ); + } + return; } - return; - } - - if ( m_currentY == 0 ) { - KPixmap pixmap; - pixmap = TQPixmap(TQPixmap::grabWindow( tqt_xrootwin(), 0, 0, width(), height() )); - bitBlt( this, 0, 0, &pixmap ); - bitBlt( &m_root, 0, 0, &pixmap ); - } + + if ( m_currentY == 0 ) { + setBackgroundMode( TQWidget::NoBackground ); + setGeometry( TQApplication::desktop()->geometry() ); + m_root.resize( width(), height() ); // for the default logout - KPixmap pixmap; - pixmap = TQPixmap(TQPixmap::grabWindow( tqt_xrootwin(), 0, m_currentY, width(), 10 )); - TQImage image = pixmap.convertToImage(); - KImageEffect::blend( Qt::black, image, 0.4 ); - KImageEffect::toGray( image, true ); - pixmap.convertFromImage( image ); - bitBlt( this, 0, m_currentY, &pixmap ); - bitBlt( &m_root, 0, m_currentY, &pixmap ); - m_currentY += 10; - TQTimer::singleShot( 1, this, TQT_SLOT( slotPaintEffect() ) ); + KPixmap pixmap; + pixmap = TQPixmap(TQPixmap::grabWindow( tqt_xrootwin(), 0, 0, width(), height() )); + bitBlt( this, 0, 0, &pixmap ); + bitBlt( &m_root, 0, 0, &pixmap ); + } + + KPixmap pixmap; + pixmap = TQPixmap(TQPixmap::grabWindow( tqt_xrootwin(), 0, m_currentY, width(), 10 )); + TQImage image = pixmap.convertToImage(); + KImageEffect::blend( Qt::black, image, 0.4 ); + KImageEffect::toGray( image, true ); + pixmap.convertFromImage( image ); + bitBlt( this, 0, m_currentY, &pixmap ); + bitBlt( &m_root, 0, m_currentY, &pixmap ); + m_currentY += 10; + TQTimer::singleShot( 1, this, TQT_SLOT( slotPaintEffect() ) ); } } |