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Diffstat (limited to 'twin/layers.cpp')
-rw-r--r-- | twin/layers.cpp | 830 |
1 files changed, 830 insertions, 0 deletions
diff --git a/twin/layers.cpp b/twin/layers.cpp new file mode 100644 index 000000000..143d826d5 --- /dev/null +++ b/twin/layers.cpp @@ -0,0 +1,830 @@ +/***************************************************************** + KWin - the KDE window manager + This file is part of the KDE project. + +Copyright (C) 1999, 2000 Matthias Ettrich <[email protected]> +Copyright (C) 2003 Lubos Lunak <[email protected]> + +You can Freely distribute this program under the GNU General Public +License. See the file "COPYING" for the exact licensing terms. +******************************************************************/ + +// SELI zmenit doc + +/* + + This file contains things relevant to stacking order and layers. + + Design: + + Normal unconstrained stacking order, as requested by the user (by clicking + on windows to raise them, etc.), is in Workspace::unconstrained_stacking_order. + That list shouldn't be used at all, except for building + Workspace::stacking_order. The building is done + in Workspace::constrainedStackingOrder(). Only Workspace::stackingOrder() should + be used to get the stacking order, because it also checks the stacking order + is up to date. + All clients are also stored in Workspace::clients (except for isDesktop() clients, + as those are very special, and are stored in Workspace::desktops), in the order + the clients were created. + + Every window has one layer assigned in which it is. There are 6 layers, + from bottom : DesktopLayer, BelowLayer, NormalLayer, DockLayer, AboveLayer + and ActiveLayer (see also NETWM sect.7.10.). The layer a window is in depends + on the window type, and on other things like whether the window is active. + + NET::Splash clients belong to the Normal layer. NET::TopMenu clients + belong to Dock layer. Clients that are both NET::Dock and NET::KeepBelow + are in the Normal layer in order to keep the 'allow window to cover + the panel' Kicker setting to work as intended (this may look like a slight + spec violation, but a) I have no better idea, b) the spec allows adjusting + the stacking order if the WM thinks it's a good idea . We put all + NET::KeepAbove above all Docks too, even though the spec suggests putting + them in the same layer. + + Most transients are in the same layer as their mainwindow, + see Workspace::constrainedStackingOrder(), they may also be in higher layers, but + they should never be below their mainwindow. + + When some client attribute changes (above/below flag, transiency...), + Workspace::updateClientLayer() should be called in order to make + sure it's moved to the appropriate layer ClientList if needed. + + Currently the things that affect client in which layer a client + belongs: KeepAbove/Keep Below flags, window type, fullscreen + state and whether the client is active, mainclient (transiency). + + Make sure updateStackingOrder() is called in order to make + Workspace::stackingOrder() up to date and propagated to the world. + Using Workspace::blockStackingUpdates() (or the StackingUpdatesBlocker + helper class) it's possible to temporarily disable updates + and the stacking order will be updated once after it's allowed again. + +*/ + +#include <assert.h> + +#include <kdebug.h> + +#include "utils.h" +#include "client.h" +#include "workspace.h" +#include "tabbox.h" +#include "group.h" +#include "rules.h" + +namespace KWinInternal +{ + +//******************************* +// Workspace +//******************************* + +void Workspace::updateClientLayer( Client* c ) + { + if( c == NULL ) + return; + if( c->layer() == c->belongsToLayer()) + return; + StackingUpdatesBlocker blocker( this ); + c->invalidateLayer(); // invalidate, will be updated when doing restacking + for( ClientList::ConstIterator it = c->transients().begin(); + it != c->transients().end(); + ++it ) + updateClientLayer( *it ); + } + +void Workspace::updateStackingOrder( bool propagate_new_clients ) + { + if( block_stacking_updates > 0 ) + { + blocked_propagating_new_clients = blocked_propagating_new_clients || propagate_new_clients; + return; + } + ClientList new_stacking_order = constrainedStackingOrder(); + bool changed = ( new_stacking_order != stacking_order ); + stacking_order = new_stacking_order; +#if 0 + kdDebug() << "stacking:" << changed << endl; + if( changed || propagate_new_clients ) + { + for( ClientList::ConstIterator it = stacking_order.begin(); + it != stacking_order.end(); + ++it ) + kdDebug() << (void*)(*it) << *it << ":" << (*it)->layer() << endl; + } +#endif + if( changed || propagate_new_clients ) + { + propagateClients( propagate_new_clients ); + if( active_client ) + active_client->updateMouseGrab(); + } + } + +/*! + Propagates the managed clients to the world. + Called ONLY from updateStackingOrder(). + */ +void Workspace::propagateClients( bool propagate_new_clients ) + { + Window *cl; // MW we should not assume WId and Window to be compatible + // when passig pointers around. + + // restack the windows according to the stacking order +#if 0 + Window* new_stack = new Window[ stacking_order.count() + 2 ]; + int pos = 0; +#endif + NET::WindowType t; + Window shadow; + Window *dock_shadow_stack, *window_stack; + int i, numDocks, pos, topmenu_space_pos; + + dock_shadow_stack = new Window[ stacking_order.count() * 2 ]; + window_stack = new Window[ stacking_order.count() * 2 + 2 ]; + i = 0; + pos = 0; + topmenu_space_pos = 1; // not 0, that's supportWindow !!! + + // Stack all windows under the support window. The support window is + // not used for anything (besides the NETWM property), and it's not shown, + // but it was lowered after twin startup. Stacking all clients below + // it ensures that no client will be ever shown above override-redirect + // windows (e.g. popups). +#if 0 + new_stack[ pos++ ] = supportWindow->winId(); + int topmenu_space_pos = 1; // not 0, that's supportWindow !!! +#endif + window_stack[pos++] = supportWindow->winId(); + for( ClientList::ConstIterator it = stacking_order.fromLast(); + it != stacking_order.end(); + --it ) + { +#if 0 + new_stack[ pos++ ] = (*it)->frameId(); + if( (*it)->belongsToLayer() >= DockLayer ) + topmenu_space_pos = pos; +#endif + t = (*it)->windowType(); + switch (t) + { + case NET::Dock: + window_stack[pos++] = (*it)->frameId(); + if ((shadow = (*it)->shadowId()) != None) + dock_shadow_stack[i++] = shadow; + break; + case NET::Desktop: + numDocks = i; + for (i = 0; i < numDocks; i++) + // Shadows for dock windows go just above the desktop + window_stack[pos++] = dock_shadow_stack[i]; + window_stack[pos++] = (*it)->frameId(); + break; + case NET::TopMenu: + topmenu_space_pos = pos; + // fall through + default: + window_stack[pos++] = (*it)->frameId(); + if ((shadow = (*it)->shadowId()) != None) + // If the current window also has a shadow, place it + // immediately under the current window + window_stack[pos++] = shadow; + } + } + if( topmenu_space != NULL ) + { // make sure the topmenu space is below all topmenus, fullscreens, etc. + for( int i = pos; + i > topmenu_space_pos; + --i ) +#if 0 + new_stack[ i ] = new_stack[ i - 1 ]; + new_stack[ topmenu_space_pos ] = topmenu_space->winId(); +#endif + window_stack[ i ] = window_stack[ i - 1 ]; + window_stack[ topmenu_space_pos ] = topmenu_space->winId(); + ++pos; + } +#if 0 + // TODO isn't it too inefficient to restart always all clients? + // TODO don't restack not visible windows? + assert( new_stack[ 0 ] = supportWindow->winId()); +#endif +#if 0 + XRestackWindows(tqt_xdisplay(), new_stack, pos); + delete [] new_stack; +#endif + XRestackWindows(tqt_xdisplay(), window_stack, pos); + delete [] dock_shadow_stack; + delete [] window_stack; + + if ( propagate_new_clients ) + { + cl = new Window[ desktops.count() + clients.count()]; + pos = 0; + // TODO this is still not completely in the map order + for ( ClientList::ConstIterator it = desktops.begin(); it != desktops.end(); ++it ) + cl[pos++] = (*it)->window(); + for ( ClientList::ConstIterator it = clients.begin(); it != clients.end(); ++it ) + cl[pos++] = (*it)->window(); + rootInfo->setClientList( cl, pos ); + delete [] cl; + } + + cl = new Window[ stacking_order.count()]; + pos = 0; + for ( ClientList::ConstIterator it = stacking_order.begin(); it != stacking_order.end(); ++it) + cl[pos++] = (*it)->window(); + rootInfo->setClientListStacking( cl, pos ); + delete [] cl; + } + + +/*! + Returns topmost visible client. Windows on the dock, the desktop + or of any other special kind are excluded. Also if the window + doesn't accept focus it's excluded. + */ +// TODO misleading name for this method +Client* Workspace::topClientOnDesktop( int desktop, bool unconstrained, bool only_normal ) const + { +// TODO Q_ASSERT( block_stacking_updates == 0 ); + ClientList::ConstIterator begin, end; + if( !unconstrained ) + { + begin = stacking_order.fromLast(); + end = stacking_order.end(); + } + else + { + begin = unconstrained_stacking_order.fromLast(); + end = unconstrained_stacking_order.end(); + } + for( ClientList::ConstIterator it = begin; + it != end; + --it ) + { + if( (*it)->isOnDesktop( desktop ) && (*it)->isShown( false )) + { + if( !only_normal ) + return *it; + if( (*it)->wantsTabFocus() && !(*it)->isSpecialWindow()) + return *it; + } + } + return 0; + } + +Client* Workspace::findDesktop( bool topmost, int desktop ) const + { +// TODO Q_ASSERT( block_stacking_updates == 0 ); + if( topmost ) + { + for ( ClientList::ConstIterator it = stacking_order.fromLast(); it != stacking_order.end(); --it) + { + if ( (*it)->isOnDesktop( desktop ) && (*it)->isDesktop() + && (*it)->isShown( true )) + return *it; + } + } + else // bottom-most + { + for ( ClientList::ConstIterator it = stacking_order.begin(); it != stacking_order.end(); ++it) + { + if ( (*it)->isOnDesktop( desktop ) && (*it)->isDesktop() + && (*it)->isShown( true )) + return *it; + } + } + return NULL; + } + +void Workspace::raiseOrLowerClient( Client *c) + { + if (!c) return; + Client* topmost = NULL; +// TODO Q_ASSERT( block_stacking_updates == 0 ); + if ( most_recently_raised && stacking_order.contains( most_recently_raised ) && + most_recently_raised->isShown( true ) && c->isOnCurrentDesktop()) + topmost = most_recently_raised; + else + topmost = topClientOnDesktop( c->isOnAllDesktops() ? currentDesktop() : c->desktop()); + + if( c == topmost) + lowerClient(c); + else + raiseClient(c); + } + + +void Workspace::lowerClient( Client* c ) + { + if ( !c ) + return; + if( c->isTopMenu()) + return; + + c->cancelAutoRaise(); + + StackingUpdatesBlocker blocker( this ); + + unconstrained_stacking_order.remove( c ); + unconstrained_stacking_order.prepend( c ); + if( c->isTransient()) + { + // lower also mainclients, in their reversed stacking order + ClientList mainclients = ensureStackingOrder( c->mainClients()); + for( ClientList::ConstIterator it = mainclients.fromLast(); + it != mainclients.end(); + ++it ) + lowerClient( *it ); + } + + if ( c == most_recently_raised ) + most_recently_raised = 0; + } + +void Workspace::lowerClientWithinApplication( Client* c ) + { + if ( !c ) + return; + if( c->isTopMenu()) + return; + + c->cancelAutoRaise(); + + StackingUpdatesBlocker blocker( this ); + + unconstrained_stacking_order.remove( c ); + bool lowered = false; + // first try to put it below the bottom-most window of the application + for( ClientList::Iterator it = unconstrained_stacking_order.begin(); + it != unconstrained_stacking_order.end(); + ++it ) + if( Client::belongToSameApplication( *it, c )) + { + unconstrained_stacking_order.insert( it, c ); + lowered = true; + break; + } + if( !lowered ) + unconstrained_stacking_order.prepend( c ); + // ignore mainwindows + } + +void Workspace::raiseClient( Client* c ) + { + if ( !c ) + return; + if( c->isTopMenu()) + return; + + c->cancelAutoRaise(); + + StackingUpdatesBlocker blocker( this ); + + if( c->isTransient()) + { + ClientList mainclients = ensureStackingOrder( c->mainClients()); + for( ClientList::ConstIterator it = mainclients.begin(); + it != mainclients.end(); + ++it ) + raiseClient( *it ); + } + + unconstrained_stacking_order.remove( c ); + unconstrained_stacking_order.append( c ); + if (options->shadowEnabled(c->isActive())) + { + c->removeShadow(); + c->drawDelayedShadow(); + } + + if( !c->isSpecialWindow()) + { + most_recently_raised = c; + pending_take_activity = NULL; + } + } + +void Workspace::raiseClientWithinApplication( Client* c ) + { + if ( !c ) + return; + if( c->isTopMenu()) + return; + + c->cancelAutoRaise(); + + StackingUpdatesBlocker blocker( this ); + // ignore mainwindows + + // first try to put it above the top-most window of the application + for( ClientList::Iterator it = unconstrained_stacking_order.fromLast(); + it != unconstrained_stacking_order.end(); + --it ) + { + if( *it == c ) // don't lower it just because it asked to be raised + return; + if( Client::belongToSameApplication( *it, c )) + { + unconstrained_stacking_order.remove( c ); + ++it; // insert after the found one + unconstrained_stacking_order.insert( it, c ); + return; + } + } + } + +void Workspace::raiseClientRequest( Client* c, NET::RequestSource src, Time timestamp ) + { + if( src == NET::FromTool || allowFullClientRaising( c, timestamp )) + raiseClient( c ); + else + { + raiseClientWithinApplication( c ); + c->demandAttention(); + } + } + +void Workspace::lowerClientRequest( Client* c, NET::RequestSource src, Time /*timestamp*/ ) + { + // If the client has support for all this focus stealing prevention stuff, + // do only lowering within the application, as that's the more logical + // variant of lowering when application requests it. + // No demanding of attention here of course. + if( src == NET::FromTool || !c->hasUserTimeSupport()) + lowerClient( c ); + else + lowerClientWithinApplication( c ); + } + +void Workspace::restackClientUnderActive( Client* c ) + { + if( c->isTopMenu()) + return; + if( !active_client || active_client == c ) + { + raiseClient( c ); + return; + } + + assert( unconstrained_stacking_order.contains( active_client )); + if( Client::belongToSameApplication( active_client, c )) + { // put it below the active window if it's the same app + unconstrained_stacking_order.remove( c ); + unconstrained_stacking_order.insert( unconstrained_stacking_order.find( active_client ), c ); + } + else + { // put in the stacking order below _all_ windows belonging to the active application + for( ClientList::Iterator it = unconstrained_stacking_order.begin(); + it != unconstrained_stacking_order.end(); + ++it ) + { // TODO ignore topmenus? + if( Client::belongToSameApplication( active_client, *it )) + { + if( *it != c ) + { + unconstrained_stacking_order.remove( c ); + unconstrained_stacking_order.insert( it, c ); + } + break; + } + } + } + assert( unconstrained_stacking_order.contains( c )); + for( int desktop = 1; + desktop <= numberOfDesktops(); + ++desktop ) + { // do for every virtual desktop to handle the case of onalldesktop windows + if( c->wantsTabFocus() && c->isOnDesktop( desktop ) && focus_chain[ desktop ].contains( active_client )) + { + if( Client::belongToSameApplication( active_client, c )) + { // put it after the active window if it's the same app + focus_chain[ desktop ].remove( c ); + focus_chain[ desktop ].insert( focus_chain[ desktop ].find( active_client ), c ); + } + else + { // put it in focus_chain[currentDesktop()] after all windows belonging to the active applicationa + focus_chain[ desktop ].remove( c ); + for( ClientList::Iterator it = focus_chain[ desktop ].fromLast(); + it != focus_chain[ desktop ].end(); + --it ) + { + if( Client::belongToSameApplication( active_client, *it )) + { + focus_chain[ desktop ].insert( it, c ); + break; + } + } + } + } + } + // the same for global_focus_chain + if( c->wantsTabFocus() && global_focus_chain.contains( active_client )) + { + if( Client::belongToSameApplication( active_client, c )) + { + global_focus_chain.remove( c ); + global_focus_chain.insert( global_focus_chain.find( active_client ), c ); + } + else + { + global_focus_chain.remove( c ); + for( ClientList::Iterator it = global_focus_chain.fromLast(); + it != global_focus_chain.end(); + --it ) + { + if( Client::belongToSameApplication( active_client, *it )) + { + global_focus_chain.insert( it, c ); + break; + } + } + } + } + updateStackingOrder(); + } + +void Workspace::circulateDesktopApplications() + { + if ( desktops.count() > 1 ) + { + bool change_active = activeClient()->isDesktop(); + raiseClient( findDesktop( false, currentDesktop())); + if( change_active ) // if the previously topmost Desktop was active, activate this new one + activateClient( findDesktop( true, currentDesktop())); + } + // if there's no active client, make desktop the active one + if( desktops.count() > 0 && activeClient() == NULL && should_get_focus.count() == 0 ) + activateClient( findDesktop( true, currentDesktop())); + } + + +/*! + Returns a stacking order based upon \a list that fulfills certain contained. + */ +ClientList Workspace::constrainedStackingOrder() + { + ClientList layer[ NumLayers ]; + +#if 0 + kdDebug() << "stacking1:" << endl; +#endif + // build the order from layers + TQMap< Group*, Layer > minimum_layer; + for( ClientList::ConstIterator it = unconstrained_stacking_order.begin(); + it != unconstrained_stacking_order.end(); + ++it ) + { + Layer l = (*it)->layer(); + // If a window is raised above some other window in the same window group + // which is in the ActiveLayer (i.e. it's fulscreened), make sure it stays + // above that window (see #95731). + if( minimum_layer.contains( (*it)->group()) + && minimum_layer[ (*it)->group() ] == ActiveLayer + && ( l == NormalLayer || l == AboveLayer )) + { + l = minimum_layer[ (*it)->group() ]; + } + minimum_layer[ (*it)->group() ] = l; + layer[ l ].append( *it ); + } + ClientList stacking; + for( Layer lay = FirstLayer; + lay < NumLayers; + ++lay ) + stacking += layer[ lay ]; +#if 0 + kdDebug() << "stacking2:" << endl; + for( ClientList::ConstIterator it = stacking.begin(); + it != stacking.end(); + ++it ) + kdDebug() << (void*)(*it) << *it << ":" << (*it)->layer() << endl; +#endif + // now keep transients above their mainwindows + // TODO this could(?) use some optimization + for( ClientList::Iterator it = stacking.fromLast(); + it != stacking.end(); + ) + { + if( !(*it)->isTransient()) + { + --it; + continue; + } + ClientList::Iterator it2 = stacking.end(); + if( (*it)->groupTransient()) + { + if( (*it)->group()->members().count() > 0 ) + { // find topmost client this one is transient for + for( it2 = stacking.fromLast(); + it2 != stacking.end(); + --it2 ) + { + if( *it2 == *it ) + { + it2 = stacking.end(); // don't reorder + break; + } + if( (*it2)->hasTransient( *it, true ) && keepTransientAbove( *it2, *it )) + break; + } + } // else it2 remains pointing at stacking.end() + } + else + { + for( it2 = stacking.fromLast(); + it2 != stacking.end(); + --it2 ) + { + if( *it2 == *it ) + { + it2 = stacking.end(); // don't reorder + break; + } + if( *it2 == (*it)->transientFor() && keepTransientAbove( *it2, *it )) + break; + } + } +// kdDebug() << "STACK:" << (*it) << ":" << ( it2 == stacking.end() ? ((Client*)0) : (*it2)) << endl; + if( it2 == stacking.end()) + { + --it; + continue; + } + Client* current = *it; + ClientList::Iterator remove_it = it; + --it; + stacking.remove( remove_it ); + if( !current->transients().isEmpty()) // this one now can be possibly above its transients, + it = it2; // so go again higher in the stack order and possibly move those transients again + ++it2; // insert after the mainwindow, it's ok if it2 is now stacking.end() + stacking.insert( it2, current ); + } +#if 0 + kdDebug() << "stacking3:" << endl; + for( ClientList::ConstIterator it = stacking.begin(); + it != stacking.end(); + ++it ) + kdDebug() << (void*)(*it) << *it << ":" << (*it)->layer() << endl; + kdDebug() << "\n\n" << endl; +#endif + return stacking; + } + +void Workspace::blockStackingUpdates( bool block ) + { + if( block ) + { + if( block_stacking_updates == 0 ) + blocked_propagating_new_clients = false; + ++block_stacking_updates; + } + else // !block + if( --block_stacking_updates == 0 ) + updateStackingOrder( blocked_propagating_new_clients ); + } + +// Ensure list is in stacking order +ClientList Workspace::ensureStackingOrder( const ClientList& list ) const + { +// TODO Q_ASSERT( block_stacking_updates == 0 ); + if( list.count() < 2 ) + return list; + // TODO is this worth optimizing? + ClientList result = list; + for( ClientList::ConstIterator it = stacking_order.begin(); + it != stacking_order.end(); + ++it ) + if( result.remove( *it ) != 0 ) + result.append( *it ); + return result; + } + +// check whether a transient should be actually kept above its mainwindow +// there may be some special cases where this rule shouldn't be enfored +bool Workspace::keepTransientAbove( const Client* mainwindow, const Client* transient ) + { + // When topmenu's mainwindow becomes active, topmenu is raised and shown. + // They also belong to the Dock layer. This makes them to be very high. + // Therefore don't keep group transients above them, otherwise this would move + // group transients way too high. + if( mainwindow->isTopMenu() && transient->groupTransient()) + return false; + // #93832 - don't keep splashscreens above dialogs + if( transient->isSplash() && mainwindow->isDialog()) + return false; + // This is rather a hack for #76026. Don't keep non-modal dialogs above + // the mainwindow, but only if they're group transient (since only such dialogs + // have taskbar entry in Kicker). A proper way of doing this (both twin and kicker) + // needs to be found. + if( transient->isDialog() && !transient->isModal() && transient->groupTransient()) + return false; + // #63223 - don't keep transients above docks, because the dock is kept high, + // and e.g. dialogs for them would be too high too + if( mainwindow->isDock()) + return false; + return true; + } + +//******************************* +// Client +//******************************* + +void Client::restackWindow( Window /*above TODO */, int detail, NET::RequestSource src, Time timestamp, bool send_event ) + { + switch ( detail ) + { + case Above: + case TopIf: + workspace()->raiseClientRequest( this, src, timestamp ); + break; + case Below: + case BottomIf: + workspace()->lowerClientRequest( this, src, timestamp ); + break; + case Opposite: + default: + break; + } + if( send_event ) + sendSyntheticConfigureNotify(); + } + +void Client::setKeepAbove( bool b ) + { + b = rules()->checkKeepAbove( b ); + if( b && !rules()->checkKeepBelow( false )) + setKeepBelow( false ); + if ( b == keepAbove()) + { // force hint change if different + if( bool( info->state() & NET::KeepAbove ) != keepAbove()) + info->setState( keepAbove() ? NET::KeepAbove : 0, NET::KeepAbove ); + return; + } + keep_above = b; + info->setState( keepAbove() ? NET::KeepAbove : 0, NET::KeepAbove ); + if( decoration != NULL ) + decoration->emitKeepAboveChanged( keepAbove()); + workspace()->updateClientLayer( this ); + updateWindowRules(); + } + +void Client::setKeepBelow( bool b ) + { + b = rules()->checkKeepBelow( b ); + if( b && !rules()->checkKeepAbove( false )) + setKeepAbove( false ); + if ( b == keepBelow()) + { // force hint change if different + if( bool( info->state() & NET::KeepBelow ) != keepBelow()) + info->setState( keepBelow() ? NET::KeepBelow : 0, NET::KeepBelow ); + return; + } + keep_below = b; + info->setState( keepBelow() ? NET::KeepBelow : 0, NET::KeepBelow ); + if( decoration != NULL ) + decoration->emitKeepBelowChanged( keepBelow()); + workspace()->updateClientLayer( this ); + updateWindowRules(); + } + +Layer Client::layer() const + { + if( in_layer == UnknownLayer ) + const_cast< Client* >( this )->in_layer = belongsToLayer(); + return in_layer; + } + +Layer Client::belongsToLayer() const + { + if( isDesktop()) + return DesktopLayer; + if( isSplash()) // no damn annoying splashscreens + return NormalLayer; // getting in the way of everything else + if( isDock() && keepBelow()) + // slight hack for the 'allow window to cover panel' Kicker setting + // don't move keepbelow docks below normal window, but only to the same + // layer, so that both may be raised to cover the other + return NormalLayer; + if( keepBelow()) + return BelowLayer; + if( isDock() && !keepBelow()) + return DockLayer; + if( isTopMenu()) + return DockLayer; + // only raise fullscreen above docks if it's the topmost window in unconstrained stacking order, + // i.e. the window set to be topmost by the user (also includes transients of the fullscreen window) + const Client* ac = workspace()->mostRecentlyActivatedClient(); // instead of activeClient() - avoids flicker + const Client* top = workspace()->topClientOnDesktop( desktop(), true, false ); + if( isFullScreen() && ac != NULL && top != NULL + && ( ac == this || this->group() == ac->group()) + && ( top == this || this->group() == top->group())) + return ActiveLayer; + if( keepAbove()) + return AboveLayer; + return NormalLayer; + } + +} // namespace |