| Commit message (Collapse) | Author | Age | Files | Lines |
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libXext versions which doesn't provide XSyncFence
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compot-tde
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This resolves Bug 1622
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This allows to press the Cancel button or Esc to start the screensaver.
This resolves bug 1584, but have a look at bug 2038 for further details.
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This relates to Bug 1666
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modified date is no longer valid)
This resolves the remainder of Bug 1666
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Fix TDE hardware manager needing root privileges
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This relates to Bug 1915
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This relates to Bug 1666
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This relates to Bug 1915
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This relates to Bug 1915
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properly
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This partially resolves Bug 1666
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This resolves Bug 1807
Do not abort DrKonqi if a library file could not be opened for SCM analysis
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- Add --xrender-sync{,-fence} as configuration file option.
- Quit on encountering invalid opacity rule.
- Other small changes.
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- Add --xrender-sync{,-fence} to deal with redraw lag issue on GLX
backend. --xrender-sync-fence requires a sufficiently new xorg-server
and libXext. NO_XSYNC=1 may be used to disable it at compile time.
Thanks to tchebb for reporting and everybody else for testing. (#181)
- A bit code clean-up. Replace a few XSync() with XFlush() to minimize
the latency.
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- Add "xr-glx-hybrid" as an alias of "xr_glx_hybrid". (#163)
- Clear damage history in expose_root() and when root window size
changes. Unfortunately this doesn't fix #181.
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Fix the broken -S.
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- Fix a bug that w->prev_trans sometimes points to freed memory.
Probably related to #165.
- Add some more debugging printf()-s under DEBUG_EVENTS.
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xr_glx_hybrid backend: Attempt to fix flickering issue. Thanks to cju
for testing.
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Make usage of glFinish() optional to avoid high CPU usage. (#163)
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Fix a spelling mistake (xr_glx_hybird -> xr_glx_hybrid). Thanks to cju
for reporting.
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- Add new backend "xr_glx_hybird", which uses X Render for all
compositing but GLX on the last step of rendering to screen. This
makes GLX-backend-specific VSync methods usable while may avoid
certain bugs with GLX backend. The idea comes from ali1234.
Experimental.
- GLX backend: Stop using or rendering to depth buffer.
- Use glFinish() instead of glFlush() before VSync. It probably uses
more CPU but could be more reliable than glFlush().
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Add WM_CLASS, COMPTON_VERSION, and _NET_WM_PID properties to the
registration window, to ease the development of pcman's compton-conf.
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- Add --write-pid-path to write process ID to a file, to help
determining compton's process ID when -b is used.
- Add a few extra targets to query through D-Bus opts_get (version, pid,
etc.) and through win_get, primarily for debugging.
- Add helper macros likely(), unlikely(), cmalloc(), ccalloc(),
crealloc().
- Change w->opacity_set to opacity_t. Determine display_repr in
session_init(), etc.
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Possible fix for a very rare timing issue in focus detection. Compton
may fail to detect the currently focused window, when a window newly
mapped gets focused, we failed to listen to events and get FocusIn from
it in time, and a series of focus change events before it happens stay
in the event queue and puzzled compton. My choice is to force focus
recheck on all focus-related events. More roundtrips to X, but not
necessarily worse performance, due to the high cost of focus flipping
especially when there's a lot of conditions. Thanks to SlackBox for
reporting. (#153)
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- Fix a bug that --opacity-rule misbehaves with a value higher than 50%
on 32-bit systems. Thanks to mrinx for reporting. (#149)
- Fix a bug that opacity-rule in configuration file does not work.
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I typed ps->glXGetVideoSyncSGI as ps->glXWaitVideoSyncSGI...
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Add configuration file options for
--unredir-if-possible-{delay,exclude}. (#140)
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- Rewrite focus detection logic. Remove w->focused_real and use
ps->active_win to identify focused window uniformly. Use a more
expensive way to filter FocusIn/Out events to improve reliability.
Only limited tests are done, and bugs are likely to be introduced.
(#99)
- Known issue: Under fvwm, compton sometimes does not consistently
report the window input gets sent to. But there's something wrong in
that case: XGetInputFocus() shows the root window is focused but
another window is receiving input.
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Dynamically detect window type as a workaround to insane applications.
Thanks to Feltzer for reporting. (#144)
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Set LC_NUMERIC=C when generating GLSL shader strings to avoid decimal
point issues on European locales. Thanks to hiciu for reporting.
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