From 84c43976446c4694049cc6439e961b718bc84fca Mon Sep 17 00:00:00 2001 From: Mavridis Philippe Date: Sun, 9 Jul 2023 16:59:10 +0300 Subject: twin: 25% zones for active corners Added special checks that make corner activation easier: we assume a 25% zone on the edge of each border where instead of half size tiling we perform quarter size tiling. The rest 50% is left for normal half size tiling. Signed-off-by: Mavridis Philippe (cherry picked from commit becae3055bfd5da737f63d5558695030db91a3a9) --- twin/workspace.cpp | 67 ++++++++++++++++++++++++++++++++++++++---------------- 1 file changed, 48 insertions(+), 19 deletions(-) (limited to 'twin') diff --git a/twin/workspace.cpp b/twin/workspace.cpp index b8e6a2731..950ebf92c 100644 --- a/twin/workspace.cpp +++ b/twin/workspace.cpp @@ -2556,36 +2556,65 @@ void Workspace::checkActiveBorder(const TQPoint &pos, Time now) } } - bool active_left = pos.x() < activeLeft + activation_distance, - active_right = pos.x() > activeRight - activation_distance, - active_top = pos.y() < activeTop + activation_distance, - active_bottom = pos.y() > activeBottom - activation_distance; + // These checks take activation distance into account, creating a + // virtual "activation band" for easier border/corner activation. + bool active_left = pos.x() < activeLeft + activation_distance, + active_right = pos.x() > activeRight - activation_distance, + active_top = pos.y() < activeTop + activation_distance, + active_bottom = pos.y() > activeBottom - activation_distance; + + // These checks are used to make corner activation easier: we assume + // a 25% zone on the edge of each border where instead of half size + // tiling we perform quarter size tiling. The rest 50% is left for + // normal half size tiling. + uint active_width_quart = activeRight / 4, + active_height_quart = activeBottom / 4; + + bool active_qleft = pos.x() < activeLeft + active_width_quart, + active_qright = pos.x() > activeRight - active_width_quart, + active_qtop = pos.y() < activeTop + active_height_quart, + active_qbottom = pos.y() > activeBottom - active_height_quart; if (!active_left && !active_right && !active_top && !active_bottom) return; - kdDebug() << "active border activated " + kdDebug() << "active border activated " << pos.x() << ":" << pos.y() << endl; ActiveBorder border = ActiveNone; - if (active_left && active_top) + if (active_left && active_top) { border = ActiveTopLeft; - else if (active_right && active_top) + } + else if (active_right && active_top) { border = ActiveTopRight; - else if (active_left && active_bottom) + } + else if (active_left && active_bottom) { border = ActiveBottomLeft; - else if (active_right && active_bottom) + } + else if (active_right && active_bottom) { border = ActiveBottomRight; - else if (active_left) - border = ActiveLeft; - else if (active_right) - border = ActiveRight; - else if (active_top) - border = ActiveTop; - else if (active_bottom) - border = ActiveBottom; - else - abort(); + } + else if (active_left) { + border = active_qtop ? ActiveTopLeft + : (active_qbottom ? ActiveBottomLeft + : ActiveLeft); + } + else if (active_right) { + border = active_qtop ? ActiveTopRight + : (active_qbottom ? ActiveBottomRight + : ActiveRight); + } + else if (active_top) { + border = active_qleft ? ActiveTopLeft + : (active_qright ? ActiveTopRight + : ActiveTop); + } + else if (active_bottom) { + border = active_qleft ? ActiveBottomLeft + : (active_qright ? ActiveBottomRight + : ActiveBottom); + } + else abort(); if( active_windows[border] == None ) return; -- cgit v1.2.1