blob: 7e421c6d6a40f7f2e9935e25ea2ab64a37c008b6 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
|
/* This file is proposed to be part of the KDE base.
* Copyright (C) 2003 Laur Ivan <[email protected]>
*
* Many thanks to:
* - Bernardo Hung <[email protected]> for the enhanced shadow
* algorithm (currently used)
* - Tim Jansen <[email protected]> for the API updates and fixes.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License version 2 as published by the Free Software Foundation.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifndef __FX_DATA_DESKTOP
#define __FX_DATA_DESKTOP
#include <tqcolor.h>
#include <kstandarddirs.h>
#include <kconfig.h>
#include <kshadowsettings.h>
#define FX_GROUP "FX"
#define ALGO_KEY "Shadow.Algorithm"
#define MULT_KEY "Shadow.MultiplicationFactor"
#define OPAC_KEY "Shadow.MaxOpacity"
#define OFSX_KEY "Shadow.OffsetX"
#define OFSY_KEY "Shadow.OffsetY"
#define THIK_KEY "Shadow.Thickness"
#define SELT_KEY "Shadow.SelectionType"
/**
* This implementation of FxData will read a the default configuration
* file. The values used for shadow are frouped under "FX".
*
* The values are:
* Shadow.Algorithm: the algorithm used for making the sahdow
* Shadow.Scale the normailsation factor for veraging the sum
* Shadow.MaxOpacity the maximum allowable opacity (255 = 100%opaque)
* Shadow.OffsetX the X-coordinate offset (0 centered)
* Shadow.OffsetY the Y-coordinate offset (0 centered)
* Shadow.Thickness the shadow thickness (usually 3-5 px)
* Shadow.SelectionType the selection type - inverse video or use
* the selection colours.
*
* 06-Feb-03: Added simple UID algorithm
*
*/
class KDesktopShadowSettings : public KShadowSettings
{
public:
/**
* Constructor
* @param cfg the configuration file
*/
KDesktopShadowSettings(TDEConfig *cfg = NULL);
virtual ~KDesktopShadowSettings();
/**
* Sets a specific configuration file after the object's creation
* @param config new configuration object
*/
void setConfig(TDEConfig *);
/**
* Returns the text color as definied in the configuraiton
* @return the text color as definied in the configuraiton
*/
TQColor &textColor(){ return m_textColor; };
/**
* Returns the shadow color as definied in the configuraiton
* @return the shadow color as definied in the configuraiton
*/
TQColor &bgColor() { return m_bgColor; };
/**
* Returns true if the shadow engine is enabled.
* @return true if the shadow engine is enabled.
*/
bool isEnabled() { return m_isEnabled; };
/**
* Returns an UID for shadow rebuilding purposes
* @return an UID for shadow rebuilding purposes
*/
unsigned long UID();
/**
* (Re)sets an UID for shadow rebuilding purposes
* @param the new UID (if 0/default, increments the stored UID)
*/
void setUID(unsigned long val = 0L);
private:
TDEConfig *config;
TQColor m_textColor;
TQColor m_bgColor;
bool m_isEnabled;
// uid of the object. Use this to determine the oportunity of a new
// rebuild.
unsigned long _UID;
};
#endif
|