1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
|
/***************************************************************************
* Copyright Brian Ledbetter 2001-2003 <[email protected]> *
* Copyright Ravikiran Rajagopal 2003 *
* [email protected] *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License (version 2) as *
* published by the Free Software Foundation. (The original KSplash/ML *
* codebase (upto version 0.95.3) is BSD-licensed.) *
* *
***************************************************************************/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <kapplication.h>
#include <kcursor.h>
#include <kdebug.h>
#include <kdebug.h>
#include <kglobalsettings.h>
#include <kwin.h>
#include <tqdesktopwidget.h>
#include <tqhbox.h>
#include <tqlabel.h>
#include <tqpixmap.h>
#include <tqpoint.h>
#include <tqtimer.h>
#include <tqwidget.h>
#include "wndicon.h"
#include "wndicon.moc"
WndIcon::WndIcon(
unsigned int icon_num,
unsigned int icon_std_width,
unsigned int status_height,
int xineramaScreen,
const KPixmap& pix,
const TQString& text,
Position icon_position,
bool statusAtTop,
bool iconsJumping )
:TQHBox( 0, "wndSplash", WStyle_Customize|WX11BypassWM ),
mtqStatusText(text), mIconPos(icon_position), mXineramaScreen( xineramaScreen ), mPosX(0), mPosY(0), mGroundX(0), mGroundY(0),
mVelocity(8.0), mInitialVelocity(8.0), mGravity(0.8),
mIconNum(icon_num), mtqStatusHeight(status_height), mIconSize(icon_std_width), mtqStatusAtTop(statusAtTop),
mStopJump(false), mIconJumping(iconsJumping)
{
setFrameStyle( TQFrame::NoFrame );
TQLabel *w = new TQLabel( this );
w->setFixedSize( pix.width(), pix.height() );
w->setPixmap( pix );
if(pix.tqmask())
{
setMask(*pix.tqmask());
w->setMask(*pix.tqmask());
}
resize( pix.width(), pix.height() );
// Set initial position of icon, and ground.
TQPoint p = determinePosition();
mGroundX = mPosX = p.x();
mGroundY = mPosY = p.y();
move( p + kapp->desktop()->screenGeometry( mXineramaScreen ).topLeft() );
if( mIconJumping )
{
TQTimer *t = new TQTimer( this );
connect(t, TQT_SIGNAL(timeout()), TQT_SLOT(slotJump()));
t->start( 50, false );
}
}
void WndIcon::show()
{
emit setStatusText( mtqStatusText );
TQHBox::show();
}
// Emit our EXTRA signal without becoming visible.
void WndIcon::noshow()
{
emit setStatusText( mtqStatusText );
}
/*
* WndIcon::determinePosition(): Based on the information we've
* stored within us, determine where we should be placed on the
* screen. This is placed in its own function due to the massive
* complexity required by the variables involved.
*/
TQPoint WndIcon::determinePosition()
{
int DW, DH, SBH, wid, X, Y, x, y, nSlot, topshift, bottomshift;
bottomshift = topshift = 0;
const TQRect srect = kapp->desktop()->screenGeometry( mXineramaScreen );
// KGlobalSettings::splashScreenDesktopGeometry(); cannot be used here.
DW = srect.width();
DH = srect.height();
SBH = mtqStatusHeight;
wid = mIconSize;
x = mIconNum;
y = 1;
if(mtqStatusAtTop)
topshift = mtqStatusHeight;
else
bottomshift = mtqStatusHeight;
// Different starting positions require different positioning
// rules. The horizontal rules and the vertical rules can be
// grouped together, as they are innately similar.
switch( mIconPos )
{
// HORIZONTAL: Top Left -> Top Right
case( WndIcon::HTopLeft ):
nSlot = ( DW / wid );
while( x > nSlot )
{
x = QMAX(0,x-nSlot);
y++;
}
X = (3) + ((x - 1) * wid);
Y = topshift + 3 + ( (y-1) * wid );
break;
// HORIZONTAL: Bottom Left -> Bottom Right
case( WndIcon::HBottomLeft ):
nSlot = ( DW / wid );
while( x > nSlot )
{
x = QMAX(0,x-nSlot);
y++;
}
X = (3) + ((x - 1) * wid);
Y = (DH-3) - (y * wid) - bottomshift;
break;
// HORIZONTAL: Top Right -> Top Left
case( WndIcon::HTopRight ):
nSlot = ( DW / wid );
while( x > nSlot )
{
x = QMAX(0,x-nSlot);
y++;
}
X = (DW - 3) - (( x ) * wid );
Y = topshift + (3) + ( (y-1) * wid );
break;
// HORIZONTAL: Bottom Right -> Bottom Left
case( WndIcon::HBottomRight ):
nSlot = ( DW / wid );
while( x > nSlot )
{
x = QMAX(0,x-nSlot);
y++;
}
X = (DW - 3) - (( x ) * wid );
Y = (DH-3) - (y * wid) - bottomshift;
break;
// VERTICAL: Top Left -> Bottom Left
case( WndIcon::VTopLeft ):
nSlot = ( DH / wid );
while( x > nSlot )
{
x = QMAX(0,x-nSlot);
y++;
}
X = (3) + (( y - 1 ) * wid );
Y = topshift + (3) + ((x-1) * wid);
break;
// VERTICAL: Top Right -> Bottom Right
case( WndIcon::VTopRight ):
nSlot = ( DH / wid );
while( x > nSlot )
{
x = QMAX(0,x-nSlot);
y++;
}
X = (DW - 3) - (( y ) * wid );
Y = topshift + (3) + ((x-1) * wid);
break;
// VERTICAL: Bottom Left -> Top Left
case( WndIcon::VBottomLeft ):
nSlot = ( DH / wid );
while( x > nSlot )
{
x = QMAX(0,x-nSlot);
y++;
}
X = (3) + (( y - 1 ) * wid );
Y = (DH-3) - (x * wid) - bottomshift;
break;
// VERTICAL: Bottom Right -> Top Right
case( WndIcon::VBottomRight ):
nSlot = ( DH / wid );
while( x > nSlot )
{
x = QMAX(0,x-nSlot);
y++;
}
X = (DW - 3) - (( y ) * wid );
Y = (DH-3) - (x * wid) - bottomshift;
break;
// Unknown Condition. Reconfigure variable and
// retry. Recursively, of course! ;)
default:
mIconPos = HBottomLeft;
return(determinePosition());
break;
}
return( TQPoint( X, Y ) );
}
// Make the icons jump in a macosx-like way (Thanks, Jone!:)
void WndIcon::slotJump()
{
// Based on our position, bounce around.
switch( mIconPos )
{
// LEFT
case( WndIcon::VTopLeft ):
case( WndIcon::VBottomLeft ):
mVelocity -= mGravity;
if( mStopJump )
{
if( mPosX <= mGroundX )
{
mPosX = mGroundX;
mVelocity = mGravity = 0.0;
}
}
else
if( mPosX <= mGroundX )
mVelocity = mInitialVelocity;
mPosX = (int)((float)mPosX + mVelocity);
break;
// RIGHT
case( WndIcon::VTopRight ):
case( WndIcon::VBottomRight ):
mVelocity -= mGravity;
if( mStopJump )
{
if( mPosX >= mGroundX )
{
mPosX = mGroundX;
mVelocity = mGravity = 0.0;
}
}
else
if( mPosX >= mGroundX )
mVelocity = mInitialVelocity;
mPosX = (int)((float)mPosX - mVelocity);
break;
// TOP
case( WndIcon::HTopLeft ):
case( WndIcon::HTopRight ):
mVelocity -= mGravity;
if( mStopJump )
{
if( mPosY <= mGroundY )
{
mPosY = mGroundY;
mVelocity = mGravity = 0.0;
}
}
else
if( mPosY <= mGroundY )
mVelocity = mInitialVelocity;
mPosY = (int)((float)mPosY + mVelocity );
break;
// BOTTOM
case( WndIcon::HBottomLeft ):
case( WndIcon::HBottomRight ): default:
mVelocity -= mGravity;
if( mStopJump )
{
if( mPosY >= mGroundY )
{
mPosY = mGroundY;
mVelocity = mGravity = 0.0;
}
}
else
if( mPosY >= mGroundY )
mVelocity = mInitialVelocity;
mPosY = (int)((float)mPosY - mVelocity );
break;
}
move( TQPoint( mPosX, mPosY ) + kapp->desktop()->screenGeometry( mXineramaScreen ).topLeft() );
}
void WndIcon::slotStopJumping()
{
mStopJump = true;
}
|