1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
|
/* Plastik KWin window decoration
Copyright (C) 2003-2005 Sandro Giessl <[email protected]>
based on the window decoration "Web":
Copyright (C) 2001 Rik Hemsley (rikkus) <[email protected]>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; see the file COPYING. If not, write to
the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
Boston, MA 02110-1301, USA.
*/
#ifndef PLASTIKBUTTON_H
#define PLASTIKBUTTON_H
#include <tqbutton.h>
#include <tqimage.h>
#include "plastik.h"
#include <kcommondecoration.h>
class TQTimer;
namespace KWinPlastik {
class PlastikClient;
class PlastikButton : public KCommonDecorationButton
{
Q_OBJECT
public:
PlastikButton(ButtonType type, PlastikClient *parent, const char *name);
~PlastikButton();
void reset(unsigned long changed);
PlastikClient * client() { return m_client; }
protected slots:
void animate();
private:
void enterEvent(TQEvent *e);
void leaveEvent(TQEvent *e);
void drawButton(TQPainter *painter);
private:
PlastikClient *m_client;
ButtonIcon m_iconType;
bool hover;
TQTimer *animTmr;
uint animProgress;
};
/**
* This class creates bitmaps which can be used as icons on buttons. The icons
* are "hardcoded".
* Over the previous "Gimp->xpm->QImage->recolor->SmoothScale->TQPixmap" solution
* it has the important advantage that icons are more scalable and at the same
* time sharp and not blurred.
*/
class IconEngine
{
public:
static TQBitmap icon(ButtonIcon icon, int size);
private:
enum Object {
HorizontalLine,
VerticalLine,
DiagonalLine,
CrossDiagonalLine
};
static void drawObject(TQPainter &p, Object object, int x, int y, int length, int lineWidth);
};
} // namespace KWinPlastik
#endif // PLASTIKBUTTON_H
|