diff options
Diffstat (limited to 'qtruby/rubylib/tutorial/t14/gamebrd.rb')
-rw-r--r-- | qtruby/rubylib/tutorial/t14/gamebrd.rb | 40 |
1 files changed, 20 insertions, 20 deletions
diff --git a/qtruby/rubylib/tutorial/t14/gamebrd.rb b/qtruby/rubylib/tutorial/t14/gamebrd.rb index 27c403b0..e8ed3096 100644 --- a/qtruby/rubylib/tutorial/t14/gamebrd.rb +++ b/qtruby/rubylib/tutorial/t14/gamebrd.rb @@ -10,7 +10,7 @@ class GameBoard < TQt::Widget quit = TQt::PushButton.new('&Quit', self, 'quit') quit.setFont(TQt::Font.new('Times', 18, TQt::Font::Bold)) - connect(quit, SIGNAL('clicked()'), $qApp, SLOT('quit()')) + connect(quit, TQ_SIGNAL('clicked()'), $qApp, TQ_SLOT('quit()')) angle = LCDRange.new( 'ANGLE', self, 'angle' ) angle.setRange( 5, 70 ) @@ -22,32 +22,32 @@ class GameBoard < TQt::Widget box.setFrameStyle( TQt::Frame::WinPanel | TQt::Frame::Sunken ) @cannonField = CannonField.new( box, 'cannonField' ) - connect( angle, SIGNAL('valueChanged(int)'), - @cannonField, SLOT('setAngle(int)') ) - connect( @cannonField, SIGNAL('angleChanged(int)'), - angle, SLOT('setValue(int)') ) + connect( angle, TQ_SIGNAL('valueChanged(int)'), + @cannonField, TQ_SLOT('setAngle(int)') ) + connect( @cannonField, TQ_SIGNAL('angleChanged(int)'), + angle, TQ_SLOT('setValue(int)') ) - connect( force, SIGNAL('valueChanged(int)'), - @cannonField, SLOT('setForce(int)') ) - connect( @cannonField, SIGNAL('forceChanged(int)'), - force, SLOT('setValue(int)') ) + connect( force, TQ_SIGNAL('valueChanged(int)'), + @cannonField, TQ_SLOT('setForce(int)') ) + connect( @cannonField, TQ_SIGNAL('forceChanged(int)'), + force, TQ_SLOT('setValue(int)') ) - connect( @cannonField, SIGNAL('hit()'), - self, SLOT('hit()') ) - connect( @cannonField, SIGNAL('missed()'), - self, SLOT('missed()') ) + connect( @cannonField, TQ_SIGNAL('hit()'), + self, TQ_SLOT('hit()') ) + connect( @cannonField, TQ_SIGNAL('missed()'), + self, TQ_SLOT('missed()') ) shoot = TQt::PushButton.new( '&Shoot', self, 'shoot' ) shoot.setFont( TQt::Font.new( 'Times', 18, TQt::Font::Bold ) ) - connect( shoot, SIGNAL('clicked()'), SLOT('fire()') ) - connect( @cannonField, SIGNAL('canShoot(bool)'), - shoot, SLOT('setEnabled(bool)') ) + connect( shoot, TQ_SIGNAL('clicked()'), TQ_SLOT('fire()') ) + connect( @cannonField, TQ_SIGNAL('canShoot(bool)'), + shoot, TQ_SLOT('setEnabled(bool)') ) restart = TQt::PushButton.new( '&New Game', self, 'newgame' ) restart.setFont( TQt::Font.new( 'Times', 18, TQt::Font::Bold ) ) - connect( restart, SIGNAL('clicked()'), self, SLOT('newGame()') ) + connect( restart, TQ_SIGNAL('clicked()'), self, TQ_SLOT('newGame()') ) @hits = TQt::LCDNumber.new( 2, self, 'hits' ) @shotsLeft = TQt::LCDNumber.new( 2, self, 'shotsleft' ) @@ -56,11 +56,11 @@ class GameBoard < TQt::Widget accel = TQt::Accel.new( self ) accel.connectItem( accel.insertItem( TQt::KeySequence.new(Key_Enter) ), - self, SLOT('fire()') ) + self, TQ_SLOT('fire()') ) accel.connectItem( accel.insertItem( TQt::KeySequence.new(Key_Return) ), - self, SLOT('fire()') ) + self, TQ_SLOT('fire()') ) accel.connectItem( accel.insertItem( TQt::KeySequence.new(CTRL+Key_Q) ), - $qApp, SLOT('quit()') ) + $qApp, TQ_SLOT('quit()') ) grid = TQt::GridLayout.new( self, 2, 2, 10 ) grid.addWidget( quit, 0, 0 ) |