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author | Michele Calgaro <[email protected]> | 2020-12-11 21:51:45 +0900 |
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committer | Michele Calgaro <[email protected]> | 2020-12-11 21:51:45 +0900 |
commit | 65a9f54e1051ee8ab936975e78dcb7117b265ef5 (patch) | |
tree | 4eb0dc3c3c34f8e744e70a6478cce1b5d18d9eca /kig/misc/calcpaths.cpp | |
parent | 2f2f921072921d62baf5cffc44fb53ce516afebe (diff) | |
download | tdeedu-65a9f54e1051ee8ab936975e78dcb7117b265ef5.tar.gz tdeedu-65a9f54e1051ee8ab936975e78dcb7117b265ef5.zip |
Renaming of files in preparation for code style tools.
Signed-off-by: Michele Calgaro <[email protected]>
Diffstat (limited to 'kig/misc/calcpaths.cpp')
-rw-r--r-- | kig/misc/calcpaths.cpp | 303 |
1 files changed, 303 insertions, 0 deletions
diff --git a/kig/misc/calcpaths.cpp b/kig/misc/calcpaths.cpp new file mode 100644 index 00000000..1532715b --- /dev/null +++ b/kig/misc/calcpaths.cpp @@ -0,0 +1,303 @@ +// Copyright (C) 2002 Dominique Devriese <[email protected]> + +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. + +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. + +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA +// 02110-1301, USA. + +#include "calcpaths.h" + +#include "../objects/object_calcer.h" +#include "../objects/object_imp.h" + +#include <algorithm> + +// mp: +// The previous algorithm by Dominique had an exponential complexity +// for some constructions (e.g. a sequence of "n" triangles each inscribed +// into the previous). +// The new version is directly taken from a book of Alan Bertossi +// "Algoritmi e strutture dati" + +// temporarily disabling the new algorithm due to the freeze: +// I previously misunderstood the semantics of this function +// and thought that the os vector had to be completed with all +// the subtree generated by it. On the contrary, the os vector +// contains *all* the objects that we want, we only have to +// reorder them. Now it *should* work, however we postpone +// activating this to a more proper moment + +// to deactivate the new algorithm change "define" into "undef" + +#define NEWCALCPATH +#ifdef NEWCALCPATH +void localdfs( ObjectCalcer* obj, + std::vector<ObjectCalcer*>& visited, + std::vector<ObjectCalcer*>& all); + +std::vector<ObjectCalcer*> calcPath( const std::vector<ObjectCalcer*>& os ) +{ + // "all" is the Objects var we're building, in reverse ordering + std::vector<ObjectCalcer*> visited; + std::vector<ObjectCalcer*> all; + + for ( std::vector<ObjectCalcer*>::const_iterator i = os.begin(); i != os.end(); ++i ) + { + if ( std::find( visited.begin(), visited.end(), *i ) == visited.end() ) + { + localdfs( *i, visited, all ); + } + } + + // now, we need to remove all objects that are not in os + // (forgot to do this in previous fix :-( ) + std::vector<ObjectCalcer*> ret; + for ( std::vector<ObjectCalcer*>::reverse_iterator i = all.rbegin(); i != all.rend(); ++i ) + { + // we only add objects that appear in os + if ( std::find( os.begin(), os.end(), *i ) != os.end() ) ret.push_back( *i ); + }; + return ret; +} + +void localdfs( ObjectCalcer* obj, + std::vector<ObjectCalcer*>& visited, + std::vector<ObjectCalcer*>& all) +{ + visited.push_back( obj ); + const std::vector<ObjectCalcer*> o = obj->children(); + for ( std::vector<ObjectCalcer*>::const_iterator i = o.begin(); i != o.end(); ++i ) + { + if ( std::find( visited.begin(), visited.end(), *i ) == visited.end() ) + localdfs( *i, visited, all ); + } + all.push_back( obj ); +} + +// old calcPath commented out... + +#else +// these first two functions were written before i read stuff about +// graph theory and algorithms, so i'm sure they're far from optimal. +// However, they seem to work fine, and i don't think there's a real +// need for optimisation here.. +std::vector<ObjectCalcer*> calcPath( const std::vector<ObjectCalcer*>& os ) +{ + // this is a little experiment of mine, i don't know if it is the + // fastest way to do it, but it seems logical to me... + + // the general idea here: + // first we build a new Objects variable. For every object in os, + // we put all of its children at the end of it, and we do the same + // for the ones we add.. + + // "all" is the Objects var we're building... + std::vector<ObjectCalcer*> all = os; + // tmp is the var containing the objects we're iterating over. The + // first time around this is the os variable, the next time, this + // contains the variables we added in the first round... + std::vector<ObjectCalcer*> tmp = os; + // tmp2 is a temporary var. During a round, it receives all the + // variables we add ( to "all" ) in that round, and at the end of + // the round, it is assigned to tmp. + std::vector<ObjectCalcer*> tmp2; + while ( ! tmp.empty() ) + { + for ( std::vector<ObjectCalcer*>::const_iterator i = tmp.begin(); i != tmp.end(); ++i ) + { + const std::vector<ObjectCalcer*> o = (*i)->children(); + std::copy( o.begin(), o.end(), std::back_inserter( all ) ); + std::copy( o.begin(), o.end(), std::back_inserter( tmp2 ) ); + }; + tmp = tmp2; + tmp2.clear(); + }; + + // now we know that if all objects appear at least once after all of + // their parents. So, we take all, and of every object, we remove + // every reference except the last one... + std::vector<ObjectCalcer*> ret; + ret.reserve( os.size() ); + for ( std::vector<ObjectCalcer*>::reverse_iterator i = all.rbegin(); i != all.rend(); ++i ) + { + // we only add objects that appear in os and only if they are not + // already in ret.. + if ( std::find( ret.begin(), ret.end(), *i ) == ret.end() && + std::find( os.begin(), os.end(), *i ) != os.end() ) ret.push_back( *i ); + }; + std::reverse( ret.begin(), ret.end() ); + return ret; +} +#endif + +bool addBranch( const std::vector<ObjectCalcer*>& o, const ObjectCalcer* to, std::vector<ObjectCalcer*>& ret ) +{ + bool rb = false; + for ( std::vector<ObjectCalcer*>::const_iterator i = o.begin(); i != o.end(); ++i ) + { + if ( *i == to ) + rb = true; + else + if ( addBranch( (*i)->children(), to, ret ) ) + { + rb = true; + ret.push_back( *i ); + }; + }; + return rb; +} + +std::vector<ObjectCalcer*> calcPath( const std::vector<ObjectCalcer*>& from, const ObjectCalcer* to ) +{ + std::vector<ObjectCalcer*> all; + + for ( std::vector<ObjectCalcer*>::const_iterator i = from.begin(); i != from.end(); ++i ) + { + (void) addBranch( (*i)->children(), to, all ); + }; + + std::vector<ObjectCalcer*> ret; + for ( std::vector<ObjectCalcer*>::iterator i = all.begin(); i != all.end(); ++i ) + { + if ( std::find( ret.begin(), ret.end(), *i ) == ret.end() ) + ret.push_back( *i ); + }; + return std::vector<ObjectCalcer*>( ret.rbegin(), ret.rend() ); +} + +static void addNonCache( ObjectCalcer* o, std::vector<ObjectCalcer*>& ret ) +{ + if ( ! o->imp()->isCache() ) + if ( std::find( ret.begin(), ret.end(), o ) == ret.end() ) + ret.push_back( o ); + else + { + std::vector<ObjectCalcer*> parents = o->parents(); + for ( uint i = 0; i < parents.size(); ++i ) + addNonCache( parents[i], ret ); + }; +} + +static bool visit( const ObjectCalcer* o, const std::vector<ObjectCalcer*>& from, std::vector<ObjectCalcer*>& ret ) +{ + // this function returns true if the visited object depends on one + // of the objects in from. If we encounter objects that are on the + // side of the tree path ( they do not depend on from themselves, + // but their direct children do ), then we add them to ret. + if ( std::find( from.begin(), from.end(), o ) != from.end() ) return true; + + std::vector<bool> deps( o->parents().size(), false ); + bool somedepend = false; + bool alldepend = true; + std::vector<ObjectCalcer*> parents = o->parents(); + for ( uint i = 0; i < parents.size(); ++i ) + { + bool v = visit( parents[i], from, ret ); + somedepend |= v; + alldepend &= v; + deps[i] = v; + }; + if ( somedepend && ! alldepend ) + { + for ( uint i = 0; i < deps.size(); ++i ) + if ( ! deps[i] ) + addNonCache( parents[i], ret ); + }; + + return somedepend; +} + +std::vector<ObjectCalcer*> sideOfTreePath( const std::vector<ObjectCalcer*>& from, const ObjectCalcer* to ) +{ + std::vector<ObjectCalcer*> ret; + visit( to, from, ret ); + return ret; +} + +std::vector<ObjectCalcer*> getAllParents( const std::vector<ObjectCalcer*>& objs ) +{ + using namespace std; + std::set<ObjectCalcer*> ret( objs.begin(),objs.end() ); + std::set<ObjectCalcer*> cur = ret; + while ( ! cur.empty() ) + { + std::set<ObjectCalcer*> next; + for ( std::set<ObjectCalcer*>::const_iterator i = cur.begin(); i != cur.end(); ++i ) + { + std::vector<ObjectCalcer*> parents = (*i)->parents(); + next.insert( parents.begin(), parents.end() ); + }; + + ret.insert( next.begin(), next.end() ); + cur = next; + }; + return std::vector<ObjectCalcer*>( ret.begin(), ret.end() ); +} + +std::vector<ObjectCalcer*> getAllParents( ObjectCalcer* obj ) +{ + std::vector<ObjectCalcer*> objs; + objs.push_back( obj ); + return getAllParents( objs ); +} + +bool isChild( const ObjectCalcer* o, const std::vector<ObjectCalcer*>& os ) +{ + std::vector<ObjectCalcer*> parents = o->parents(); + std::set<ObjectCalcer*> cur( parents.begin(), parents.end() ); + while ( ! cur.empty() ) + { + std::set<ObjectCalcer*> next; + for ( std::set<ObjectCalcer*>::const_iterator i = cur.begin(); i != cur.end(); ++i ) + { + if ( std::find( os.begin(), os.end(), *i ) != os.end() ) return true; + std::vector<ObjectCalcer*> parents = (*i)->parents(); + next.insert( parents.begin(), parents.end() ); + }; + cur = next; + }; + return false; +} + +std::set<ObjectCalcer*> getAllChildren( ObjectCalcer* obj ) +{ + std::vector<ObjectCalcer*> objs; + objs.push_back( obj ); + return getAllChildren( objs ); +} + +std::set<ObjectCalcer*> getAllChildren( const std::vector<ObjectCalcer*> objs ) +{ + std::set<ObjectCalcer*> ret; + // objects to iterate over... + std::set<ObjectCalcer*> cur( objs.begin(), objs.end() ); + while( !cur.empty() ) + { + // contains the objects to iterate over the next time around... + std::set<ObjectCalcer*> next; + for( std::set<ObjectCalcer*>::iterator i = cur.begin(); + i != cur.end(); ++i ) + { + ret.insert( *i ); + std::vector<ObjectCalcer*> children = (*i)->children(); + next.insert( children.begin(), children.end() ); + }; + cur = next; + }; + return ret; +} + +bool isPointOnCurve( const ObjectCalcer* point, const ObjectCalcer* curve ) +{ + return point->isDefinedOnOrThrough( curve ) || curve->isDefinedOnOrThrough( point ); +} |