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author | Timothy Pearson <[email protected]> | 2013-02-07 17:56:29 -0600 |
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committer | Timothy Pearson <[email protected]> | 2013-02-07 17:56:29 -0600 |
commit | c8734b9ab6112e850282c6b631bcfc215566a784 (patch) | |
tree | 10438788f0b7b476eb72e4df9e43b94a92514898 | |
parent | aad6cb5621b73c0a16a75f4e3e2f5a4a087c04a7 (diff) | |
download | tdegames-c8734b9ab6112e850282c6b631bcfc215566a784.tar.gz tdegames-c8734b9ab6112e850282c6b631bcfc215566a784.zip |
Rename KComp to avoid conflicts with KDE4
-rw-r--r-- | kbackgammon/kbg.cpp | 2 | ||||
-rw-r--r-- | libtdegames/kchatbase.h | 6 | ||||
-rw-r--r-- | twin4/twin4/twin4proc.cpp | 42 | ||||
-rw-r--r-- | twin4/twin4/twin4proc.h | 4 |
4 files changed, 27 insertions, 27 deletions
diff --git a/kbackgammon/kbg.cpp b/kbackgammon/kbg.cpp index 3ff2c5e2..bb8cbae7 100644 --- a/kbackgammon/kbg.cpp +++ b/kbackgammon/kbg.cpp @@ -148,7 +148,7 @@ KBg::KBg() KWidgetAction* actionCmdLine = new KWidgetAction( cmdLine, TQString(), 0, 0, 0, actionCollection(), "command_lineedit"); actionCmdLine->setAutoSized(true); - cmdLine->completionObject()->setOrder(KCompletion::Weighted); + cmdLine->completionObject()->setOrder(TDECompletion::Weighted); connect(cmdLine, TQT_SIGNAL(returnPressed(const TQString &)), TQT_TQOBJECT(this), TQT_SLOT(handleCmd(const TQString &))); /* * Done with the actions, create the XML-defined parts of the diff --git a/libtdegames/kchatbase.h b/libtdegames/kchatbase.h index 4c264472..5f6f5d85 100644 --- a/libtdegames/kchatbase.h +++ b/libtdegames/kchatbase.h @@ -160,7 +160,7 @@ class KChatBasePrivate; * KChatBase provides a complete chat widget, featuring different sending means * (e.g. "send to all", "send to player1", "send to group2" and so on - see * addSendingEntry). It also provides full auto-completion capabilities (see - * KCompletion and KLineEdit) which defaults to disabled. The user can + * TDECompletion and KLineEdit) which defaults to disabled. The user can * change this by right-clicking on the KLineEdit widget and selecting the * desired behaviour. You can also change this manually by calling * setCompletionMode. @@ -460,7 +460,7 @@ protected: * message. * * Note that you MUST add the message to the widget when this function - * is called as it has already been added to the KCompletion object + * is called as it has already been added to the TDECompletion object * of the KLineEdit widget! * * Must be implemented in derived classes @@ -497,7 +497,7 @@ protected: private slots: /** * Check if a text was entered and if acceptMessage returns true. - * Then add the message to the KCompletion object of the KLineEdit + * Then add the message to the TDECompletion object of the KLineEdit * widget and call returnPressed **/ void slotReturnPressed(const TQString&); diff --git a/twin4/twin4/twin4proc.cpp b/twin4/twin4/twin4proc.cpp index 4b798a62..81f17324 100644 --- a/twin4/twin4/twin4proc.cpp +++ b/twin4/twin4/twin4proc.cpp @@ -38,7 +38,7 @@ #define START_REK 1 // (0) 1:Nur Stellungsbewertung bei Level 1 // 0:Level 1 schon eine Rekursion -KComputer::KComputer() : TQObject(0,0) +TDEComputer::TDEComputer() : TQObject(0,0) { InitField(); @@ -57,12 +57,12 @@ KComputer::KComputer() : TQObject(0,0) this,TQT_SLOT(slotInit(TQDataStream & ,int ))); connect(&proc,TQT_SIGNAL(signalTurn(TQDataStream &,bool )), this,TQT_SLOT(slotTurn(TQDataStream & ,bool ))); - fprintf(stderr, "----------------->\nKComputer::Computer\n"); + fprintf(stderr, "----------------->\nTDEComputer::Computer\n"); } -void KComputer::slotInit(TQDataStream &in,int id) +void TDEComputer::slotInit(TQDataStream &in,int id) { - fprintf(stderr,"----------------->\nKComputer::slotInit\nid:%d\n",id); + fprintf(stderr,"----------------->\nTDEComputer::slotInit\nid:%d\n",id); /* TQByteArray buffer; TQDataStream out(buffer,IO_WriteOnly); @@ -72,11 +72,11 @@ void KComputer::slotInit(TQDataStream &in,int id) */ } -void KComputer::slotTurn(TQDataStream &in,bool turn) +void TDEComputer::slotTurn(TQDataStream &in,bool turn) { TQByteArray buffer; TQDataStream out(buffer,IO_WriteOnly); - fprintf(stderr,"----------------->\nKComputer::slotTurn\nturn:%d\n",turn); + fprintf(stderr,"----------------->\nTDEComputer::slotTurn\nturn:%d\n",turn); if (turn) { // Create a move @@ -87,7 +87,7 @@ void KComputer::slotTurn(TQDataStream &in,bool turn) } } -void KComputer::sendValue(long value) +void TDEComputer::sendValue(long value) { TQ_INT8 cid=1; // notifies our KGameIO that this is a value message int id=KGameMessage::IdProcessQuery; @@ -97,7 +97,7 @@ void KComputer::sendValue(long value) proc.sendSystemMessage(out,id,0); } -long KComputer::think(TQDataStream &in,TQDataStream &out,bool hint) +long TDEComputer::think(TQDataStream &in,TQDataStream &out,bool hint) { TQ_INT32 pl; TQ_INT32 move; @@ -174,9 +174,9 @@ long KComputer::think(TQDataStream &in,TQDataStream &out,bool hint) return aktwert; } -void KComputer::slotCommand(TQDataStream &in,int msgid,int receiver,int sender) +void TDEComputer::slotCommand(TQDataStream &in,int msgid,int receiver,int sender) { - fprintf(stderr,"----------------->\nKComputer::slotCommand\nMsgid:%d\n",msgid); + fprintf(stderr,"----------------->\nTDEComputer::slotCommand\nMsgid:%d\n",msgid); TQByteArray buffer; TQDataStream out(buffer,IO_WriteOnly); switch(msgid) @@ -194,14 +194,14 @@ void KComputer::slotCommand(TQDataStream &in,int msgid,int receiver,int sender) } break; default: - fprintf(stderr,"KComputer:: unknown command Msgid:%d\n",msgid); + fprintf(stderr,"TDEComputer:: unknown command Msgid:%d\n",msgid); } } /** * Computer Routinen */ -int KComputer::GetCompMove() +int TDEComputer::GetCompMove() { int cmove; long cmax,wert; @@ -235,7 +235,7 @@ int KComputer::GetCompMove() return cmove; } -long KComputer::Wertung(Farbe farbe,FARBE feld[][SIZE_X+1],char anzahl[],int reklev,int zug) +long TDEComputer::Wertung(Farbe farbe,FARBE feld[][SIZE_X+1],char anzahl[],int reklev,int zug) { static long gaus[]={10,50,300,500,300,50,10}; FARBE lfeld[SIZE_Y_ALL+1][SIZE_X+1]; @@ -272,7 +272,7 @@ long KComputer::Wertung(Farbe farbe,FARBE feld[][SIZE_X+1],char anzahl[],int rek return(-max); }/*end wertung*/ -long KComputer::Bewertung(Farbe farbe,FARBE feld[][SIZE_X+1]) +long TDEComputer::Bewertung(Farbe farbe,FARBE feld[][SIZE_X+1]) { /* Abstand: 0 1 2 3 4 5 */ static long myWERT[]={2200,600, 300, 75, 20, 0}; @@ -332,7 +332,7 @@ static long steinWERT[4][5]= return(wert); } -Farbe KComputer::GameOver(FARBE feld[][SIZE_X+1],char anzahl[]) +Farbe TDEComputer::GameOver(FARBE feld[][SIZE_X+1],char anzahl[]) { Farbe thiscolor,field; int x,y,cnt; @@ -353,7 +353,7 @@ Farbe KComputer::GameOver(FARBE feld[][SIZE_X+1],char anzahl[]) return(Niemand); } -Farbe KComputer::SwitchPlayer(Farbe m_amZug) +Farbe TDEComputer::SwitchPlayer(Farbe m_amZug) { if (m_amZug==Niemand) m_amZug=amZug; @@ -365,7 +365,7 @@ Farbe KComputer::SwitchPlayer(Farbe m_amZug) return amZug; } -void KComputer::DoMove(char move,Farbe farbe,FARBE feld[][SIZE_X+1],char anzahl[]) +void TDEComputer::DoMove(char move,Farbe farbe,FARBE feld[][SIZE_X+1],char anzahl[]) { int x,i,y; @@ -392,7 +392,7 @@ void KComputer::DoMove(char move,Farbe farbe,FARBE feld[][SIZE_X+1],char anzahl[ } } -void KComputer::InitField() { +void TDEComputer::InitField() { int x,y; for (y=0;y<=SIZE_Y_ALL;y++) anzahlmatrix[y]=0; @@ -408,7 +408,7 @@ void KComputer::InitField() { }/* next y */ } -long KComputer::random(long max) +long TDEComputer::random(long max) { long wert; wert=proc.random()->getLong(max); @@ -420,9 +420,9 @@ int main(int argc ,char * argv[]) { // This is the computer player...it should do the calulation // It doesn't do much here - fprintf(stderr,"Vor KComputer\n"); + fprintf(stderr,"Vor TDEComputer\n"); fflush(stderr); - KComputer comp; + TDEComputer comp; fprintf(stderr,"Vor exec\n"); // And start the event loop comp.proc.exec(argc,argv); diff --git a/twin4/twin4/twin4proc.h b/twin4/twin4/twin4proc.h index c24b70af..5e0e3521 100644 --- a/twin4/twin4/twin4proc.h +++ b/twin4/twin4/twin4proc.h @@ -28,14 +28,14 @@ typedef char FARBE; #define SIZE_X 6 #define SIZE_Y 5 -class KComputer : public TQObject +class TDEComputer : public TQObject { Q_OBJECT public: - KComputer(); + TDEComputer(); // The KGameProcess is the main program and event loop KGameProcess proc; |