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author | toma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2009-11-25 17:56:58 +0000 |
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committer | toma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2009-11-25 17:56:58 +0000 |
commit | c90c389a8a8d9d8661e9772ec4144c5cf2039f23 (patch) | |
tree | 6d8391395bce9eaea4ad78958617edb20c6a7573 /atlantik/client/selectgame_widget.cpp | |
download | tdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.tar.gz tdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.zip |
Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features.
BUG:215923
git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/kdegames@1054174 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
Diffstat (limited to 'atlantik/client/selectgame_widget.cpp')
-rw-r--r-- | atlantik/client/selectgame_widget.cpp | 192 |
1 files changed, 192 insertions, 0 deletions
diff --git a/atlantik/client/selectgame_widget.cpp b/atlantik/client/selectgame_widget.cpp new file mode 100644 index 00000000..85d4f886 --- /dev/null +++ b/atlantik/client/selectgame_widget.cpp @@ -0,0 +1,192 @@ +// Copyright (c) 2002-2003 Rob Kaper <[email protected]> +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// version 2 as published by the Free Software Foundation. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +// General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; see the file COPYING. If not, write to +// the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, +// Boston, MA 02110-1301, USA. + +#include <qvgroupbox.h> +#include <qradiobutton.h> + +#include <kdebug.h> +#include <kdialog.h> +#include <klocale.h> +#include <kiconloader.h> +#include <knotifyclient.h> + +#include <atlantic_core.h> +#include <game.h> +#include <player.h> + +#include "selectgame_widget.h" + +SelectGame::SelectGame(AtlanticCore *atlanticCore, QWidget *parent, const char *name) : QWidget(parent, name) +{ + m_atlanticCore = atlanticCore; + + connect(m_atlanticCore, SIGNAL(createGUI(Game *)), this, SLOT(addGame(Game *))); + connect(m_atlanticCore, SIGNAL(removeGUI(Game *)), this, SLOT(delGame(Game *))); + + m_mainLayout = new QVBoxLayout(this, KDialog::marginHint()); + Q_CHECK_PTR(m_mainLayout); + + QVGroupBox *groupBox; + groupBox = new QVGroupBox(i18n("Create or Select monopd Game"), this, "groupBox"); + m_mainLayout->addWidget(groupBox); + + // List of games + m_gameList = new KListView(groupBox, "m_gameList"); + m_gameList->addColumn(i18n("Game")); + m_gameList->addColumn(i18n("Description")); + m_gameList->addColumn(i18n("Id")); + m_gameList->addColumn(i18n("Players")); + m_gameList->setAllColumnsShowFocus(true); +// m_mainLayout->addWidget(m_gameList); + + connect(m_gameList, SIGNAL(clicked(QListViewItem *)), this, SLOT(validateConnectButton())); + connect(m_gameList, SIGNAL(doubleClicked(QListViewItem *)), this, SLOT(connectClicked())); + connect(m_gameList, SIGNAL(rightButtonClicked(QListViewItem *, const QPoint &, int)), this, SLOT(validateConnectButton())); + connect(m_gameList, SIGNAL(selectionChanged(QListViewItem *)), this, SLOT(validateConnectButton())); + + QHBoxLayout *buttonBox = new QHBoxLayout(m_mainLayout, KDialog::spacingHint()); + + KPushButton *backButton = new KPushButton(SmallIcon("back"), i18n("Server List"), this); + buttonBox->addWidget(backButton); + + connect(backButton, SIGNAL(clicked()), this, SIGNAL(leaveServer())); + + buttonBox->addItem(new QSpacerItem(20, 20, QSizePolicy::Expanding, QSizePolicy::Minimum)); + + m_connectButton = new KPushButton(SmallIconSet("forward"), i18n("Create Game"), this); + m_connectButton->setEnabled(false); + buttonBox->addWidget(m_connectButton); + + connect(m_connectButton, SIGNAL(clicked()), this, SLOT(connectClicked())); + +} + +void SelectGame::addGame(Game *game) +{ + connect(game, SIGNAL(changed(Game *)), this, SLOT(updateGame(Game *))); + + if (game->id() == -1) + { + QListViewItem *item = new QListViewItem( m_gameList, i18n("Create a new %1 Game").arg(game->name()), game->description(), QString::null, QString::null, game->type() ); + item->setPixmap(0, QPixmap(SmallIcon("filenew"))); + } + else + { + Player *master = game->master(); + QListViewItem *item = new QListViewItem( m_gameList, i18n("Join %1's %2 Game").arg( (master ? master->name() : QString::null), game->name() ), game->description(), QString::number(game->id()), QString::number(game->players()), game->type() ); + item->setPixmap( 0, QPixmap(SmallIcon("atlantik")) ); + item->setEnabled(game->canBeJoined()); + + KNotifyClient::event(winId(), "newgame"); + + connect(master, SIGNAL(changed(Player *)), this, SLOT(playerChanged(Player *))); + } + +// validateConnectButton(); +} + +void SelectGame::delGame(Game *game) +{ + QListViewItem *item = findItem(game); + if (!item) + return; + + delete item; + + validateConnectButton(); +} + +void SelectGame::updateGame(Game *game) +{ + QListViewItem *item = findItem(game); + if (!item) + return; + + item->setText( 1, game->description() ); + + if (game->id() == -1) + item->setText(0, i18n("Create a new %1 Game").arg(game->name())); + else + { + Player *master = game->master(); + item->setText( 0, i18n("Join %1's %2 Game").arg( (master ? master->name() : QString::null), game->name() ) ); + item->setText( 3, QString::number( game->players() ) ); + item->setEnabled( game->canBeJoined() ); + + connect(master, SIGNAL(changed(Player *)), this, SLOT(playerChanged(Player *))); + } + m_gameList->triggerUpdate(); + + validateConnectButton(); +} + +void SelectGame::playerChanged(Player *player) +{ + QListViewItem *item = m_gameList->firstChild(); + Game *game = 0; + + while (item) + { + game = m_atlanticCore->findGame( item->text(2).toInt() ); + if ( game && game->master() == player ) + { + item->setText( 0, i18n("Join %1's %2 Game").arg( player->name(), game->name() ) ); + return; + } + item = item->nextSibling(); + } +} + +QListViewItem *SelectGame::findItem(Game *game) +{ + QListViewItem *item = m_gameList->firstChild(); + while (item) + { + if ( (game->id() == -1 || item->text(2) == QString::number(game->id())) && item->text(4) == game->type() ) + return item; + + item = item->nextSibling(); + } + return 0; +} + +void SelectGame::validateConnectButton() +{ + if (QListViewItem *item = m_gameList->selectedItem()) + { + if (item->text(2).toInt() > 0) + m_connectButton->setText(i18n("Join Game")); + else + m_connectButton->setText(i18n("Create Game")); + + m_connectButton->setEnabled(true); + } + else + m_connectButton->setEnabled(false); +} + +void SelectGame::connectClicked() +{ + if (QListViewItem *item = m_gameList->selectedItem()) + { + if (int gameId = item->text(2).toInt()) + emit joinGame(gameId); + else + emit newGame(item->text(4)); + } +} + +#include "selectgame_widget.moc" |