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author | toma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2009-11-25 17:56:58 +0000 |
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committer | toma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2009-11-25 17:56:58 +0000 |
commit | c90c389a8a8d9d8661e9772ec4144c5cf2039f23 (patch) | |
tree | 6d8391395bce9eaea4ad78958617edb20c6a7573 /atlantik/libatlantic/auction.cpp | |
download | tdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.tar.gz tdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.zip |
Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features.
BUG:215923
git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/kdegames@1054174 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
Diffstat (limited to 'atlantik/libatlantic/auction.cpp')
-rw-r--r-- | atlantik/libatlantic/auction.cpp | 56 |
1 files changed, 56 insertions, 0 deletions
diff --git a/atlantik/libatlantic/auction.cpp b/atlantik/libatlantic/auction.cpp new file mode 100644 index 00000000..70734c4e --- /dev/null +++ b/atlantik/libatlantic/auction.cpp @@ -0,0 +1,56 @@ +// Copyright (c) 2002 Rob Kaper <[email protected]> +// +// This library is free software; you can redistribute it and/or +// modify it under the terms of the GNU Lesser General Public +// License version 2.1 as published by the Free Software Foundation. +// +// This library is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +// Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this library; see the file COPYING.LIB. If not, write to +// the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, +// Boston, MA 02110-1301, USA. + +#include "auction.h" +#include "auction.moc" +#include "player.h" +#include "estate.h" + +Auction::Auction(int auctionId, Estate *estate) : QObject() +{ + m_auctionId = auctionId; + m_estate = estate; + m_status = 0; + m_changed = false; +} + +Auction::~Auction() +{ + emit completed(); +} + +void Auction::setStatus(int status) +{ + if (m_status != status) + { + m_status = status; + m_changed = true; + } +} + +void Auction::newBid(Player *player, int amount) +{ + emit updateBid(player, amount); +} + +void Auction::update(bool force) +{ + if (m_changed || force) + { + emit changed(); + m_changed = false; + } +} |