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author | toma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2009-11-25 17:56:58 +0000 |
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committer | toma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2009-11-25 17:56:58 +0000 |
commit | c90c389a8a8d9d8661e9772ec4144c5cf2039f23 (patch) | |
tree | 6d8391395bce9eaea4ad78958617edb20c6a7573 /atlantik/libatlantikclient/monopdprotocol.cpp | |
download | tdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.tar.gz tdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.zip |
Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features.
BUG:215923
git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/kdegames@1054174 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
Diffstat (limited to 'atlantik/libatlantikclient/monopdprotocol.cpp')
-rw-r--r-- | atlantik/libatlantikclient/monopdprotocol.cpp | 80 |
1 files changed, 80 insertions, 0 deletions
diff --git a/atlantik/libatlantikclient/monopdprotocol.cpp b/atlantik/libatlantikclient/monopdprotocol.cpp new file mode 100644 index 00000000..5f6c401b --- /dev/null +++ b/atlantik/libatlantikclient/monopdprotocol.cpp @@ -0,0 +1,80 @@ +// Copyright (c) 2002 Rob Kaper <[email protected]> +// +// This library is free software; you can redistribute it and/or +// modify it under the terms of the GNU Lesser General Public +// License version 2.1 as published by the Free Software Foundation. +// +// This library is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +// Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this library; see the file COPYING.LIB. If not, write to +// the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, +// Boston, MA 02110-1301, USA. + +#include <qstring.h> + +/* +#include <atlantic_core.h> +#include <player.h> +#include <estate.h> +#include <estategroup.h> +#include <trade.h> +#include <auction.h> +*/ + +#include <estate.h> + +#include "monopdprotocol.h" +#include "monopdprotocol.moc" + +MonopdProtocol::MonopdProtocol() : QObject() +{ +} + +void MonopdProtocol::auctionEstate() +{ + sendData(QString::fromLatin1(".ea")); +} + +void MonopdProtocol::buyEstate() +{ + sendData(QString::fromLatin1(".eb")); +} + +void MonopdProtocol::confirmTokenLocation(Estate *estate) +{ + QString data(".t"); + data.append(QString::number(estate ? estate->id() : -1)); + sendData(data); +} + +void MonopdProtocol::endTurn() +{ + sendData(QString::fromLatin1(".E")); +} + +void MonopdProtocol::rollDice() +{ + sendData(QString::fromLatin1(".r")); +} + +void MonopdProtocol::setName(QString name) +{ + QString data(".n"); + data.append(name); + sendData(data); +} + +void MonopdProtocol::startGame() +{ + sendData(QString::fromLatin1(".gs")); +} + +void MonopdProtocol::sendData(QString) +{ + // Your reimplementation of this method should send send data over the + // network. +} |