diff options
author | toma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2009-11-25 17:56:58 +0000 |
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committer | toma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2009-11-25 17:56:58 +0000 |
commit | c90c389a8a8d9d8661e9772ec4144c5cf2039f23 (patch) | |
tree | 6d8391395bce9eaea4ad78958617edb20c6a7573 /atlantik/libatlantikclient | |
download | tdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.tar.gz tdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.zip |
Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features.
BUG:215923
git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/kdegames@1054174 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
Diffstat (limited to 'atlantik/libatlantikclient')
-rw-r--r-- | atlantik/libatlantikclient/Makefile.am | 10 | ||||
-rw-r--r-- | atlantik/libatlantikclient/atlantik_network.cpp | 928 | ||||
-rw-r--r-- | atlantik/libatlantikclient/atlantik_network.h | 155 | ||||
-rw-r--r-- | atlantik/libatlantikclient/monopdprotocol.cpp | 80 | ||||
-rw-r--r-- | atlantik/libatlantikclient/monopdprotocol.h | 58 |
5 files changed, 1231 insertions, 0 deletions
diff --git a/atlantik/libatlantikclient/Makefile.am b/atlantik/libatlantikclient/Makefile.am new file mode 100644 index 00000000..92c79eb2 --- /dev/null +++ b/atlantik/libatlantikclient/Makefile.am @@ -0,0 +1,10 @@ +INCLUDES = -I$(top_srcdir)/atlantik/libatlantic $(all_includes) +lib_LTLIBRARIES = libatlantikclient.la +libatlantikclient_la_LDFLAGS = $(all_libraries) $(KDE_RPATH) -no-undefined -version-info 3:0:2 +libatlantikclient_la_LIBADD = ../libatlantic/libatlantic.la $(LIB_KIO) + +libatlantikclient_la_SOURCES = atlantik_network.cpp monopdprotocol.cpp + +noinst_HEADERS = atlantik_network.h monopdprotocol.h + +METASOURCES = AUTO diff --git a/atlantik/libatlantikclient/atlantik_network.cpp b/atlantik/libatlantikclient/atlantik_network.cpp new file mode 100644 index 00000000..7b1926d3 --- /dev/null +++ b/atlantik/libatlantikclient/atlantik_network.cpp @@ -0,0 +1,928 @@ +// Copyright (c) 2002-2004 Rob Kaper <[email protected]> +// +// This library is free software; you can redistribute it and/or +// modify it under the terms of the GNU Lesser General Public +// License version 2.1 as published by the Free Software Foundation. +// +// This library is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +// Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this library; see the file COPYING.LIB. If not, write to +// the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, +// Boston, MA 02110-1301, USA. + +#include <iostream> + +#include <qdom.h> +#include <qtextcodec.h> +#include <qtextstream.h> +#include <qtimer.h> + +#include <kdebug.h> +#include <klocale.h> + +#include <atlantic_core.h> +#include <auction.h> +#include <configoption.h> +#include <estate.h> +#include <estategroup.h> +#include <game.h> +#include <player.h> +#include <trade.h> + +#include "atlantik_network.h" + +AtlantikNetwork::AtlantikNetwork(AtlanticCore *atlanticCore) : KExtendedSocket(0, 0, KExtendedSocket::inputBufferedSocket) +{ + m_atlanticCore = atlanticCore; + m_textStream = new QTextStream(this); + m_textStream->setCodec(QTextCodec::codecForName("utf8")); + m_playerId = -1; + m_serverVersion = ""; + + QObject::connect(this, SIGNAL(readyRead()), this, SLOT(slotRead())); + QObject::connect(this, SIGNAL(lookupFinished(int)), + this, SLOT(slotLookupFinished(int))); + QObject::connect(this, SIGNAL(connectionSuccess()), + this, SLOT(slotConnectionSuccess())); + QObject::connect(this, SIGNAL(connectionFailed(int)), + this, SLOT(slotConnectionFailed(int))); +} + +AtlantikNetwork::~AtlantikNetwork(void) +{ + delete m_textStream; +} + +void AtlantikNetwork::rollDice() +{ + writeData(".r"); +} + +void AtlantikNetwork::buyEstate() +{ + writeData(".eb"); +} + +void AtlantikNetwork::auctionEstate() +{ + writeData(".ea"); +} + +void AtlantikNetwork::startGame() +{ + writeData(".gs"); +} + +void AtlantikNetwork::reconnect(const QString &cookie) +{ + writeData(".R" + cookie); +} + +void AtlantikNetwork::leaveGame() +{ + writeData(".gx"); +} + +void AtlantikNetwork::endTurn() +{ + writeData(".E"); +} + +void AtlantikNetwork::setName(QString name) +{ + // Almost deprecated, will be replaced by libmonopdprotocol + writeData(QString(".n%1").arg(name)); +} + +void AtlantikNetwork::tokenConfirmation(Estate *estate) +{ + writeData(QString(".t%1").arg(estate ? estate->id() : -1)); +} + +void AtlantikNetwork::estateToggleMortgage(Estate *estate) +{ + writeData(QString(".em%1").arg(estate ? estate->id() : -1)); +} + +void AtlantikNetwork::estateHouseBuy(Estate *estate) +{ + writeData(QString(".hb%1").arg(estate ? estate->id() : -1)); +} + +void AtlantikNetwork::estateHouseSell(Estate *estate) +{ + writeData(QString(".hs%1").arg(estate ? estate->id() : -1)); +} + +void AtlantikNetwork::newGame(const QString &gameType) +{ + writeData(QString(".gn%1").arg(gameType)); +} + +void AtlantikNetwork::joinGame(int gameId) +{ + writeData(QString(".gj%1").arg(gameId)); +} + +void AtlantikNetwork::cmdChat(QString msg) +{ + writeData(msg); +} + +void AtlantikNetwork::newTrade(Player *player) +{ + writeData(QString(".Tn%1").arg(player ? player->id() : -1)); +} + +void AtlantikNetwork::kickPlayer(Player *player) +{ + writeData(QString(".gk%1").arg(player ? player->id() : -1)); +} + +void AtlantikNetwork::tradeUpdateEstate(Trade *trade, Estate *estate, Player *player) +{ + writeData(QString(".Te%1:%2:%3").arg(trade ? trade->tradeId() : -1).arg(estate ? estate->id() : -1).arg(player ? player->id() : -1)); +} + +void AtlantikNetwork::tradeUpdateMoney(Trade *trade, unsigned int money, Player *pFrom, Player *pTo) +{ + writeData(QString(".Tm%1:%2:%3:%4").arg(trade ? trade->tradeId() : -1).arg(pFrom ? pFrom->id() : -1).arg(pTo ? pTo->id() : -1).arg(money)); +} + +void AtlantikNetwork::tradeReject(Trade *trade) +{ + writeData(QString(".Tr%1").arg(trade ? trade->tradeId() : -1)); +} + +void AtlantikNetwork::tradeAccept(Trade *trade) +{ + writeData(QString(".Ta%1:%2").arg(trade ? trade->tradeId() : -1).arg(trade ? trade->revision() : -1)); +} + +void AtlantikNetwork::auctionBid(Auction *auction, int amount) +{ + writeData(QString(".ab%1:%2").arg(auction ? auction->auctionId() : -1).arg(amount)); +} + +void AtlantikNetwork::setImage(const QString &name) +{ + writeData(QString(".pi%1").arg(name)); +} + +void AtlantikNetwork::jailPay() +{ + writeData(".jp"); +} + +void AtlantikNetwork::jailRoll() +{ + writeData(".jr"); +} + +void AtlantikNetwork::jailCard() +{ + writeData(".jc"); +} + +void AtlantikNetwork::changeOption(int configId, const QString &value) +{ + writeData( QString(".gc%1:%2").arg(configId).arg(value) ); +} + +void AtlantikNetwork::writeData(QString msg) +{ + emit networkEvent(msg, "1rightarrow"); + msg.append("\n"); + if (socketStatus() == KExtendedSocket::connected) + *m_textStream << msg; + else + kdDebug() << "warning: socket not connected!" << endl; +} + +void AtlantikNetwork::slotRead() +{ + if ( socketStatus() != KExtendedSocket::connected ) + return; + + if (canReadLine()) + { + processMsg(m_textStream->readLine()); + // There might be more data + QTimer::singleShot(0, this, SLOT(slotRead())); + } + else + { + // Maximum message size. Messages won't get bigger than 32k anyway, so + // if we didn't receive a newline by now, we probably won't anyway. + if (bytesAvailable() > (1024 * 32)) + flush(); + } +} + +void AtlantikNetwork::processMsg(const QString &msg) +{ + emit networkEvent(msg, "1leftarrow"); + + QDomDocument dom; + dom.setContent(msg); + QDomElement e = dom.documentElement(); + if (e.tagName() != "monopd") + { + // Invalid data, request full update from server + writeData(".f"); + return; + } + QDomNode n = e.firstChild(); + processNode(n); + m_atlanticCore->printDebug(); +} + +void AtlantikNetwork::processNode(QDomNode n) +{ + QDomAttr a; + + for ( ; !n.isNull() ; n = n.nextSibling() ) + { + QDomElement e = n.toElement(); + if(!e.isNull()) + { + if (e.tagName() == "server") + { + a = e.attributeNode( QString("version") ); + if ( !a.isNull() ) + m_serverVersion = a.value(); + + emit receivedHandshake(); + } + else if (e.tagName() == "msg") + { + a = e.attributeNode(QString("type")); + if (!a.isNull()) + { + if (a.value() == "error") + emit msgError(e.attributeNode(QString("value")).value()); + else if (a.value() == "info") + emit msgInfo(e.attributeNode(QString("value")).value()); + else if (a.value() == "chat") + emit msgChat(e.attributeNode(QString("author")).value(), e.attributeNode(QString("value")).value()); + } + } + else if (e.tagName() == "display") + { + int estateId = -1; + + a = e.attributeNode(QString("estateid")); + if (!a.isNull()) + { + estateId = a.value().toInt(); + Estate *estate; + estate = m_atlanticCore->findEstate(a.value().toInt()); + + emit displayDetails(e.attributeNode(QString("text")).value(), e.attributeNode(QString("cleartext")).value().toInt(), e.attributeNode(QString("clearbuttons")).value().toInt(), estate); + + bool hasButtons = false; + for( QDomNode nButtons = n.firstChild() ; !nButtons.isNull() ; nButtons = nButtons.nextSibling() ) + { + QDomElement eButton = nButtons.toElement(); + if (!eButton.isNull() && eButton.tagName() == "button") + { + emit addCommandButton(eButton.attributeNode(QString("command")).value(), eButton.attributeNode(QString("caption")).value(), eButton.attributeNode(QString("enabled")).value().toInt()); + hasButtons = true; + } + } + + if (!hasButtons) + emit addCloseButton(); + } + } + else if (e.tagName() == "client") + { + a = e.attributeNode(QString("playerid")); + if (!a.isNull()) + m_playerId = a.value().toInt(); + + a = e.attributeNode(QString("cookie")); + if (!a.isNull()) + emit clientCookie(a.value()); + } + else if (e.tagName() == "configupdate") + { + int configId = -1; + a = e.attributeNode(QString("configid")); + if (!a.isNull()) + { + configId = a.value().toInt(); + ConfigOption *configOption; + if (!(configOption = m_atlanticCore->findConfigOption(configId))) + configOption = m_atlanticCore->newConfigOption( configId ); + + a = e.attributeNode(QString("name")); + if (configOption && !a.isNull()) + configOption->setName(a.value()); + + a = e.attributeNode(QString("description")); + if (configOption && !a.isNull()) + configOption->setDescription(a.value()); + + a = e.attributeNode(QString("edit")); + if (configOption && !a.isNull()) + configOption->setEdit(a.value().toInt()); + + a = e.attributeNode(QString("value")); + if (configOption && !a.isNull()) + configOption->setValue(a.value()); + + if (configOption) + configOption->update(); + } + + int gameId = -1; + a = e.attributeNode(QString("gameid")); + if (!a.isNull()) + { + gameId = a.value().toInt(); + for( QDomNode nOptions = n.firstChild() ; !nOptions.isNull() ; nOptions = nOptions.nextSibling() ) + { + QDomElement eOption = nOptions.toElement(); + if (!eOption.isNull() && eOption.tagName() == "option") + emit gameOption(eOption.attributeNode(QString("title")).value(), eOption.attributeNode(QString("type")).value(), eOption.attributeNode(QString("value")).value(), eOption.attributeNode(QString("edit")).value(), eOption.attributeNode(QString("command")).value()); + } + emit endConfigUpdate(); + } + } + else if (e.tagName() == "deletegame") + { + a = e.attributeNode(QString("gameid")); + if (!a.isNull()) + { + int gameId = a.value().toInt(); + + Game *game = m_atlanticCore->findGame(gameId); + if (game) + m_atlanticCore->removeGame(game); + } + } + else if (e.tagName() == "gameupdate") + { + int gameId = -1; + + a = e.attributeNode(QString("gameid")); + if (!a.isNull()) + { + gameId = a.value().toInt(); + + Player *playerSelf = m_atlanticCore->playerSelf(); + if ( playerSelf && playerSelf->game() ) + kdDebug() << "gameupdate for " << QString::number(gameId) << " with playerSelf in game " << QString::number(playerSelf->game()->id()) << endl; + else + kdDebug() << "gameupdate for " << QString::number(gameId) << endl; + + + Game *game = 0; + if (gameId == -1) + { + a = e.attributeNode(QString("gametype")); + if ( !a.isNull() && !(game = m_atlanticCore->findGame(a.value())) ) + game = m_atlanticCore->newGame(gameId, a.value()); + } + else if (!(game = m_atlanticCore->findGame(gameId))) + game = m_atlanticCore->newGame(gameId); + + a = e.attributeNode(QString("canbejoined")); + if (game && !a.isNull()) + game->setCanBeJoined(a.value().toInt()); + + a = e.attributeNode(QString("description")); + if (game && !a.isNull()) + game->setDescription(a.value()); + + a = e.attributeNode(QString("name")); + if (game && !a.isNull()) + game->setName(a.value()); + + a = e.attributeNode(QString("players")); + if (game && !a.isNull()) + game->setPlayers(a.value().toInt()); + + a = e.attributeNode(QString("master")); + if (game && !a.isNull()) + { + // Ensure setMaster succeeds by creating player if necessary + Player *player = m_atlanticCore->findPlayer( a.value().toInt() ); + if ( !player ) + player = m_atlanticCore->newPlayer( a.value().toInt() ); + game->setMaster( player ); + } + + QString status = e.attributeNode(QString("status")).value(); + if ( m_serverVersion.left(4) == "0.9." || (playerSelf && playerSelf->game() == game) ) + { + if (status == "config") + emit gameConfig(); + else if (status == "init") + emit gameInit(); + else if (status == "run") + emit gameRun(); + else if (status == "end") + emit gameEnd(); + } + + if (game) + game->update(); + } + } + else if (e.tagName() == "deleteplayer") + { + a = e.attributeNode(QString("playerid")); + if (!a.isNull()) + { + int playerId = a.value().toInt(); + + Player *player = m_atlanticCore->findPlayer(playerId); + if (player) + m_atlanticCore->removePlayer(player); + } + } + else if (e.tagName() == "playerupdate") + { + int playerId = -1; + + a = e.attributeNode(QString("playerid")); + if (!a.isNull()) + { + playerId = a.value().toInt(); + + Player *player; + if (!(player = m_atlanticCore->findPlayer(playerId))) + player = m_atlanticCore->newPlayer( playerId, (m_playerId == playerId) ); + + // Update player name + a = e.attributeNode(QString("name")); + if (player && !a.isNull()) + player->setName(a.value()); + + // Update player game + a = e.attributeNode(QString("game")); + if (player && !a.isNull()) + { + int gameId = a.value().toInt(); + if (gameId == -1) + player->setGame( 0 ); + else + { + // Ensure setGame succeeds by creating game if necessary + Game *game = m_atlanticCore->findGame(a.value().toInt()); + if (!game) + game = m_atlanticCore->newGame(a.value().toInt()); // + player->setGame( game ); + } + } + + // Update player host + a = e.attributeNode(QString("host")); + if (player && !a.isNull()) + player->setHost(a.value()); + + // Update player image/token + a = e.attributeNode(QString("image")); + if (player && !a.isNull()) + player->setImage(a.value()); + + // Update player money + a = e.attributeNode(QString("money")); + if (player && !a.isNull()) + player->setMoney(a.value().toInt()); + + a = e.attributeNode(QString("bankrupt")); + if (player && !a.isNull()) + player->setBankrupt(a.value().toInt()); + + a = e.attributeNode(QString("hasdebt")); + if (player && !a.isNull()) + player->setHasDebt(a.value().toInt()); + + a = e.attributeNode(QString("hasturn")); + if (player && !a.isNull()) + player->setHasTurn(a.value().toInt()); + + // Update whether player can roll + a = e.attributeNode(QString("can_roll")); + if (player && !a.isNull()) + player->setCanRoll(a.value().toInt()); + + // Update whether player can buy + a = e.attributeNode(QString("can_buyestate")); + if (player && !a.isNull()) + player->setCanBuy(a.value().toInt()); + + // Update whether player can auction + a = e.attributeNode(QString("canauction")); + if (player && !a.isNull()) + player->setCanAuction(a.value().toInt()); + + // Update whether player can use a card + a = e.attributeNode(QString("canusecard")); + if (player && !a.isNull()) + player->setCanUseCard(a.value().toInt()); + + // Update whether player is jailed + a = e.attributeNode(QString("jailed")); + if (player && !a.isNull()) + { + player->setInJail(a.value().toInt()); + // TODO: emit signal with player ptr so board can setText and display something + } + + // Update player location + a = e.attributeNode(QString("location")); + if (!a.isNull()) + { + m_playerLocationMap[player] = a.value().toInt(); + + bool directMove = false; + + Estate *estate = m_atlanticCore->findEstate(a.value().toInt()); + + a = e.attributeNode(QString("directmove")); + if (!a.isNull()) + directMove = a.value().toInt(); + + if (player && estate) + { + if (directMove) + player->setLocation(estate); + else + player->setDestination(estate); + } + } + + if (player) + player->update(); + } + } + else if (e.tagName() == "estategroupupdate") + { + a = e.attributeNode(QString("groupid")); + if (!a.isNull()) + { + int groupId = a.value().toInt(); + + EstateGroup *estateGroup = 0; + bool b_newEstateGroup = false; + + if (!(estateGroup = m_atlanticCore->findEstateGroup(groupId))) + { + // Create EstateGroup object + estateGroup = m_atlanticCore->newEstateGroup(a.value().toInt()); + b_newEstateGroup = true; + } + + a = e.attributeNode(QString("name")); + if (estateGroup && !a.isNull()) + estateGroup->setName(a.value()); + + // Emit signal so GUI implementations can create view(s) + // TODO: port to atlanticcore and create view there + if (estateGroup) + { + if (b_newEstateGroup) + emit newEstateGroup(estateGroup); + estateGroup->update(); + } + } + } + else if (e.tagName() == "estateupdate") + { + int estateId = -1; + + a = e.attributeNode(QString("estateid")); + if (!a.isNull()) + { + estateId = a.value().toInt(); + + Estate *estate = 0; + bool b_newEstate = false; + + // FIXME: allow any estateId, GUI should not use it to determin its geometry + if (estateId >= 0 && estateId < 100 && !(estate = m_atlanticCore->findEstate(a.value().toInt()))) + { + // Create estate object + estate = m_atlanticCore->newEstate(estateId); + b_newEstate = true; + + QObject::connect(estate, SIGNAL(estateToggleMortgage(Estate *)), this, SLOT(estateToggleMortgage(Estate *))); + QObject::connect(estate, SIGNAL(estateHouseBuy(Estate *)), this, SLOT(estateHouseBuy(Estate *))); + QObject::connect(estate, SIGNAL(estateHouseSell(Estate *)), this, SLOT(estateHouseSell(Estate *))); + QObject::connect(estate, SIGNAL(newTrade(Player *)), this, SLOT(newTrade(Player *))); + + // Players without estate should get one + Player *player = 0; + QPtrList<Player> playerList = m_atlanticCore->players(); + for (QPtrListIterator<Player> it(playerList); (player = *it) ; ++it) + if (m_playerLocationMap[player] == estate->id()) + player->setLocation(estate); + } + + a = e.attributeNode(QString("name")); + if (estate && !a.isNull()) + estate->setName(a.value()); + + a = e.attributeNode(QString("color")); + if (estate && !a.isNull() && !a.value().isEmpty()) + estate->setColor(a.value()); + + a = e.attributeNode(QString("bgcolor")); + if (estate && !a.isNull()) + estate->setBgColor(a.value()); + + a = e.attributeNode(QString("owner")); + Player *player = m_atlanticCore->findPlayer(a.value().toInt()); + if (estate && !a.isNull()) + estate->setOwner(player); + + a = e.attributeNode(QString("houses")); + if (estate && !a.isNull()) + estate->setHouses(a.value().toInt()); + + a = e.attributeNode(QString("mortgaged")); + if (estate && !a.isNull()) + estate->setIsMortgaged(a.value().toInt()); + + a = e.attributeNode(QString("group")); + if (!a.isNull()) + { + EstateGroup *estateGroup = m_atlanticCore->findEstateGroup(a.value().toInt()); + if (estate) + estate->setEstateGroup(estateGroup); + } + + a = e.attributeNode(QString("can_toggle_mortgage")); + if (estate && !a.isNull()) + estate->setCanToggleMortgage(a.value().toInt()); + + a = e.attributeNode(QString("can_be_owned")); + if (estate && !a.isNull()) + estate->setCanBeOwned(a.value().toInt()); + + a = e.attributeNode(QString("can_buy_houses")); + if (estate && !a.isNull()) + estate->setCanBuyHouses(a.value().toInt()); + + a = e.attributeNode(QString("can_sell_houses")); + if (estate && !a.isNull()) + estate->setCanSellHouses(a.value().toInt()); + + a = e.attributeNode(QString("price")); + if (estate && !a.isNull()) + estate->setPrice(a.value().toInt()); + + a = e.attributeNode(QString("houseprice")); + if (estate && !a.isNull()) + estate->setHousePrice(a.value().toInt()); + + a = e.attributeNode(QString("sellhouseprice")); + if (estate && !a.isNull()) + estate->setHouseSellPrice(a.value().toInt()); + + a = e.attributeNode(QString("mortgageprice")); + if (estate && !a.isNull()) + estate->setMortgagePrice(a.value().toInt()); + + a = e.attributeNode(QString("unmortgageprice")); + if (estate && !a.isNull()) + estate->setUnmortgagePrice(a.value().toInt()); + + a = e.attributeNode(QString("money")); + if (estate && !a.isNull()) + estate->setMoney(a.value().toInt()); + + // Emit signal so GUI implementations can create view(s) + // TODO: port to atlanticcore and create view there + if (estate) + { + if (b_newEstate) + emit newEstate(estate); + estate->update(); + } + } + } + else if (e.tagName() == "tradeupdate") + { + a = e.attributeNode(QString("tradeid")); + if (!a.isNull()) + { + int tradeId = a.value().toInt(); + + Trade *trade = m_atlanticCore->findTrade(tradeId); + if (!trade) + { + // Create trade object + trade = m_atlanticCore->newTrade(tradeId); + + QObject::connect(trade, SIGNAL(updateEstate(Trade *, Estate *, Player *)), this, SLOT(tradeUpdateEstate(Trade *, Estate *, Player *))); + QObject::connect(trade, SIGNAL(updateMoney(Trade *, unsigned int, Player *, Player *)), this, SLOT(tradeUpdateMoney(Trade *, unsigned int, Player *, Player *))); + QObject::connect(trade, SIGNAL(reject(Trade *)), this, SLOT(tradeReject(Trade *))); + QObject::connect(trade, SIGNAL(accept(Trade *)), this, SLOT(tradeAccept(Trade *))); + } + + a = e.attributeNode(QString("revision")); + if (trade && !a.isNull()) + trade->setRevision(a.value().toInt()); + + QString type = e.attributeNode(QString("type")).value(); + if (type=="new") + { + // TODO: trade->setActor + // Player *player = m_atlanticCore->findPlayer(e.attributeNode(QString("actor")).value().toInt()); + // if (trade && player) + // trade->setActor(player); + + QDomNode n_player = n.firstChild(); + while(!n_player.isNull()) + { + QDomElement e_player = n_player.toElement(); + if (!e_player.isNull() && e_player.tagName() == "tradeplayer") + { + Player *player = m_atlanticCore->findPlayer(e_player.attributeNode(QString("playerid")).value().toInt()); + if (trade && player) + { + trade->addPlayer(player); + QObject::connect(m_atlanticCore, SIGNAL(removePlayer(Player *)), trade, SLOT(removePlayer(Player *))); + } + } + n_player = n_player.nextSibling(); + } + } + else if (type=="accepted" && trade) + emit msgTradeUpdateAccepted(trade); + else if (type=="completed" && trade) + { + m_atlanticCore->removeTrade(trade); + trade = 0; + } + else if (type=="rejected") + { + Player *player = m_atlanticCore->findPlayer(e.attributeNode(QString("actor")).value().toInt()); + if (trade) + trade->reject(player); + if ( player && player == m_atlanticCore->playerSelf() ) + { + m_atlanticCore->removeTrade(trade); + trade = 0; + } + } + else + { + // No type specified, edit is implied. + + QDomNode n_child = n.firstChild(); + while(!n_child.isNull()) + { + QDomElement e_child = n_child.toElement(); + if (!e_child.isNull()) + { + if (e_child.tagName() == "tradeplayer") + { + a = e_child.attributeNode(QString("playerid")); + if (!a.isNull()) + { + Player *player = m_atlanticCore->findPlayer(a.value().toInt()); + + a = e_child.attributeNode(QString("accept")); + if (trade && player && !a.isNull()) + trade->updateAccept(player, (bool)(a.value().toInt())); + } + } + else if (e_child.tagName() == "tradeestate") + { + a = e_child.attributeNode(QString("estateid")); + if (!a.isNull()) + { + Estate *estate = m_atlanticCore->findEstate(a.value().toInt()); + a = e_child.attributeNode(QString("targetplayer")); + if (!a.isNull()) + { + Player *player = m_atlanticCore->findPlayer(a.value().toInt()); + // Allow NULL player, it will remove the component + if (trade && estate) + trade->updateEstate(estate, player); + } + } + } + else if (e_child.tagName() == "trademoney") + { + Player *pFrom = 0, *pTo = 0; + + a = e_child.attributeNode(QString("playerfrom")); + if (!a.isNull()) + pFrom = m_atlanticCore->findPlayer(a.value().toInt()); + + a = e_child.attributeNode(QString("playerto")); + if (!a.isNull()) + pTo = m_atlanticCore->findPlayer(a.value().toInt()); + + a = e_child.attributeNode(QString("money")); + kdDebug() << "tradeupdatemoney" << (pFrom ? "1" : "0") << (pTo ? "1" : "0") << (a.isNull() ? "0" : "1") << endl; + if (trade && pFrom && pTo && !a.isNull()) + trade->updateMoney(a.value().toInt(), pFrom, pTo); + } + } + n_child = n_child.nextSibling(); + } + } + + if (trade) + trade->update(); + } + } + else if (e.tagName() == "auctionupdate") + { + a = e.attributeNode(QString("auctionid")); + if (!a.isNull()) + { + int auctionId = a.value().toInt(); + + Auction *auction; + bool b_newAuction = false; + if (!(auction = m_auctions[auctionId])) + { + // Create auction object + auction = m_atlanticCore->newAuction(auctionId, m_atlanticCore->findEstate(e.attributeNode(QString("estateid")).value().toInt())); + m_auctions[auctionId] = auction; + + QObject::connect(auction, SIGNAL(bid(Auction *, int)), this, SLOT(auctionBid(Auction *, int))); + + b_newAuction = true; + } + + a = e.attributeNode(QString("highbidder")); + if (!a.isNull()) + { + Player *player = m_atlanticCore->findPlayer(e.attributeNode(QString("highbidder")).value().toInt()); + a = e.attributeNode(QString("highbid")); + if (auction && !a.isNull()) + auction->newBid(player, a.value().toInt()); + } + + a = e.attributeNode(QString("status")); + if (auction && !a.isNull()) + { + int status = a.value().toInt(); + auction->setStatus(status); + + // TODO: find a good way to visualise "sold!" + if (status == 3) + { + m_atlanticCore->delAuction(auction); + m_auctions[auctionId] = 0; + auction = 0; + } + } + + // Emit signal so GUI implementations can create view(s) + // TODO: port to atlanticcore and create view there + if (auction) + { + if (b_newAuction) + emit newAuction(auction); + auction->update(); + } + } + } + else + kdDebug() << "ignored TAG: " << e.tagName() << endl; + } + // TODO: remove permanently? + // QDomNode node = n.firstChild(); + // processNode(node); + } +} + +void AtlantikNetwork::serverConnect(const QString host, int port) +{ + setAddress(host, port); + enableRead(true); + emit msgStatus(i18n("Connecting to %1:%2...").arg(host).arg(QString::number(port)), "connect_creating"); + startAsyncConnect(); +} + +void AtlantikNetwork::slotLookupFinished(int count) +{ + emit msgStatus(i18n("Server host name lookup finished...")); +} + +void AtlantikNetwork::slotConnectionSuccess() +{ + emit msgStatus(i18n("Connected to %1:%2.").arg(host()).arg(port()), "connect_established"); +} + +void AtlantikNetwork::slotConnectionFailed(int error) +{ + emit msgStatus(i18n("Connection failed! Error code: %1").arg(error), "connect_no"); +} + +#include "atlantik_network.moc" diff --git a/atlantik/libatlantikclient/atlantik_network.h b/atlantik/libatlantikclient/atlantik_network.h new file mode 100644 index 00000000..087a01be --- /dev/null +++ b/atlantik/libatlantikclient/atlantik_network.h @@ -0,0 +1,155 @@ +// Copyright (c) 2002-2003 Rob Kaper <[email protected]> +// +// This library is free software; you can redistribute it and/or +// modify it under the terms of the GNU Lesser General Public +// License version 2.1 as published by the Free Software Foundation. +// +// This library is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +// Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this library; see the file COPYING.LIB. If not, write to +// the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, +// Boston, MA 02110-1301, USA. + +#ifndef LIBATLANTIK_NETWORK_H +#define LIBATLANTIK_NETWORK_H + +#include <qmap.h> + +#include <kextsock.h> +#include "libatlantic_export.h" +class QDomNode; +class QTextStream; + +class AtlanticCore; + +class Player; +class Estate; +class EstateGroup; +class Trade; +class Auction; + +class LIBATLANTIC_EXPORT AtlantikNetwork : public KExtendedSocket +{ +Q_OBJECT + +public: + AtlantikNetwork(AtlanticCore *atlanticCore); + virtual ~AtlantikNetwork(void); + void setName(QString name); + void cmdChat(QString msg); + +private slots: + void writeData(QString msg); + void rollDice(); + void endTurn(); + void newGame(const QString &gameType); + void reconnect(const QString &cookie); + void startGame(); + void buyEstate(); + void auctionEstate(); + void estateToggleMortgage(Estate *estate); + void estateHouseBuy(Estate *estate); + void estateHouseSell(Estate *estate); + void jailCard(); + void jailPay(); + void jailRoll(); + void newTrade(Player *player); + void kickPlayer(Player *player); + void tokenConfirmation(Estate *); + void tradeUpdateEstate(Trade *trade, Estate *estate, Player *player); + void tradeUpdateMoney(Trade *trade, unsigned int money, Player *pFrom, Player *pTo); + void tradeReject(Trade *trade); + void tradeAccept(Trade *trade); + void auctionBid(Auction *auction, int amount); + void changeOption(int, const QString &value); + void slotLookupFinished(int count); + void slotConnectionSuccess(); + void slotConnectionFailed(int error); + +public slots: + void serverConnect(const QString host, int port); + void joinGame(int gameId); + void leaveGame(); + void slotRead(); + void setImage(const QString &name); + +signals: + /** + * A new estate was created. This signal might be replaced with one in + * the AtlanticCore class in the future, but it is here now because we + * do not want GUI implementations to create a view until the + * estateupdate message has been fully parsed. + * + * @param estate Created Estate object. + */ + void newEstate(Estate *estate); + + /** + * A new estate group was created. This signal might be replaced with + * one in the AtlanticCore class in the future, but it is here now + * because we do not want GUI implementations to create a view until the + * estategroupupdate message has been fully parsed. + * + * @param estateGroup Created EstateGroup object. + */ + void newEstateGroup(EstateGroup *estateGroup); + + void msgInfo(QString); + void msgError(QString); + void msgChat(QString, QString); + void msgStatus(const QString &data, const QString &icon = QString::null); + void networkEvent(const QString &data, const QString &icon); + + void displayDetails(QString text, bool clearText, bool clearButtons, Estate *estate = 0); + void addCommandButton(QString command, QString caption, bool enabled); + void addCloseButton(); + + void gameOption(QString title, QString type, QString value, QString edit, QString command); + void endConfigUpdate(); + + void gameConfig(); + void gameInit(); + void gameRun(); + void gameEnd(); + + /** + * The trade has been completed. Emitted after all necessary estate and + * player updates are processed. + * + * @param trade Trade + */ + void msgTradeUpdateAccepted(Trade *trade); + + /** + * One of the players rejected the trade and the trade object has been + * deleted from the server. + * + * @param trade Trade + * @param playerId Unique player identifier of rejecting player + */ + void msgTradeUpdateRejected(Trade *trade, int playerId); + + void newAuction(Auction *auction); + void auctionCompleted(Auction *auction); + void receivedHandshake(); + void clientCookie(QString cookie); + +private: + void processMsg(const QString &msg); + void processNode(QDomNode); + + AtlanticCore *m_atlanticCore; + QTextStream *m_textStream; + + int m_playerId; + QString m_serverVersion; + + QMap<Player *, int> m_playerLocationMap; + QMap<int, Auction *> m_auctions; +}; + +#endif diff --git a/atlantik/libatlantikclient/monopdprotocol.cpp b/atlantik/libatlantikclient/monopdprotocol.cpp new file mode 100644 index 00000000..5f6c401b --- /dev/null +++ b/atlantik/libatlantikclient/monopdprotocol.cpp @@ -0,0 +1,80 @@ +// Copyright (c) 2002 Rob Kaper <[email protected]> +// +// This library is free software; you can redistribute it and/or +// modify it under the terms of the GNU Lesser General Public +// License version 2.1 as published by the Free Software Foundation. +// +// This library is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +// Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this library; see the file COPYING.LIB. If not, write to +// the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, +// Boston, MA 02110-1301, USA. + +#include <qstring.h> + +/* +#include <atlantic_core.h> +#include <player.h> +#include <estate.h> +#include <estategroup.h> +#include <trade.h> +#include <auction.h> +*/ + +#include <estate.h> + +#include "monopdprotocol.h" +#include "monopdprotocol.moc" + +MonopdProtocol::MonopdProtocol() : QObject() +{ +} + +void MonopdProtocol::auctionEstate() +{ + sendData(QString::fromLatin1(".ea")); +} + +void MonopdProtocol::buyEstate() +{ + sendData(QString::fromLatin1(".eb")); +} + +void MonopdProtocol::confirmTokenLocation(Estate *estate) +{ + QString data(".t"); + data.append(QString::number(estate ? estate->id() : -1)); + sendData(data); +} + +void MonopdProtocol::endTurn() +{ + sendData(QString::fromLatin1(".E")); +} + +void MonopdProtocol::rollDice() +{ + sendData(QString::fromLatin1(".r")); +} + +void MonopdProtocol::setName(QString name) +{ + QString data(".n"); + data.append(name); + sendData(data); +} + +void MonopdProtocol::startGame() +{ + sendData(QString::fromLatin1(".gs")); +} + +void MonopdProtocol::sendData(QString) +{ + // Your reimplementation of this method should send send data over the + // network. +} diff --git a/atlantik/libatlantikclient/monopdprotocol.h b/atlantik/libatlantikclient/monopdprotocol.h new file mode 100644 index 00000000..0fc16ad8 --- /dev/null +++ b/atlantik/libatlantikclient/monopdprotocol.h @@ -0,0 +1,58 @@ +// Copyright (c) 2002 Rob Kaper <[email protected]> +// +// This library is free software; you can redistribute it and/or +// modify it under the terms of the GNU Lesser General Public +// License version 2.1 as published by the Free Software Foundation. +// +// This library is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +// Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this library; see the file COPYING.LIB. If not, write to +// the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, +// Boston, MA 02110-1301, USA. + +// WARNING: this codebase is not being used yet. Please use AtlantikNetwork +// until the protocol seperation has been completed. + +#ifndef MONOPDPROTOCOL_H_H +#define MONOPDPROTOCOL_H_H + +#include <qobject.h> + +class QString; + +/* +class AtlanticCore; + +class Player; +class EstateGroup; +class Trade; +class Auction; +*/ + +class Estate; + +class MonopdProtocol : public QObject +{ +Q_OBJECT + +public: + MonopdProtocol(); + +private slots: + void auctionEstate(); + void buyEstate(); + void confirmTokenLocation(Estate *estate); + void endTurn(); + void rollDice(); + void setName(QString name); + void startGame(); + +private: + virtual void sendData(QString data); +}; + +#endif |