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author | toma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2009-11-25 17:56:58 +0000 |
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committer | toma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2009-11-25 17:56:58 +0000 |
commit | c90c389a8a8d9d8661e9772ec4144c5cf2039f23 (patch) | |
tree | 6d8391395bce9eaea4ad78958617edb20c6a7573 /atlantik/libatlantikui/auction_widget.cpp | |
download | tdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.tar.gz tdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.zip |
Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features.
BUG:215923
git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/kdegames@1054174 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
Diffstat (limited to 'atlantik/libatlantikui/auction_widget.cpp')
-rw-r--r-- | atlantik/libatlantikui/auction_widget.cpp | 141 |
1 files changed, 141 insertions, 0 deletions
diff --git a/atlantik/libatlantikui/auction_widget.cpp b/atlantik/libatlantikui/auction_widget.cpp new file mode 100644 index 00000000..e7dc7fd8 --- /dev/null +++ b/atlantik/libatlantikui/auction_widget.cpp @@ -0,0 +1,141 @@ +// Copyright (c) 2002 Rob Kaper <[email protected]> +// +// This library is free software; you can redistribute it and/or +// modify it under the terms of the GNU Lesser General Public +// License version 2.1 as published by the Free Software Foundation. +// +// This library is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +// Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this library; see the file COPYING.LIB. If not, write to +// the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, +// Boston, MA 02110-1301, USA. + +#include <qvgroupbox.h> +#include <qhbox.h> +#include <qspinbox.h> +#include <qlabel.h> + +#include <kdebug.h> + +#include <kdialog.h> +#include <kiconloader.h> +#include <klocale.h> +#include <kpushbutton.h> + +#include <atlantic_core.h> +#include <player.h> +#include <estate.h> +#include <auction.h> + +#include "auction_widget.moc" + +AuctionWidget::AuctionWidget(AtlanticCore *atlanticCore, Auction *auction, QWidget *parent, const char *name) : QWidget(parent, name) +{ + m_atlanticCore = atlanticCore; + + m_auction = auction; + connect(m_auction, SIGNAL(changed()), this, SLOT(auctionChanged())); + connect(m_auction, SIGNAL(updateBid(Player *, int)), this, SLOT(updateBid(Player *, int))); + connect(this, SIGNAL(bid(Auction *, int)), m_auction, SIGNAL(bid(Auction *, int))); + + m_mainLayout = new QVBoxLayout(this, KDialog::marginHint()); + Q_CHECK_PTR(m_mainLayout); + + // Player list + Estate *estate = auction->estate(); + m_playerGroupBox = new QVGroupBox(estate ? i18n("Auction: %1").arg(estate->name()) : i18n("Auction"), this, "groupBox"); + m_mainLayout->addWidget(m_playerGroupBox); + + m_playerList = new KListView(m_playerGroupBox); + m_playerList->addColumn(i18n("Player")); + m_playerList->addColumn(i18n("Bid")); + m_playerList->setSorting(1, false); + + KListViewItem *item; + Player *player, *pSelf = m_atlanticCore->playerSelf(); + + QPtrList<Player> playerList = m_atlanticCore->players(); + for (QPtrListIterator<Player> it(playerList); *it; ++it) + { + if ( (player = *it) && player->game() == pSelf->game() ) + { + item = new KListViewItem(m_playerList, player->name(), QString("0")); + item->setPixmap(0, QPixmap(SmallIcon("personal"))); + m_playerItems[player] = item; + + connect(player, SIGNAL(changed(Player *)), this, SLOT(playerChanged(Player *))); + } + } + + // Bid spinbox and button + QHBox *bidBox = new QHBox(this); + m_mainLayout->addWidget(bidBox); + + m_bidSpinBox = new QSpinBox(1, 10000, 1, bidBox); + + KPushButton *bidButton = new KPushButton(i18n("Make Bid"), bidBox, "bidButton"); + connect(bidButton, SIGNAL(clicked()), this, SLOT(slotBidButtonClicked())); + + // Status label + m_statusLabel = new QLabel(this, "statusLabel"); + m_mainLayout->addWidget(m_statusLabel); +} + +void AuctionWidget::auctionChanged() +{ + QString status; + switch (m_auction->status()) + { + case 1: + status = i18n("Going once..."); + break; + + case 2: + status = i18n("Going twice..."); + break; + + case 3: + status = i18n("Sold!"); + break; + + default: + status = QString::null; + } + m_statusLabel->setText(status); +} + +void AuctionWidget::playerChanged(Player *player) +{ + if (!player) + return; + + QListViewItem *item; + if (!(item = m_playerItems[player])) + return; + + item->setText(0, player->name()); + m_playerList->triggerUpdate(); +} + +void AuctionWidget::updateBid(Player *player, int amount) +{ + if (!player) + return; + + QListViewItem *item; + if (!(item = m_playerItems[player])) + return; + + item->setText(1, QString::number(amount)); + m_bidSpinBox->setMinValue(amount+1); + m_playerList->triggerUpdate(); +} + +void AuctionWidget::slotBidButtonClicked() +{ + emit bid(m_auction, m_bidSpinBox->value()); +} |