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author | toma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2009-11-25 17:56:58 +0000 |
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committer | toma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2009-11-25 17:56:58 +0000 |
commit | c90c389a8a8d9d8661e9772ec4144c5cf2039f23 (patch) | |
tree | 6d8391395bce9eaea4ad78958617edb20c6a7573 /doc/ksokoban/index.docbook | |
download | tdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.tar.gz tdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.zip |
Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features.
BUG:215923
git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/kdegames@1054174 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
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diff --git a/doc/ksokoban/index.docbook b/doc/ksokoban/index.docbook new file mode 100644 index 00000000..93fbfbea --- /dev/null +++ b/doc/ksokoban/index.docbook @@ -0,0 +1,429 @@ +<?xml version="1.0" ?> +<!DOCTYPE book PUBLIC "-//KDE//DTD DocBook XML V4.2-Based Variant V1.1//EN" "dtd/kdex.dtd" [ + <!ENTITY kappname "&ksokoban;"> + <!ENTITY package "kdegames"> + <!ENTITY % English "INCLUDE" > <!-- change language only here --> + <!ENTITY % addindex "IGNORE"> +]> + +<book lang="&language;"> +<bookinfo> +<title>The &ksokoban; Handbook</title> + +<authorgroup> +<author> +<firstname>Anders</firstname> +<surname>Widell</surname> +<affiliation> +<address>&Anders.Widell.mail;</address> +</affiliation> +</author> +<!-- TRANS:ROLES_OF_TRANSLATORS --> +</authorgroup> + +<copyright> +<year>2000</year> +<holder>&Anders.Widell;</holder> +</copyright> + +<legalnotice>&FDLNotice;</legalnotice> + +<date>2006-06-19</date> +<releaseinfo>0.4.2</releaseinfo> + +<abstract> +<para> +&ksokoban; is a &kde; implementation of the Japanese warehouse keeper +game <quote>sokoban</quote>. +</para> +</abstract> + +<keywordset> +<keyword>KDE</keyword> +<keyword>kdegames</keyword> +<keyword>game</keyword> +<keyword>sokoban</keyword> +<keyword>ksokoban</keyword> +</keywordset> +</bookinfo> + +<chapter id="introduction"> +<title>Introduction</title> + +<para> +The first sokoban game was created in 1982 by Hiroyuki Imabayashi at +the Japanese company Thinking Rabbit, Inc. <quote>Sokoban</quote> is +japanese for <quote>warehouse keeper</quote>. The idea is that you +are a warehouse keeper trying to push crates to their proper locations +in a warehouse. +</para> + +<para> +The problem is that you cannot pull the crates or step over them. If +you are not careful, some of the crates can get stuck in wrong places +and/or block your way. +</para> + +<para> +It can be rather difficult just to solve a level. But if you want to +make it even harder, you can try to minimize the number of moves +and/or pushes you use to solve the level. +</para> + +<para> +To make the game more fun for small kids (below 10 years or so), some +collections with easier levels are also included in &ksokoban;. These +are marked <emphasis>(easy)</emphasis> in the level collection menu. +Of course, these levels can be fun for adults too, for example if you +don't want to expose yourself to too much mental strain. +</para> +</chapter> + +<chapter id="how-to-play"> +<title>The Game</title> + +<para> +The objective of the game is to push all the red gems to the goal +squares, which are marked with green glassy round things on the floor. +</para> + +<para> +Use the cursor keys or the mouse to move about. If you move onto a gem +using the cursor keys or the <mousebutton>middle</mousebutton> mouse +button, and there is nothing blocking it on the opposite side, then you +will push the gem. It isn't possible to pull the gems, so if you push +a gem into a corner it will be stuck there. You cannot step over the +gems either, so you can also get trapped in a part of the maze by +blocking the way with gems. Also note that it isn't possible to push +more than one gem at a time. +</para> + +<para> +If you notice that you have moved the gems in such a way that the +level is impossible to solve, then you can always use the undo feature +to go back to a position where the mistake has not yet been made. You +can of course also restart the level from the very beginning. +</para> + +<sect1 id="controls"> +<title>Controls</title> + +<para> +<informaltable> +<tgroup cols="2"> +<thead> +<row><entry>Key</entry><entry>Action</entry></row> +</thead> + +<tbody> +<row><entry>Cursor keys </entry><entry>Move one square in a direction </entry></row> +<row><entry><keycombo action="simul">&Ctrl;<keycap>Cursor</keycap></keycombo> keys </entry><entry>Move as far as possible in a direction without pushing any gems </entry></row> +<row><entry><keycombo action="simul">&Shift;<keycap>Cursor</keycap></keycombo> keys </entry><entry>Move as far as possible in a direction, pushing any gem in the way </entry></row> +<row><entry><mousebutton>Left</mousebutton> mouse button </entry><entry>Move to any place in the maze that can be reached without pushing any gems </entry></row> +<row><entry><mousebutton>Middle</mousebutton> mouse button or <keycombo action="simul">&Ctrl;<keycap>Z</keycap></keycombo></entry><entry>Undo the last move </entry></row> +<row><entry><mousebutton>Right</mousebutton> mouse button </entry><entry>Move up/down/left/right in a straight line, pushing any gem in the way </entry></row> +<row><entry><mousebutton>Mouse wheel</mousebutton></entry><entry>Traverse the history </entry></row> +<row><entry><keycombo action="simul">&Ctrl;&Shift;<keycap>Z</keycap></keycombo></entry><entry>Redo the last undone move </entry></row> +<row><entry><keycap>N</keycap> </entry><entry>Go to the next level in the current level collection </entry></row> +<row><entry><keycap>P</keycap> </entry><entry>Go to the previous level in the current level collection </entry></row> +<row><entry>&Esc; </entry><entry>Restart the current level </entry></row> +<row><entry><keycombo action="simul">&Ctrl;<keycap>Q</keycap></keycombo></entry><entry>Quit the game </entry></row> +</tbody> +</tgroup> +</informaltable> +</para> +</sect1> + +<sect1 id="loading-external-levels"> +<title>Loading external levels</title> + +<para> +&ksokoban; has the ability to load external sokoban levels from text +files. You can load levels using the menu entry +<menuchoice><guimenu>Game</guimenu> <guimenuitem>Load +Levels...</guimenuitem> </menuchoice>, or by specifying the level file +&URL; as a command line argument when starting &ksokoban; from a +shell. +</para> + +<para> +The external levels must be defined using the standard characters +shown in the table below. If the file contains more than one level, +the levels should be separated by blank lines. The file may also +contain text between the levels. +</para> + +<informaltable> +<tgroup cols="2"> +<thead> +<row><entry>Character</entry><entry>Meaning</entry></row> +</thead> + +<tbody> +<row><entry><literal>#</literal></entry><entry>Wall</entry></row> +<row><entry><emphasis>(space)</emphasis></entry><entry>Empty square</entry></row> +<row><entry><literal>.</literal></entry><entry>Goal square</entry></row> +<row><entry><literal>$</literal></entry><entry>Object on an empty square</entry></row> +<row><entry><literal>*</literal></entry><entry>Object on a goal square</entry></row> +<row><entry><literal>@</literal></entry><entry>Start position on an empty square</entry></row> +<row><entry><literal>+</literal></entry><entry>Start position on a goal square</entry></row> +</tbody> +</tgroup> +</informaltable> + +<para> +As an example, below is a text representation of the first level in the +<emphasis>Microban</emphasis> level collection: +</para> + +<para> +<screen> +#### +# .# +# ### +#*@ # +# $ # +# ### +#### +</screen> +</para> +</sect1> +</chapter> + +<chapter id="menu-reference"> +<title>Menu Reference</title> + +<para>This is a complete guide to the menus of &ksokoban;.</para> + +<sect1 id="game-menu"> +<title>The <guimenu>Game</guimenu> Menu</title> + +<variablelist> +<varlistentry> +<term><menuchoice> +<guimenu>Game</guimenu> +<guimenuitem>Load Levels...</guimenuitem> +</menuchoice></term> +<listitem> +<para><action>Load an external level.</action> See the section <link +linkend="loading-external-levels">Loading External Levels</link> for +more information.</para> +</listitem> +</varlistentry> + +<varlistentry> +<term><menuchoice> +<shortcut><keycap>N</keycap></shortcut> +<guimenu>Game</guimenu> +<guimenuitem>Next Level</guimenuitem> +</menuchoice></term> +<listitem> +<para><action>Load the next level.</action></para> +</listitem> +</varlistentry> + +<varlistentry> +<term><menuchoice> +<shortcut><keycap>P</keycap></shortcut> +<guimenu>Game</guimenu> +<guimenuitem>Previous Level</guimenuitem> +</menuchoice></term> +<listitem> +<para><action>Go back to the previous level.</action></para> +</listitem> +</varlistentry> + +<varlistentry> +<term><menuchoice> +<shortcut>&Esc;</shortcut> +<guimenu>Game</guimenu> +<guimenuitem>Restart Level</guimenuitem> +</menuchoice></term> +<listitem> +<para><action>Restart the current level.</action></para> +</listitem> +</varlistentry> + +<varlistentry> +<term><menuchoice> +<guimenu>Game</guimenu> +<guisubmenu>Level Collection</guisubmenu> +</menuchoice></term> +<listitem> +<para><action>Change to a different set of levels.</action> &ksokoban; +comes with several level sets, and you can load more that you can find +on the internet.</para> +</listitem> +</varlistentry> + +<varlistentry> +<term><menuchoice> +<shortcut><keycombo action="simul">&Ctrl;<keycap>Z</keycap></keycombo></shortcut> +<guimenu>Game</guimenu> +<guimenuitem>Undo</guimenuitem> +</menuchoice></term> +<listitem> +<para><action>Undo the last move</action></para> +</listitem> +</varlistentry> + +<varlistentry> +<term><menuchoice> +<shortcut><keycombo action="simul">&Ctrl;&Shift;<keycap>Z</keycap></keycombo></shortcut> +<guimenu>Game</guimenu> +<guimenuitem>Redo</guimenuitem> +</menuchoice></term> +<listitem> +<para><action>Redo the last move you undid with the menu item +above.</action></para> +</listitem> +</varlistentry> + +<varlistentry> +<term><menuchoice> +<shortcut><keycombo action="simul">&Ctrl;<keycap>Q</keycap></keycombo></shortcut> +<guimenu>Game</guimenu> +<guimenuitem>Quit</guimenuitem> +</menuchoice></term> +<listitem> +<para><action>Exit</action> &ksokoban;.</para> +</listitem> +</varlistentry> +</variablelist> +</sect1> + +<sect1 id="animation-menu"> +<title>The <guimenu>Animation</guimenu> Menu</title> + +<para> +The <guimenu>Animation</guimenu> Menu allows you to specify the speed that movement replay animations are shown at. +</para> + +<variablelist> +<varlistentry> +<term><menuchoice> +<guimenu>Animation</guimenu> +<guisubmenu>Slow</guisubmenu> +</menuchoice></term> +<listitem> +<para><action>Show replay animations at a slow pace</action>.</para> +</listitem> +</varlistentry> + +<varlistentry> +<term><menuchoice> +<guimenu>Animation</guimenu> +<guisubmenu>Medium</guisubmenu> +</menuchoice></term> +<listitem> +<para>This is the default setting, and <action>shows replay animations at a slightly faster pace</action>.</para> +</listitem> +</varlistentry> + +<varlistentry> +<term><menuchoice> +<guimenu>Animation</guimenu> +<guisubmenu>Fast</guisubmenu> +</menuchoice></term> +<listitem> +<para><action>Show replay animations at the fastest pace</action>.</para> +</listitem> +</varlistentry> + +<varlistentry> +<term><menuchoice> +<guimenu>Animation</guimenu> +<guisubmenu>Off</guisubmenu> +</menuchoice></term> +<listitem> +<para><action>Do not animate replay animations</action>.</para> +</listitem> +</varlistentry> +</variablelist> + +</sect1> + + +<sect1 id="bookmarks"> +<title>The <guimenu>Bookmarks</guimenu> Menu</title> + +<variablelist> +<varlistentry> +<term><menuchoice> +<guimenu>Bookmarks</guimenu> +<guisubmenu>Set Bookmark</guisubmenu> +</menuchoice></term> +<listitem> +<para>&ksokoban; allows you to <action>set bookmarks with a level at a +particular state.</action> You might use this to save yourself +repeating the same initial steps in a level.</para> +<para>You can have up to ten bookmarks at a time, and access them via the +hotkey <keycombo action="simul">&Ctrl;<keycap><replaceable>X</replaceable></keycap></keycombo>, +where <replaceable>X</replaceable> is any digit between 0 and 9.</para> +</listitem> +</varlistentry> + +<varlistentry> +<term><menuchoice> +<guimenu>Bookmarks</guimenu> +<guisubmenu>Go to Bookmark</guisubmenu> +</menuchoice></term> +<listitem> +<para><action>Jump to a state you have previously saved as a +bookmark</action>.</para> +</listitem> +</varlistentry> +</variablelist> + +</sect1> + +<sect1 id="help-menu"> +<title>The <guimenu>Help</guimenu> Menu</title> + +&help.menu.documentation; + +</sect1> +</chapter> + +<chapter id="credits"> +<title>Credits and License</title> + +<para> +&ksokoban; is copyright © 1998-2000 by &Anders.Widell; +&Anders.Widell.mail;. For +the latest info on &ksokoban;, see the &ksokoban; home page at +<ulink url="http://hem.passagen.se/awl/ksokoban/"> +http://hem.passagen.se/awl/ksokoban/</ulink> +</para> + +<para> +The background graphics <quote>starfield</quote> was taken from the +<ulink url="http://www.gimp.org/">Gimp</ulink>. All other graphics +were created by &Anders.Widell; &Anders.Widell.mail; using +the <ulink url="http://www.povray.org/">Povray</ulink> ray tracer. +</para> + +<para> +All the currently included sokoban levels were created by David W. +Skinner <email>[email protected]</email>. See his sokoban page +at <ulink url="http://users.bentonrea.com/~sasquatch/sokoban/"> +http://users.bentonrea.com/~sasquatch/sokoban/</ulink> +</para> + +<!-- TRANS:CREDIT_FOR_TRANSLATORS --> +&underFDL; +&underGPL; +</chapter> + +<appendix id="installation"> +<title>Installation</title> + +&install.intro.documentation; + +&install.compile.documentation; + +</appendix> + +&documentation.index; +</book> + |