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author | Timothy Pearson <[email protected]> | 2011-11-07 21:50:33 -0600 |
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committer | Timothy Pearson <[email protected]> | 2011-11-07 21:50:33 -0600 |
commit | a1966f0f2ceedaa54544b76dd22aa80896d7b4b3 (patch) | |
tree | 889048788b625253a81ccfe4b16c1d7cd3c8deb6 /doc/twin4 | |
parent | cbf01c9f46601b83b66e9d6a78b3a71753aaaf11 (diff) | |
download | tdegames-a1966f0f2ceedaa54544b76dd22aa80896d7b4b3.tar.gz tdegames-a1966f0f2ceedaa54544b76dd22aa80896d7b4b3.zip |
Rename kwin to twin (Part 2 of 2)
Diffstat (limited to 'doc/twin4')
-rw-r--r-- | doc/twin4/Makefile.am | 4 | ||||
-rw-r--r-- | doc/twin4/index.docbook | 441 |
2 files changed, 445 insertions, 0 deletions
diff --git a/doc/twin4/Makefile.am b/doc/twin4/Makefile.am new file mode 100644 index 00000000..368fc0da --- /dev/null +++ b/doc/twin4/Makefile.am @@ -0,0 +1,4 @@ + +KDE_DOCS = AUTO +KDE_LANG = en + diff --git a/doc/twin4/index.docbook b/doc/twin4/index.docbook new file mode 100644 index 00000000..a00c377b --- /dev/null +++ b/doc/twin4/index.docbook @@ -0,0 +1,441 @@ +<?xml version="1.0" ?> +<!DOCTYPE book PUBLIC "-//KDE//DTD DocBook XML V4.2-Based Variant V1.1//EN" "dtd/kdex.dtd" [ +<!ENTITY kappname "&k4wins;"> +<!ENTITY package "tdegames"> +<!ENTITY % English "INCLUDE"> +<!ENTITY % addindex "IGNORE"> +]> + +<book lang="&language;"> +<bookinfo> +<title>Four Wins</title> + +<authorgroup> +<author> +<firstname>Martin</firstname> +<surname>Heni</surname> +<affiliation> +<address>&Martin.Heni.mail;</address> +</affiliation> +</author> + +<!-- TRANS:ROLES_OF_TRANSLATORS --> +</authorgroup> + +<copyright> +<year>1995</year><year>2002</year> +<holder>&Martin.Heni;</holder> +</copyright> + +<legalnotice>&FDLNotice;</legalnotice> + +<date>2006-06-17</date> +<releaseinfo>1.1.0</releaseinfo> + +<abstract> +<para> +&k4wins; is a four-in-a-row game for &kde;.</para> +</abstract> + +<keywordset> +<keyword>KDE</keyword> +<keyword>tdegames</keyword> +<keyword>game</keyword> +<keyword>board</keyword> +<keyword>board game</keyword> +<keyword>four wins</keyword> +<keyword>four</keyword> +<keyword>four in a row</keyword> +<keyword>win4</keyword> +<keyword>twin4</keyword> +<keyword>connect four</keyword> +<keyword>connect 4</keyword> +</keywordset> +</bookinfo> + +<chapter id="overview"> +<title>Overview</title> + +<para> +Four wins is a game for two players. +</para> + +<para> +Each player is represented by a color (yellow and red). The goal of the +game is to get four connected pieces of your color into a row, column or +any diagonal. This is done by placing one of your pieces into any of +the seven columns. +</para> + +<para> +A piece will begin to fill a column from the bottom, &ie; it +will fall down until it reaches the ground level or another stone. +After a move is done it is the turn of the other player. +</para> + +<para> +This is repeated until the game is over, which is when one of the +players has four pieces in a row, column or diagonal or no more moves +are possible because the board is filled. +</para> + +</chapter> + +<chapter id="rules"> +<title>Rules</title> + +<para> +The board is separated into three regions. +</para> + +<para> +The <firstterm>game board</firstterm> is constructed out of 7x6 fields +which will be filled from bottom to top. The fields are marked in the +color of the player who made the current move. On top of each column a +colored arrow shows were the last piece had been put. +</para> + +<para> +The <firstterm>status display</firstterm> shows which player color +starts and which color is played by whom (player, computer, remote +connection). It further shows the level of the computer opponent, the +number of moves done as well as the computer calculated chance of +winning. This chance is calculated only if the computer opponent makes a +move. A positive number means that the player has an advantage, a +negative number means that the computer thinks he is better. +</para> + +<para> +The <firstterm>table display</firstterm> shows the number of won, lost +and drawn games is noted for both player. Also the number of aborted +games (Brk) and the sum of games is shown. +</para> + +</chapter> + +<chapter id="remote-connections"> +<title>Remote connections</title> + +<para> +It is possible to play the game over a network connection with another +computer. +One of the computers will act as game server. This one can determine +who should play which color. You can configure the network options +in the menu <guimenu>Game</guimenu><guimenuitem>Network Configuration...</guimenuitem> +There you also find a chat dialog +box which allows you to speak with your friend. +</para> + + +<para> +When a network connection is build you are asked to enter a remote host +and a port. The port can usually just be left untouched, but if you know +what you are doing replace it by another number, which has to be the +same in both player games of course. The hostname should be the name of +the remote host to which you are connecting. Only the client in +the connection has to supply a hostname. It is often wise that the player +behind a firewall chooses to be client as the firewall might not allow +incoming connections. +</para> + +</chapter> + +<chapter id="menus"> +<title>Menus</title> + +<sect1 id="game-menu"> +<title><guimenu>Game</guimenu> Menu</title> + +<variablelist> +<varlistentry> +<term><menuchoice> +<shortcut> +<keycombo action="simul">&Ctrl;<keycap>N</keycap></keycombo> +</shortcut> +<guimenu>Game</guimenu> +<guimenuitem>New</guimenuitem> +</menuchoice></term> +<listitem> +<para> +Starts a new game. In a network game this option is only available for +the network server. The network client will be automatically started by +the server. +</para> +</listitem> +</varlistentry> + +<varlistentry> +<term><menuchoice> +<shortcut> +<keycombo action="simul">&Ctrl;<keycap>O</keycap></keycombo> +</shortcut> +<guimenu>Game</guimenu> +<guimenuitem>Load...</guimenuitem> +</menuchoice></term> +<listitem> +<para> +Loads a saved game. +</para> +</listitem> +</varlistentry> + +<varlistentry> +<term><menuchoice> +<shortcut> +<keycombo action="simul">&Ctrl;<keycap>S</keycap></keycombo> +</shortcut> +<guimenu>Game</guimenu> +<guimenuitem>Save</guimenuitem> +</menuchoice></term> +<listitem> +<para> +Saves the current game. +</para> +</listitem> +</varlistentry> + +<varlistentry> +<term><menuchoice> +<shortcut> +<keycombo action="simul">&Ctrl;<keycap>End</keycap></keycombo> +</shortcut> +<guimenu>Game</guimenu> +<guimenuitem>End Game</guimenuitem></menuchoice></term> +<listitem> +<para> +Aborts a running game. +</para> +</listitem> +</varlistentry> + +<varlistentry> +<term><menuchoice> +<guimenu>Game</guimenu> +<guimenuitem>Network Configuration...</guimenuitem></menuchoice></term> +<listitem> +<para> +Pops up a dialog for the network configuration. You can choose to be +server or client. If you are server you can also choose what color the +remote player should take over. If a network game is running you can +also disconnect it in this menu. +</para> +</listitem> +</varlistentry> + +<varlistentry> +<term><menuchoice> +<guimenu>Game</guimenu> +<guimenuitem>Network Chat...</guimenuitem></menuchoice></term> +<listitem> +<para> +Pops up a chat widget which allows you to send messages to the +other party. +</para> +</listitem> +</varlistentry> + +<varlistentry> +<term><menuchoice> +<shortcut> +<keycap>H</keycap> +</shortcut> +<guimenu>Game</guimenu> +<guimenuitem>Hint</guimenuitem> +</menuchoice></term> +<listitem> +<para> +The computer will calculate the best possible move and mark it with a +small circle on the board. How good the move is depends on the level of +the computer. +</para> +</listitem> +</varlistentry> + +<varlistentry> +<term><menuchoice> +<shortcut> +<keycombo action="simul">&Ctrl;<keycap>Q</keycap></keycombo> +</shortcut> +<guimenu>Game</guimenu> +<guimenuitem>Quit</guimenuitem> +</menuchoice></term> +<listitem> +<para> +Quits the program. +</para> +</listitem> +</varlistentry> +</variablelist> + +</sect1> + +<sect1 id="edit-menu"> +<title><guimenu>Edit</guimenu> Menu</title> +<variablelist> +<varlistentry> +<term><menuchoice> +<shortcut> +<keycombo action="simul">&Ctrl;<keycap>Z</keycap></keycombo> +</shortcut> +<guimenu>Edit</guimenu> +<guimenuitem>Undo</guimenuitem> +</menuchoice></term> +<listitem> +<para> +Undo the last move. If the previous player is played by the computer two +moves are taken back so that it is the player's turn again. +</para> +</listitem> +</varlistentry> + +<varlistentry> +<term><menuchoice> +<shortcut> +<keycombo action="simul">&Ctrl;&Shift;<keycap>Z</keycap></keycombo> +</shortcut> +<guimenu>Edit</guimenu> +<guimenuitem>Redo</guimenuitem> +</menuchoice></term> +<listitem> +<para> +Replay a move which had been undone. +</para> +</listitem> +</varlistentry> +</variablelist> + +</sect1> + + +<sect1 id="option-menu"> +<title><guimenu>Settings</guimenu> Menu</title> + +<variablelist> + +<varlistentry> +<term><menuchoice> +<guimenu>Settings</guimenu> +<guimenuitem>Show Toolbar</guimenuitem> +</menuchoice></term> +<listitem> +<para> +Toggle on and off the display of the toolbar. +</para> +</listitem> +</varlistentry> + +<varlistentry> +<term><menuchoice> +<guimenu>Settings</guimenu> +<guimenuitem>Show Statusbar</guimenuitem> +</menuchoice></term> +<listitem> +<para> +Toggle on and off the display of the status bar. +</para> +</listitem> +</varlistentry> + +<varlistentry> +<term><menuchoice> +<guimenu>Settings</guimenu> +<guimenuitem>Configure Shortcuts...</guimenuitem> +</menuchoice></term> +<listitem><para> +<action>Open a dialog which lets you redefine all the keyboard shortcuts.</action> +</para></listitem> +</varlistentry> + +<varlistentry> +<term><menuchoice> +<guimenu>Settings</guimenu> +<guimenuitem>Configure Toolbars...</guimenuitem> +</menuchoice></term> +<listitem><para>Displays a &kde; standard dialog where you can configure the toolbar icons.</para></listitem> +</varlistentry> + +<varlistentry> +<term><menuchoice> +<guimenu>Settings</guimenu> +<guimenuitem>Configure &k4wins;...</guimenuitem> +</menuchoice></term> +<listitem><para><action>Displays</action> the &k4wins; +configuration dialog with these options:</para> +<para><guilabel>Starting Player Color</guilabel>: Determine which color player has the first move in the next game.</para> +<para><guilabel>Player Names</guilabel>: Change the names of the players.</para> +<para><guilabel>Yellow Plays With</guilabel>: +Choose who should play for player 1 (yellow). It can be either +<guilabel>Mouse</guilabel> or <guilabel>Keyboard</guilabel>, +&ie; a local player using the mouse or keyboard +as input device or <guilabel>Computer</guilabel>, &ie; the computer +plays for this player.</para> +<para><guilabel>Red Plays With</guilabel>: Same as <guilabel>Yellow Playes With</guilabel> but for player 2 +(red).</para> +<para><guilabel>Computer Difficulty</guilabel>: Select the level of the computer player.</para> +</listitem> +</varlistentry> + +</variablelist> +</sect1> + +<sect1 id="help"> +<title><guimenuitem>Help</guimenuitem> Menu</title> + +&help.menu.documentation; + +</sect1> + +</chapter> + +<chapter id="credits"> +<title>Credits and License</title> + +<para> +&k4wins; +</para> +<para> +Program copyright 1995-2002 &Martin.Heni; &Martin.Heni.mail; +</para> +<para> +Documentation copyright 2002 &Martin.Heni; &Martin.Heni.mail; +</para> + +<!-- TRANS:CREDIT_FOR_TRANSLATORS --> + +&underFDL; +&underGPL; + +</chapter> + +<appendix id="installation"> +<title>Installation</title> + +<sect1 id="getting-twin4"> +<title>How to obtain &k4wins;</title> + +&install.intro.documentation; + +</sect1> + +<sect1 id="compilation"> +<title>Compilation and Installation</title> + +&install.compile.documentation; + +</sect1> +</appendix> + + +&documentation.index; +</book> +<!-- +Local Variables: +mode: sgml +sgml-minimize-attributes:nil +sgml-general-insert-case:lower +sgml-always-quote-attributes:t +sgml-indent-step:0 +sgml-indent-data:t +End: +--> + |