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authortoma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da>2009-11-25 17:56:58 +0000
committertoma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da>2009-11-25 17:56:58 +0000
commitc90c389a8a8d9d8661e9772ec4144c5cf2039f23 (patch)
tree6d8391395bce9eaea4ad78958617edb20c6a7573 /kbackgammon/engines/gnubg/kbggnubg.cpp
downloadtdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.tar.gz
tdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.zip
Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features.
BUG:215923 git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/kdegames@1054174 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
Diffstat (limited to 'kbackgammon/engines/gnubg/kbggnubg.cpp')
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diff --git a/kbackgammon/engines/gnubg/kbggnubg.cpp b/kbackgammon/engines/gnubg/kbggnubg.cpp
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+/* Yo Emacs, this -*- C++ -*-
+
+ Copyright (C) 1999-2001 Jens Hoefkens
+
+ This program is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+
+ $Id$
+
+*/
+
+#include "kbggnubg.moc"
+#include "kbggnubg.h"
+
+#include <kapplication.h>
+#include <kmessagebox.h>
+#include <stdlib.h>
+#include <time.h>
+#include <unistd.h>
+#include <qlayout.h>
+#include <kiconloader.h>
+#include <kstdaction.h>
+#include <qbuttongroup.h>
+#include <qcheckbox.h>
+#include <kconfig.h>
+#include <iostream>
+#include <klocale.h>
+#include <kmainwindow.h>
+#include <klineeditdlg.h>
+#include <qregexp.h>
+#include <kregexp.h>
+#include <knotifyclient.h>
+
+#include <string.h>
+#include <stdio.h>
+#include <signal.h>
+
+#include "kbgstatus.h"
+#include "kbgboard.h"
+#include "version.h"
+
+
+// == cube =====================================================================
+
+/*
+ * Double the cube for the player that can double - asks player
+ */
+void KBgEngineGNU::cube()
+{
+ handleCommand("double");
+}
+
+/*
+ * Double the cube for player w
+ */
+void KBgEngineGNU::doubleCube(const int w)
+{
+ dummy = w; // avoid compiler warning
+ cube();
+}
+
+
+
+
+
+void KBgEngineGNU::handleLine(const QString &l)
+{
+ if (l.isEmpty())
+ return;
+
+ QString line(l);
+
+ /*
+ * Start of a new game/match
+ */
+ if (line.contains(QRegExp("^gnubg rolls [1-6], .* rolls [1-6]\\."))) {
+ KRegExp e("^gnubg rolls ([1-6]), .* rolls ([1-6])\\.");
+ e.match(line.latin1());
+ if (int r = strcmp(e.group(1), e.group(2)))
+ turn = (r < 0) ? uRoll : tRoll;
+ }
+
+ /*
+ * Bug fixes for older versions of GNUBG - to be removed
+ */
+ if (line.contains(QRegExp("^.* cannot move\\..+$"))) {
+ KRegExp e("(^.* cannot move.)(.*$)");
+ e.match(line.latin1());
+ handleLine(e.group(1));
+ handleLine(e.group(2));
+ return;
+ }
+ if (line.contains(QRegExp("^Are you sure you want to start a new game, and discard the one in progress\\?"))) {
+ KRegExp e("(^Are you sure you want to start a new game, and discard the one in progress\\? )(.+$)");
+ e.match(line.latin1());
+ handleLine(e.group(1));
+ handleLine(e.group(2));
+ return;
+ }
+
+ /*
+ * Cube handling
+ */
+ if (line.contains(QRegExp("^gnubg accepts and immediately redoubles to [0-9]+\\.$"))) {
+
+ // redoubles mess up the game counter "turn"
+
+ //KBgStatus st(board);
+ //st.setCube(32, BOTH);
+ //emit newState(st);
+
+ }
+ if (line.contains(QRegExp("^gnubg doubles\\.$"))) {
+
+ // TODO: we need some generic class for this. the class
+ // can be shared between all engines
+
+#if 0
+ KBgStatus st(board);
+
+ int ret = KMessageBox::warningYesNoCancel
+ (0, i18n("gnubg doubles the cube to %1.").arg(2*st.cube(THEM)),
+ i18n("gnubg doubles"),
+ i18n("&Accept"), i18n("Re&double"), i18n("&Reject"), true);
+
+ switch (ret) {
+
+ case KMessageBox::Yes:
+ handleCommand("accept");
+ break;
+
+ case KMessageBox::No:
+ handleCommand("redouble");
+ break;
+
+ case KMessageBox::Cancel:
+ handleCommand("reject");
+ break;
+ }
+#endif
+ }
+
+ /*
+ * Ignore the following messages
+ */
+ if (line.contains(QRegExp("^TTY boards will be given in raw format"))) {
+ line = " ";
+ }
+
+ /*
+ * Board messages
+ */
+ if (line.contains(QRegExp("^board:"))) {
+
+ KBgStatus st(line);
+
+ /*
+ * Do preliminary analysis of board
+ */
+ if (st.doubled()) {
+ --turn;
+ return;
+ }
+ if (strcmp(board.latin1(),line.latin1()))
+ ++turn %= maxTurn;
+ board = line;
+
+ /*
+ * Act according to the current state in the move/roll cycle
+ */
+ switch (turn) {
+
+ case uRoll:
+
+ if (st.cube() > 0) {
+ emit infoText(i18n("Please roll or double."));
+ KNotifyClient::event("roll or double");
+ } else {
+ emit infoText(i18n("Please roll."));
+ KNotifyClient::event("roll");
+ }
+
+ emit allowCommand(Roll, true);
+ emit allowCommand(Cube, true);
+ break;
+
+ case uMove:
+ st.setDice(THEM, 0, 0);
+ st.setDice(THEM, 1, 0);
+ emit infoText(i18n("You roll %1 and %2.").arg(st.dice(US, 0)).arg(st.dice(US, 1)));
+ switch (st.moves()) {
+ case 0:
+ // get a message
+ break;
+ case 1:
+ emit infoText(i18n("Please move 1 piece."));
+ break;
+ default:
+ emit infoText(i18n("Please move %1 pieces.").arg(st.moves()));
+ break;
+ }
+ emit allowCommand(Roll, false);
+ break;
+
+ case tRoll:
+ break;
+
+ case tMove:
+ st.setDice(US, 0, 0);
+ st.setDice(US, 1, 0);
+ emit infoText(i18n("gnubg rolls %1 and %2.").arg(st.dice(THEM, 0)).arg(st.dice(THEM, 1)));
+ if (st.moves() == 0)
+ emit infoText(i18n("gnubg cannot move."));
+
+ break;
+
+ }
+
+ /*
+ * Bookkeeping
+ */
+ undoCounter = 0;
+ toMove = st.moves();
+ emit allowMoving(st.turn() == US);
+ emit newState(st);
+
+ emit statText(i18n("%1 vs. %2").arg(st.player(US)).arg(st.player(THEM)));
+
+ emit allowCommand(Load, true );
+ emit allowCommand(Undo, false);
+ emit allowCommand(Redo, false);
+ emit allowCommand(Done, false);
+ return;
+ }
+
+ /*
+ * Show the line...
+ */
+ line.replace(QRegExp(" "), "&nbsp;");
+ if (!line.isEmpty())
+ emit infoText(line);
+}
+
+
+/*
+ * Handle textual commands. All commands are passed to gnubg.
+ */
+void KBgEngineGNU::handleCommand(const QString& cmd)
+{
+ cmdList += cmd;
+ nextCommand();
+}
+
+
+
+// == start and init games =====================================================
+
+/*
+ * Start a new game.
+ */
+void KBgEngineGNU::newGame()
+{
+ /*
+ * If there is a game running we warn the user first
+ */
+ if (gameRunning && (KMessageBox::warningYesNo((QWidget *)parent(),
+ i18n("A game is currently in progress. "
+ "Starting a new one will terminate it."),
+ QString::null, i18n("Start New Game"), i18n("Continue Old Game"))
+ == KMessageBox::No))
+ return;
+
+ /*
+ * Start new game
+ */
+ handleCommand("new game");
+ if (gameRunning)
+ handleCommand("yes");
+
+ gameRunning = true;
+
+ emit infoText(i18n("Starting a new game."));
+}
+
+
+
+// == various slots & functions ================================================
+
+/*
+ * Quitting is fine at any time
+ */
+bool KBgEngineGNU::queryClose()
+{
+ return true;
+}
+
+/*
+ * Quitting is fine at any time
+ */
+bool KBgEngineGNU::queryExit()
+{
+ return true;
+}
+
+/*
+ * Load the last known sane state of the board
+ */
+void KBgEngineGNU::load()
+{
+ handleCommand("show board");
+}
+
+/*
+ * Store if cmd is allowed or not
+ */
+void KBgEngineGNU::setAllowed(int cmd, bool f)
+{
+ switch (cmd) {
+ case Roll:
+ rollingAllowed = f;
+ return;
+ case Undo:
+ undoPossible = f;
+ return;
+ case Cube:
+ doublePossible = f;
+ return;
+ case Done:
+ donePossible = f;
+ return;
+ }
+}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+// == configuration handling ===================================================
+
+void KBgEngineGNU::setupOk()
+{
+ // nothing yet
+}
+
+void KBgEngineGNU::setupCancel()
+{
+ // nothing yet
+}
+
+void KBgEngineGNU::setupDefault()
+{
+ // nothing yet
+}
+
+void KBgEngineGNU::getSetupPages(KDialogBase *nb)
+{
+ /*
+ * Main Widget
+ */
+ QVBox *w = nb->addVBoxPage(i18n("GNU Engine"), i18n("Here you can configure the GNU backgammon engine"),
+ kapp->iconLoader()->loadIcon(PROG_NAME "_engine", KIcon::Desktop));
+}
+
+/*
+ * Restore settings
+ */
+void KBgEngineGNU::readConfig()
+{
+ KConfig* config = kapp->config();
+ config->setGroup("gnu engine");
+
+ // nothing yet
+}
+
+/*
+ * Save the engine specific settings
+ */
+void KBgEngineGNU::saveConfig()
+{
+ KConfig* config = kapp->config();
+ config->setGroup("gnu engine");
+
+ // nothing yet
+}
+
+
+
+// *****************************************************************************
+// *****************************************************************************
+// *****************************************************************************
+// *****************************************************************************
+// *****************************************************************************
+// *****************************************************************************
+
+
+
+
+// == constructor, destructor and other ========================================
+
+/*
+ * Constructor
+ */
+KBgEngineGNU::KBgEngineGNU(QWidget *parent, QString *name, QPopupMenu *pmenu)
+ : KBgEngine(parent, name, pmenu)
+{
+ // obsolete
+ nameUS = "US";
+ nameTHEM = "THEM";
+ random.setSeed(getpid()*time(NULL));
+
+ /*
+ * internal statue variables
+ */
+ rollingAllowed = undoPossible = gameRunning = donePossible = false;
+ connect(this, SIGNAL(allowCommand(int, bool)), this, SLOT(setAllowed(int, bool)));
+
+ /*
+ * Setup of menu
+ */
+ resAction = new KAction(i18n("&Restart GNU Backgammon"), 0, this, SLOT(startGNU()), this);
+ resAction->setEnabled(false); resAction->plug(menu);
+
+ /*
+ * Restore last stored settings
+ */
+ readConfig();
+}
+
+/*
+ * Destructor. Kill the child process and that's it.
+ */
+KBgEngineGNU::~KBgEngineGNU()
+{
+ gnubg.kill();
+}
+
+
+// == start, restart, termination of gnubg =====================================
+
+/*
+ * Start the GNU Backgammon process in the background and set up
+ * some communication links.
+ */
+void KBgEngineGNU::start()
+{
+ /*
+ * Will be started later
+ */
+ cmdTimer = new QTimer(this);
+ connect(cmdTimer, SIGNAL(timeout()), SLOT(nextCommand()) );
+
+ emit infoText(i18n("This is experimental code which currently requires a specially "
+ "patched version of GNU Backgammon.<br/><br/>"));
+
+ /*
+ * Initialize variables
+ */
+ partline = board = "";
+
+ /*
+ * Start the process - this requires that gnubg is in the PATH
+ */
+ gnubg << "gnubg" << "--tty";
+
+ connect(&gnubg, SIGNAL(processExited(KProcess *)), this, SLOT(gnubgExit(KProcess *)));
+ connect(&gnubg, SIGNAL(receivedStderr(KProcess *, char *, int)),
+ this, SLOT(receiveData(KProcess *, char *, int)));
+ connect(&gnubg, SIGNAL(receivedStdout(KProcess *, char *, int)),
+ this, SLOT(receiveData(KProcess *, char *, int)));
+ connect(&gnubg, SIGNAL(wroteStdin(KProcess *)), this, SLOT(wroteStdin(KProcess *)));
+
+ startGNU();
+}
+
+/*
+ * Actually start the background process.
+ */
+void KBgEngineGNU::startGNU()
+{
+
+ resAction->setEnabled(false);
+
+ if (!gnubg.start(KProcess::NotifyOnExit, KProcess::All))
+ KMessageBox::information((QWidget *)parent(),
+ i18n("Could not start the GNU Backgammon process.\n"
+ "Make sure the program is in your PATH and is "
+ "called \"gnubg\".\n"
+ "Make sure that your copy is at least version 0.10"));
+
+ /*
+ * Set required gnubg options
+ */
+ handleCommand("set output rawboard on");
+}
+
+/*
+ * The gnubg process has died. Stop all user activity and allow a restart.
+ */
+void KBgEngineGNU::gnubgExit(KProcess *proc)
+{
+ ct->stop();
+
+ cmdTimer->stop();
+
+ emit allowCommand(Undo, false);
+ emit allowCommand(Roll, false);
+ emit allowCommand(Done, false);
+ emit allowCommand(Cube, false);
+ emit allowCommand(Load, false);
+
+ emit allowMoving(false);
+
+ emit infoText(QString("<br/><font color=\"red\">") + i18n("The GNU Backgammon process (%1) has exited. ")
+ .arg(proc->pid()) + "</font><br/>");
+
+ resAction->setEnabled(true);
+}
+
+
+// == communication callbacks with GNU bg ======================================
+
+/*
+ * Last command has been sent. Try to send pending ones.
+ */
+void KBgEngineGNU::wroteStdin(KProcess *proc)
+{
+ if (!proc->isRunning())
+ return;
+ nextCommand();
+}
+
+/*
+ * Try to send the next command from the command list to gnubg.
+ * If it fails, make sure we call ourselves again.
+ */
+void KBgEngineGNU::nextCommand()
+{
+ if (!gnubg.isRunning())
+ return;
+
+ for (QStringList::Iterator it = cmdList.begin(); it != cmdList.end(); ++it) {
+ QString s = (*it) + "\n";
+ if (!gnubg.writeStdin(s.latin1(), strlen(s.latin1()))) {
+ cmdTimer->start(250, true);
+ cmdList.remove(QString::null);
+ return;
+ }
+ (*it) = QString::null;
+ }
+ cmdList.remove(QString::null);
+ cmdTimer->stop();
+}
+
+/*
+ * Get data from GNU Backgammon and process them. Note that we may have
+ * to buffer the last line and wait for the closing newline...
+ */
+void KBgEngineGNU::receiveData(KProcess *proc, char *buffer, int buflen)
+{
+ if (!proc->isRunning())
+ return;
+
+ char *buf = new char[buflen+1];
+
+ memcpy(buf, buffer, buflen);
+ buf[buflen] = '\0';
+
+ QStringList l(QStringList::split('\n', buf, true));
+
+ /*
+ * Restore partial lines from the previous time
+ */
+ l.first() = partline + l.first();
+ partline = "";
+ if (buf[buflen-1] != '\n') {
+ partline = l.last();
+ l.remove(partline);
+ }
+
+ delete[] buf;
+
+ /*
+ * Handle the information from gnubg
+ */
+ for (QStringList::Iterator it = l.begin(); it != l.end(); ++it)
+ handleLine(*it);
+}
+
+
+// == moving ===================================================================
+
+/*
+ * Finish the last move - called by the timer and directly by the user
+ */
+void KBgEngineGNU::done()
+{
+ ct->stop();
+
+ emit allowMoving(false);
+
+ emit allowCommand(Done, false);
+ emit allowCommand(Undo, false);
+ emit allowCommand(Redo, false);
+
+ // Transform the string to FIBS format
+ lastmove.replace(0, 2, "move ");
+ lastmove.replace(QRegExp("\\+"), " ");
+ lastmove.replace(QRegExp("\\-"), " ");
+
+ // sent it to the server
+ handleCommand(lastmove);
+}
+
+/*
+ * Undo the last move
+ */
+void KBgEngineGNU::undo()
+{
+ ct->stop();
+
+ redoPossible = true;
+ ++undoCounter;
+
+ emit allowMoving(true);
+
+ emit allowCommand(Done, false);
+ emit allowCommand(Redo, true);
+
+ emit undoMove();
+}
+
+/*
+ * Redo the last move
+ */
+void KBgEngineGNU::redo()
+{
+ --undoCounter;
+ emit redoMove();
+}
+
+/*
+ * Take the move string and make the changes on the working copy
+ * of the state.
+ */
+void KBgEngineGNU::handleMove(QString *s)
+{
+ lastmove = *s;
+
+ int index = 0;
+ QString t = s->mid(index, s->find(' ', index));
+ index += 1 + t.length();
+ int moves = t.toInt();
+
+ /*
+ * Allow undo and possibly start the commit timer
+ */
+ redoPossible &= ((moves < toMove) && (undoCounter > 0));
+
+ emit allowCommand(Undo, moves > 0);
+ emit allowCommand(Redo, redoPossible);
+ emit allowCommand(Done, moves == toMove);
+
+ if (moves == toMove && cl >= 0) {
+ emit allowMoving(false);
+ ct->start(cl, true);
+ }
+}
+
+
+// == dice & rolling ===========================================================
+
+/*
+ * Roll random dice for the player whose turn it is. We can ignore the
+ * value of w, since we have the turn value.
+ */
+void KBgEngineGNU::roll()
+{
+ if (turn == uRoll)
+ handleCommand("roll");
+}
+void KBgEngineGNU::rollDice(const int w)
+{
+ roll();
+}
+
+
+
+// EOF