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author | toma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2009-11-25 17:56:58 +0000 |
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committer | toma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2009-11-25 17:56:58 +0000 |
commit | c90c389a8a8d9d8661e9772ec4144c5cf2039f23 (patch) | |
tree | 6d8391395bce9eaea4ad78958617edb20c6a7573 /kbackgammon/kbg.cpp | |
download | tdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.tar.gz tdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.zip |
Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features.
BUG:215923
git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/kdegames@1054174 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
Diffstat (limited to 'kbackgammon/kbg.cpp')
-rw-r--r-- | kbackgammon/kbg.cpp | 830 |
1 files changed, 830 insertions, 0 deletions
diff --git a/kbackgammon/kbg.cpp b/kbackgammon/kbg.cpp new file mode 100644 index 00000000..55aef32a --- /dev/null +++ b/kbackgammon/kbg.cpp @@ -0,0 +1,830 @@ +/* Yo Emacs, this -*- C++ -*- + + Copyright (C) 1999-2001 Jens Hoefkens + + This program is free software; you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation; either version 2 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program; if not, write to the Free Software + Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + + $Id$ + +*/ + +#include "kbg.h" +#include "kbg.moc" + +#include <qpainter.h> +#include <qlayout.h> +#include <qgroupbox.h> +#include <qpixmap.h> +#include <qstring.h> +#include <qwhatsthis.h> +#include <qstringlist.h> +#include <qvaluelist.h> +#include <qiconset.h> +#include <qvbox.h> + +#include <kmenubar.h> +#include <ktoolbar.h> +#include <kapplication.h> +#include <kiconloader.h> +#include <kedittoolbar.h> +#include <klocale.h> +#include <kaction.h> +#include <kstdaction.h> +#include <kstdgameaction.h> +#include <kaboutdata.h> +#include <kmessagebox.h> +#include <kconfig.h> +#include <kcompletion.h> +#include <kcompletionbox.h> +#include <kpopupmenu.h> +#include <kurllabel.h> +#include <krun.h> +#include <kstatusbar.h> +#include <klineedit.h> +#include <knuminput.h> +#include <kprinter.h> + +#include "kbgtextview.h" +#include "offline/kbgoffline.h" +#include "fibs/kbgfibs.h" +#include "gnubg/kbggnubg.h" +#include "nextgen/kbgng.h" +#include "version.h" + + +// == setup ==================================================================== + +/* + * Constructor creates user interface, actions and first engine. + */ +KBg::KBg() +{ + /* + * Initialize menu strings + */ + engineString[Offline] = i18n("Open Board"); + engineString[FIBS ] = i18n("FIBS"); + engineString[GNUbg ] = i18n("GNU Backgammon (Experimental)"); + engineString[NextGen] = i18n("Next Generation (Experimental)"); + + helpTopic[FIBSHome][0] = i18n("FIBS Home"); + helpTopic[FIBSHome][1] = "http://www.fibs.com/"; + + helpTopic[RuleHome][0] = i18n("Backgammon Rules"); + helpTopic[RuleHome][1] = "http://www.bkgm.com/rules.html"; + + /* + * The main view is shared between the board and a small text window + */ + panner = new QSplitter(Vertical, this, "panner"); + board = new KBgBoardSetup(panner, "board"); + status = new KBgTextView(panner, "status"); + setCentralWidget(panner); + + /* + * Create all actions needed by the application + */ + newAction = KStdGameAction::gameNew(this, SLOT(openNew()), actionCollection()); + newAction->setEnabled(false); + KStdGameAction::print(this, SLOT(print()), actionCollection()); + KStdGameAction::quit(this, SLOT(close()), actionCollection()); + + QStringList list; + for (int i = 0; i < MaxEngine; i++) + list.append(engineString[i]); + engineSet = new KSelectAction(i18n("&Engine"), 0, this, SLOT(setupEngine()), actionCollection(), + "move_engine"); + engineSet->setItems(list); + + // AB: what the heck has this to do with redisplay? perhaps use reload instead? + loadAction = KStdAction::redisplay(this, SLOT(load()), actionCollection(), "move_load"); + loadAction->setEnabled(false); + undoAction = KStdGameAction::undo(this, SLOT(undo()), actionCollection()); + undoAction->setEnabled(false); + redoAction = KStdGameAction::redo(this, SLOT(redo()), actionCollection()); + redoAction->setEnabled(false); + + rollAction = KStdGameAction::roll(this, SLOT(roll()), actionCollection()); + rollAction->setEnabled(false); + endAction = KStdGameAction::endTurn(this, SLOT(done()), actionCollection()); + endAction->setEnabled(false); + cubeAction = new KAction(i18n("Double Cube"), QIconSet(kapp->iconLoader()->loadIcon + (PROG_NAME "-double.xpm", KIcon::Toolbar)), + 0, this, SLOT(cube()), actionCollection(), "move_cube"); + cubeAction->setEnabled(false); + + KStdAction::showMenubar(this, SLOT(toggleMenubar()), actionCollection()); + KStdAction::preferences(this, SLOT(setupDlg()), actionCollection()); + KStdAction::saveOptions(this, SLOT(saveConfig()), actionCollection()); + + KPopupMenu *p = (new KActionMenu(i18n("&Backgammon on the Web"), + actionCollection(), "help_www"))->popupMenu(); + + (new KAction(helpTopic[FIBSHome][0], 0, this, SLOT(wwwFIBS()), + actionCollection(), "help_www_fibs"))->plug(p); + (new KAction(helpTopic[RuleHome][0], 0, this, SLOT(wwwRule()), + actionCollection(), "help_www_rule"))->plug(p); + + /* + * Set up the command line - using actions, otherwise recreating the GUI will delete them + * (e.g. using KEditToolbar) + */ + cmdLabel = new QLabel(i18n("Command: "), this); + new KWidgetAction( cmdLabel, cmdLabel->text(), 0, 0, 0, actionCollection(), "command_label"); + cmdLine = new KLineEdit(this, "commandline"); + KWidgetAction* actionCmdLine = new KWidgetAction( cmdLine, QString::null, 0, 0, 0, actionCollection(), "command_lineedit"); + actionCmdLine->setAutoSized(true); + + cmdLine->completionObject()->setOrder(KCompletion::Weighted); + connect(cmdLine, SIGNAL(returnPressed(const QString &)), this, SLOT(handleCmd(const QString &))); + /* + * Done with the actions, create the XML-defined parts of the + * user interface + */ + statusBar(); + setupGUI(); + + cmdLine->setFocus(); + + /* + * Initialize the engine to the default (offline). If the user + * prefers a different engine, it will be started later + */ + for (int i = 0; i < MaxEngine; i++) + engine[i] = 0; + currEngine = None; + engineSet->setCurrentItem(Offline); + setupEngine(); + + /* + * Set up configuration handling. + * FIXME: support session management + */ + connect(this, SIGNAL(readSettings()), board, SLOT(readConfig())); + connect(this, SIGNAL(saveSettings()), board, SLOT(saveConfig())); + + /* + * Set up some whatis messages for the online help + */ + QWhatsThis::add(status, i18n("This area contains the status messages for the game. " + "Most of these messages are sent to you from the current " + "engine.")); + QWhatsThis::add(toolBar("cmdToolBar"), + i18n("This is the command line. You can type special " + "commands related to the current engine in here. " + "Most relevant commands are also available " + "through the menus.")); + QWhatsThis::add(toolBar("mainToolBar"), + i18n("This is the button bar tool bar. It gives " + "you easy access to game related commands. " + "You can drag the bar to a different location " + "within the window.")); + QWhatsThis::add(statusBar(), + i18n("This is the status bar. It shows you the currently " + "selected engine in the left corner.")); + + /* + * Create and initialize the context menu + */ + QPopupMenu* menu = (QPopupMenu*)factory()->container("popup", this); + board->setContextMenu(menu); +} + +/* + * Destructor is empty + */ +KBg::~KBg() {} + + +// == engine handling ========================================================== + +/* + * Set the engine according to the currently selected item in the + * engineSet action. Additional engines have to be added to the switch + * statement (and only there). + */ +void KBg::setupEngine() +{ + /* + * Get new engine type + */ + int type = engineSet->currentItem(); + + /* + * Engine doesn't need to be changed? + */ + if (engine[type]) return; + + /* + * Check with the engine if it can be terminated + */ + if (currEngine != None && engine[currEngine] && !engine[currEngine]->queryClose()) { + engineSet->setCurrentItem(currEngine); + return; + } + + /* + * Remove the old engine, create a new one, and hook up menu and slots/signals + */ + QPopupMenu *commandMenu = (QPopupMenu *)factory()->container("command_menu", this); + QString s = PROG_NAME; + commandMenu->clear(); + + if (currEngine != None) { + delete engine[currEngine]; + engine[currEngine] = 0; + } + + switch (currEngine = type) { + case Offline: + engine[currEngine] = new KBgEngineOffline(this, &s, commandMenu); + break; + case FIBS: + engine[currEngine] = new KBgEngineFIBS(this, &s, commandMenu); + break; + case GNUbg: + engine[currEngine] = new KBgEngineGNU(this, &s, commandMenu); + break; + case NextGen: + engine[currEngine] = new KBgEngineNg(this, &s, commandMenu); + break; + default: // FIXME: we need some kind of catch here... + currEngine = Offline; + engine[currEngine] = new KBgEngineOffline(this, &s, commandMenu); + break; + } + + statusBar()->message(engineString[currEngine]); + KConfig* config = kapp->config(); + config->setGroup("global settings"); + if (config->readBoolEntry("enable timeout", true)) + engine[currEngine]->setCommit(config->readDoubleNumEntry("timeout", 2.5)); + newAction->setEnabled(engine[currEngine]->haveNewGame()); + + // engine -> this + connect(engine[currEngine], SIGNAL(statText(const QString &)), this, SLOT(updateCaption(const QString &))); + connect(engine[currEngine], SIGNAL(infoText(const QString &)), status, SLOT(write(const QString &))); + connect(engine[currEngine], SIGNAL(allowCommand(int, bool)), this, SLOT(allowCommand(int, bool))); + + // this -> engine + connect(this, SIGNAL(readSettings()), engine[currEngine], SLOT(readConfig())); + connect(this, SIGNAL(saveSettings()), engine[currEngine], SLOT(saveConfig())); + + // board -> engine + connect(board, SIGNAL(rollDice(const int)), engine[currEngine], SLOT(rollDice(const int))); + connect(board, SIGNAL(doubleCube(const int)), engine[currEngine], SLOT(doubleCube(const int))); + connect(board, SIGNAL(currentMove(QString *)), engine[currEngine], SLOT(handleMove(QString *))); + + // engine -> board + connect(engine[currEngine], SIGNAL(undoMove()), board, SLOT(undoMove())); + connect(engine[currEngine], SIGNAL(redoMove()), board, SLOT(redoMove())); + connect(engine[currEngine], SIGNAL(setEditMode(const bool)), board, SLOT(setEditMode(const bool))); + connect(engine[currEngine], SIGNAL(allowMoving(const bool)), board, SLOT(allowMoving(const bool))); + connect(engine[currEngine], SIGNAL(getState(KBgStatus *)), board, SLOT(getState(KBgStatus *))); + connect(engine[currEngine], SIGNAL(newState(const KBgStatus &)), board, SLOT(setState(const KBgStatus &))); + + // now that all signals are connected, start the engine + engine[currEngine]->start(); +} + + +// == configuration handing ==================================================== + +/* + * Save all settings that should be saved for the next start. + */ +void KBg::saveConfig() +{ + KConfig* config = kapp->config(); + config->setGroup("global settings"); + + /* + * Save the main window options unless the user has asked not + * to do so. + */ + if (config->readBoolEntry("autosave on exit", true)) { + + config->setGroup("main window"); + + config->writeEntry("origin", pos()); + + config->writeEntry("font", status->font()); + config->writeEntry("panner", (double)board->height()/(double)panner->height()); + + saveMainWindowSettings(config, "main window"); + } + + /* + * Save the history + */ + config->setGroup("command line"); + config->writeEntry("history", cmdLine->completionObject()->items()); + + /* + * Save current engine + */ + config->setGroup("engine settings"); + config->writeEntry("last engine", currEngine); + + /* + * Tell other objects to save their settings, too. + */ + emit saveSettings(); + + config->sync(); +} + +/* + * Read the stored configuration and apply it + */ +void KBg::readConfig() +{ + KConfig* config = kapp->config(); + config->setGroup("global settings"); + + /* + * Restore the main window settings unless the user has asked + * not to do so. + */ + if (config->readBoolEntry("autosave on exit", true)) { + + config->setGroup("main window"); + + QPoint pos, defpos(10, 10); + QFont kappFont = kapp->font(); + + pos = config->readPointEntry("origin", &defpos); + + status->setFont(config->readFontEntry("font", &kappFont)); + + QValueList<int> l; + l.append(qRound( config->readDoubleNumEntry("panner", 0.75) *panner->height())); + l.append(qRound((1-config->readDoubleNumEntry("panner", 0.75))*panner->height())); + panner->setSizes(l); + + applyMainWindowSettings(config, "main window"); + } + + /* + * Restore the history + */ + config->setGroup("command line"); + cmdLine->completionObject()->setItems(config->readListEntry("history")); + + /* + * Tell other objects to read their configurations + */ + emit readSettings(); + + /* + * Restore last engine + */ + config->setGroup("engine settings"); + engineSet->setCurrentItem((Engines)config->readNumEntry("last engine", Offline)); + setupEngine(); +} + + +// == configuration ============================================================ + +/* + * Connected to the setup dialog applyButtonPressed signal. Make sure + * that all changes are saved. + */ +void KBg::setupOk() +{ + // global settings + KConfig* config = kapp->config(); + config->setGroup("global settings"); + + config->writeEntry("enable timeout", cbt->isChecked()); + config->writeEntry("timeout", sbt->value()); + config->writeEntry("autosave on exit", cbs->isChecked()); + + // tell engine about commit timer + engine[currEngine]->setCommit(cbt->isChecked() ? sbt->value() : -1); + + // one time requests + if (cbm->isChecked()) + KMessageBox::enableAllMessages(); + + // tell children to read their changes + board->setupOk(); + + // engines + for (int i = 0; i < MaxEngine; i++) + engine[i]->setupOk(); + + // save it all + saveConfig(); +} + +/* + * Load default values for the user settings + */ +void KBg::setupDefault() +{ + // timeout + cbt->setChecked(true); + sbt->setValue(2.5); + + // messages + cbm->setChecked(false); + + // auto save + cbs->setChecked(true); + + // board + board->setupDefault(); + + // engines + for (int i = 0; i < MaxEngine; i++) + engine[i]->setupDefault(); +} + +/* + * Connected to the setup dialog cancelButtonPressed signal. There + * isn't much to do. We tell the board to undo the changes. + */ +void KBg::setupCancel() +{ + // board + board->setupCancel(); + + // engines + for (int i = 0; i < MaxEngine; i++) + engine[i]->setupCancel(); +} + +/* + * Setup dialog is ready to be deleted. Do it later... + */ +void KBg::setupDone() +{ + nb->delayedDestruct(); + for (int i = 0; i < MaxEngine; i++) + if (i != currEngine) engine[i] = 0; +} + +// FIXME make more general... + +void KBg::startKCM(const QString &url) +{ + KRun::runCommand(url); +} + +/* + * Initialize and display the setup dialog + */ +void KBg::setupDlg() +{ + /* + * Get a new notebook in which all other members can put their + * config pages + */ + nb = new KDialogBase(KDialogBase::IconList, i18n("Configuration"), + KDialogBase::Ok|KDialogBase::Cancel|KDialogBase::Default| + KDialogBase::Apply|KDialogBase::Help, + KDialogBase::Ok, this, "setup", true, true); + + KConfig* config = kapp->config(); + config->setGroup("global settings"); + + /* + * Main Widget + */ + QVBox *w = nb->addVBoxPage(i18n("General"), i18n("Here you can configure general settings of %1"). + arg(kapp->aboutData()->programName()), + kapp->iconLoader()->loadIcon("go", KIcon::Desktop)); + + /* + * Group boxes + */ + QGroupBox *gbm = new QGroupBox(i18n("Messages"), w); + QGroupBox *gbt = new QGroupBox(i18n("Timer"), w); + QGroupBox *gbs = new QGroupBox(i18n("Autosave"), w); + QGroupBox *gbe = new QGroupBox(i18n("Events"), w); + + /* + * Timer box + */ + QWhatsThis::add(gbt, i18n("After you finished your moves, they have to be sent to the engine. " + "You can either do that manually (in which case you should not enable " + "this feature), or you can specify an amount of time that has to pass " + "before the move is committed. If you undo a move during the timeout, the " + "timeout will be reset and restarted once you finish the move. This is " + "very useful if you would like to review the result of your move.")); + + cbt = new QCheckBox(i18n("Enable timeout"), gbt); + cbt->setChecked(config->readBoolEntry("enable timeout", true)); + + sbt = new KDoubleNumInput(gbt); + sbt->setRange(0.0, 60.0, 0.5); + sbt->setLabel(i18n("Move timeout in seconds:")); + sbt->setValue(config->readDoubleNumEntry("timeout", 2.5)); + + connect(cbt, SIGNAL(toggled(bool)), sbt, SLOT(setEnabled(bool))); + sbt->setEnabled(cbt->isChecked()); + + QGridLayout *gl = new QGridLayout(gbt, 2, 1, 20); + gl->addWidget(cbt, 0, 0); + gl->addWidget(sbt, 1, 0); + + /* + * Enable messages + */ + QWhatsThis::add(gbm, i18n("Check the box to enable all the messages that you have previously " + "disabled by choosing the \"Don't show this message again\" option.")); + + QGridLayout *glm = new QGridLayout(gbm, 1, 1, nb->spacingHint()); + cbm = new QCheckBox(i18n("Reenable all messages"), gbm); + glm->addWidget(cbm, 0, 0); + + /* + * Save options on exit ? + */ + QWhatsThis::add(gbm, i18n("Check the box to automatically save all window positions on program " + "exit. They will be restored at next start.")); + + QGridLayout *gls = new QGridLayout(gbs, 1, 1, nb->spacingHint()); + cbs = new QCheckBox(i18n("Save settings on exit"), gbs); + cbs->setChecked(config->readBoolEntry("autosave on exit", true)); + gls->addWidget(cbs, 0, 0); + + /* + * Event vonfiguration + */ + QWhatsThis::add(gbe, i18n("Event notification of %1 is configured as part of the " + "system-wide notification process. Click here, and you " + "will be able to configure system sounds, etc."). + arg(kapp->aboutData()->programName())); + + QGridLayout *gle = new QGridLayout(gbe, 1, 1, nb->spacingHint()); + KURLLabel *lab = new KURLLabel("kcmshell kcmnotify", + i18n("Klick here to configure the event notification"), gbe); + lab->setMaximumSize(lab->sizeHint()); + + gle->addWidget(lab, 0, 0); + connect(lab, SIGNAL(leftClickedURL(const QString &)), SLOT(startKCM(const QString &))); + + /* + * Board settings + */ + board->getSetupPages(nb); + + /* + * Hack alert: this little trick makes sure that ALL engines + * have their settings available in the dialog. + */ + QPopupMenu *dummyPopup = new QPopupMenu(nb); + QString s = PROG_NAME; + for (int i = 0; i < MaxEngine; i++) { + if (currEngine != i) { + switch (i) { + case Offline: + engine[i] = new KBgEngineOffline(nb, &s, dummyPopup); + break; + case FIBS: + engine[i] = new KBgEngineFIBS(nb, &s, dummyPopup); + break; + case GNUbg: + engine[i] = new KBgEngineGNU(nb, &s, dummyPopup); + break; + case NextGen: + engine[i] = new KBgEngineNg(nb, &s, dummyPopup); + break; + } + connect(this, SIGNAL(saveSettings()), engine[i], SLOT(saveConfig())); + } + engine[i]->getSetupPages(nb); + } + + /* + * Connect the signals of nb + */ + connect(nb, SIGNAL(okClicked()), this, SLOT(setupOk())); + connect(nb, SIGNAL(applyClicked()), this, SLOT(setupOk())); + connect(nb, SIGNAL(cancelClicked()), this, SLOT(setupCancel())); + connect(nb, SIGNAL(defaultClicked()),this, SLOT(setupDefault())); + + connect(nb, SIGNAL(finished()), this, SLOT(setupDone())); + + nb->resize(nb->minimumSize()); + nb->show(); +} + + +// == action slots ============================================================= + +/* + * Tell the board to print itself - restore and save user settings for + * the print dialog. + */ +void KBg::print() +{ + KPrinter *prt = new KPrinter(); + + KConfig* config = kapp->config(); + config->setGroup("printing"); + + prt->setNumCopies(config->readNumEntry("numcopies", 1)); + prt->setOutputFileName(config->readPathEntry("outputfile")); + prt->setOutputToFile(config->readBoolEntry("tofile", false)); + prt->setPageSize((KPrinter::PageSize) config->readNumEntry("pagesize", KPrinter::A4)); + prt->setOrientation((KPrinter::Orientation)config->readNumEntry("orientation", KPrinter::Landscape)); + + if (prt->setup(this, i18n("Print %1").arg(baseCaption))) { + QPainter p; + p.begin(prt); + board->print(&p); + p.end(); + config->writeEntry("tofile", prt->outputToFile()); + config->writePathEntry("outputfile", prt->outputFileName()); + config->writeEntry("pagesize", (int)prt->pageSize()); + config->writeEntry("orientation", (int)prt->orientation()); + config->writeEntry("numcopies", prt->numCopies()); + } + delete prt; +} + +/* + * Toggle visibility of the menubar - be careful that the menu doesn't + * get lost + */ +void KBg::toggleMenubar() +{ + if (menuBar()->isVisible()) { + + KMessageBox::information(this, i18n("You can enable the menubar again with the " + "right mouse button menu of the board."), + i18n("Information"), "conf_menubar_information"); + menuBar()->hide(); + + } else { + + menuBar()->show(); + } +} + +/* + * Display a standard dialog for the toolbar content + */ +void KBg::configureToolbars() +{ + saveMainWindowSettings(KGlobal::config(), "kedittoolbar settings"); // temp group + KEditToolbar dlg(actionCollection(), xmlFile(), true, this); + connect(&dlg,SIGNAL(newToolbarConfig()),this,SLOT(newToolbarConfig())); + dlg.exec(); + KGlobal::config()->deleteGroup( "kedittoolbar settings" ); // delete temp group +} + +/* + * Called when clicking OK or Apply in the toolbar editor + */ +void KBg::newToolbarConfig() +{ + createGUI(); + applyMainWindowSettings(KGlobal::config(), "kedittoolbar settings"); +} + +/* + * Help slots + */ +void KBg::wwwFIBS() {showWWW(FIBSHome);} +void KBg::wwwRule() {showWWW(RuleHome);} + +void KBg::showWWW(int t) +{ + kapp->invokeBrowser(helpTopic[t][1]); +} + +/* + * Edit slots + */ +void KBg::undo() {engine[currEngine]->undo();} +void KBg::redo() {engine[currEngine]->redo();} +void KBg::roll() {engine[currEngine]->roll();} +void KBg::cube() {engine[currEngine]->cube();} +void KBg::done() {engine[currEngine]->done();} +void KBg::load() {engine[currEngine]->load();} + +/* + * Start a new game with the current engine + */ +void KBg::openNew() +{ + engine[currEngine]->newGame(); +} + + +// == various slots - not for actions ========================================== + +/* + * Check with the engine if it is okay to close the window. + * If so, save settings. + */ +bool KBg::queryClose() +{ + bool ret = engine[currEngine]->queryClose(); + if ( ret ) + saveConfig(); + return ret; +} + +/* + * Set the caption of the main window. If the user has requested pip + * counts, they are appended, too. + */ +void KBg::updateCaption(const QString &s) +{ + baseCaption = s; + QString msg; + if (!s.isEmpty()) { + msg = s; + if (board->getPipCount(US) >= 0) { + QString tmp; + tmp.setNum(board->getPipCount(US )); + msg += " - " + tmp; + tmp.setNum(board->getPipCount(THEM)); + msg += "-" + tmp; + } + } + setCaption(msg, false); +} + +/* + * Take the string from the commandline, give it to the engine, append + * to the history and clear the buffer. + */ +void KBg::handleCmd(const QString &s) +{ + if (!s.stripWhiteSpace().isEmpty()) { + engine[currEngine]->handleCommand(s); + cmdLine->completionObject()->addItem(s); + } + cmdLine->clear(); + cmdLine->completionBox()->close(); +} + +/* + * Reflect the availability of commands in the button bar. + */ +void KBg::allowCommand(int cmd, bool f) +{ + switch (cmd) { + case KBgEngine::Undo: + undoAction->setEnabled(f); + break; + case KBgEngine::Redo: + redoAction->setEnabled(f); + break; + case KBgEngine::Roll: + rollAction->setEnabled(f); + break; + case KBgEngine::Cube: + cubeAction->setEnabled(f); + break; + case KBgEngine::Done: + endAction->setEnabled(f); + break; + case KBgEngine::Load: + loadAction->setEnabled(f); + break; + } +} + +/* + * Catch the hide envents. That way, the current engine can close its + * child windows. + */ +void KBg::hideEvent(QHideEvent *e) +{ + KMainWindow::hideEvent(e); + engine[currEngine]->hideEvent(); +} + +/* + * Catch the show envents. That way, the current engine can open any + * previously hidden windows. + */ +void KBg::showEvent(QShowEvent *e) +{ + KMainWindow::showEvent(e); + engine[currEngine]->showEvent(); +} + +// EOF + |