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author | toma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2009-11-25 17:56:58 +0000 |
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committer | toma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2009-11-25 17:56:58 +0000 |
commit | c90c389a8a8d9d8661e9772ec4144c5cf2039f23 (patch) | |
tree | 6d8391395bce9eaea4ad78958617edb20c6a7573 /kbackgammon/kbgstatus.h | |
download | tdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.tar.gz tdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.zip |
Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features.
BUG:215923
git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/kdegames@1054174 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
Diffstat (limited to 'kbackgammon/kbgstatus.h')
-rw-r--r-- | kbackgammon/kbgstatus.h | 310 |
1 files changed, 310 insertions, 0 deletions
diff --git a/kbackgammon/kbgstatus.h b/kbackgammon/kbgstatus.h new file mode 100644 index 00000000..5543e1ca --- /dev/null +++ b/kbackgammon/kbgstatus.h @@ -0,0 +1,310 @@ +/* + Copyright (C) 2001 Jens Hoefkens + + This program is free software; you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation; either version 2 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program; if not, write to the Free Software + Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + + $Id$ + +*/ + +#ifndef KBGSTATUS_H +#define KBGSTATUS_H + +#ifdef HAVE_CONFIG_H +#include <config.h> +#endif + +#include <qobject.h> + + +/** + * This is a the fundamental class of the KBg* hierarchy. It represents + * the state of backgammon games. + * + * The game states can be initialized in a variety of information and + * are meant to be passed to the board. In addition to that, the class + * has several utility functions that are helpful for engines that + * maintain a local state. + * + * @short The backgammon status object + * @author Jens Hoefkens <[email protected]> + * @version $Id$ + */ +class KBgStatus : public QObject +{ + + Q_OBJECT + + public: + + /** + * These numbers are used to distinguish the two players. The + * notion of US and THEM is a leftover from ancient times. + */ + enum {NONE = -1, US = 0, THEM = 1, BOTH = 2}; + + /** + * The names are just to distinguish the two different colors. + */ + enum {Black = -1, White = +1}; + + /** + * The default constructor initializes the status to an "empty" + * state. The board and dice are empty and the cube shows 1. + */ + KBgStatus(); + + /** + * Constructor from a FIBS rawboard string + */ + KBgStatus(const QString &rawboard); + + /** + * Copy constructor + */ + KBgStatus(const KBgStatus &rhs); + + /** + * Assignment operator + */ + KBgStatus& operator=(const KBgStatus &rhs); + + /** + * Destructor + */ + virtual ~KBgStatus(); + + + /* + * The absolute value of the return value is the number of + * checkers on the i-th field (or zero if i is out of + * bounds). If the return value has the same sign as the + * current color of US, it belongs to US, otherwise it belongs + * to THEM. + */ + int board(const int &i) const; + + /* + * The absolute value of the return value is the number of + * checkers on the home of player w (or zero if i is out of + * bounds). If the return value has the same sign as the + * current color of US, it belongs to US, otherwise it belongs + * to THEM. + * + * The encoding of the color is slighly redundant. See also board(...). + */ + int home(const int &w = US) const; + + /* + * The absolute value of the return value is the number of + * checkers on the bar of player w (or zero if i is out of + * bounds). If the return value has the same sign as the + * current color of US, it belongs to US, otherwise it belongs + * to THEM. + * + * The encoding of the color is slighly redundant. See also board(...). + */ + int bar(const int &w = US) const; + + /* + * Return the current color of player w. If w is invalid, the + * color of US is returned. The return value will be either + * Black or White. + */ + int color(const int& w = US) const; + + /* + * Returns the current direction of the game. It is -1 if US + * plays from 24 to 1 and +1 if US plays from 1 to 24. + */ + int direction() const; + + /* + * Returns the n-th dice of player w. If w is invalid or if n + * is out of bounds, return zero. Also, if the dice haven't + * been set, zero is returned. + */ + int dice(const int &w, const int &n) const; + + /* + * Returns the value of the cube. If w can double, the return + * value is positive, if w may not double, the negative value + * of the cube is returned. If w is not legal, zero is + * returned. + */ + int cube(const int &w = US) const; + + /* + * Return the points of w in th ecurrent game. Negative values + * indicate that either w was not a legal player ID or that + * the engine doesn't have any information on points. + */ + int points(const int &w) const; + + /* + * Return the name of player w. If w is out of bounds or if + * the player names have not been set, QString::null is + * returned. + */ + QString player(const int &w = US) const; + + /* + * Return the length of the game. Negative values should be used to + * indicate that the game is over. Zero indicates that the game is + * unlimited. + */ + int length() const; + + /* + * Return whose turn it is. The possible return values are US, + * THEM, and NONE. + */ + int turn() const; + + /* + * Return true if the cube has just been offered. If this + * information is not available or if this is not the case, + * return false. + */ + bool doubled() const; + + /* + * Set the number of checkers of player w on the i-th field to + * the absolute value of v. If either i or w are out of bound, + * nothing is done. + * + * Internally, positive numbers are stored for US and negative + * ones for THEM. While this coding is redundant, it is + * consistent with the storing of board positions. + */ + void setBoard(const int &i, const int &w, const int &v); + + /* + * Set the number of checkers on the home of player w to the + * absolute value of v. If w is out of bound, nothing is done. + * + * Internally, positive numbers are stored for US and negative + * ones for THEM. While this coding is redundant, it is + * consistent with the storing of board positions. See also + * setBoard(...). + */ + void setHome(const int &w = US, const int &v = 0); + + /* + * Set the number of checkers on the bar of player w to the + * absolute value of v. If w is out of bound, nothing is done. + * + * Internally, positive numbers are stored for US and negative + * ones for THEM. While this coding is redundant, it is + * consistent with the storing of board positions. See also + * setBoard(...). + */ + void setBar(const int &w = US, const int &v = 0); + + /* + * This function sets the color of player w to c. Negative + * values of c translate to Black for US (and White for + * THEM). Non-negative values for c translate to White for US + * and Black for THEM. + */ + void setColor(const int& col, const int& w = US); + + /* + * Set the direction of the game. If dir is negative, US plays + * from 24 to 1. If dir is positive, US plays from 1 to 24. + */ + void setDirection(const int &dir); + + /* + * Set the n-th dice of player w to v. Nothing is done if w is + * invalid or if n is out of bounds. If v is invalid, the + * value zero is assigned (i.e., the dice is invalidated). + */ + void setDice(const int &w, const int &n, const int &v); + + /* + * Set the cube to c us indicates if US can double, them + * indicates if THEM can double. + * + * This function is depreciated. + */ + void setCube(const int &c, const bool &us, const bool &them); + + /* + * Set the cube to c, which must be a legal value (i.e., a + * power of 2). w indicates who can double. Legal values are + * NONE, US, THEM, and BOTH. + */ + void setCube(const int &c, const int &w); + + /* + * Set the points of w in the current game to p. Nothing is + * done if w is illegal. + */ + void setPoints(const int &w, const int &p); + + /* + * Set the name of player w to name. If w is out of bound, + * nothing is done. + */ + void setPlayer(const int &w, const QString &name); + + /* + * Set the length of the game. Negative values should be used to + * indicate that the game is over. Zero indicates that the game + * is unlimited. + */ + void setLength(const int &l); + + /* + * Set the turn to w. Legal values for w are US, THEM, and + * NONE (which should indicate that the game is over). + */ + void setTurn(const int &w); + + /* + * Return the number of possible moves basesd on the current + * dice, checkers, etc. + */ + int moves() const; + + private: + + /* + * Determine if there is any possibility to move a steps + * anywhere starting from start or later into direction + * dir in the game given by sc. + */ + bool movePossible(KBgStatus &sc, int a, int start, int dir) const; + + /* + * Copy constr. and assignment share a lot of code. + */ + void copy(const KBgStatus &rhs); + + /* + * Private variables with self-expalanatory names. + */ + QString player_[2]; + + int board_[26], home_[2], bar_[2], dice_[2][2], points_[2]; + int color_, direction_, cube_, length_, turn_; + int doubled_; + + bool maydouble_[2]; +}; + +#endif // KBGSTATUS_H |