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authortpearson <tpearson@283d02a7-25f6-0310-bc7c-ecb5cbfe19da>2011-06-11 04:58:26 +0000
committertpearson <tpearson@283d02a7-25f6-0310-bc7c-ecb5cbfe19da>2011-06-11 04:58:26 +0000
commit838baf3f99ec5ab81b063eb5449a3381d860f377 (patch)
treedd31abcfde08ca92e4623b8f50b3d762a87c997a /kblackbox
parent2bf598bafa22fac4126fc8842df6b0119aadc0e9 (diff)
downloadtdegames-838baf3f99ec5ab81b063eb5449a3381d860f377.tar.gz
tdegames-838baf3f99ec5ab81b063eb5449a3381d860f377.zip
TQt4 port kdegames
This enables compilation under both Qt3 and Qt4 git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/kdegames@1236074 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
Diffstat (limited to 'kblackbox')
-rw-r--r--kblackbox/CHANGES2
-rw-r--r--kblackbox/kbbgame.cpp52
-rw-r--r--kblackbox/kbbgame.h1
-rw-r--r--kblackbox/kbbgfx.cpp20
-rw-r--r--kblackbox/kbbgfx.h7
5 files changed, 42 insertions, 40 deletions
diff --git a/kblackbox/CHANGES b/kblackbox/CHANGES
index 985fa5c9..50f44446 100644
--- a/kblackbox/CHANGES
+++ b/kblackbox/CHANGES
@@ -11,7 +11,7 @@
- the game is active after starting
- fixed bad drawing after setting the board size
- config. scripts from new kexample (KDE 1.0)
- - moc dependencies in Makefile.am done by automoc to
+ - tqmoc dependencies in Makefile.am done by autotqmoc to
avoid problems on Solaris (bug report by David Faure)
- some string fixes for better translation
0.2.5 from 0.2.4 (19.3.1998)
diff --git a/kblackbox/kbbgame.cpp b/kblackbox/kbbgame.cpp
index c663e2eb..f13c0106 100644
--- a/kblackbox/kbbgame.cpp
+++ b/kblackbox/kbbgame.cpp
@@ -174,7 +174,7 @@ KBBGame::~KBBGame()
kConf->writeEntry( "tutorial", (int) tutorial );
delete gameBoard;
- // All the rest has "this" for parent so it doesn't need to be deleted.
+ // All the rest has "this" for tqparent so it doesn't need to be deleted.
}
@@ -266,7 +266,7 @@ void KBBGame::newGame()
if (running) {
bool cancel;
cancel = KMessageBox::warningContinueCancel(0,
- i18n("Do you really want to give up this game?"),TQString::null,i18n("Give Up"))
+ i18n("Do you really want to give up this game?"),TQString(),i18n("Give Up"))
== KMessageBox::Cancel;
if (cancel)
return;
@@ -298,7 +298,7 @@ void KBBGame::newGame()
randomBalls( balls );
remap( gameBoard, gr->getGraphicBoard() );
- gr->repaint( TRUE );
+ gr->tqrepaint( TRUE );
setScore( 0 );
detourCounter = -1;
ballsPlaced = 0;
@@ -326,12 +326,12 @@ void KBBGame::gameFinished()
"I guess you need more practice.");
KMessageBox::information(this,
- s.arg(KGlobal::locale()->formatNumber(score, 0)));
+ s.tqarg(KGlobal::locale()->formatNumber(score, 0)));
} else {
s = i18n( "You should place %1 balls!\n"
"You have placed %2.")
- .arg(KGlobal::locale()->formatNumber(balls, 0))
- .arg(KGlobal::locale()->formatNumber(ballsPlaced, 0));
+ .tqarg(KGlobal::locale()->formatNumber(balls, 0))
+ .tqarg(KGlobal::locale()->formatNumber(ballsPlaced, 0));
KMessageBox::sorry(this, s);
}
@@ -388,7 +388,7 @@ void KBBGame::giveUp()
bool stop;
stop = KMessageBox::warningContinueCancel(0,
i18n(
- "Do you really want to give up this game?"),TQString::null,i18n("Give Up"))
+ "Do you really want to give up this game?"),TQString(),i18n("Give Up"))
== KMessageBox::Continue;
if (stop) {
@@ -428,7 +428,7 @@ void KBBGame::updateStats()
void KBBGame::setScore( int n )
{
score = n;
- statusBar()->changeItem( i18n("Score: %1").arg(n), SSCORE );
+ statusBar()->changeItem( i18n("Score: %1").tqarg(n), SSCORE );
}
/*
@@ -442,7 +442,7 @@ bool KBBGame::setSize( int w, int h )
if (running) {
ok = KMessageBox::warningContinueCancel(0,
i18n(
- "This will be the end of the current game!"),TQString::null,i18n("End Game"))
+ "This will be the end of the current game!"),TQString(),i18n("End Game"))
== KMessageBox::Continue;
} else ok = TRUE;
@@ -454,7 +454,7 @@ bool KBBGame::setSize( int w, int h )
gameBoard = new RectOnArray( gr->numC(), gr->numR() );
if (running) abortGame();
newGame();
- // gr->repaint( TRUE );
+ // gr->tqrepaint( TRUE );
}
}
return ok;
@@ -470,7 +470,7 @@ bool KBBGame::setBalls( int n )
if (balls != n) {
if (running) {
ok = KMessageBox::warningContinueCancel(0,
- i18n("This will be the end of the current game!"),TQString::null,i18n("End Game"))
+ i18n("This will be the end of the current game!"),TQString(),i18n("End Game"))
== KMessageBox::Continue;
} else ok = TRUE;
if (ok) {
@@ -622,7 +622,7 @@ void KBBGame::gotInputAt( int col, int row, int state )
int w = gameBoard->width() - 2;
int h = gameBoard->height() - 2;
- if (state & LeftButton) {
+ if (state & Qt::LeftButton) {
switch (type) {
case WBALLBBG: // because of the tutorial mode
case INNERBBG:
@@ -681,7 +681,7 @@ void KBBGame::gotInputAt( int col, int row, int state )
}
break;
}
- } else if (state & RightButton) {
+ } else if (state & Qt::RightButton) {
switch (type) {
case INNERBBG:
r->set( col, row, MARK1BBG );
@@ -698,37 +698,37 @@ void KBBGame::gotInputAt( int col, int row, int state )
void KBBGame::initKAction()
{
// game
- KStdGameAction::gameNew(this, TQT_SLOT(newGame()), actionCollection());
- (void)new KAction( i18n("&Give Up"), SmallIcon("giveup"), 0, this, TQT_SLOT(giveUp()), actionCollection(), "game_giveup" );
- (void)new KAction( i18n("&Done"), SmallIcon("done"), 0, this, TQT_SLOT(gameFinished()), actionCollection(), "game_done" );
- (void)new KAction( i18n("&Resize"), 0, this, TQT_SLOT(slotResize()), actionCollection(), "game_resize" );
- KStdGameAction::quit(this, TQT_SLOT(close()), actionCollection());
+ KStdGameAction::gameNew(TQT_TQOBJECT(this), TQT_SLOT(newGame()), actionCollection());
+ (void)new KAction( i18n("&Give Up"), SmallIcon("giveup"), 0, TQT_TQOBJECT(this), TQT_SLOT(giveUp()), actionCollection(), "game_giveup" );
+ (void)new KAction( i18n("&Done"), SmallIcon("done"), 0, TQT_TQOBJECT(this), TQT_SLOT(gameFinished()), actionCollection(), "game_done" );
+ (void)new KAction( i18n("&Resize"), 0, TQT_TQOBJECT(this), TQT_SLOT(slotResize()), actionCollection(), "game_resize" );
+ KStdGameAction::quit(TQT_TQOBJECT(this), TQT_SLOT(close()), actionCollection());
// settings
- sizeAction = new KSelectAction( i18n("&Size"), 0, this, TQT_SLOT(slotSize()), actionCollection(), "options_size");
+ sizeAction = new KSelectAction( i18n("&Size"), 0, TQT_TQOBJECT(this), TQT_SLOT(slotSize()), actionCollection(), "options_size");
TQStringList list;
list.append(i18n(" 8 x 8 "));
list.append(i18n(" 10 x 10 "));
list.append(i18n(" 12 x 12 "));
sizeAction->setItems(list);
- ballsAction = new KSelectAction( i18n("&Balls"), 0, this, TQT_SLOT(slotBalls()), actionCollection(), "options_balls");
+ ballsAction = new KSelectAction( i18n("&Balls"), 0, TQT_TQOBJECT(this), TQT_SLOT(slotBalls()), actionCollection(), "options_balls");
list.clear();
list.append(i18n(" 4 "));
list.append(i18n(" 6 "));
list.append(i18n(" 8 "));
ballsAction->setItems(list);
- tutorialAction = new KToggleAction( i18n("&Tutorial"), 0, this, TQT_SLOT(tutorialSwitch()), actionCollection(), "options_tutorial" );
+ tutorialAction = new KToggleAction( i18n("&Tutorial"), 0, TQT_TQOBJECT(this), TQT_SLOT(tutorialSwitch()), actionCollection(), "options_tutorial" );
// KStdAction::keyBindings(guiFactory(), TQT_SLOT(configureShortcuts()),
//actionCollection());
// keyboard only
- (void)new KAction( i18n("Move Down"), Qt::Key_Down, gr, TQT_SLOT(slotDown()), actionCollection(), "move_down" );
- (void)new KAction( i18n("Move Up"), Qt::Key_Up, gr, TQT_SLOT(slotUp()), actionCollection(), "move_up" );
- (void)new KAction( i18n("Move Left"), Qt::Key_Left, gr, TQT_SLOT(slotLeft()), actionCollection(), "move_left" );
- (void)new KAction( i18n("Move Right"), Qt::Key_Right, gr, TQT_SLOT(slotRight()), actionCollection(), "move_right" );
- (void)new KAction( i18n("Trigger Action"), Qt::Key_Return, gr, TQT_SLOT(slotInput()), actionCollection(), "move_trigger" );
+ (void)new KAction( i18n("Move Down"), TQt::Key_Down, TQT_TQOBJECT(gr), TQT_SLOT(slotDown()), actionCollection(), "move_down" );
+ (void)new KAction( i18n("Move Up"), TQt::Key_Up, TQT_TQOBJECT(gr), TQT_SLOT(slotUp()), actionCollection(), "move_up" );
+ (void)new KAction( i18n("Move Left"), TQt::Key_Left, TQT_TQOBJECT(gr), TQT_SLOT(slotLeft()), actionCollection(), "move_left" );
+ (void)new KAction( i18n("Move Right"), TQt::Key_Right, TQT_TQOBJECT(gr), TQT_SLOT(slotRight()), actionCollection(), "move_right" );
+ (void)new KAction( i18n("Trigger Action"), TQt::Key_Return, TQT_TQOBJECT(gr), TQT_SLOT(slotInput()), actionCollection(), "move_trigger" );
}
void KBBGame::slotResize()
diff --git a/kblackbox/kbbgame.h b/kblackbox/kbbgame.h
index 85b12e29..38b8a0fc 100644
--- a/kblackbox/kbbgame.h
+++ b/kblackbox/kbbgame.h
@@ -50,6 +50,7 @@ class KToggleAction;
class KBBGame : public KMainWindow
{
Q_OBJECT
+ TQ_OBJECT
public:
KBBGame();
~KBBGame();
diff --git a/kblackbox/kbbgfx.cpp b/kblackbox/kbbgfx.cpp
index b38a2c9e..26d47952 100644
--- a/kblackbox/kbbgfx.cpp
+++ b/kblackbox/kbbgfx.cpp
@@ -22,13 +22,13 @@
Constructs a KBBGraphic widget.
*/
-KBBGraphic::KBBGraphic( TQPixmap **p, TQWidget* parent, const char* name )
- : TQWidget( parent, name )
+KBBGraphic::KBBGraphic( TQPixmap **p, TQWidget* tqparent, const char* name )
+ : TQWidget( tqparent, name )
{
int i;
curRow = curCol = 0;
- setFocusPolicy( NoFocus );
+ setFocusPolicy( TQ_NoFocus );
setBackgroundColor( gray );
setCellWidth( CELLW ); // set width of cell in pixels
setCellHeight( CELLH ); // set height of cell in pixels
@@ -137,7 +137,7 @@ int KBBGraphic::width() { return cellW * numRows; }
int KBBGraphic::height() { return cellH * numCols; }
int KBBGraphic::wHint() const { return minW; }
int KBBGraphic::hHint() const { return minH; }
-TQSize KBBGraphic::sizeHint() const { return TQSize(wHint(), hHint()); }
+TQSize KBBGraphic::tqsizeHint() const { return TQSize(wHint(), hHint()); }
/*
Returns a pointer to graphicBoard
@@ -342,7 +342,7 @@ void KBBGraphic::mousePressEvent( TQMouseEvent* e )
/*
* Middle click finishes the game.
*/
- if (e->button() == MidButton) {
+ if (e->button() == Qt::MidButton) {
emit endMouseClicked();
return;
}
@@ -413,7 +413,7 @@ void KBBGraphic::slotInput()
if ( !inputAccepted ) {
return;
}
- emit inputAt( curCol, curRow, LeftButton );
+ emit inputAt( curCol, curRow, Qt::LeftButton );
// updateElement( curCol, curRow );
}
@@ -434,7 +434,7 @@ void KBBGraphic::moveSelection(int drow, int dcol)
void KBBGraphic::focusInEvent( TQFocusEvent* )
{
- repaint( FALSE );
+ tqrepaint( FALSE );
}
@@ -444,7 +444,7 @@ void KBBGraphic::focusInEvent( TQFocusEvent* )
void KBBGraphic::focusOutEvent( TQFocusEvent* )
{
- repaint( FALSE );
+ tqrepaint( FALSE );
}
/*
@@ -454,8 +454,8 @@ void KBBGraphic::focusOutEvent( TQFocusEvent* )
void KBBGraphic::setInputAccepted( bool b )
{
inputAccepted = b;
- if (b) setFocusPolicy( StrongFocus );
- else setFocusPolicy( NoFocus );
+ if (b) setFocusPolicy( TQ_StrongFocus );
+ else setFocusPolicy( TQ_NoFocus );
}
/*
diff --git a/kblackbox/kbbgfx.h b/kblackbox/kbbgfx.h
index 16d97298..5eca56c9 100644
--- a/kblackbox/kbbgfx.h
+++ b/kblackbox/kbbgfx.h
@@ -50,11 +50,12 @@
Negative numbers are deflected lasers...
*/
-class KBBGraphic : public QWidget
+class KBBGraphic : public TQWidget
{
Q_OBJECT
+ TQ_OBJECT
public:
- KBBGraphic( TQPixmap** p=0, TQWidget* parent=0, const char* name=0 );
+ KBBGraphic( TQPixmap** p=0, TQWidget* tqparent=0, const char* name=0 );
~KBBGraphic();
friend class KBBGame;
@@ -87,7 +88,7 @@ signals:
void endMouseClicked();
protected:
- virtual TQSize sizeHint() const;
+ virtual TQSize tqsizeHint() const;
void paintEvent( TQPaintEvent* );
void mousePressEvent( TQMouseEvent* );
void mouseMoveEvent( TQMouseEvent* );