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authorTimothy Pearson <[email protected]>2013-02-01 15:12:46 -0600
committerTimothy Pearson <[email protected]>2013-02-01 15:12:46 -0600
commit58a97ed3af5e4df6c4a58d043b0c267bd97056a9 (patch)
tree5a2fde6842fd422cae2d8670d382be965098cc32 /kblackbox
parent2ce15ee76fd2d9d18a63c035a0f5b00b94c60cdc (diff)
downloadtdegames-58a97ed3af5e4df6c4a58d043b0c267bd97056a9.tar.gz
tdegames-58a97ed3af5e4df6c4a58d043b0c267bd97056a9.zip
Rename a number of classes to enhance compatibility with KDE4
Diffstat (limited to 'kblackbox')
-rw-r--r--kblackbox/kbbgame.cpp26
-rw-r--r--kblackbox/kbbgame.h12
2 files changed, 19 insertions, 19 deletions
diff --git a/kblackbox/kbbgame.cpp b/kblackbox/kbbgame.cpp
index aabdbff5..a8c51100 100644
--- a/kblackbox/kbbgame.cpp
+++ b/kblackbox/kbbgame.cpp
@@ -87,7 +87,7 @@ KBBGame::KBBGame()
statusBar()->insertItem(i18n("Run: yesno"), SRUN);
statusBar()->insertItem(i18n("Size: 00 x 00"), SSIZE);
- initKAction();
+ initTDEAction();
connect( gr, TQT_SIGNAL(inputAt(int,int,int)),
this, TQT_SLOT(gotInputAt(int,int,int)) );
@@ -695,40 +695,40 @@ void KBBGame::gotInputAt( int col, int row, int state )
updateStats();
}
-void KBBGame::initKAction()
+void KBBGame::initTDEAction()
{
// game
KStdGameAction::gameNew(TQT_TQOBJECT(this), TQT_SLOT(newGame()), actionCollection());
- (void)new KAction( i18n("&Give Up"), SmallIcon("giveup"), 0, TQT_TQOBJECT(this), TQT_SLOT(giveUp()), actionCollection(), "game_giveup" );
- (void)new KAction( i18n("&Done"), SmallIcon("done"), 0, TQT_TQOBJECT(this), TQT_SLOT(gameFinished()), actionCollection(), "game_done" );
- (void)new KAction( i18n("&Resize"), 0, TQT_TQOBJECT(this), TQT_SLOT(slotResize()), actionCollection(), "game_resize" );
+ (void)new TDEAction( i18n("&Give Up"), SmallIcon("giveup"), 0, TQT_TQOBJECT(this), TQT_SLOT(giveUp()), actionCollection(), "game_giveup" );
+ (void)new TDEAction( i18n("&Done"), SmallIcon("done"), 0, TQT_TQOBJECT(this), TQT_SLOT(gameFinished()), actionCollection(), "game_done" );
+ (void)new TDEAction( i18n("&Resize"), 0, TQT_TQOBJECT(this), TQT_SLOT(slotResize()), actionCollection(), "game_resize" );
KStdGameAction::quit(TQT_TQOBJECT(this), TQT_SLOT(close()), actionCollection());
// settings
- sizeAction = new KSelectAction( i18n("&Size"), 0, TQT_TQOBJECT(this), TQT_SLOT(slotSize()), actionCollection(), "options_size");
+ sizeAction = new TDESelectAction( i18n("&Size"), 0, TQT_TQOBJECT(this), TQT_SLOT(slotSize()), actionCollection(), "options_size");
TQStringList list;
list.append(i18n(" 8 x 8 "));
list.append(i18n(" 10 x 10 "));
list.append(i18n(" 12 x 12 "));
sizeAction->setItems(list);
- ballsAction = new KSelectAction( i18n("&Balls"), 0, TQT_TQOBJECT(this), TQT_SLOT(slotBalls()), actionCollection(), "options_balls");
+ ballsAction = new TDESelectAction( i18n("&Balls"), 0, TQT_TQOBJECT(this), TQT_SLOT(slotBalls()), actionCollection(), "options_balls");
list.clear();
list.append(i18n(" 4 "));
list.append(i18n(" 6 "));
list.append(i18n(" 8 "));
ballsAction->setItems(list);
- tutorialAction = new KToggleAction( i18n("&Tutorial"), 0, TQT_TQOBJECT(this), TQT_SLOT(tutorialSwitch()), actionCollection(), "options_tutorial" );
+ tutorialAction = new TDEToggleAction( i18n("&Tutorial"), 0, TQT_TQOBJECT(this), TQT_SLOT(tutorialSwitch()), actionCollection(), "options_tutorial" );
// KStdAction::keyBindings(guiFactory(), TQT_SLOT(configureShortcuts()),
//actionCollection());
// keyboard only
- (void)new KAction( i18n("Move Down"), TQt::Key_Down, TQT_TQOBJECT(gr), TQT_SLOT(slotDown()), actionCollection(), "move_down" );
- (void)new KAction( i18n("Move Up"), TQt::Key_Up, TQT_TQOBJECT(gr), TQT_SLOT(slotUp()), actionCollection(), "move_up" );
- (void)new KAction( i18n("Move Left"), TQt::Key_Left, TQT_TQOBJECT(gr), TQT_SLOT(slotLeft()), actionCollection(), "move_left" );
- (void)new KAction( i18n("Move Right"), TQt::Key_Right, TQT_TQOBJECT(gr), TQT_SLOT(slotRight()), actionCollection(), "move_right" );
- (void)new KAction( i18n("Trigger Action"), TQt::Key_Return, TQT_TQOBJECT(gr), TQT_SLOT(slotInput()), actionCollection(), "move_trigger" );
+ (void)new TDEAction( i18n("Move Down"), TQt::Key_Down, TQT_TQOBJECT(gr), TQT_SLOT(slotDown()), actionCollection(), "move_down" );
+ (void)new TDEAction( i18n("Move Up"), TQt::Key_Up, TQT_TQOBJECT(gr), TQT_SLOT(slotUp()), actionCollection(), "move_up" );
+ (void)new TDEAction( i18n("Move Left"), TQt::Key_Left, TQT_TQOBJECT(gr), TQT_SLOT(slotLeft()), actionCollection(), "move_left" );
+ (void)new TDEAction( i18n("Move Right"), TQt::Key_Right, TQT_TQOBJECT(gr), TQT_SLOT(slotRight()), actionCollection(), "move_right" );
+ (void)new TDEAction( i18n("Trigger Action"), TQt::Key_Return, TQT_TQOBJECT(gr), TQT_SLOT(slotInput()), actionCollection(), "move_trigger" );
}
void KBBGame::slotResize()
diff --git a/kblackbox/kbbgame.h b/kblackbox/kbbgame.h
index 22305a46..de73cb9e 100644
--- a/kblackbox/kbbgame.h
+++ b/kblackbox/kbbgame.h
@@ -18,8 +18,8 @@
#include <kmainwindow.h>
#include <krandomsequence.h>
-class KSelectAction;
-class KToggleAction;
+class TDESelectAction;
+class TDEToggleAction;
/*
Types of the boxes (used f.e.g. in the traceRay() method)
@@ -47,7 +47,7 @@ class KToggleAction;
#define SRUN 2
#define SSIZE 3
-class KBBGame : public KMainWindow
+class KBBGame : public TDEMainWindow
{
Q_OBJECT
@@ -83,7 +83,7 @@ private:
int traceRay( int startX, int startY, int *endX, int *endY );
void remap( RectOnArray *gam, RectOnArray *gra );
void getResults();
- void initKAction();
+ void initTDEAction();
int balls;
int detourCounter;
@@ -98,8 +98,8 @@ private:
TQLabel *statusText;*/
KRandomSequence random;
- KSelectAction *ballsAction, *sizeAction;
- KToggleAction *tutorialAction;
+ TDESelectAction *ballsAction, *sizeAction;
+ TDEToggleAction *tutorialAction;
};
#endif // KBBGAME_H