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author | toma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2009-11-25 17:56:58 +0000 |
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committer | toma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2009-11-25 17:56:58 +0000 |
commit | c90c389a8a8d9d8661e9772ec4144c5cf2039f23 (patch) | |
tree | 6d8391395bce9eaea4ad78958617edb20c6a7573 /kbounce/kbounce.h | |
download | tdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.tar.gz tdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.zip |
Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features.
BUG:215923
git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/kdegames@1054174 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
Diffstat (limited to 'kbounce/kbounce.h')
-rw-r--r-- | kbounce/kbounce.h | 104 |
1 files changed, 104 insertions, 0 deletions
diff --git a/kbounce/kbounce.h b/kbounce/kbounce.h new file mode 100644 index 00000000..a4e0a95f --- /dev/null +++ b/kbounce/kbounce.h @@ -0,0 +1,104 @@ +/* + * Copyright (C) 2000 Stefan Schimanski <[email protected]> + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU Library General Public + * License as published by the Free Software Foundation; either + * version 2 of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Library General Public License for more details. + * + * You should have received a copy of the GNU Library General Public + * License along with this program; if not, write to the Free + * Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + */ + +#ifndef KBOUNCE_H +#define KBOUNCE_H + +#include <kmainwindow.h> + +class JezzGame; +class QLCDNumber; +class QGridLayout; +class KToggleAction; +class KAction; + +class KJezzball : public KMainWindow +{ + Q_OBJECT + +public: + KJezzball(); + ~KJezzball(); + +public slots: + void newGame(); + void pauseGame(); + void closeGame(); + void showHighscore(); + void selectBackground(); + void showBackground(); + +protected slots: + void died(); + void newPercent( int percent ); + void second(); + void switchLevel(); + void gameOverNow(); + void configureHighscores(); + +protected: + void createLevel( int level ); + void startLevel(); + void stopLevel(); + void nextLevel(); + void highscore(); + void gameOver(); + void initXMLUI(); + + void focusOutEvent( QFocusEvent * ); + void focusInEvent ( QFocusEvent * ); + + QPixmap getBackgroundPixmap(); + + JezzGame *m_gameWidget; + QWidget *m_view; + QGridLayout *m_layout; + QLCDNumber *m_levelLCD; + QLCDNumber *m_lifesLCD; + QLCDNumber *m_scoreLCD; + QLCDNumber *m_percentLCD; + QLCDNumber *m_timeLCD; + KToggleAction *m_pauseButton, *m_backgroundShowAction, *m_soundAction; + KAction *m_newAction; + + QTimer *m_timer; + QTimer *m_nextLevelTimer; + QTimer *m_gameOverTimer; + + QString m_backgroundDir; + bool m_showBackground; + QPixmap m_background; + + enum { Idle, Running, Paused, Suspend } m_state; + + struct + { + int lifes; + int time; + int score; + } m_level; + + struct + { + int level; + int score; + } m_game; +}; + +#endif // KBOUNCE_h + |