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authortoma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da>2009-11-25 17:56:58 +0000
committertoma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da>2009-11-25 17:56:58 +0000
commitc90c389a8a8d9d8661e9772ec4144c5cf2039f23 (patch)
tree6d8391395bce9eaea4ad78958617edb20c6a7573 /kenolaba/Ball.cpp
downloadtdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.tar.gz
tdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.zip
Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features.
BUG:215923 git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/kdegames@1054174 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
Diffstat (limited to 'kenolaba/Ball.cpp')
-rw-r--r--kenolaba/Ball.cpp492
1 files changed, 492 insertions, 0 deletions
diff --git a/kenolaba/Ball.cpp b/kenolaba/Ball.cpp
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+++ b/kenolaba/Ball.cpp
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+/* Ball animation classes */
+
+#include "Ball.h"
+#include <qtimer.h>
+#include <qbitmap.h>
+#include <qimage.h>
+#include <qpixmap.h>
+#include <math.h>
+#include <stdio.h>
+
+Ball* Ball::first = 0;
+//QImage Ball::back;
+int Ball::sizeX, Ball::sizeY;
+double Ball::lightX, Ball::lightY, Ball::lightZ;
+QColor Ball::lightColor;
+double Ball::rippleCount, Ball::rippleDepth;
+
+/* set global Ball parameter */
+void Ball::setSize(int x, int y)
+{
+ sizeX = x;
+ sizeY = y;
+
+ invalidate();
+}
+
+void Ball::invalidate()
+{
+ Ball *b;
+
+ /* invalidate all Balls... */
+ for(b=first;b!=0;b=b->next)
+ b->pm.resize(0,0);
+}
+
+void Ball::setLight(int x, int y, int z, const QColor& c)
+{
+ double len = sqrt(double(x*x + y*y + z*z));
+
+ lightX = x/len;
+ lightY = y/len;
+ lightZ = z/len;
+
+ lightColor = c;
+
+ invalidate();
+}
+
+
+void Ball::setTexture(double c, double d)
+{
+ rippleCount = c;
+ rippleDepth = d;
+
+ invalidate();
+}
+
+
+
+Ball::Ball(const QColor& c, double a, int t)
+{
+ if (first ==0) {
+ sizeX = sizeY = -1;
+ setLight();
+ setTexture(7,.3);
+ }
+
+ bColor = c;
+ an = a;
+ sina = sin(a), cosa = cos(a);
+
+ zoom= 1.05, flip = 2.0, limit = 0;
+ tex = t;
+
+ next = first;
+ first = this;
+}
+
+Ball::~Ball()
+{
+ Ball* b;
+
+ if (first == this)
+ first = next;
+ else {
+ for(b = first; b!=0; b=b->next)
+ if (b->next == this) break;
+ if (b!=0)
+ b->next = next;
+ }
+}
+
+QPixmap* Ball::pixmap()
+{
+ if (pm.isNull() && sizeX>0 && sizeY>0)
+ render();
+ return &pm;
+}
+
+void Ball::render()
+{
+ int x,y;
+ double xx,yy,zz, ll,lll, red,green,blue;
+
+ if (sizeX==0 || sizeY==0)
+ return;
+
+ QImage image(sizeX,sizeY,32);
+ image.fill(0);
+
+ double vv=2./(sizeX+sizeY);
+
+ /* Go through all pixels, mapping x/y to (-1..1,-1..1) */
+ for(y=0;y<sizeY;y++) {
+ yy = (2.*y-sizeY)/(sizeY-2) *zoom;
+ for(x=0;x<sizeX;x++) {
+ xx = (2.*x-sizeX)/(sizeX-2) *zoom;
+
+ /* Change only if inside the ball */
+ zz = 1 - (xx*xx + yy*yy);
+
+ if (zz>flip) zz=2*flip-zz;
+ else {
+ zz -= limit;
+ }
+
+ if (zz>-vv) {
+ zz = (zz<0) ? 0 : sqrt(zz);
+
+ /* ll: light intensity at this point */
+ ll = xx*lightX + yy*lightY + zz*lightZ;
+
+ /* some face modification */
+ double mapx = xx*(2-zz);
+ double mapy = yy*(2-zz);
+ double rmapx = cosa*mapx + sina*mapy; /* rotate */
+ double rmapy = -sina*mapx + cosa*mapy;
+
+ if (tex>0)
+ ll += rippleDepth* cos(rippleCount*rmapx)*cos(rippleCount*rmapy);
+
+ ll = (ll<0.01) ? 0.0 : (ll>.99) ? 1.0 : ll;
+ lll = ll*ll;
+
+ // printf("x %f, y %f, z %f : ll %f lll %f\n", xx,yy,zz,ll,lll);
+
+
+ /* mix ball+light */
+ red = lll * lightColor.red() + (1-lll) * bColor.red();
+ green = lll * lightColor.green() + (1-lll) * bColor.green();
+ blue = lll * lightColor.blue() + (1-lll) * bColor.blue();
+
+ /* lightness */
+ red = .2 * bColor.red() + .8 * ll * red;
+ green = .2 * bColor.green() + .8 * ll * green;
+ blue = .2 * bColor.blue() + .8 * ll * blue;
+
+ image.setPixel(x,y, qRgb( (int)red, (int)green, (int)blue ));
+ }
+ }
+ }
+ const QImage iMask = image.createHeuristicMask();
+ QBitmap bMask;
+ bMask = iMask;
+ pm.convertFromImage( image, 0 );
+ pm.setMask(bMask);
+}
+
+
+/* Class BallAnimation */
+
+BallAnimation::BallAnimation(int s, Ball* ball1, Ball* ball2)
+{
+ QColor c1 = ball1->ballColor();
+ double a1 = ball1->angle();
+ int r1 = c1.red(), g1 = c1.green(), b1 = c1.blue();
+
+ QColor c2 = ball2->ballColor();
+ double a2 = ball2->angle();
+ int r2 = c2.red(), g2 = c2.green(), b2 = c2.blue();
+
+ QColor c;
+ double a;
+ int i;
+
+ steps = s;
+ s--;
+
+ balls.append( new Ball( c1,a1 ) );
+
+ for(i=1; i< s; i++) {
+ c.setRgb( r1+(r2-r1)*i/s, g1+(g2-g1)*i/s, b1+(b2-b1)*i/s );
+ a = a1+(a2-a1)*i/s;
+
+ balls.append( new Ball( c,a ) );
+ }
+
+ balls.append( new Ball( c2,a2 ) );
+}
+
+
+/* Class BallPosition */
+BallPosition::BallPosition(int xp,int yp, Ball* d)
+{
+ x=xp;
+ y=yp;
+ def=d;
+ actStep = -1;
+ actType = ANIMATION_STOPPED;
+ actAnimation=0;
+}
+
+
+/* Class BallWidget */
+
+BallWidget::BallWidget( int _freq, int bFr, QWidget *parent, const char *name )
+ : QWidget(parent,name), positions(MAX_POSITION), animations(MAX_ANIMATION)
+{
+ int i;
+
+ for(i=0;i<MAX_POSITION;i++)
+ positions[i] = 0;
+
+ for(i=0;i<MAX_ANIMATION;i++)
+ animations[i] = 0;
+
+ freq = _freq;
+ isRunning = false;
+ ballFraction = bFr;
+ realSize = -1;
+ timer = new QTimer(this);
+ connect( timer, SIGNAL(timeout()), SLOT(animate()) );
+}
+
+BallWidget::~BallWidget()
+{
+ if (timer !=0)
+ delete timer;
+}
+
+void BallWidget::createBlending(int no, int s, Ball* b1, Ball* b2)
+{
+ if (no<0 || no>= MAX_ANIMATION) return;
+
+ if (animations[no] !=0)
+ delete animations[no];
+
+ animations[no] = new BallAnimation(s,b1,b2);
+}
+
+
+/* X, Y are coordinates in a virtual 1000x1000 area */
+void BallWidget::createBallPosition(int no, int x, int y, Ball* def)
+{
+ if (no<0 || no>= MAX_POSITION) return;
+
+ if (positions[no] !=0)
+ delete positions[no];
+
+ positions[no] = new BallPosition(x,y, def);
+}
+
+void BallWidget::startAnimation(int pos, int anim, int type)
+{
+ BallPosition *p;
+
+ if (pos<0 || pos>=MAX_POSITION || positions[pos]==0) return;
+ if (anim<0 || anim>=MAX_ANIMATION || animations[anim]==0) return;
+
+ p = positions.at(pos);
+ p->actAnimation = animations.at(anim);
+
+ /* One step *BEFORE* start */
+ p->actStep = -1;
+ p->actDir = 1;
+ p->actType = type;
+
+ if (!isRunning) {
+ isRunning = true;
+ timer->start( 0, true );
+ }
+}
+
+/* If LOOP: Set to ONESHOT, otherwise set to last frame */
+void BallWidget::stopAnimation(int pos)
+{
+ BallPosition *p;
+
+ if (pos<0 || pos>=MAX_POSITION || positions[pos]==0) return;
+
+ p = positions.at(pos);
+ if (p->actType == ANIMATION_STOPPED ||
+ p->actAnimation == 0) return;
+
+ if (p->actType == ANIMATION_LOOP ||
+ p->actType == ANIMATION_CYCLE) {
+ p->actType = ANIMATION_FORWARD;
+ // return;
+ }
+ /* Set last step: animate() does the rest */
+ p->actDir = 1;
+ p->actStep = p->actAnimation->steps;
+}
+
+void BallWidget::resizeEvent(QResizeEvent *)
+{
+ int w = width() *10/12, h = height();
+
+ realSize = (w>h) ? h:w;
+
+ Ball::setSize( realSize/ballFraction, realSize/ballFraction );
+ repaint();
+}
+
+void BallWidget::paintEvent(QPaintEvent *)
+{
+ paint(this);
+}
+
+
+void BallWidget::paint(QPaintDevice *pd)
+{
+ int i;
+ BallPosition *p;
+ int xReal, yReal;
+
+ int w = width(), h = height();
+
+ if (realSize<0) return;
+
+ for(i=0;i<MAX_POSITION;i++) {
+ p = positions.at(i);
+ if (p==0) continue;
+
+ xReal = (w + p->x * realSize / 500 - Ball::w() )/2;
+ yReal = (h + p->y * realSize / 500 - Ball::h() )/2;
+
+ if (p->actAnimation==0 || p->actStep==-1) {
+ if (p->def !=0 )
+ bitBlt( pd, xReal, yReal, p->def->pixmap() );
+ }
+ else {
+ int s = p->actStep;
+ if (s>= p->actAnimation->steps)
+ s = p->actAnimation->steps-1;
+ Ball* b = p->actAnimation->balls.at(s);
+ bitBlt( pd, xReal, yReal, b->pixmap() );
+ }
+ }
+}
+
+void BallWidget::animate()
+{
+ bool doAnimation = false;
+
+ int i;
+ BallPosition *p;
+ int xReal, yReal;
+ int w = width(), h = height();
+
+ for(i=0;i<MAX_POSITION;i++) {
+ p = positions.at(i);
+ if (p==0) continue;
+
+ if (p->actType == ANIMATION_STOPPED ||
+ p->actAnimation ==0) continue;
+
+ p->actStep += p->actDir;
+ if (p->actStep <= -1) {
+ p->actDir = 1;
+ p->actStep = 1;
+ doAnimation = true;
+ }
+ else if (p->actStep >= p->actAnimation->steps) {
+ if (p->actType == ANIMATION_CYCLE) {
+ p->actDir = -1;
+ p->actStep = p->actAnimation->steps -2;
+ doAnimation = true;
+ }
+ else if (p->actType == ANIMATION_LOOP) {
+ p->actStep = 1; /*skip first frame for smooth animation */
+ doAnimation = true;
+ }
+ else {
+ p->actType = ANIMATION_STOPPED;
+ p->actAnimation = 0;
+ emit animationFinished(i);
+ }
+ }
+ else {
+ doAnimation = true;
+ }
+
+ /* Update Pixmap */
+ xReal = (w + p->x * realSize / 500 - Ball::w() )/2;
+ yReal = (h + p->y * realSize / 500 - Ball::h() )/2;
+ if (p->actAnimation==0 || p->actStep==-1) {
+ if (p->def !=0 )
+ bitBlt( this, xReal, yReal, p->def->pixmap() );
+ }
+ else {
+ int s = p->actStep;
+ if (s>= p->actAnimation->steps)
+ s = p->actAnimation->steps-1;
+ Ball* b = p->actAnimation->balls.at(s);
+ bitBlt( this, xReal, yReal, b->pixmap() );
+ }
+ }
+ if (!doAnimation) {
+ isRunning = false;
+ emit animationsFinished();
+ }
+ else {
+ timer->start(1000/freq,true);
+ }
+
+ // repaint( false );
+}
+
+
+/* Ball Test */
+
+
+BallTest::BallTest( QWidget *parent, const char *name )
+ : BallWidget(10,2,parent,name)
+{
+ int w,h;
+
+ w = h = 150;
+ resize(w,h);
+ // Ball::setSize( w/2, h/2, this );
+
+ Ball *b1 = new Ball( green );
+ Ball *b2 = new Ball( yellow );
+ Ball *b3 = new Ball( red );
+ Ball *b4 = new Ball( red, 3.14/2 );
+
+ createBlending(0,5,b1,b2);
+ createBallPosition( 0,250, 250, b1);
+
+ createBlending(1,10,b1,b3);
+ createBallPosition(1, 250, 750, b1);
+
+ createBlending(2,15,b3,b2);
+ createBallPosition( 2, 750, 250, b3);
+
+ createBlending(3,20,b3,b4);
+ createBallPosition(3, 750, 750, b3);
+}
+
+/*
+void BallTest::paintEvent( QPaintEvent * )
+{
+ bitBlt(this,0,0, b.pixmap());
+}
+*/
+
+void BallTest::mousePressEvent( QMouseEvent * )
+{
+ startAnimation(0,0, ANIMATION_CYCLE);
+ startAnimation(1,1);
+ startAnimation(2,2);
+ startAnimation(3,3, ANIMATION_LOOP);
+}
+
+void BallTest::mouseReleaseEvent( QMouseEvent * )
+{
+ stopAnimation(0);
+ stopAnimation(1);
+ stopAnimation(3);
+}
+
+/* Test...
+
+#include <kapplication.h>
+
+int main(int argc, char *argv[])
+{
+ zoom=.52;
+ flip=.85;
+ limit=.75;
+
+ KApplication app(argc, argv, "BallTest");
+ BallTest top;
+
+ app.setMainWidget( &top );
+ top.show();
+ return app.exec();
+}
+
+*/
+#include "Ball.moc"