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author | toma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2009-11-25 17:56:58 +0000 |
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committer | toma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2009-11-25 17:56:58 +0000 |
commit | c90c389a8a8d9d8661e9772ec4144c5cf2039f23 (patch) | |
tree | 6d8391395bce9eaea4ad78958617edb20c6a7573 /kenolaba/Board.h | |
download | tdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.tar.gz tdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.zip |
Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features.
BUG:215923
git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/kdegames@1054174 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
Diffstat (limited to 'kenolaba/Board.h')
-rw-r--r-- | kenolaba/Board.h | 198 |
1 files changed, 198 insertions, 0 deletions
diff --git a/kenolaba/Board.h b/kenolaba/Board.h new file mode 100644 index 00000000..61871d1f --- /dev/null +++ b/kenolaba/Board.h @@ -0,0 +1,198 @@ +/* Class Board - represents a game state + * + * Josef Weidendorfer, 28.8.97 +*/ + +#ifndef _BOARD_H_ +#define _BOARD_H_ + +#include <qobject.h> +#include <krandomsequence.h> +#include "Move.h" + +class KConfig; +class EvalScheme; + +/* Class for best moves so far */ +class PrincipalVariation +{ +public: + PrincipalVariation() + { clear(1); } + + enum { maxDepth = 10 }; + + bool hasMove(int d) + { return (d>actMaxDepth) ? + false : (move[0][d].type != Move::none); } + + Move& operator[](int i) + { return (i<0 || i>=maxDepth) ? move[0][0] : move[0][i]; } + + void update(int d, Move& m); + void clear(int d); + void setMaxDepth(int d) + { actMaxDepth = (d>maxDepth) ? maxDepth-1 : d; } + +private: + Move move[maxDepth][maxDepth]; + int actMaxDepth; + +}; + + +class Board : public QObject +{ + Q_OBJECT + + public: + Board(); + ~Board() {} + + /* different states of one field */ + enum { + out = 10, free = 0, + color1, color2, color1bright, color2bright + }; + enum { AllFields = 121, /* visible + ring of unvisible around */ + RealFields = 61, /* number of visible fields */ + MvsStored = 100 }; + + int debug; + + /* fill Board with defined values */ + void begin(int startColor); /* start of a game */ + void clear(); /* empty board */ + + /* fields can't be changed ! */ + int operator[](int no) const; + + int actColor() const + { return color; } + + /* Generate list of allowed moves for player with <color> + * Returns a calculated value for actual position */ + void generateMoves(MoveList& list); + + /* Functions handling moves + * played moves can be taken back (<MvsStored> moves are remembered) */ + void playMove(const Move& m); + bool takeBack(); /* if not remembered, do nothing */ + int movesStored(); /* return how many moves are remembered */ + + Move& lastMove() + { return storedMove[storedLast]; } + + void showHist(); + + /* Evaluation Scheme to use */ + void setEvalScheme( EvalScheme* scheme = 0); + EvalScheme* evalScheme() { return _evalScheme; } + + /* Calculate a value for actual position + * (greater if better for color1) */ + int calcEvaluation(); + + /* Evalution is based on values which can be changed + * a little (so computer's moves aren't always the same) */ + void changeEvaluation(); + + void setActColor(int c) { color=c; } + void setColor1Count(int c) { color1Count = c; } + void setColor2Count(int c) { color2Count = c; } + void setField(int i, int v) { field[i] = v; } + + void setSpyLevel(int); + + int getColor1Count() { return color1Count; } + int getColor2Count() { return color2Count; } + + enum { empty=0, valid, invalid }; + int validState(); + bool isValid() { return (color1Count>8 && color2Count>8); } + + /* Check that color1Count & color2Count is consisten with board */ + bool isConsistent(); + + /* Searching best move: alpha/beta search */ + void setDepth(int d) + { realMaxDepth = d+1; } + Move& bestMove(); + + /* next move in main combination */ + Move& nextMove() { return pv[1]; } + + Move randomMove(); + void stopSearch() { breakOut = true; } + + /* Compressed ASCII representation */ + QString getState(int); + int setState(QString&); + + /* Readable ASCII representation */ + QString getASCIIState(int); + int setASCIIState(const QString&); + + void updateSpy(bool b) { bUpdateSpy = b; } + + /* simple terminal view of position */ + void print(int); + + static int fieldDiffOfDir(int d) { return direction[d]; } + + signals: + void searchBreak(); + void updateBestMove(Move&,int); + + void update(int,int,Move&,bool); + void updateBest(int,int,Move&,bool); + + private: + void setFieldValues(); + + /* helper function for generateMoves */ + void generateFieldMoves(int, MoveList&); + /* helper function for calcValue */ + void countFrom(int,int, MoveTypeCounter&, InARowCounter&); + /* helper functions for bestMove (recursive search!) */ + int search(int, int, int); + int search2(int, int, int); + + KRandomSequence random; /* random generator */ + + int field[AllFields]; /* actual board */ + int color1Count, color2Count; + int color; /* actual color */ + Move storedMove[MvsStored]; /* stored moves */ + int storedFirst, storedLast; /* stored in ring puffer manner */ + + /* for search */ + PrincipalVariation pv; + Move _bestMove; + bool breakOut, inPrincipalVariation, show, bUpdateSpy; + int maxDepth, realMaxDepth; + + int spyLevel, spyDepth; + EvalScheme* _evalScheme; + + /* ratings; semi constant - are rotated by changeRating() */ + static int fieldValue[RealFields]; + + /* constant arrays */ + static int startBoard[AllFields]; + static int order[RealFields]; + static int direction[8]; + + // static int stoneValue[6]; + // static int moveValue[Move::typeCount]; + // static int connectValue[ConnectCounter::connectCount]; + // static int ringValue[5], ringDiff[5]; +}; + + +inline int Board::operator[](int no) const +{ + return (no<12 || no>120) ? out : field[no]; +} + +#endif |