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author | toma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2009-11-25 17:56:58 +0000 |
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committer | toma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2009-11-25 17:56:58 +0000 |
commit | c90c389a8a8d9d8661e9772ec4144c5cf2039f23 (patch) | |
tree | 6d8391395bce9eaea4ad78958617edb20c6a7573 /kgoldrunner/TODO | |
download | tdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.tar.gz tdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.zip |
Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features.
BUG:215923
git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/kdegames@1054174 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
Diffstat (limited to 'kgoldrunner/TODO')
-rw-r--r-- | kgoldrunner/TODO | 34 |
1 files changed, 34 insertions, 0 deletions
diff --git a/kgoldrunner/TODO b/kgoldrunner/TODO new file mode 100644 index 00000000..e9c961e9 --- /dev/null +++ b/kgoldrunner/TODO @@ -0,0 +1,34 @@ +KGoldrunner v2.0 - TODO +----------------------- + +Some ideas for the future:- + + 1. Port KGoldrunner to other O/S's, such as MS Windows and Mac. + Although KGoldrunner v2.0, as released with the KDE desktop, is + a KDE-based application and is not portable, KGoldrunner v2.0-qt, + as configured for Qt 3.x library and compiled with -DKGR_PORTABLE, + has very small dependence on the KDE desktop (i.e. locations of + directories only). Because Qt 3 is intended to be portable to + MS Windows and Mac, so should KGoldrunner v2.0-qt be. However Qt + development licences are NOT free on non-UNIX type O/S's. + + 2. Add sounds for hero actions such as falling, collecting a nugget, + getting killed and completing a level. + + 3. Design and program extra game objects, such as movable bricks, + water, teleportation exits and aquatic enemies. + + Movable bricks would be pushed up or sideways or would fall into + an empty space, to change the maze layout. As with fall-through + bricks, they should look just like ordinary bricks. + + With water, the hero could jump in and swim across the surface, at + a slower speed than on land, but the land enemies would not follow + him. If he has to dive below the surface, he can only hold his + breath for a limited time before he dies. + + Teleportation exits would be connected in pairs. If you go through + one exit, you reappear at the other and vice-versa. + + Aquatic enemies would just make life more difficult for the hero + in the water. Maybe there could be amphibian enemies too. |