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authorMichele Calgaro <[email protected]>2024-01-13 12:28:49 +0900
committerMichele Calgaro <[email protected]>2024-01-13 12:28:49 +0900
commitc20f4d8f2cf03c69fcecc80d63fe3cbb80f51610 (patch)
tree50b08262da538c5b91f77e83e4b80d7fd6dbe0de /kgoldrunner/src/kgoldrunner.cpp
parent51f65427771c47f6d34cda56b07d9d82bd0bfd33 (diff)
downloadtdegames-c20f4d8f2cf03c69fcecc80d63fe3cbb80f51610.tar.gz
tdegames-c20f4d8f2cf03c69fcecc80d63fe3cbb80f51610.zip
Use new TQ_METHOD, TQ_SIGNAL, TQ_SLOT defines
Signed-off-by: Michele Calgaro <[email protected]>
Diffstat (limited to 'kgoldrunner/src/kgoldrunner.cpp')
-rw-r--r--kgoldrunner/src/kgoldrunner.cpp184
1 files changed, 92 insertions, 92 deletions
diff --git a/kgoldrunner/src/kgoldrunner.cpp b/kgoldrunner/src/kgoldrunner.cpp
index ca98b30f..8d417c8d 100644
--- a/kgoldrunner/src/kgoldrunner.cpp
+++ b/kgoldrunner/src/kgoldrunner.cpp
@@ -88,10 +88,10 @@ KGoldrunner::KGoldrunner()
initStatusBar();
// Connect the game actions to the menu and toolbar displays.
- connect(game, TQT_SIGNAL (setEditMenu (bool)), TQT_SLOT (setEditMenu (bool)));
- connect(game, TQT_SIGNAL (markRuleType (char)), TQT_SLOT (markRuleType (char)));
- connect(game, TQT_SIGNAL (hintAvailable(bool)), TQT_SLOT (adjustHintAction(bool)));
- connect(game, TQT_SIGNAL (defaultEditObj()), TQT_SLOT (defaultEditObj()));
+ connect(game, TQ_SIGNAL (setEditMenu (bool)), TQ_SLOT (setEditMenu (bool)));
+ connect(game, TQ_SIGNAL (markRuleType (char)), TQ_SLOT (markRuleType (char)));
+ connect(game, TQ_SIGNAL (hintAvailable(bool)), TQ_SLOT (adjustHintAction(bool)));
+ connect(game, TQ_SIGNAL (defaultEditObj()), TQ_SLOT (defaultEditObj()));
// Apply the saved mainwindow settings, if any, and ask the mainwindow
// to automatically save settings if changed: window size, toolbar
@@ -157,22 +157,22 @@ void KGoldrunner::setupActions()
TDEAction * newAction = KStdGameAction::
gameNew (
game,
- TQT_SLOT(startLevelOne()), actionCollection());
+ TQ_SLOT(startLevelOne()), actionCollection());
newAction-> setText (i18n("&New Game..."));
TDEAction * loadGame = KStdGameAction::
load (
- game, TQT_SLOT(loadGame()), actionCollection());
+ game, TQ_SLOT(loadGame()), actionCollection());
loadGame-> setText (i18n("&Load Saved Game..."));
(void) new TDEAction (
i18n("&Play Any Level..."),
0,
- game, TQT_SLOT(startAnyLevel()), actionCollection(),
+ game, TQ_SLOT(startAnyLevel()), actionCollection(),
"play_any");
(void) new TDEAction (
i18n("Play &Next Level..."),
0,
game,
- TQT_SLOT(startNextLevel()), actionCollection(),
+ TQ_SLOT(startNextLevel()), actionCollection(),
"play_next");
// Save Game...
@@ -181,7 +181,7 @@ void KGoldrunner::setupActions()
saveGame = KStdGameAction::
save (
- game, TQT_SLOT(saveGame()), actionCollection());
+ game, TQ_SLOT(saveGame()), actionCollection());
saveGame-> setText (i18n("&Save Game..."));
saveGame-> setShortcut (Key_S); // Alternate key.
@@ -193,20 +193,20 @@ void KGoldrunner::setupActions()
myPause = KStdGameAction::
pause (
- this, TQT_SLOT(stopStart()), actionCollection());
+ this, TQ_SLOT(stopStart()), actionCollection());
myPause-> setShortcut (Key_Escape); // Alternate key.
highScore = KStdGameAction::
highscores (
- game, TQT_SLOT(showHighScores()), actionCollection());
+ game, TQ_SLOT(showHighScores()), actionCollection());
hintAction = new TDEAction (
i18n("&Get Hint"), "ktip",
0,
- game, TQT_SLOT(showHint()), actionCollection(),
+ game, TQ_SLOT(showHint()), actionCollection(),
"get_hint");
killHero = new TDEAction (
i18n("&Kill Hero"),
Key_Q,
- game, TQT_SLOT(herosDead()), actionCollection(),
+ game, TQ_SLOT(herosDead()), actionCollection(),
"kill_hero");
// Quit
@@ -214,7 +214,7 @@ void KGoldrunner::setupActions()
(void) KStdGameAction::
quit (
- this, TQT_SLOT(close()), actionCollection());
+ this, TQ_SLOT(close()), actionCollection());
/**************************************************************************/
/*************************** GAME EDITOR MENU **************************/
@@ -228,17 +228,17 @@ void KGoldrunner::setupActions()
(void) new TDEAction (
i18n("&Create Level"),
0,
- game, TQT_SLOT(createLevel()), actionCollection(),
+ game, TQ_SLOT(createLevel()), actionCollection(),
"create");
(void) new TDEAction (
i18n("&Edit Any Level..."),
0,
- game, TQT_SLOT(updateLevel()), actionCollection(),
+ game, TQ_SLOT(updateLevel()), actionCollection(),
"edit_any");
(void) new TDEAction (
i18n("Edit &Next Level..."),
0,
- game, TQT_SLOT(updateNext()), actionCollection(),
+ game, TQ_SLOT(updateNext()), actionCollection(),
"edit_next");
// Save Edits...
@@ -249,20 +249,20 @@ void KGoldrunner::setupActions()
saveEdits = new TDEAction (
i18n("&Save Edits..."),
0,
- game, TQT_SLOT(saveLevelFile()), actionCollection(),
+ game, TQ_SLOT(saveLevelFile()), actionCollection(),
"save_edits");
saveEdits->setEnabled (FALSE); // Nothing to save, yet.
(void) new TDEAction (
i18n("&Move Level..."),
0,
- game, TQT_SLOT(moveLevelFile()), actionCollection(),
+ game, TQ_SLOT(moveLevelFile()), actionCollection(),
"move_level");
(void) new TDEAction (
i18n("&Delete Level..."),
0,
game,
- TQT_SLOT(deleteLevelFile()), actionCollection(),
+ TQ_SLOT(deleteLevelFile()), actionCollection(),
"delete_level");
// Create a Game
@@ -272,13 +272,13 @@ void KGoldrunner::setupActions()
(void) new TDEAction (
i18n("Create Game..."),
0,
- this, TQT_SLOT(createGame()), actionCollection(),
+ this, TQ_SLOT(createGame()), actionCollection(),
"create_game");
(void) new TDEAction (
i18n("Edit Game Info..."),
0,
this,
- TQT_SLOT(editGameInfo()), actionCollection(),
+ TQ_SLOT(editGameInfo()), actionCollection(),
"edit_game");
/**************************************************************************/
@@ -290,27 +290,27 @@ void KGoldrunner::setupActions()
setKGoldrunner = new TDERadioAction (
"K&Goldrunner",
0, // Default Shift+G
- this, TQT_SLOT(lsKGoldrunner()), actionCollection(),
+ this, TQ_SLOT(lsKGoldrunner()), actionCollection(),
"kgoldrunner");
setAppleII = new TDERadioAction (
"&Apple II",
0, // Default Shift+A
- this, TQT_SLOT(lsApple2()), actionCollection(),
+ this, TQ_SLOT(lsApple2()), actionCollection(),
"apple_2");
setIceCave = new TDERadioAction (
i18n("&Ice Cave"),
0, // Default Shift+I
- this, TQT_SLOT(lsIceCave()), actionCollection(),
+ this, TQ_SLOT(lsIceCave()), actionCollection(),
"ice_cave");
setMidnight = new TDERadioAction (
i18n("&Midnight"),
0, // Default Shift+M
- this, TQT_SLOT(lsMidnight()), actionCollection(),
+ this, TQ_SLOT(lsMidnight()), actionCollection(),
"midnight");
setKDEKool = new TDERadioAction (
i18n("&TDE Kool"),
0, // Default Shift+K
- this, TQT_SLOT(lsKDEKool()), actionCollection(),
+ this, TQ_SLOT(lsKDEKool()), actionCollection(),
"kde_kool");
setKGoldrunner-> setExclusiveGroup ("landscapes");
@@ -332,13 +332,13 @@ void KGoldrunner::setupActions()
i18n("&Mouse Controls Hero"),
0,
this,
- TQT_SLOT(setMouseMode()), actionCollection(),
+ TQ_SLOT(setMouseMode()), actionCollection(),
"mouse_mode");
setKeyboard = new TDERadioAction (
i18n("&Keyboard Controls Hero"),
0,
this,
- TQT_SLOT(setKeyBoardMode()), actionCollection(),
+ TQ_SLOT(setKeyBoardMode()), actionCollection(),
"keyboard_mode");
setMouse-> setExclusiveGroup ("control");
@@ -355,27 +355,27 @@ void KGoldrunner::setupActions()
TDERadioAction * nSpeed = new TDERadioAction (
i18n("Normal Speed"),
0,
- this, TQT_SLOT(normalSpeed()), actionCollection(),
+ this, TQ_SLOT(normalSpeed()), actionCollection(),
"normal_speed");
TDERadioAction * bSpeed = new TDERadioAction (
i18n("Beginner Speed"),
0,
- this, TQT_SLOT(beginSpeed()), actionCollection(),
+ this, TQ_SLOT(beginSpeed()), actionCollection(),
"beginner_speed");
TDERadioAction * cSpeed = new TDERadioAction (
i18n("Champion Speed"),
0,
- this, TQT_SLOT(champSpeed()), actionCollection(),
+ this, TQ_SLOT(champSpeed()), actionCollection(),
"champion_speed");
(void) new TDEAction ( // Repeatable action.
i18n("Increase Speed"),
Key_Plus,
- this, TQT_SLOT(incSpeed()), actionCollection(),
+ this, TQ_SLOT(incSpeed()), actionCollection(),
"increase_speed");
(void) new TDEAction ( // Repeatable action.
i18n("Decrease Speed"),
Key_Minus,
- this, TQT_SLOT(decSpeed()), actionCollection(),
+ this, TQ_SLOT(decSpeed()), actionCollection(),
"decrease_speed");
nSpeed-> setExclusiveGroup ("speed");
@@ -390,12 +390,12 @@ void KGoldrunner::setupActions()
tradRules = new TDERadioAction (
i18n("&Traditional Rules"),
0,
- this, TQT_SLOT(setTradRules()), actionCollection(),
+ this, TQ_SLOT(setTradRules()), actionCollection(),
"trad_rules");
kgrRules = new TDERadioAction (
i18n("K&Goldrunner Rules"),
0,
- this, TQT_SLOT(setKGrRules()), actionCollection(),
+ this, TQ_SLOT(setKGrRules()), actionCollection(),
"kgr_rules");
tradRules-> setExclusiveGroup ("rules");
@@ -409,12 +409,12 @@ void KGoldrunner::setupActions()
(void) new TDEAction (
i18n("Larger Playing Area"),
0,
- this, TQT_SLOT(makeLarger()), actionCollection(),
+ this, TQ_SLOT(makeLarger()), actionCollection(),
"larger_area");
(void) new TDEAction (
i18n("Smaller Playing Area"),
0,
- this, TQT_SLOT(makeSmaller()), actionCollection(),
+ this, TQ_SLOT(makeSmaller()), actionCollection(),
"smaller_area");
// Configure Shortcuts...
@@ -422,10 +422,10 @@ void KGoldrunner::setupActions()
// --------------------------
KStdAction::keyBindings (
- this, TQT_SLOT(optionsConfigureKeys()),
+ this, TQ_SLOT(optionsConfigureKeys()),
actionCollection());
// KStdAction::configureToolbars (
- // this, TQT_SLOT(optionsConfigureToolbars()),
+ // this, TQ_SLOT(optionsConfigureToolbars()),
// actionCollection());
/**************************************************************************/
@@ -435,19 +435,19 @@ void KGoldrunner::setupActions()
// Two-handed KB controls and alternate one-handed controls for the hero.
(void) new TDEAction (i18n("Move Up"), Key_Up,
- this, TQT_SLOT(goUp()), actionCollection(), "move_up");
+ this, TQ_SLOT(goUp()), actionCollection(), "move_up");
(void) new TDEAction (i18n("Move Right"), Key_Right,
- this, TQT_SLOT(goR()), actionCollection(), "move_right");
+ this, TQ_SLOT(goR()), actionCollection(), "move_right");
(void) new TDEAction (i18n("Move Down"), Key_Down,
- this, TQT_SLOT(goDown()), actionCollection(), "move_down");
+ this, TQ_SLOT(goDown()), actionCollection(), "move_down");
(void) new TDEAction (i18n("Move Left"), Key_Left,
- this, TQT_SLOT(goL()), actionCollection(), "move_left");
+ this, TQ_SLOT(goL()), actionCollection(), "move_left");
(void) new TDEAction (i18n("Stop"), Key_Space,
- this, TQT_SLOT(stop()), actionCollection(), "stop");
+ this, TQ_SLOT(stop()), actionCollection(), "stop");
(void) new TDEAction (i18n("Dig Right"), Key_C,
- this, TQT_SLOT(digR()), actionCollection(), "dig_right");
+ this, TQ_SLOT(digR()), actionCollection(), "dig_right");
(void) new TDEAction (i18n("Dig Left"), Key_Z,
- this, TQT_SLOT(digL()), actionCollection(), "dig_left");
+ this, TQ_SLOT(digL()), actionCollection(), "dig_left");
// Alternate one-handed controls. Set up in "kgoldrunnerui.rc".
@@ -463,31 +463,31 @@ void KGoldrunner::setupActions()
// Authors' debugging aids.
(void) new TDEAction (i18n("Step"), Key_Period,
- game, TQT_SLOT(doStep()), actionCollection(), "do_step");
+ game, TQ_SLOT(doStep()), actionCollection(), "do_step");
(void) new TDEAction (i18n("Test Bug Fix"), Key_B,
- game, TQT_SLOT(bugFix()), actionCollection(), "bug_fix");
+ game, TQ_SLOT(bugFix()), actionCollection(), "bug_fix");
(void) new TDEAction (i18n("Show Positions"), Key_D,
- game, TQT_SLOT(showFigurePositions()), actionCollection(), "step");
+ game, TQ_SLOT(showFigurePositions()), actionCollection(), "step");
(void) new TDEAction (i18n("Start Logging"), Key_G,
- game, TQT_SLOT(startLogging()), actionCollection(), "logging");
+ game, TQ_SLOT(startLogging()), actionCollection(), "logging");
(void) new TDEAction (i18n("Show Hero"), Key_H,
- game, TQT_SLOT(showHeroState()), actionCollection(), "show_hero");
+ game, TQ_SLOT(showHeroState()), actionCollection(), "show_hero");
(void) new TDEAction (i18n("Show Object"), Key_Question,
- game, TQT_SLOT(showObjectState()), actionCollection(), "show_obj");
+ game, TQ_SLOT(showObjectState()), actionCollection(), "show_obj");
(void) new TDEAction (i18n("Show Enemy") + "0", Key_0,
- this, TQT_SLOT(showEnemy0()), actionCollection(), "show_enemy_0");
+ this, TQ_SLOT(showEnemy0()), actionCollection(), "show_enemy_0");
(void) new TDEAction (i18n("Show Enemy") + "1", Key_1,
- this, TQT_SLOT(showEnemy1()), actionCollection(), "show_enemy_1");
+ this, TQ_SLOT(showEnemy1()), actionCollection(), "show_enemy_1");
(void) new TDEAction (i18n("Show Enemy") + "2", Key_2,
- this, TQT_SLOT(showEnemy2()), actionCollection(), "show_enemy_2");
+ this, TQ_SLOT(showEnemy2()), actionCollection(), "show_enemy_2");
(void) new TDEAction (i18n("Show Enemy") + "3", Key_3,
- this, TQT_SLOT(showEnemy3()), actionCollection(), "show_enemy_3");
+ this, TQ_SLOT(showEnemy3()), actionCollection(), "show_enemy_3");
(void) new TDEAction (i18n("Show Enemy") + "4", Key_4,
- this, TQT_SLOT(showEnemy4()), actionCollection(), "show_enemy_4");
+ this, TQ_SLOT(showEnemy4()), actionCollection(), "show_enemy_4");
(void) new TDEAction (i18n("Show Enemy") + "5", Key_5,
- this, TQT_SLOT(showEnemy5()), actionCollection(), "show_enemy_5");
+ this, TQ_SLOT(showEnemy5()), actionCollection(), "show_enemy_5");
(void) new TDEAction (i18n("Show Enemy") + "6", Key_6,
- this, TQT_SLOT(showEnemy6()), actionCollection(), "show_enemy_6");
+ this, TQ_SLOT(showEnemy6()), actionCollection(), "show_enemy_6");
#endif
/**************************************************************************/
@@ -529,10 +529,10 @@ void KGoldrunner::initStatusBar()
statusBar()->setItemFixed (ID_SCORE, -1);
statusBar()->setItemFixed (ID_LEVEL, -1);
- connect(game, TQT_SIGNAL (showLives (long)), TQT_SLOT (showLives (long)));
- connect(game, TQT_SIGNAL (showScore (long)), TQT_SLOT (showScore (long)));
- connect(game, TQT_SIGNAL (showLevel (int)), TQT_SLOT (showLevel (int)));
- connect(game, TQT_SIGNAL (gameFreeze (bool)), TQT_SLOT (gameFreeze (bool)));
+ connect(game, TQ_SIGNAL (showLives (long)), TQ_SLOT (showLives (long)));
+ connect(game, TQ_SIGNAL (showScore (long)), TQ_SLOT (showScore (long)));
+ connect(game, TQ_SIGNAL (showLevel (int)), TQ_SLOT (showLevel (int)));
+ connect(game, TQ_SIGNAL (gameFreeze (bool)), TQ_SLOT (gameFreeze (bool)));
}
void KGoldrunner::showLives (long newLives)
@@ -999,51 +999,51 @@ void KGoldrunner::makeEditToolbar()
editToolbar->insertSeparator();
- editToolbar->insertButton ("document-new", 0, TQT_SIGNAL(clicked()), game,
- TQT_SLOT(createLevel()), TRUE, i18n("&Create a Level"));
- editToolbar->insertButton ("document-open", 1, TQT_SIGNAL(clicked()), game,
- TQT_SLOT(updateLevel()), TRUE, i18n("&Edit Any Level..."));
- editToolbar->insertButton ("document-save", 2, TQT_SIGNAL(clicked()), game,
- TQT_SLOT(saveLevelFile()),TRUE, i18n("&Save Edits..."));
+ editToolbar->insertButton ("document-new", 0, TQ_SIGNAL(clicked()), game,
+ TQ_SLOT(createLevel()), TRUE, i18n("&Create a Level"));
+ editToolbar->insertButton ("document-open", 1, TQ_SIGNAL(clicked()), game,
+ TQ_SLOT(updateLevel()), TRUE, i18n("&Edit Any Level..."));
+ editToolbar->insertButton ("document-save", 2, TQ_SIGNAL(clicked()), game,
+ TQ_SLOT(saveLevelFile()),TRUE, i18n("&Save Edits..."));
editToolbar->insertSeparator();
editToolbar->insertSeparator();
- editToolbar->insertButton ("ktip", 3, TQT_SIGNAL(clicked()), game,
- TQT_SLOT(editNameAndHint()),TRUE,i18n("Edit Name/Hint"));
+ editToolbar->insertButton ("ktip", 3, TQ_SIGNAL(clicked()), game,
+ TQ_SLOT(editNameAndHint()),TRUE,i18n("Edit Name/Hint"));
editToolbar->insertSeparator();
editToolbar->insertSeparator();
- editToolbar->insertButton (freebg, (int)FREE, TQT_SIGNAL(clicked()), this,
- TQT_SLOT(freeSlot()), TRUE, i18n("Empty space"));
+ editToolbar->insertButton (freebg, (int)FREE, TQ_SIGNAL(clicked()), this,
+ TQ_SLOT(freeSlot()), TRUE, i18n("Empty space"));
editToolbar->insertSeparator();
- editToolbar->insertButton (edherobg, (int)HERO, TQT_SIGNAL(clicked()), this,
- TQT_SLOT (edheroSlot()), TRUE, i18n("Hero"));
+ editToolbar->insertButton (edherobg, (int)HERO, TQ_SIGNAL(clicked()), this,
+ TQ_SLOT (edheroSlot()), TRUE, i18n("Hero"));
editToolbar->insertSeparator();
- editToolbar->insertButton (edenemybg, (int)ENEMY, TQT_SIGNAL(clicked()), this,
- TQT_SLOT (edenemySlot()), TRUE, i18n("Enemy"));
+ editToolbar->insertButton (edenemybg, (int)ENEMY, TQ_SIGNAL(clicked()), this,
+ TQ_SLOT (edenemySlot()), TRUE, i18n("Enemy"));
editToolbar->insertSeparator();
- editToolbar->insertButton (brickbg, (int)BRICK, TQT_SIGNAL(clicked()), this,
- TQT_SLOT (brickSlot()), TRUE, i18n("Brick (can dig)"));
+ editToolbar->insertButton (brickbg, (int)BRICK, TQ_SIGNAL(clicked()), this,
+ TQ_SLOT (brickSlot()), TRUE, i18n("Brick (can dig)"));
editToolbar->insertSeparator();
- editToolbar->insertButton (betonbg, (int)BETON, TQT_SIGNAL(clicked()), this,
- TQT_SLOT (betonSlot()), TRUE, i18n("Concrete (cannot dig)"));
+ editToolbar->insertButton (betonbg, (int)BETON, TQ_SIGNAL(clicked()), this,
+ TQ_SLOT (betonSlot()), TRUE, i18n("Concrete (cannot dig)"));
editToolbar->insertSeparator();
- editToolbar->insertButton (fbrickbg, (int)FBRICK, TQT_SIGNAL(clicked()), this,
- TQT_SLOT (fbrickSlot()), TRUE, i18n("Trap (can fall through)"));
+ editToolbar->insertButton (fbrickbg, (int)FBRICK, TQ_SIGNAL(clicked()), this,
+ TQ_SLOT (fbrickSlot()), TRUE, i18n("Trap (can fall through)"));
editToolbar->insertSeparator();
- editToolbar->insertButton (ladderbg, (int)LADDER, TQT_SIGNAL(clicked()), this,
- TQT_SLOT (ladderSlot()), TRUE, i18n("Ladder"));
+ editToolbar->insertButton (ladderbg, (int)LADDER, TQ_SIGNAL(clicked()), this,
+ TQ_SLOT (ladderSlot()), TRUE, i18n("Ladder"));
editToolbar->insertSeparator();
- editToolbar->insertButton (hladderbg, (int)HLADDER, TQT_SIGNAL(clicked()), this,
- TQT_SLOT (hladderSlot()), TRUE, i18n("Hidden ladder"));
+ editToolbar->insertButton (hladderbg, (int)HLADDER, TQ_SIGNAL(clicked()), this,
+ TQ_SLOT (hladderSlot()), TRUE, i18n("Hidden ladder"));
editToolbar->insertSeparator();
- editToolbar->insertButton (polebg, (int)POLE, TQT_SIGNAL(clicked()), this,
- TQT_SLOT (poleSlot()), TRUE, i18n("Pole (or bar)"));
+ editToolbar->insertButton (polebg, (int)POLE, TQ_SIGNAL(clicked()), this,
+ TQ_SLOT (poleSlot()), TRUE, i18n("Pole (or bar)"));
editToolbar->insertSeparator();
- editToolbar->insertButton (nuggetbg, (int)NUGGET, TQT_SIGNAL(clicked()), this,
- TQT_SLOT (nuggetSlot()), TRUE, i18n("Gold nugget"));
+ editToolbar->insertButton (nuggetbg, (int)NUGGET, TQ_SIGNAL(clicked()), this,
+ TQ_SLOT (nuggetSlot()), TRUE, i18n("Gold nugget"));
editToolbar->setToggle ((int) FREE, TRUE);
editToolbar->setToggle ((int) HERO, TRUE);