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authortoma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da>2009-11-25 17:56:58 +0000
committertoma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da>2009-11-25 17:56:58 +0000
commitc90c389a8a8d9d8661e9772ec4144c5cf2039f23 (patch)
tree6d8391395bce9eaea4ad78958617edb20c6a7573 /kgoldrunner/src/kgoldrunner.h
downloadtdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.tar.gz
tdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.zip
Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features.
BUG:215923 git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/kdegames@1054174 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
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+/*
+ * Copyright (C) 2003 Ian Wadham and Marco Kr�ger <[email protected]>
+ */
+
+#ifndef _KGOLDRUNNER_H_
+#define _KGOLDRUNNER_H_
+
+#ifdef HAVE_CONFIG_H
+#include <config.h>
+#endif
+
+// Status bar
+const int ID_LIVES = 0; // Field IDs in KDE status bar.
+const int ID_SCORE = 1;
+const int ID_LEVEL = 2;
+const int ID_HINTAVL = 3;
+const int ID_MSG = 4;
+
+const int L_LIVES = 15; // Lengths of fields.
+const int L_SCORE = 17;
+const int L_LEVEL = 15;
+
+#include <kapplication.h>
+#include <kmainwindow.h>
+#include <kstandarddirs.h>
+#include <kaction.h>
+
+class KGrGame;
+class KGrCanvas;
+class KGrHero;
+
+/**
+ * This class serves as the main window for KGoldrunner. It handles the
+ * menus, toolbars, and status bars.
+ *
+ * @short Main window class
+ * @author $AUTHOR <$EMAIL>
+ * @version $APP_VERSION
+ */
+class KGoldrunner : public KMainWindow
+{
+ Q_OBJECT
+public:
+ /**
+ * Default Constructor
+ */
+ KGoldrunner();
+
+ /**
+ * Default Destructor
+ */
+ virtual ~KGoldrunner();
+
+ bool startedOK() {return (startupOK);}
+
+protected:
+ /**
+ * This function is called when it is time for the app to save its
+ * properties for session management purposes.
+ */
+ void saveProperties(KConfig *);
+
+ /**
+ * This function is called when this app is restored. The KConfig
+ * object points to the session management config file that was saved
+ * with @ref saveProperties.
+ */
+ void readProperties(KConfig *);
+
+ bool queryClose (); // To save edits before closing.
+
+private slots:
+ // Slot to pause or restart the game.
+ void stopStart();
+
+ // Local slots to create or edit game information.
+ void createGame();
+ void editGameInfo();
+
+ // Local slots to set the landscape (colour scheme).
+ void lsKGoldrunner();
+ void lsApple2();
+ void lsIceCave();
+ void lsMidnight();
+ void lsKDEKool();
+
+ // Local slots to set mouse/keyboard control of the hero.
+ void setMouseMode();
+ void setKeyBoardMode();
+
+ // Local slots to set game speed.
+ void normalSpeed();
+ void beginSpeed();
+ void champSpeed();
+ void incSpeed();
+ void decSpeed();
+
+ // Slots to set Traditional or KGoldrunner rules.
+ void setTradRules();
+ void setKGrRules();
+
+ // Local slots to make playing area larger or smaller.
+ void makeLarger();
+ void makeSmaller();
+
+ // Local slots for hero control keys.
+ void goUp();
+ void goR();
+ void goDown();
+ void goL();
+ void stop();
+ void digR();
+ void digL();
+
+ void setKey (KBAction movement);
+
+ // Local slots for authors' debugging aids.
+ void showEnemy0();
+ void showEnemy1();
+ void showEnemy2();
+ void showEnemy3();
+ void showEnemy4();
+ void showEnemy5();
+ void showEnemy6();
+
+ void optionsShowToolbar();
+ void optionsShowStatusbar();
+ void optionsConfigureKeys();
+ void optionsConfigureToolbars();
+ void optionsPreferences();
+ void newToolbarConfig();
+
+ void changeStatusbar(const QString& text);
+ void changeCaption(const QString& text);
+
+ void showLevel (int); // Show the current level number.
+ void showLives (long); // Show how many lives are remaining.
+ void showScore (long); // Show the player's score.
+ void gameFreeze (bool); // Status feedback on freeze/unfreeze.
+
+ void adjustHintAction (bool); // Enable/disable "Hint" action.
+ void markRuleType (char ruleType); // Check game's rule type in the menu.
+ void setEditMenu (bool on_off); // Enable/disable "Save Edits" action.
+
+private:
+ void setupAccel();
+ void setupActions();
+ void initStatusBar();
+ void makeEditToolbar();
+ void setButton (int btn);
+
+private:
+ bool startupOK;
+
+ KGrCanvas * view;
+ KGrGame * game;
+
+ bool getDirectories(); // Get directory paths, as below.
+ QString systemHTMLDir; // Where the manual is stored.
+ QString systemDataDir; // Where the system levels are stored.
+ QString userDataDir; // Where the user levels are stored.
+
+ KAction * saveGame; // Save game, level, lives and score.
+
+ KAction * myPause; // Pause or resume the game.
+ QString pauseKeys; // Keystroke names to put in status bar.
+
+ KAction * hintAction; // Display a hint, if available.
+ KAction * killHero; // Kill hero (disabled during edits).
+ KAction * highScore; // High scores (disabled during edits).
+
+ KAction * saveEdits; // Save a level that has been edited.
+
+ KRadioAction * setKGoldrunner; // Show default "KGoldrunner" landscape.
+ KRadioAction * setAppleII; // Show "Apple II" landscape.
+ KRadioAction * setIceCave; // Show "Ice Cave" landscape.
+ KRadioAction * setMidnight; // Show "Midnight" landscape.
+ KRadioAction * setKDEKool; // Show "KDE Kool" landscape.
+
+ KRadioAction * setMouse; // Show mouse/keyboard mode on menu.
+ KRadioAction * setKeyboard; // Show mouse/keyboard mode on menu.
+
+ KRadioAction * tradRules; // Set Traditional rules.
+ KRadioAction * kgrRules; // Set KGoldrunner rules.
+
+ KGrHero * hero; // Pointer to the hero.
+
+ // KToggleAction * m_toolbarAction;
+ // KToggleAction * m_statusbarAction;
+
+ KToolBar * editToolbar; // Toolbar for creating/editing levels.
+ int pressedButton; // ID of currently set toolbar button.
+
+private slots:
+ void freeSlot(); // Set editObj to Free Space.
+ void edheroSlot(); // Set editObj to Hero.
+ void edenemySlot(); // Set editObj to Enemy.
+ void brickSlot(); // Set editObj to Brick.
+ void betonSlot(); // Set editObj to Concrete.
+ void fbrickSlot(); // Set editObj to Fall-through Brick.
+ void ladderSlot(); // Set editObj to Ladder.
+ void hladderSlot(); // Set editObj to Hidden Ladder.
+ void poleSlot(); // Set editObj to Pole (or Bar).
+ void nuggetSlot(); // Set editObj to Gold Nugget.
+ void defaultEditObj(); // Set editObj to default (brick).
+};
+
+#endif // _KGOLDRUNNER_H_