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authorTimothy Pearson <[email protected]>2013-02-01 15:12:46 -0600
committerTimothy Pearson <[email protected]>2013-02-01 15:12:46 -0600
commit58a97ed3af5e4df6c4a58d043b0c267bd97056a9 (patch)
tree5a2fde6842fd422cae2d8670d382be965098cc32 /kgoldrunner
parent2ce15ee76fd2d9d18a63c035a0f5b00b94c60cdc (diff)
downloadtdegames-58a97ed3af5e4df6c4a58d043b0c267bd97056a9.tar.gz
tdegames-58a97ed3af5e4df6c4a58d043b0c267bd97056a9.zip
Rename a number of classes to enhance compatibility with KDE4
Diffstat (limited to 'kgoldrunner')
-rw-r--r--kgoldrunner/src/kgoldrunner.cpp106
-rw-r--r--kgoldrunner/src/kgoldrunner.h38
2 files changed, 72 insertions, 72 deletions
diff --git a/kgoldrunner/src/kgoldrunner.cpp b/kgoldrunner/src/kgoldrunner.cpp
index f793af47..b7a31d78 100644
--- a/kgoldrunner/src/kgoldrunner.cpp
+++ b/kgoldrunner/src/kgoldrunner.cpp
@@ -34,7 +34,7 @@
#include "kgoldrunner.h"
KGoldrunner::KGoldrunner()
- : KMainWindow (0, "KGoldrunner"),
+ : TDEMainWindow (0, "KGoldrunner"),
view (new KGrCanvas (this))
{
/******************************************************************************/
@@ -78,7 +78,7 @@ KGoldrunner::KGoldrunner()
// Get catalog for translation
TDEGlobal::locale()->insertCatalogue("libtdegames");
- // Tell the KMainWindow that this is the main widget
+ // Tell the TDEMainWindow that this is the main widget
setCentralWidget (view);
// Set up our actions (menu, toolbar and keystrokes) ...
@@ -154,21 +154,21 @@ void KGoldrunner::setupActions()
// Tutorial
// --------------------------
- KAction * newAction = KStdGameAction::
+ TDEAction * newAction = KStdGameAction::
gameNew (
game,
TQT_SLOT(startLevelOne()), actionCollection());
newAction-> setText (i18n("&New Game..."));
- KAction * loadGame = KStdGameAction::
+ TDEAction * loadGame = KStdGameAction::
load (
game, TQT_SLOT(loadGame()), actionCollection());
loadGame-> setText (i18n("&Load Saved Game..."));
- (void) new KAction (
+ (void) new TDEAction (
i18n("&Play Any Level..."),
0,
game, TQT_SLOT(startAnyLevel()), actionCollection(),
"play_any");
- (void) new KAction (
+ (void) new TDEAction (
i18n("Play &Next Level..."),
0,
game,
@@ -198,12 +198,12 @@ void KGoldrunner::setupActions()
highScore = KStdGameAction::
highscores (
game, TQT_SLOT(showHighScores()), actionCollection());
- hintAction = new KAction (
+ hintAction = new TDEAction (
i18n("&Get Hint"), "ktip",
0,
game, TQT_SLOT(showHint()), actionCollection(),
"get_hint");
- killHero = new KAction (
+ killHero = new TDEAction (
i18n("&Kill Hero"),
Key_Q,
game, TQT_SLOT(herosDead()), actionCollection(),
@@ -225,17 +225,17 @@ void KGoldrunner::setupActions()
// Edit Next Level...
// --------------------------
- (void) new KAction (
+ (void) new TDEAction (
i18n("&Create Level"),
0,
TQT_TQOBJECT(game), TQT_SLOT(createLevel()), actionCollection(),
"create");
- (void) new KAction (
+ (void) new TDEAction (
i18n("&Edit Any Level..."),
0,
TQT_TQOBJECT(game), TQT_SLOT(updateLevel()), actionCollection(),
"edit_any");
- (void) new KAction (
+ (void) new TDEAction (
i18n("Edit &Next Level..."),
0,
TQT_TQOBJECT(game), TQT_SLOT(updateNext()), actionCollection(),
@@ -246,19 +246,19 @@ void KGoldrunner::setupActions()
// Delete Level...
// --------------------------
- saveEdits = new KAction (
+ saveEdits = new TDEAction (
i18n("&Save Edits..."),
0,
TQT_TQOBJECT(game), TQT_SLOT(saveLevelFile()), actionCollection(),
"save_edits");
saveEdits->setEnabled (FALSE); // Nothing to save, yet.
- (void) new KAction (
+ (void) new TDEAction (
i18n("&Move Level..."),
0,
TQT_TQOBJECT(game), TQT_SLOT(moveLevelFile()), actionCollection(),
"move_level");
- (void) new KAction (
+ (void) new TDEAction (
i18n("&Delete Level..."),
0,
TQT_TQOBJECT(game),
@@ -269,12 +269,12 @@ void KGoldrunner::setupActions()
// Edit Game Info...
// --------------------------
- (void) new KAction (
+ (void) new TDEAction (
i18n("Create Game..."),
0,
TQT_TQOBJECT(this), TQT_SLOT(createGame()), actionCollection(),
"create_game");
- (void) new KAction (
+ (void) new TDEAction (
i18n("Edit Game Info..."),
0,
TQT_TQOBJECT(this),
@@ -287,27 +287,27 @@ void KGoldrunner::setupActions()
// Default shortcut keys are set by "kgoldrunnerui.rc".
- setKGoldrunner = new KRadioAction (
+ setKGoldrunner = new TDERadioAction (
"K&Goldrunner",
0, // Default Shift+G
TQT_TQOBJECT(this), TQT_SLOT(lsKGoldrunner()), actionCollection(),
"kgoldrunner");
- setAppleII = new KRadioAction (
+ setAppleII = new TDERadioAction (
"&Apple II",
0, // Default Shift+A
TQT_TQOBJECT(this), TQT_SLOT(lsApple2()), actionCollection(),
"apple_2");
- setIceCave = new KRadioAction (
+ setIceCave = new TDERadioAction (
i18n("&Ice Cave"),
0, // Default Shift+I
TQT_TQOBJECT(this), TQT_SLOT(lsIceCave()), actionCollection(),
"ice_cave");
- setMidnight = new KRadioAction (
+ setMidnight = new TDERadioAction (
i18n("&Midnight"),
0, // Default Shift+M
TQT_TQOBJECT(this), TQT_SLOT(lsMidnight()), actionCollection(),
"midnight");
- setKDEKool = new KRadioAction (
+ setKDEKool = new TDERadioAction (
i18n("&TDE Kool"),
0, // Default Shift+K
TQT_TQOBJECT(this), TQT_SLOT(lsKDEKool()), actionCollection(),
@@ -328,13 +328,13 @@ void KGoldrunner::setupActions()
// Keyboard Controls Hero
// --------------------------
- setMouse = new KRadioAction (
+ setMouse = new TDERadioAction (
i18n("&Mouse Controls Hero"),
0,
TQT_TQOBJECT(this),
TQT_SLOT(setMouseMode()), actionCollection(),
"mouse_mode");
- setKeyboard = new KRadioAction (
+ setKeyboard = new TDERadioAction (
i18n("&Keyboard Controls Hero"),
0,
TQT_TQOBJECT(this),
@@ -352,27 +352,27 @@ void KGoldrunner::setupActions()
// Decrease Speed
// --------------------------
- KRadioAction * nSpeed = new KRadioAction (
+ TDERadioAction * nSpeed = new TDERadioAction (
i18n("Normal Speed"),
0,
TQT_TQOBJECT(this), TQT_SLOT(normalSpeed()), actionCollection(),
"normal_speed");
- KRadioAction * bSpeed = new KRadioAction (
+ TDERadioAction * bSpeed = new TDERadioAction (
i18n("Beginner Speed"),
0,
TQT_TQOBJECT(this), TQT_SLOT(beginSpeed()), actionCollection(),
"beginner_speed");
- KRadioAction * cSpeed = new KRadioAction (
+ TDERadioAction * cSpeed = new TDERadioAction (
i18n("Champion Speed"),
0,
TQT_TQOBJECT(this), TQT_SLOT(champSpeed()), actionCollection(),
"champion_speed");
- (void) new KAction ( // Repeatable action.
+ (void) new TDEAction ( // Repeatable action.
i18n("Increase Speed"),
Key_Plus,
TQT_TQOBJECT(this), TQT_SLOT(incSpeed()), actionCollection(),
"increase_speed");
- (void) new KAction ( // Repeatable action.
+ (void) new TDEAction ( // Repeatable action.
i18n("Decrease Speed"),
Key_Minus,
TQT_TQOBJECT(this), TQT_SLOT(decSpeed()), actionCollection(),
@@ -387,12 +387,12 @@ void KGoldrunner::setupActions()
// KGoldrunner Rules
// --------------------------
- tradRules = new KRadioAction (
+ tradRules = new TDERadioAction (
i18n("&Traditional Rules"),
0,
TQT_TQOBJECT(this), TQT_SLOT(setTradRules()), actionCollection(),
"trad_rules");
- kgrRules = new KRadioAction (
+ kgrRules = new TDERadioAction (
i18n("K&Goldrunner Rules"),
0,
TQT_TQOBJECT(this), TQT_SLOT(setKGrRules()), actionCollection(),
@@ -406,12 +406,12 @@ void KGoldrunner::setupActions()
// Smaller Playing Area
// --------------------------
- (void) new KAction (
+ (void) new TDEAction (
i18n("Larger Playing Area"),
0,
TQT_TQOBJECT(this), TQT_SLOT(makeLarger()), actionCollection(),
"larger_area");
- (void) new KAction (
+ (void) new TDEAction (
i18n("Smaller Playing Area"),
0,
TQT_TQOBJECT(this), TQT_SLOT(makeSmaller()), actionCollection(),
@@ -434,19 +434,19 @@ void KGoldrunner::setupActions()
// Two-handed KB controls and alternate one-handed controls for the hero.
- (void) new KAction (i18n("Move Up"), Key_Up,
+ (void) new TDEAction (i18n("Move Up"), Key_Up,
TQT_TQOBJECT(this), TQT_SLOT(goUp()), actionCollection(), "move_up");
- (void) new KAction (i18n("Move Right"), Key_Right,
+ (void) new TDEAction (i18n("Move Right"), Key_Right,
TQT_TQOBJECT(this), TQT_SLOT(goR()), actionCollection(), "move_right");
- (void) new KAction (i18n("Move Down"), Key_Down,
+ (void) new TDEAction (i18n("Move Down"), Key_Down,
TQT_TQOBJECT(this), TQT_SLOT(goDown()), actionCollection(), "move_down");
- (void) new KAction (i18n("Move Left"), Key_Left,
+ (void) new TDEAction (i18n("Move Left"), Key_Left,
TQT_TQOBJECT(this), TQT_SLOT(goL()), actionCollection(), "move_left");
- (void) new KAction (i18n("Stop"), Key_Space,
+ (void) new TDEAction (i18n("Stop"), Key_Space,
TQT_TQOBJECT(this), TQT_SLOT(stop()), actionCollection(), "stop");
- (void) new KAction (i18n("Dig Right"), Key_C,
+ (void) new TDEAction (i18n("Dig Right"), Key_C,
TQT_TQOBJECT(this), TQT_SLOT(digR()), actionCollection(), "dig_right");
- (void) new KAction (i18n("Dig Left"), Key_Z,
+ (void) new TDEAction (i18n("Dig Left"), Key_Z,
TQT_TQOBJECT(this), TQT_SLOT(digL()), actionCollection(), "dig_left");
// Alternate one-handed controls. Set up in "kgoldrunnerui.rc".
@@ -462,31 +462,31 @@ void KGoldrunner::setupActions()
#ifdef KGR_DEBUG
// Authors' debugging aids.
- (void) new KAction (i18n("Step"), Key_Period,
+ (void) new TDEAction (i18n("Step"), Key_Period,
game, TQT_SLOT(doStep()), actionCollection(), "do_step");
- (void) new KAction (i18n("Test Bug Fix"), Key_B,
+ (void) new TDEAction (i18n("Test Bug Fix"), Key_B,
game, TQT_SLOT(bugFix()), actionCollection(), "bug_fix");
- (void) new KAction (i18n("Show Positions"), Key_D,
+ (void) new TDEAction (i18n("Show Positions"), Key_D,
game, TQT_SLOT(showFigurePositions()), actionCollection(), "step");
- (void) new KAction (i18n("Start Logging"), Key_G,
+ (void) new TDEAction (i18n("Start Logging"), Key_G,
game, TQT_SLOT(startLogging()), actionCollection(), "logging");
- (void) new KAction (i18n("Show Hero"), Key_H,
+ (void) new TDEAction (i18n("Show Hero"), Key_H,
game, TQT_SLOT(showHeroState()), actionCollection(), "show_hero");
- (void) new KAction (i18n("Show Object"), Key_Question,
+ (void) new TDEAction (i18n("Show Object"), Key_Question,
game, TQT_SLOT(showObjectState()), actionCollection(), "show_obj");
- (void) new KAction (i18n("Show Enemy") + "0", Key_0,
+ (void) new TDEAction (i18n("Show Enemy") + "0", Key_0,
this, TQT_SLOT(showEnemy0()), actionCollection(), "show_enemy_0");
- (void) new KAction (i18n("Show Enemy") + "1", Key_1,
+ (void) new TDEAction (i18n("Show Enemy") + "1", Key_1,
this, TQT_SLOT(showEnemy1()), actionCollection(), "show_enemy_1");
- (void) new KAction (i18n("Show Enemy") + "2", Key_2,
+ (void) new TDEAction (i18n("Show Enemy") + "2", Key_2,
this, TQT_SLOT(showEnemy2()), actionCollection(), "show_enemy_2");
- (void) new KAction (i18n("Show Enemy") + "3", Key_3,
+ (void) new TDEAction (i18n("Show Enemy") + "3", Key_3,
this, TQT_SLOT(showEnemy3()), actionCollection(), "show_enemy_3");
- (void) new KAction (i18n("Show Enemy") + "4", Key_4,
+ (void) new TDEAction (i18n("Show Enemy") + "4", Key_4,
this, TQT_SLOT(showEnemy4()), actionCollection(), "show_enemy_4");
- (void) new KAction (i18n("Show Enemy") + "5", Key_5,
+ (void) new TDEAction (i18n("Show Enemy") + "5", Key_5,
this, TQT_SLOT(showEnemy5()), actionCollection(), "show_enemy_5");
- (void) new KAction (i18n("Show Enemy") + "6", Key_6,
+ (void) new TDEAction (i18n("Show Enemy") + "6", Key_6,
this, TQT_SLOT(showEnemy6()), actionCollection(), "show_enemy_6");
#endif
@@ -987,7 +987,7 @@ void KGoldrunner::makeEditToolbar()
edenemybg = edenemybg.xForm (w);
}
- editToolbar = new KToolBar (this, TQt::DockTop, TRUE, "Editor", TRUE);
+ editToolbar = new TDEToolBar (this, TQt::DockTop, TRUE, "Editor", TRUE);
// Choose a colour that enhances visibility of the KGoldrunner pixmaps.
// editToolbar->setPalette (TQPalette (TQColor (150, 150, 230)));
diff --git a/kgoldrunner/src/kgoldrunner.h b/kgoldrunner/src/kgoldrunner.h
index e498c570..d96fd707 100644
--- a/kgoldrunner/src/kgoldrunner.h
+++ b/kgoldrunner/src/kgoldrunner.h
@@ -37,7 +37,7 @@ class KGrHero;
* @author $AUTHOR <$EMAIL>
* @version $APP_VERSION
*/
-class KGoldrunner : public KMainWindow
+class KGoldrunner : public TDEMainWindow
{
Q_OBJECT
@@ -161,35 +161,35 @@ private:
TQString systemDataDir; // Where the system levels are stored.
TQString userDataDir; // Where the user levels are stored.
- KAction * saveGame; // Save game, level, lives and score.
+ TDEAction * saveGame; // Save game, level, lives and score.
- KAction * myPause; // Pause or resume the game.
+ TDEAction * myPause; // Pause or resume the game.
TQString pauseKeys; // Keystroke names to put in status bar.
- KAction * hintAction; // Display a hint, if available.
- KAction * killHero; // Kill hero (disabled during edits).
- KAction * highScore; // High scores (disabled during edits).
+ TDEAction * hintAction; // Display a hint, if available.
+ TDEAction * killHero; // Kill hero (disabled during edits).
+ TDEAction * highScore; // High scores (disabled during edits).
- KAction * saveEdits; // Save a level that has been edited.
+ TDEAction * saveEdits; // Save a level that has been edited.
- KRadioAction * setKGoldrunner; // Show default "KGoldrunner" landscape.
- KRadioAction * setAppleII; // Show "Apple II" landscape.
- KRadioAction * setIceCave; // Show "Ice Cave" landscape.
- KRadioAction * setMidnight; // Show "Midnight" landscape.
- KRadioAction * setKDEKool; // Show "KDE Kool" landscape.
+ TDERadioAction * setKGoldrunner; // Show default "KGoldrunner" landscape.
+ TDERadioAction * setAppleII; // Show "Apple II" landscape.
+ TDERadioAction * setIceCave; // Show "Ice Cave" landscape.
+ TDERadioAction * setMidnight; // Show "Midnight" landscape.
+ TDERadioAction * setKDEKool; // Show "KDE Kool" landscape.
- KRadioAction * setMouse; // Show mouse/keyboard mode on menu.
- KRadioAction * setKeyboard; // Show mouse/keyboard mode on menu.
+ TDERadioAction * setMouse; // Show mouse/keyboard mode on menu.
+ TDERadioAction * setKeyboard; // Show mouse/keyboard mode on menu.
- KRadioAction * tradRules; // Set Traditional rules.
- KRadioAction * kgrRules; // Set KGoldrunner rules.
+ TDERadioAction * tradRules; // Set Traditional rules.
+ TDERadioAction * kgrRules; // Set KGoldrunner rules.
KGrHero * hero; // Pointer to the hero.
- // KToggleAction * m_toolbarAction;
- // KToggleAction * m_statusbarAction;
+ // TDEToggleAction * m_toolbarAction;
+ // TDEToggleAction * m_statusbarAction;
- KToolBar * editToolbar; // Toolbar for creating/editing levels.
+ TDEToolBar * editToolbar; // Toolbar for creating/editing levels.
int pressedButton; // ID of currently set toolbar button.
private slots: