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authortoma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da>2009-11-25 17:56:58 +0000
committertoma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da>2009-11-25 17:56:58 +0000
commitc90c389a8a8d9d8661e9772ec4144c5cf2039f23 (patch)
tree6d8391395bce9eaea4ad78958617edb20c6a7573 /kjumpingcube/cubebox.cpp
downloadtdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.tar.gz
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Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features.
BUG:215923 git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/kdegames@1054174 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
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-rw-r--r--kjumpingcube/cubebox.cpp292
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diff --git a/kjumpingcube/cubebox.cpp b/kjumpingcube/cubebox.cpp
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+++ b/kjumpingcube/cubebox.cpp
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+/* ****************************************************************************
+ This file is part of the game 'KJumpingCube'
+
+ Copyright (C) 1998-2000 by Matthias Kiefer
+
+ This program is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+
+**************************************************************************** */
+#include <assert.h>
+#include <math.h>
+#include "cubebox.h"
+#include "kcubeboxwidget.h"
+
+
+CubeBox::CubeBox(const int d)
+ :CubeBoxBase<Cube>(d)
+{
+ initCubes();
+}
+
+CubeBox::CubeBox(const CubeBox& box)
+ :CubeBoxBase<Cube>(box.dim())
+{
+ initCubes();
+
+ int i,j;
+ for(i=0;i<dim();i++)
+ for(j=0;j<dim();j++)
+ {
+ *cubes[i][j]=*box.cubes[i][j];
+ }
+
+ currentPlayer=box.currentPlayer;
+}
+
+CubeBox::CubeBox(KCubeBoxWidget& box)
+ :CubeBoxBase<Cube>(box.dim())
+{
+ initCubes();
+
+ int i,j;
+ for(i=0;i<dim();i++)
+ for(j=0;j<dim();j++)
+ {
+ *cubes[i][j]=*box[i][j];
+ }
+
+ currentPlayer=(CubeBox::Player)box.player();
+
+}
+
+
+CubeBox::~CubeBox()
+{
+}
+
+
+CubeBox& CubeBox::operator=(const CubeBox& box)
+{
+ if(this!=&box)
+ {
+ if(dim()!=box.dim())
+ {
+ setDim(box.dim());
+ }
+
+
+ for(int i=0;i<dim();i++)
+ for(int j=0;j<dim();j++)
+ {
+ *cubes[i][j]=*box.cubes[i][j];
+ }
+ }
+
+ currentPlayer=box.currentPlayer;
+
+ return *this;
+}
+
+
+CubeBox& CubeBox::operator=(KCubeBoxWidget& box)
+{
+ if(dim()!=box.dim())
+ {
+ setDim(box.dim());
+ }
+
+ for(int i=0;i<dim();i++)
+ for(int j=0;j<dim();j++)
+ {
+ *cubes[i][j]=*box[i][j];
+ }
+
+ currentPlayer=(CubeBox::Player)box.player();
+
+ return *this;
+}
+
+
+
+
+bool CubeBox::simulateMove(Player fromWhom,int row, int column)
+{
+ bool finished;
+ bool playerWon=false;
+
+ if(cubes[row][column]->owner()!=(Cube::Owner)fromWhom && cubes[row][column]->owner()!=Cube::Nobody)
+ return false;
+
+ cubes[row][column]->increase((Cube::Owner)fromWhom);
+
+ do
+ {
+ int i,j;
+ finished=true;
+ playerWon=true;
+
+ // check all Cubes
+ for(i=0;i<dim();i++)
+ {
+ for(j=0;j<dim();j++)
+ {
+ if(cubes[i][j]->overMax())
+ {
+ increaseNeighbours(fromWhom,i,j);
+ cubes[i][j]->decrease();
+ finished=false;
+ }
+
+ if(cubes[i][j]->owner()!=(Cube::Owner)fromWhom)
+ playerWon=false;
+ }
+ }
+
+ if(playerWon)
+ return true;
+ }
+ while(!finished);
+
+
+ return true;
+}
+
+double CubeBox::assessField(Player player) const
+{
+ int cubesOne=0;
+ int cubesTwo=0;
+ int pointsOne=0;
+ int pointsTwo=0;
+ Player otherPlayer = ((player==One)? Two : One);
+ bool playerWon=true;
+ bool otherPlayerWon=true;
+
+ int i,j;
+
+ for(i=0;i<dim();i++)
+ {
+ for(j=0;j<dim();j++)
+ {
+ if(cubes[i][j]->owner()==(Cube::Owner)One)
+ {
+ cubesOne++;
+ pointsOne+=(int)pow((float)cubes[i][j]->value(),2);
+ }
+ else if(cubes[i][j]->owner()==(Cube::Owner)Two)
+ {
+ cubesTwo++;
+ pointsTwo+=(int)pow((float)cubes[i][j]->value(),2);
+ }
+
+ if(cubes[i][j]->owner()!=(Cube::Owner)player)
+ playerWon=false;
+
+ if(cubes[i][j]->owner()!=(Cube::Owner)otherPlayer)
+ otherPlayerWon=false;
+ }
+
+ }
+
+
+
+ if(player==One)
+ {
+ return (int)pow((float)cubesOne,2)+pointsOne-(int)pow(cubesTwo,2)-pointsTwo;
+ }
+ else
+ return (int)pow((float)cubesTwo,2)+pointsTwo-(int)pow(cubesOne,2)-pointsOne;
+
+}
+
+bool CubeBox::playerWon(Player who) const
+{
+ int i,j;
+
+ for(i=0;i<dim();i++)
+ for(j=0;j<dim();j++)
+ {
+ if(cubes[i][j]->owner()!=(Cube::Owner)who)
+ return false;
+ }
+
+ return true;
+}
+
+
+void CubeBox::increaseNeighbours(CubeBox::Player forWhom,int row,int column)
+{
+ Cube::Owner _player = (Cube::Owner)(forWhom);
+
+ if(row==0)
+ {
+ if(column==0) // top left corner
+ {
+ cubes[0][1]->increase(_player);
+ cubes[1][0]->increase(_player);
+ return;
+ }
+ else if(column==dim()-1) // top right corner
+ {
+ cubes[0][dim()-2]->increase(_player);
+ cubes[1][dim()-1]->increase(_player);
+ return;
+ }
+ else // top edge
+ {
+ cubes[0][column-1]->increase(_player);
+ cubes[0][column+1]->increase(_player);
+ cubes[1][column]->increase(_player);
+ return;
+ }
+ }
+ else if(row==dim()-1)
+ {
+ if(column==0) // left bottom corner
+ {
+ cubes[dim()-2][0]->increase(_player);
+ cubes[dim()-1][1]->increase(_player);
+ return;
+ }
+
+ else if(column==dim()-1) // right bottom corner
+ {
+ cubes[dim()-2][dim()-1]->increase(_player);
+ cubes[dim()-1][dim()-2]->increase(_player);
+ return;
+ }
+ else // bottom edge
+ {
+ cubes[dim()-1][column-1]->increase(_player);
+ cubes[dim()-1][column+1]->increase(_player);
+ cubes[dim()-2][column]->increase(_player);
+ return;
+ }
+ }
+ else if(column==0) // left edge
+ {
+ cubes[row-1][0]->increase(_player);
+ cubes[row+1][0]->increase(_player);
+ cubes[row][1]->increase(_player);
+ return;
+ }
+ else if(column==dim()-1) // right edge
+ {
+ cubes[row-1][dim()-1]->increase(_player);
+ cubes[row+1][dim()-1]->increase(_player);
+ cubes[row][dim()-2]->increase(_player);
+ return;
+ }
+ else
+ {
+ cubes[row][column-1]->increase(_player);
+ cubes[row][column+1]->increase(_player);
+ cubes[row-1][column]->increase(_player);
+ cubes[row+1][column]->increase(_player);
+ return;
+ }
+
+
+}