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author | toma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2009-11-25 17:56:58 +0000 |
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committer | toma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2009-11-25 17:56:58 +0000 |
commit | c90c389a8a8d9d8661e9772ec4144c5cf2039f23 (patch) | |
tree | 6d8391395bce9eaea4ad78958617edb20c6a7573 /klines/linesboard.cpp | |
download | tdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.tar.gz tdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.zip |
Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features.
BUG:215923
git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/kdegames@1054174 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
Diffstat (limited to 'klines/linesboard.cpp')
-rw-r--r-- | klines/linesboard.cpp | 754 |
1 files changed, 754 insertions, 0 deletions
diff --git a/klines/linesboard.cpp b/klines/linesboard.cpp new file mode 100644 index 00000000..5078b8f9 --- /dev/null +++ b/klines/linesboard.cpp @@ -0,0 +1,754 @@ +/*************************************************************************** + begin : Fri May 19 2000 + copyright : (C) 2000 by Roman Merzlyakov + email : [email protected] + copyright : (C) 2000 by Roman Razilov + email : [email protected] + ***************************************************************************/ + +/*************************************************************************** + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + ***************************************************************************/ + +#include <qpainter.h> +#include <qcolor.h> +#include <qcursor.h> +#include <qkeycode.h> +#include <qtooltip.h> +#include <stdlib.h> + +#include <kapplication.h> +#include <klocale.h> +#include <kpixmap.h> +#include <kpixmapeffect.h> + +#include "linesboard.h" +#include "linesboard.moc" + +/* + Constructs a LinesBoard widget. +*/ + +LinesBoard::LinesBoard( BallPainter * abPainter, QWidget* parent, const char* name ) + : Field( parent, name ) +{ + demoLabel = 0; + bGameOver = false; + anim = ANIM_NO; + focusX = -1; + focusY = -1; +// waypos = 0; +// waylen = 0; +// jumpingRow = -1; +// jumpingCol = -1; + painting = 0; + way = new Waypoints[NUMCELLSW*NUMCELLSH]; + + bPainter = abPainter; + + setFocusPolicy( NoFocus ); + setBackgroundColor( gray ); + + setMouseTracking( FALSE ); + setFixedSize(wHint(), hHint()); + + timer = new QTimer(this); + connect( timer, SIGNAL(timeout()), SLOT(timerSlot()) ); + timer->start( TIMERCLOCK, FALSE ); + +} + +/* + Destructor: deallocates memory for contents +*/ + +LinesBoard::~LinesBoard() +{ + timer->stop(); + delete timer; + delete [] way; +} + +void LinesBoard::startDemoMode() +{ + level = DEMO_LEVEL; + rnd_demo = KRandomSequence(DEMO_SEQUENCE); + bAllowMove = false; +} + +void LinesBoard::adjustDemoMode(bool allowMove, bool off) +{ + bAllowMove = allowMove; + if (off) + level = -2; +} + +void LinesBoard::demoAdjust(int a) +{ + rnd_demo.modulate(a); +} + + +void LinesBoard::placeBalls(int pnextBalls[BALLSDROP]) +{ + for(int i=0; i < BALLSDROP; i++) + nextBalls[i] = pnextBalls[i]; + + nextBallToPlace = 0; + placeBall(); +} + +void LinesBoard::placeBall( ) +{ + char* xx = (char*)malloc( sizeof(char)*NUMCELLSW*NUMCELLSH ); + char* yy = (char*)malloc( sizeof(char)*NUMCELLSW*NUMCELLSH ); + int empty = 0; + for(int y=0; y<NUMCELLSH; y++) + for(int x=0; x<NUMCELLSW; x++) + if( getBall(x,y) == NOBALL ) + { + xx[empty] = x; + yy[empty] = y; + empty++; + }; + + if (empty) + { + int color = nextBalls[nextBallToPlace]; + int pos = 0; + if ((level == DEMO_LEVEL) || (level == 0)) + { + pos = random(empty); + } + else + { + int best_pos = 0; + int best_score = level > 0 ? 1000: -1000; + int maxtry = level > 0 ? level+1 : 1-level; + for(int i=0;i<maxtry;i++) + { + int pos = random(empty); + int score = calcPosScore(xx[pos], yy[pos], color) - calcPosScore(xx[pos], yy[pos], NOBALL); + if (((level > 0) && (score < best_score)) || + ((level < 0) && (score > best_score))) + { + best_pos = pos; + best_score = score; + } + } + pos = best_pos; + } + + putBall( xx[pos], yy[pos], color ); + clearAnim(); + setAnim( xx[pos], yy[pos], ANIM_BORN ); + nextBallToPlace++; + AnimStart(ANIM_BORN); + free(xx); + free(yy); + } + else + { + free(xx); + free(yy); + emit endGame(); + } +} + + +/*id LinesBoard::doAfterBalls() { + erase5Balls(); + repaint(FALSE); +} +*/ +/* + Sets the size of the table +*/ + +int LinesBoard::width() { return CELLSIZE * NUMCELLSW; } +int LinesBoard::height() { return CELLSIZE * NUMCELLSH; } +int LinesBoard::wHint() { return width(); } +int LinesBoard::hHint() { return height(); } + +void LinesBoard::setGameOver(bool b) +{ + bGameOver = b; + focusX = -1; + focusY = -1; +} + + +void LinesBoard::paintEvent( QPaintEvent* ) +{ + QPainter *paint; + KPixmap *pixmap = 0; + if (bGameOver) + { + pixmap = new KPixmap(); + pixmap->resize(width(), height()); + paint = new QPainter( pixmap ); + } + else + { + paint = new QPainter( this ); + } + + for( int y=0; y < NUMCELLSH; y++ ){ + for( int x=0; x < NUMCELLSW; x++ ){ + if( getBall(x,y) == NOBALL ) + { + paint->drawPixmap(x*CELLSIZE, y*CELLSIZE, bPainter->GetBackgroundPix() ); + } + else + { + paint->drawPixmap(x*CELLSIZE, y*CELLSIZE, + bPainter->GetBall(getBall(x,y),animstep,getAnim(x,y))); + } + } + } + if (bGameOver) + { + paint->end(); + + KPixmapEffect::fade(*pixmap, 0.5, Qt::black); + + QPainter p(this); + p.drawPixmap(0,0, *pixmap); + delete pixmap; + + QFont gameover_font = font(); + gameover_font.setPointSize(48); + gameover_font.setBold(true); + p.setFont(gameover_font); + p.setPen(Qt::white); + QString gameover_text = i18n("Game Over"); + p.drawText(0, 0, width(), height(), AlignCenter|Qt::WordBreak, gameover_text); + } + else + { + if ((focusX >= 0) && (focusX < NUMCELLSW) && + (focusY >= 0) && (focusY < NUMCELLSH)) + { + QRect r; + r.setX(focusX*CELLSIZE+2); + r.setY(focusY*CELLSIZE+2); + r.setWidth(CELLSIZE-4); + r.setHeight(CELLSIZE-4); + paint->setPen(QPen(Qt::DotLine)); + paint->drawRect(r); + } + } + delete paint; +} + +/* + Handles mouse press events for the LinesBoard widget. +*/ +void LinesBoard::mousePressEvent( QMouseEvent* e ) +{ + if (bGameOver) return; + if ((level == DEMO_LEVEL) && (!bAllowMove) && e->spontaneous()) return; + + int curRow = e->y() / CELLSIZE; + int curCol = e->x() / CELLSIZE; + + placePlayerBall(curCol, curRow); +} + +void LinesBoard::placePlayerBall(int curCol, int curRow) +{ + //check range + if (!checkBounds( curCol, curRow ) ) + return; +// if( running || anim != ANIM_NO ) return; + if(anim != ANIM_JUMP && anim != ANIM_NO) return; + if ( anim == ANIM_JUMP ) + { + if ( getBall(curCol,curRow) == NOBALL ) + { + if(existPath(jumpingCol, jumpingRow, curCol, curRow)) + { + saveRandomState(); + rnd.modulate(jumpingCol); + rnd.modulate(jumpingRow); + rnd.modulate(curCol); + rnd.modulate(curRow); + saveUndo(); + AnimStart(ANIM_RUN); + } + } + else + AnimJump(curCol,curRow); + } + else + AnimJump(curCol,curRow); +} + +/* + Move focus thingy +*/ +void LinesBoard::moveFocus(int dx, int dy) +{ + if (bGameOver) return; + if ((level == DEMO_LEVEL) && (!bAllowMove)) return; + if (focusX == -1) + { + focusX = 0; + focusY = 0; + } + else + { + focusX = (focusX + dx + NUMCELLSW) % NUMCELLSW; + focusY = (focusY + dy + NUMCELLSH) % NUMCELLSH; + } + repaint(FALSE); +} + +void LinesBoard::moveLeft() +{ + moveFocus(-1, 0); +} + +void LinesBoard::moveRight() +{ + moveFocus(1, 0); +} + +void LinesBoard::moveUp() +{ + moveFocus(0, -1); +} + +void LinesBoard::moveDown() +{ + moveFocus(0, 1); +} + +void LinesBoard::placePlayerBall() +{ + if (bGameOver) return; + if ((level == DEMO_LEVEL) && (!bAllowMove)) return; + placePlayerBall(focusX, focusY); +} + +void LinesBoard::AnimJump(int x, int y ) { + if ( getBall(x,y) != NOBALL ) + if (!( anim == ANIM_JUMP && jumpingCol == x && jumpingRow == y )) + if ( AnimEnd() ) + { + clearAnim(); + setAnim(x,y,ANIM_JUMP); + jumpingCol = x; + jumpingRow = y; + AnimStart(ANIM_JUMP); + } +} +void LinesBoard::AnimStart(int panim) { + if (anim != ANIM_NO) + AnimEnd(); + animstep = 0; + animdelaystart = 1; + switch(panim) { + case ANIM_NO: + break; + case ANIM_BORN: + animdelaystart=1; + animmax = BOOMBALLS; + break; + case ANIM_JUMP: + direction = -1; + animstep = 4; + animmax = PIXTIME -1; + break; + case ANIM_RUN: + animdelaystart=3; + // do first step on next timer; + animdelaycount = 0; + // animmax already set + break; + case ANIM_BURN: + animdelaystart=1; + animmax = FIREBALLS + FIREPIX - 1; + break; + default: + ; + } + anim = panim; + animdelaycount = animdelaystart; +} + +int LinesBoard::AnimEnd( ) +{ + if (anim == ANIM_NO ) return true; + int oldanim = anim; + anim = ANIM_NO; + if (oldanim == ANIM_RUN) { + if (animstep != animmax) { + moveBall(way[animstep].x,way[animstep].y,way[animmax].x,way[animmax].y); + } + if ( erase5Balls() == 0 ) { + emit endTurn(); + return true; + } + else + return false; + } + else if ( oldanim == ANIM_BURN ) + { + emit eraseLine( deleteAnimatedBalls() ); + repaint(FALSE); + if ( nextBallToPlace < BALLSDROP ) + { + placeBall(); + // continue with born + return false; + } + else + { + emit userTurn(); + return true; + } + } + else if ( oldanim == ANIM_BORN ) + { + if ( erase5Balls() == 0 ) + { + if ( freeSpace() > 0) + { + if ( nextBallToPlace < BALLSDROP ) + { + placeBall(); + return false; + } + else + { + emit userTurn(); + return true; + } + } + else + { + emit endGame(); + return false; + } + } + else + { + // wait for user input + emit userTurn(); + return true; + } + } + emit userTurn(); + return true; +} + +void LinesBoard::AnimNext() { + if ( anim != ANIM_NO ) + { + if ( anim == ANIM_JUMP ) { + if ( (direction > 0 && animstep == animmax) || ( direction < 0 && animstep == 0)) + direction = -direction; + animstep += direction; + repaint(FALSE); + } else { + if ( animstep >= animmax ) + AnimEnd(); + else { + animdelaycount--; + if (animdelaycount <= 0) { + if ( anim == ANIM_RUN ) + moveBall(way[animstep].x,way[animstep].y,way[animstep+1].x,way[animstep+1].y); + animstep++; + animdelaycount = animdelaystart; + repaint( FALSE ); + } + } + } + } +} +int LinesBoard::getAnim( int x, int y ) +{ + return (( Field::getAnim(x,y) != ANIM_NO )? anim : ANIM_NO); +} + +void LinesBoard::timerSlot() +{ + AnimNext(); +} + +int LinesBoard::erase5Balls() +{ + int nb=5; // minimum balls for erasure + + bool bit_erase[NUMCELLSH][NUMCELLSW]; //bool array for balls, that must be erased + for(int y=0; y<NUMCELLSH; y++) + for(int x=0; x<NUMCELLSW; x++) + bit_erase[y][x] = false; + + int color,newcolor; + int count; + //for horisontal + + for(int y=0; y<NUMCELLSH; y++) { + count = 1; + color = NOBALL; + for(int x=0; x<NUMCELLSW; x++){ + if ( (newcolor = getBall(x,y)) == color) { + if ( color != NOBALL) { + count++; + if ( count >= nb ) + if ( count == nb ) + for (int i = 0; i < nb; i++) + bit_erase[y][x-i] = true; + else bit_erase[y][x] = true; + } + } else { + color = newcolor; + count = 1; + } + } + } + + //for vertical + for(int x=0; x<NUMCELLSW; x++) { + count = 0; + color = NOBALL; + for(int y=0; y<NUMCELLSH; y++){ + if ( (newcolor = getBall(x,y)) == color) { + if ( color != NOBALL) { + count++; + if ( count >= nb ) + if ( count == nb ) + for (int i = 0; i < nb; i++) + bit_erase[y-i][x] = true; + else bit_erase[y][x] = true; + } + } else { + color = newcolor; + count = 1; + } + } + } + + + //for left-down to rigth-up diagonal + for ( int xs = NUMCELLSW-1,ys = NUMCELLSH-nb; xs >= nb-1; ) { + count = 0; + color = NOBALL; + for ( int x = xs, y = ys; x >= 0 && y < NUMCELLSH; x--, y++ ) { + if ( (newcolor = getBall(x,y)) == color) { + if ( color != NOBALL) { + count++; + if ( count >= nb ) + if ( count == nb ) + for (int i = 0; i < nb; i++) + bit_erase[y-i][x+i] = true; + else bit_erase[y][x] = true; + } + } else { + color = newcolor; + count = 1; + } + } + if ( ys > 0 ) ys--; else xs--; + } + + + //for left-up to rigth-down diagonal + for ( int xs = 0,ys = NUMCELLSH-nb; xs <= NUMCELLSW-nb; ) + { + count = 0; + color = NOBALL; + for ( int x = xs, y = ys; x < NUMCELLSW && y < NUMCELLSH; x++, y++ ) + { + if ( (newcolor = getBall(x,y)) == color) + { + if ( color != NOBALL) + { + count++; + if ( count >= nb ) + if ( count == nb ) + for (int i = 0; i < nb; i++) + bit_erase[y-i][x-i] = true; + else + bit_erase[y][x] = true; + } + } + else + { + color = newcolor; + count = 1; + } + } + if ( ys > 0 ) ys--; else xs++; + } + + //remove all lines balls, that more than nb + int cb=0; + for(int y=0; y < NUMCELLSH; y++) + for(int x=0; x < NUMCELLSW; x++) + { + if (bit_erase[y][x]) + { + setAnim(x,y,ANIM_YES); + cb++; + } + else + { + setAnim(x,y,ANIM_NO); + } + } + if ( cb > 0 ) + { + AnimStart(ANIM_BURN); + //emit eraseLine(cb); + } + + return cb; +} + + +#define GO_EMPTY 4 +#define GO_A 5 +#define GO_B 6 +#define GO_BALL 7 + +bool LinesBoard::existPath(int bx, int by, int ax, int ay) +{ + int dx[4]={1,-1, 0, 0}; + int dy[4]={0, 0, 1,-1}; + + if (getBall(ax,ay) != NOBALL) + return false; + + char pf[NUMCELLSH][NUMCELLSW]; + for(int y=0; y<NUMCELLSH; y++) + for(int x=0; x<NUMCELLSW; x++) + pf[y][x] = (getBall(x,y) == NOBALL) ? GO_EMPTY:GO_BALL; + + Waypoints lastchanged[2][NUMCELLSH*NUMCELLSW]; + + int lastChangedCount[2]; + int currentchanged = 0; + int nextchanged = 1; + lastchanged[currentchanged][0].x = ax; + lastchanged[currentchanged][0].y = ay; + lastChangedCount[currentchanged] = 1; + pf[ay][ax]=GO_A; + pf[by][bx]=GO_B; + + // int expanded; + bool B_reached = false; + + do + { + lastChangedCount[nextchanged] = 0; + for(int dir=0; dir<4; dir++) + { + for ( int i = 0 ; i < lastChangedCount[currentchanged]; i++ ) + { + int nx = lastchanged[currentchanged][i].x + dx[dir]; + int ny = lastchanged[currentchanged][i].y + dy[dir]; + if( (nx>=0) && (nx<NUMCELLSW) && (ny>=0) && (ny<NUMCELLSH) ) + { + if( pf[ny][nx]==GO_EMPTY ||( nx==bx && ny==by )) + { + pf[ny][nx] = dir; + lastchanged[nextchanged][lastChangedCount[nextchanged]].x = nx; + lastchanged[nextchanged][lastChangedCount[nextchanged]].y = ny; + lastChangedCount[nextchanged]++; + }; + if( (nx==bx) && (ny==by) ) + { + B_reached = true; + break; + } + } + } + } + nextchanged = nextchanged ^ 1; + currentchanged = nextchanged ^ 1; + // currentchanged,lastChangedCount[currentchanged]); + } while(!B_reached && lastChangedCount[currentchanged] != 0); + + if (B_reached) { + AnimStart( ANIM_BLOCK); + animmax = 0; +// waypos = 0; + int x, y,dir; + for( x = bx, y = by; (dir = pf[y][x]) != GO_A;x -=dx[dir],y -= dy[dir]) { + way[animmax].x = x; + way[animmax].y = y; + animmax++; + } + way[animmax].x = x; + way[animmax].y = y; + } + return B_reached; +} + +void LinesBoard::undo() +{ + AnimEnd(); + restoreUndo(); + restoreRandomState(); + repaint( FALSE ); +} + +void LinesBoard::showDemoText(const QString &text) +{ + if (!demoLabel) + { + demoLabel = new QLabel(0, "demoTip", WStyle_StaysOnTop | WStyle_Customize | WStyle_NoBorder | WStyle_Tool | WX11BypassWM ); + demoLabel->setMargin(1); + demoLabel->setIndent(0); + demoLabel->setAutoMask( FALSE ); + demoLabel->setFrameStyle( QFrame::Plain | QFrame::Box ); + demoLabel->setLineWidth( 1 ); + demoLabel->setAlignment( AlignHCenter | AlignTop ); + demoLabel->setPalette(QToolTip::palette()); + demoLabel->polish(); + } + demoLabel->setText(text); + demoLabel->adjustSize(); + QSize s = demoLabel->sizeHint(); + QPoint p = QPoint(x() + (width()-s.width())/2, y() + (height()-s.height())/2); + demoLabel->move(mapToGlobal(p)); + demoLabel->show(); +} + +void LinesBoard::hideDemoText() +{ + if (demoLabel) + demoLabel->hide(); +} + +void LinesBoard::demoClick(int x, int y) +{ + QPoint lDest = QPoint(x*CELLSIZE+(CELLSIZE/2), y*CELLSIZE+(CELLSIZE/2)); + QPoint dest = mapToGlobal(lDest); + QPoint cur = QCursor::pos(); + for(int i = 0; i < 25;) + { + i++; + QPoint p = cur + i*(dest-cur) / 25; + QCursor::setPos(p); + QApplication::flushX(); + QTimer::singleShot(80, this, SLOT(demoClickStep())); + kapp->enter_loop(); + } + QCursor::setPos(dest); + QMouseEvent ev(QEvent::MouseButtonPress, lDest, dest, LeftButton, LeftButton); + mousePressEvent(&ev); +} + +void LinesBoard::demoClickStep() +{ + kapp->exit_loop(); +} |