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author | toma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2009-11-25 17:56:58 +0000 |
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committer | toma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2009-11-25 17:56:58 +0000 |
commit | c90c389a8a8d9d8661e9772ec4144c5cf2039f23 (patch) | |
tree | 6d8391395bce9eaea4ad78958617edb20c6a7573 /kmahjongg/ChangeLog | |
download | tdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.tar.gz tdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.zip |
Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features.
BUG:215923
git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/kdegames@1054174 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
Diffstat (limited to 'kmahjongg/ChangeLog')
-rw-r--r-- | kmahjongg/ChangeLog | 97 |
1 files changed, 97 insertions, 0 deletions
diff --git a/kmahjongg/ChangeLog b/kmahjongg/ChangeLog new file mode 100644 index 00000000..dae64050 --- /dev/null +++ b/kmahjongg/ChangeLog @@ -0,0 +1,97 @@ + +This is the change log for kmahjongg. + +Personel + Albert Astals Cid: Some bug fixes and wishlists + Michael Haertjens: Solvable game generation + David Black: Fold, spindle and mutilate 0.4.1 to 0.5.0 + Osvaldo Stark: Tileset creator, doc guinepig and tester 0.5.0 + Robert Williams: Bug fixes 0.4.0 to 0.4.1 + Mathias Muller: Implementor of the original kmahjongg. + +0.7.4 to 0.7.6 ++ Fix bug #73944 ++ Implement wishlist #63171 ++ Implement wishlist #56607 ++ Fix bug #26595 + +0.7.3 to 0.7.4 ++ Fixed bug #31639 Kmahjongg flashes wrong tiles. ++ Fixed bug #26872 Kmahjongg timer not reset. + +0.7.2 to 0.7.3 ++ Added ability to generate solvable games. + This includes a fair amount of code in kmahjongg.cpp, plus support + for a new entry in the Preferences dialog. ++ Place checkmark on Game menu when Demo Mode is active. ++ Change "Show Hiscores" to "Show High Scores" in Game Menu. + +0.7.0 to 0.7.2 + ++ Fixed bug in show matching tiles so that tiles on the top row and + the left -most column are detected in matched (the dreaded off by + one error. Fix provided by Robert Schroeter. ++ Fixed bug in board generation where tiles went missing. Fix + provided by Robert Schroeter. ++ Fixed bug where the default tileset was listed twice in the + preview dialog ++ Fixed bug in the board editor, which stopped you putting + tiles in completely legal places. + +Version 0.4.1 to 0.7.0 (beta) + ++ Took over sources from Mathias Muller. ++ Changed tileset highlighting which previousely used a swap of two + fixed pallete colours, to a new tileset format where the designer + supplies the selected and unselected tile backgrounds. ++ Changed the main game engine to a 24 bit colour system. This removed + the old problem where the tileset and background combined could + only use a maximum of 128 colours. No limitations now exist. For + low color depths the game screen is dithered. ++ converted the rendering method to use pixmaps and blitting. ++ added a tool bar for commonly used features. ++ Added a tileset load feature (Yeah!!). ++ Added preferences dialog ++ Added preference to disable shadow generation (after complaints + about 3D visualisation. ++ Configuration and preferences now persist across sessions. ++ Tidied up transparency for tilesets. Now the top left colour of + the background tile determines the transparency colour, not a + fixed value of 0. ++ Added a hiscore system based on time taken, tiles removed and + penalties for using _cheats_ ++ Added a game timer to the tool bar. ++ added a hiscore dialog. ++ Added a pause mode for hiscore play (blanks the screen because lets face it + people cheat). ++ Background images may be tiled or scalled. Saved as a preference ++ The main rendering functions are now independant of the tileset + metric. In future this will allow for variable size tiles. ++ Added preview dialogs for load background, tileset and game board, + now you can see what you will get. ++ Added a redo to compliment the undo. ++ Fixed up the menu system and added more accelerators. ++ Added a play with mini-tiles option. Not necessarily for everyone, + but some people (well at least one, and thats me, so there) use + kmahjongg on an 800x600 lcd laptop display. So this helps! ++ Added a show removed tiles option. This allows you to determine if + it is safe to remove a pair etc. Nice aid to game play. ++ Moved the file selectors over to the kde style. This should + allow urls to be supplied for tilesets, backgrounds and boards etc. In + future I hope to maintain a web page with new tilesets and layout etc. + Ultimately it would be nice to have a per-boardlayout internet hiscore + table (mayhaps in version 0.6) ++ Started documenting how to design tilesets etc. ++ Fixed a few bugs and introduced many (probably) ++ Added an embryonic board editor ++ Rewrote game generation for new board layout possibilities ++ Speed improvements for tile set load using fixed masks ++ High score now displays time as well as score (requested feature) ++ Plus lots of bits I forgot :-) + + + +Version original to 0.4.1 +* [Robert Williams] New games now start at 10 +* [Robert Williams] Added kapp->getHelpMenu() +* [Robert Williams] Added -caption "%c" to kmahjongg.kdelnk |