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author | Michele Calgaro <[email protected]> | 2023-12-20 22:30:18 +0900 |
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committer | Michele Calgaro <[email protected]> | 2023-12-21 09:39:40 +0900 |
commit | 4d6acadb4557b3dc9db23fe80e361f4f65289ccd (patch) | |
tree | 536561cf7f93c1eaa56e824f1dd96b02bbdaa484 /kmahjongg/kmahjongg.cpp | |
parent | 76f734a8102bfc590570e67a73c40351ea2bbf3f (diff) | |
download | tdegames-4d6acadb4557b3dc9db23fe80e361f4f65289ccd.tar.gz tdegames-4d6acadb4557b3dc9db23fe80e361f4f65289ccd.zip |
Replace various '#define' strings - part 6
Signed-off-by: Michele Calgaro <[email protected]>
(cherry picked from commit 7909152750670148360093b2519955fbfa555154)
Diffstat (limited to 'kmahjongg/kmahjongg.cpp')
-rw-r--r-- | kmahjongg/kmahjongg.cpp | 44 |
1 files changed, 22 insertions, 22 deletions
diff --git a/kmahjongg/kmahjongg.cpp b/kmahjongg/kmahjongg.cpp index 8edf7b6c..57f43512 100644 --- a/kmahjongg/kmahjongg.cpp +++ b/kmahjongg/kmahjongg.cpp @@ -128,41 +128,41 @@ KMahjongg::~KMahjongg() void KMahjongg::setupTDEAction() { // game - KStdGameAction::gameNew(TQT_TQOBJECT(this), TQT_SLOT(newGame()), actionCollection()); - KStdGameAction::load(TQT_TQOBJECT(this), TQT_SLOT(loadGame()), actionCollection()); - KStdGameAction::save(TQT_TQOBJECT(this), TQT_SLOT(saveGame()), actionCollection()); - KStdGameAction::quit(TQT_TQOBJECT(this), TQT_SLOT(close()), actionCollection()); - KStdGameAction::restart(TQT_TQOBJECT(this), TQT_SLOT(restartGame()), actionCollection()); - new TDEAction(i18n("New Numbered Game..."), "newnum", 0, TQT_TQOBJECT(this), TQT_SLOT(startNewNumeric()), actionCollection(), "game_new_numeric"); - new TDEAction(i18n("Open Th&eme..."), 0, TQT_TQOBJECT(this), TQT_SLOT(openTheme()), actionCollection(), "game_open_theme"); - new TDEAction(i18n("Open &Tileset..."), 0, TQT_TQOBJECT(this), TQT_SLOT(openTileset()), actionCollection(), "game_open_tileset"); - new TDEAction(i18n("Open &Background..."), 0, TQT_TQOBJECT(this), TQT_SLOT(openBackground()), actionCollection(), "game_open_background"); - new TDEAction(i18n("Open La&yout..."), 0, TQT_TQOBJECT(this), TQT_SLOT(openLayout()), actionCollection(), "game_open_layout"); - new TDEAction(i18n("Sa&ve Theme..."), 0, TQT_TQOBJECT(this), TQT_SLOT(saveTheme()), actionCollection(), "game_save_theme"); + KStdGameAction::gameNew(this, TQT_SLOT(newGame()), actionCollection()); + KStdGameAction::load(this, TQT_SLOT(loadGame()), actionCollection()); + KStdGameAction::save(this, TQT_SLOT(saveGame()), actionCollection()); + KStdGameAction::quit(this, TQT_SLOT(close()), actionCollection()); + KStdGameAction::restart(this, TQT_SLOT(restartGame()), actionCollection()); + new TDEAction(i18n("New Numbered Game..."), "newnum", 0, this, TQT_SLOT(startNewNumeric()), actionCollection(), "game_new_numeric"); + new TDEAction(i18n("Open Th&eme..."), 0, this, TQT_SLOT(openTheme()), actionCollection(), "game_open_theme"); + new TDEAction(i18n("Open &Tileset..."), 0, this, TQT_SLOT(openTileset()), actionCollection(), "game_open_tileset"); + new TDEAction(i18n("Open &Background..."), 0, this, TQT_SLOT(openBackground()), actionCollection(), "game_open_background"); + new TDEAction(i18n("Open La&yout..."), 0, this, TQT_SLOT(openLayout()), actionCollection(), "game_open_layout"); + new TDEAction(i18n("Sa&ve Theme..."), 0, this, TQT_SLOT(saveTheme()), actionCollection(), "game_save_theme"); // originally "file" ends here - KStdGameAction::hint(TQT_TQOBJECT(bw), TQT_SLOT(helpMove()), actionCollection()); - new TDEAction(i18n("Shu&ffle"), "reload", 0, TQT_TQOBJECT(bw), TQT_SLOT(shuffle()), actionCollection(), "move_shuffle"); - demoAction = KStdGameAction::demo(TQT_TQOBJECT(this), TQT_SLOT(demoMode()), actionCollection()); - showMatchingTilesAction = new TDEToggleAction(i18n("Show &Matching Tiles"), 0, TQT_TQOBJECT(this), TQT_SLOT(showMatchingTiles()), actionCollection(), "options_show_matching_tiles"); + KStdGameAction::hint(bw, TQT_SLOT(helpMove()), actionCollection()); + new TDEAction(i18n("Shu&ffle"), "reload", 0, bw, TQT_SLOT(shuffle()), actionCollection(), "move_shuffle"); + demoAction = KStdGameAction::demo(this, TQT_SLOT(demoMode()), actionCollection()); + showMatchingTilesAction = new TDEToggleAction(i18n("Show &Matching Tiles"), 0, this, TQT_SLOT(showMatchingTiles()), actionCollection(), "options_show_matching_tiles"); showMatchingTilesAction->setCheckedState(i18n("Hide &Matching Tiles")); showMatchingTilesAction->setChecked(Prefs::showMatchingTiles()); bw->setShowMatch( Prefs::showMatchingTiles() ); - KStdGameAction::highscores(TQT_TQOBJECT(this), TQT_SLOT(showHighscores()), actionCollection()); - pauseAction = KStdGameAction::pause(TQT_TQOBJECT(this), TQT_SLOT(pause()), actionCollection()); + KStdGameAction::highscores(this, TQT_SLOT(showHighscores()), actionCollection()); + pauseAction = KStdGameAction::pause(this, TQT_SLOT(pause()), actionCollection()); // TODO: store the background ; open on startup // TODO: same about layout // TODO: same about theme // move - undoAction = KStdGameAction::undo(TQT_TQOBJECT(this), TQT_SLOT(undo()), actionCollection()); - redoAction = KStdGameAction::redo(TQT_TQOBJECT(this), TQT_SLOT(redo()), actionCollection()); + undoAction = KStdGameAction::undo(this, TQT_SLOT(undo()), actionCollection()); + redoAction = KStdGameAction::redo(this, TQT_SLOT(redo()), actionCollection()); // edit - new TDEAction(i18n("&Board Editor"), 0, TQT_TQOBJECT(this), TQT_SLOT(slotBoardEditor()), actionCollection(), "edit_board_editor"); + new TDEAction(i18n("&Board Editor"), 0, this, TQT_SLOT(slotBoardEditor()), actionCollection(), "edit_board_editor"); // settings - KStdAction::preferences(TQT_TQOBJECT(this), TQT_SLOT(showSettings()), actionCollection()); + KStdAction::preferences(this, TQT_SLOT(showSettings()), actionCollection()); setupGUI(); } @@ -239,7 +239,7 @@ void KMahjongg::showSettings(){ TDEConfigDialog *dialog = new TDEConfigDialog(this, "settings", Prefs::self(), KDialogBase::Swallow); dialog->addPage(new Settings(0, "General"), i18n("General"), "package_settings"); connect(dialog, TQT_SIGNAL(settingsChanged()), bw, TQT_SLOT(loadSettings())); - connect(dialog, TQT_SIGNAL(settingsChanged()), TQT_TQOBJECT(this), TQT_SLOT(setDisplayedWidth())); + connect(dialog, TQT_SIGNAL(settingsChanged()), this, TQT_SLOT(setDisplayedWidth())); dialog->show(); } |