summaryrefslogtreecommitdiffstats
path: root/kmines/field.cpp
diff options
context:
space:
mode:
authortoma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da>2009-11-25 17:56:58 +0000
committertoma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da>2009-11-25 17:56:58 +0000
commitc90c389a8a8d9d8661e9772ec4144c5cf2039f23 (patch)
tree6d8391395bce9eaea4ad78958617edb20c6a7573 /kmines/field.cpp
downloadtdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.tar.gz
tdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.zip
Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features.
BUG:215923 git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/kdegames@1054174 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
Diffstat (limited to 'kmines/field.cpp')
-rw-r--r--kmines/field.cpp462
1 files changed, 462 insertions, 0 deletions
diff --git a/kmines/field.cpp b/kmines/field.cpp
new file mode 100644
index 00000000..1f3b3dfd
--- /dev/null
+++ b/kmines/field.cpp
@@ -0,0 +1,462 @@
+/*
+ * Copyright (c) 1996-2002 Nicolas HADACEK ([email protected])
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#include "field.h"
+#include "field.moc"
+
+#include <math.h>
+
+#include <qlayout.h>
+#include <qtimer.h>
+#include <qpainter.h>
+
+#include <klocale.h>
+#include <knotifyclient.h>
+
+#include "settings.h"
+#include "solver/solver.h"
+#include "dialogs.h"
+
+
+using namespace KGrid2D;
+
+const Field::ActionData Field::ACTION_DATA[Nb_Actions] = {
+ { "Reveal", "reveal", I18N_NOOP("Case revealed") },
+ { "AutoReveal", "autoreveal", I18N_NOOP("Case autorevealed") },
+ { "SetFlag", "mark", I18N_NOOP("Flag set") },
+ { "UnsetFlag", "unmark", I18N_NOOP("Flag unset") },
+ { "SetUncertain", "set_uncertain", I18N_NOOP("Question mark set") },
+ { "UnsetUncertain", "unset_uncertain", I18N_NOOP("Question mark unset") }
+};
+
+Field::Field(QWidget *parent)
+ : FieldFrame(parent), _state(Init), _solvingState(Regular), _level(Level::Easy)
+{}
+
+void Field::readSettings()
+{
+ if ( inside(_cursor) ) {
+ QPainter p(this);
+ drawCase(p, _cursor);
+ }
+ if ( Settings::magicReveal() ) emit setCheating();
+}
+
+QSize Field::sizeHint() const
+{
+ return QSize(2*frameWidth() + _level.width()*Settings::caseSize(),
+ 2*frameWidth() + _level.height()*Settings::caseSize());
+}
+
+void Field::setLevel(const Level &level)
+{
+ _level = level;
+ reset(false);
+ adjustSize();
+}
+
+void Field::setReplayField(const QString &field)
+{
+ setState(Replaying);
+ initReplay(field);
+}
+
+void Field::setState(GameState state)
+{
+ Q_ASSERT( state!=GameOver );
+ emit gameStateChanged(state);
+ _state = state;
+}
+
+void Field::reset(bool init)
+{
+ BaseField::reset(_level.width(), _level.height(), _level.nbMines());
+ if ( init || _state==Init ) setState(Init);
+ else setState(Stopped);
+ if (Settings::magicReveal()) emit setCheating();
+ _currentAction = Settings::EnumMouseAction::None;
+ _reveal = false;
+ _cursor.first = _level.width()/2;
+ _cursor.second = _level.height()/2;
+ _advisedCoord = Coord(-1, -1);
+ update();
+}
+
+void Field::paintEvent(QPaintEvent *e)
+{
+ QPainter painter(this);
+ drawFrame(&painter);
+ if ( _state==Paused ) return;
+
+ Coord min = fromPoint(e->rect().topLeft());
+ bound(min);
+ Coord max = fromPoint(e->rect().bottomRight());
+ bound(max);
+ for (short i=min.first; i<=max.first; i++)
+ for (short j=min.second; j<=max.second; j++)
+ drawCase(painter, Coord(i,j));
+}
+
+void Field::changeCase(const Coord &p, CaseState newState)
+{
+ BaseField::changeCase(p, newState);
+ QPainter painter(this);
+ drawCase(painter, p);
+ if ( isActive() ) emit updateStatus( hasMine(p) );
+}
+
+QPoint Field::toPoint(const Coord &p) const
+{
+ QPoint qp;
+ qp.setX( p.first*Settings::caseSize() + frameWidth() );
+ qp.setY( p.second*Settings::caseSize() + frameWidth() );
+ return qp;
+}
+
+Coord Field::fromPoint(const QPoint &qp) const
+{
+ double i = (double)(qp.x() - frameWidth()) / Settings::caseSize();
+ double j = (double)(qp.y() - frameWidth()) / Settings::caseSize();
+ return Coord((int)floor(i), (int)floor(j));
+}
+
+int Field::mapMouseButton(QMouseEvent *e) const
+{
+ switch (e->button()) {
+ case Qt::LeftButton: return Settings::mouseAction(Settings::EnumButton::left);
+ case Qt::MidButton: return Settings::mouseAction(Settings::EnumButton::mid);
+ case Qt::RightButton: return Settings::mouseAction(Settings::EnumButton::right);
+ default: return Settings::EnumMouseAction::ToggleFlag;
+ }
+}
+
+void Field::revealActions(bool press)
+{
+ if ( _reveal==press ) return; // avoid flicker
+ _reveal = press;
+
+ switch (_currentAction) {
+ case Reveal:
+ pressCase(_cursor, press);
+ break;
+ case AutoReveal:
+ pressClearFunction(_cursor, press);
+ break;
+ default:
+ break;
+ }
+}
+
+void Field::mousePressEvent(QMouseEvent *e)
+{
+ if ( !isActive() || (_currentAction!=Settings::EnumMouseAction::None) ) return;
+
+ emit setMood(Stressed);
+ _currentAction = mapMouseButton(e);
+
+ Coord p = fromPoint(e->pos());
+ if ( !inside(p) ) return;
+ placeCursor(p);
+ revealActions(true);
+}
+
+void Field::mouseReleaseEvent(QMouseEvent *e)
+{
+ if ( !isActive() ) return;
+
+ int tmp = _currentAction;
+ emit setMood(Normal);
+ revealActions(false);
+ int ma = mapMouseButton(e);
+ _currentAction = Settings::EnumMouseAction::None;
+ if ( ma!=tmp ) return;
+
+ Coord p = fromPoint(e->pos());
+ if ( !inside(p) ) return;
+ placeCursor(p);
+
+ switch (ma) {
+ case Settings::EnumMouseAction::ToggleFlag: doMark(p); break;
+ case Settings::EnumMouseAction::ToggleUncertainFlag: doUmark(p); break;
+ case Settings::EnumMouseAction::Reveal: doReveal(p); break;
+ case Settings::EnumMouseAction::AutoReveal: doAutoReveal(p); break;
+ default: break;
+ }
+}
+
+void Field::mouseMoveEvent(QMouseEvent *e)
+{
+ if ( !isActive() ) return;
+
+ Coord p = fromPoint(e->pos());
+ if ( p==_cursor ) return; // avoid flicker
+
+ revealActions(false);
+ if ( !inside(p) ) return;
+ placeCursor(p);
+ revealActions(true);
+}
+
+void Field::pressCase(const Coord &c, bool pressed)
+{
+ if ( state(c)==Covered ) {
+ QPainter painter(this);
+ drawCase(painter, c, pressed);
+ }
+}
+
+void Field::pressClearFunction(const Coord &p, bool pressed)
+{
+ pressCase(p, pressed);
+ CoordList n = coveredNeighbours(p);
+ QPainter painter(this);
+ for (CoordList::const_iterator it=n.begin(); it!=n.end(); ++it)
+ drawCase(painter, *it, pressed);
+}
+
+void Field::keyboardAutoReveal()
+{
+ _cursor_back = _cursor;
+ pressClearFunction(_cursor_back, true);
+ QTimer::singleShot(50, this, SLOT(keyboardAutoRevealSlot()));
+}
+
+void Field::keyboardAutoRevealSlot()
+{
+ pressClearFunction(_cursor_back, false);
+ doAutoReveal(_cursor_back);
+}
+
+void Field::doAutoReveal(const Coord &c)
+{
+ if ( !isActive() ) return;
+ if ( state(c)!=Uncovered ) return;
+ emit addAction(c, AutoReveal);
+ resetAdvised();
+ doAction(AutoReveal, c, Settings::magicReveal());
+}
+
+void Field::pause()
+{
+ switch (_state) {
+ case Paused: setState(Playing); break;
+ case Playing: setState(Paused); break;
+ default: return;
+ }
+ update();
+}
+
+void Field::moveCursor(Neighbour n)
+{
+ Coord c = neighbour(_cursor, n);
+ if ( inside(c) ) placeCursor(c);
+}
+
+void Field::moveToEdge(Neighbour n)
+{
+ Coord c = toEdge(_cursor, n);
+ if ( inside(c) ) placeCursor(c);
+}
+
+bool Field::doReveal(const Coord &c, CoordList *autorevealed,
+ bool *caseUncovered)
+{
+ if ( !isActive() ) return true;
+ if ( state(c)!=Covered ) return true;
+ if ( firstReveal() ) setState(Playing);
+ CaseState state =
+ doAction(Reveal, c, Settings::magicReveal(), autorevealed, caseUncovered);
+ emit addAction(c, Reveal);
+ return ( state!=Error );
+}
+
+void Field::doMark(const Coord &c)
+{
+ if ( !isActive() ) return;
+ ActionType action;
+ CaseState oldState = state(c);
+ switch (oldState) {
+ case Covered: action = SetFlag; break;
+ case Marked: action = (Settings::uncertainMark() ? SetUncertain : UnsetFlag); break;
+ case Uncertain: action = UnsetUncertain; break;
+ default: return;
+ }
+ CaseState newState = doAction(action, c, Settings::magicReveal());
+ addMarkAction(c, newState, oldState);
+}
+
+void Field::doUmark(const Coord &c)
+{
+ if ( !isActive() ) return;
+ ActionType action;
+ CaseState oldState = state(c);
+ switch (oldState) {
+ case Covered:
+ case Marked: action = SetUncertain; break;
+ case Uncertain: action = UnsetUncertain; break;
+ default: return;
+ }
+ CaseState newState = doAction(action, c, Settings::magicReveal());
+ addMarkAction(c, newState, oldState);
+}
+
+
+KMines::CaseState Field::doAction(ActionType type, const Coord &c,
+ bool complete, CoordList *autorevealed,
+ bool *caseUncovered)
+{
+ resetAdvised();
+ CaseState state = Error;
+ if ( _solvingState==Solved ) complete = false;
+
+ KNotifyClient::event(winId(), ACTION_DATA[type].event,
+ i18n(ACTION_DATA[type].eventMessage));
+ switch (type) {
+ case Reveal:
+ if ( !reveal(c, autorevealed, caseUncovered) )
+ emit gameStateChanged(GameOver);
+ else {
+ state = Uncovered;
+ if (complete) completeReveal();
+ }
+ break;
+ case AutoReveal:
+ if ( !autoReveal(c, caseUncovered) )
+ emit gameStateChanged(GameOver);
+ else {
+ state = Uncovered;
+ if (complete) completeReveal();
+ }
+ break;
+ case SetFlag:
+ state = Marked;
+ if (complete) completeReveal();
+ break;
+ case UnsetFlag:
+ case UnsetUncertain:
+ state = Covered;
+ break;
+ case SetUncertain:
+ state = Uncertain;
+ break;
+ case Nb_Actions:
+ Q_ASSERT(false);
+ break;
+ }
+
+ if ( state!=Error ) changeCase(c, state);
+ return state;
+}
+
+void Field::addMarkAction(const Coord &c, CaseState newS, CaseState oldS)
+{
+ switch (newS) {
+ case Marked: emit addAction(c, SetFlag); return;
+ case Uncertain: emit addAction(c, SetUncertain); return;
+ default: break;
+ }
+ switch (oldS) {
+ case Marked: emit addAction(c, UnsetFlag); return;
+ case Uncertain: emit addAction(c, UnsetUncertain); return;
+ default: break;
+ }
+}
+
+void Field::placeCursor(const Coord &p)
+{
+ if ( !isActive() ) return;
+
+ Q_ASSERT( inside(p) );
+ Coord old = _cursor;
+ _cursor = p;
+ if ( Settings::keyboardGame() ) {
+ QPainter painter(this);
+ drawCase(painter, old);
+ drawCase(painter, _cursor);
+ }
+}
+
+void Field::resetAdvised()
+{
+ if ( !inside(_advisedCoord) ) return;
+ QPainter p(this);
+ Coord tmp = _advisedCoord;
+ _advisedCoord = Coord(-1, -1);
+ drawCase(p, tmp);
+}
+
+void Field::setAdvised(const Coord &c, double proba)
+{
+ resetAdvised();
+ _solvingState = Advised;
+ _advisedCoord = c;
+ _advisedProba = proba;
+ if ( inside(c) ) {
+ QPainter p(this);
+ drawCase(p, c);
+ }
+}
+
+void Field::drawCase(QPainter &painter, const Coord &c, bool pressed) const
+{
+ Q_ASSERT( inside(c) );
+
+ QString text;
+ uint nbMines = 0;
+ PixmapType type = NoPixmap;
+
+ switch ( state(c) ) {
+ case Covered:
+ break;
+ case Marked:
+ type = FlagPixmap;
+ pressed = false;
+ break;
+ case Error:
+ type = ErrorPixmap;
+ pressed = true;
+ break;
+ case Uncertain:
+ text = '?';
+ pressed = false;
+ break;
+ case Exploded:
+ type = ExplodedPixmap;
+ pressed = true;
+ break;
+ case Uncovered:
+ pressed = true;
+ if ( hasMine(c) ) type = MinePixmap;
+ else {
+ nbMines = nbMinesAround(c);
+ if (nbMines) text.setNum(nbMines);
+ }
+ }
+
+ int i = -1;
+ if ( c==_advisedCoord ) {
+ if ( _advisedProba==1 ) i = 0;
+ else if ( _advisedProba>0.75 ) i = 1;
+ else if ( _advisedProba>0.5 ) i = 2;
+ else if ( _advisedProba>0.25 ) i = 3;
+ else i = 4;
+ }
+
+ bool hasFocus = ( Settings::keyboardGame() && (c==_cursor) );
+ drawBox(painter, toPoint(c), pressed, type, text, nbMines, i, hasFocus);
+}