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author | toma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2009-11-25 17:56:58 +0000 |
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committer | toma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2009-11-25 17:56:58 +0000 |
commit | c90c389a8a8d9d8661e9772ec4144c5cf2039f23 (patch) | |
tree | 6d8391395bce9eaea4ad78958617edb20c6a7573 /kmines/field.h | |
download | tdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.tar.gz tdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.zip |
Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features.
BUG:215923
git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/kdegames@1054174 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
Diffstat (limited to 'kmines/field.h')
-rw-r--r-- | kmines/field.h | 118 |
1 files changed, 118 insertions, 0 deletions
diff --git a/kmines/field.h b/kmines/field.h new file mode 100644 index 00000000..32b959fe --- /dev/null +++ b/kmines/field.h @@ -0,0 +1,118 @@ +/* + * Copyright (c) 1996-2002 Nicolas HADACEK ([email protected]) + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + */ + +#ifndef FIELD_H +#define FIELD_H + +#include "solver/bfield.h" +#include "frame.h" + + +//----------------------------------------------------------------------------- +class Field : public FieldFrame, public BaseField +{ + Q_OBJECT + public: + enum ActionType { Reveal = 0, AutoReveal, SetFlag, UnsetFlag, SetUncertain, + UnsetUncertain, Nb_Actions }; + struct ActionData { + const char *name, *event, *eventMessage; + }; + static const ActionData ACTION_DATA[Nb_Actions]; + + public: + Field(QWidget *parent); + + virtual QSize sizeHint() const; + + void setLevel(const Level &level); + void setReplayField(const QString &field); + const Level &level() const { return _level; } + void reset(bool init); + + GameState gameState() const { return _state; } + bool isActive() const { return _state!=Paused && _state!=GameOver; } + void pause(); + void setGameOver() { _state = GameOver; } + + void moveCursor(Neighbour); + void moveToEdge(Neighbour); + void doReveal() { doReveal(_cursor); } + void doMark() { doMark(_cursor); } + void doUmark() { doUmark(_cursor); } + void keyboardAutoReveal(); + CaseState doAction(ActionType type, const KGrid2D::Coord &c, + bool completeReveal, KGrid2D::CoordList *autorevealed = 0, + bool *caseUncovered = 0); + + void readSettings(); + + void setAdvised(const KGrid2D::Coord &c, double proba); + void setSolvingState(SolvingState state) { _solvingState = state; } + SolvingState solvingState() const { return _solvingState; } + + signals: + void updateStatus(bool); + void gameStateChanged(GameState); + void setMood(Mood); + void setCheating(); + void addAction(const KGrid2D::Coord &, Field::ActionType); + + protected: + void paintEvent(QPaintEvent *); + void mousePressEvent(QMouseEvent *); + void mouseReleaseEvent(QMouseEvent *); + void mouseMoveEvent(QMouseEvent *); + + private slots: + void keyboardAutoRevealSlot(); + + private: + GameState _state; + bool _reveal; + SolvingState _solvingState; + KGrid2D::Coord _cursor, _cursor_back, _advisedCoord; + double _advisedProba; + int _currentAction; + Level _level; + + void pressCase(const KGrid2D::Coord &, bool); + void pressClearFunction(const KGrid2D::Coord &, bool); + void placeCursor(const KGrid2D::Coord &); + void revealActions(bool press); + + void doAutoReveal(const KGrid2D::Coord &); + bool doReveal(const KGrid2D::Coord &, KGrid2D::CoordList *autorevealed = 0, + bool *caseUncovered = 0); + void doMark(const KGrid2D::Coord &); + void doUmark(const KGrid2D::Coord &); + void changeCase(const KGrid2D::Coord &, CaseState newState); + void addMarkAction(const KGrid2D::Coord &, CaseState newS, CaseState oldS); + + QPoint toPoint(const KGrid2D::Coord &) const; + KGrid2D::Coord fromPoint(const QPoint &) const; + + void drawCase(QPainter &, const KGrid2D::Coord &, + bool forcePressed = false) const; + + int mapMouseButton(QMouseEvent *) const; + void resetAdvised(); + void setState(GameState); +}; + +#endif // FIELD_H |