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authorTimothy Pearson <[email protected]>2013-02-01 15:12:46 -0600
committerTimothy Pearson <[email protected]>2013-02-01 15:12:46 -0600
commit58a97ed3af5e4df6c4a58d043b0c267bd97056a9 (patch)
tree5a2fde6842fd422cae2d8670d382be965098cc32 /kolf/kolf.h
parent2ce15ee76fd2d9d18a63c035a0f5b00b94c60cdc (diff)
downloadtdegames-58a97ed3af5e4df6c4a58d043b0c267bd97056a9.tar.gz
tdegames-58a97ed3af5e4df6c4a58d043b0c267bd97056a9.zip
Rename a number of classes to enhance compatibility with KDE4
Diffstat (limited to 'kolf/kolf.h')
-rw-r--r--kolf/kolf.h64
1 files changed, 32 insertions, 32 deletions
diff --git a/kolf/kolf.h b/kolf/kolf.h
index c8488876..987f710f 100644
--- a/kolf/kolf.h
+++ b/kolf/kolf.h
@@ -13,9 +13,9 @@
#include "game.h"
class KolfGame;
-class KToggleAction;
-class KListAction;
-class KAction;
+class TDEToggleAction;
+class TDEListAction;
+class TDEAction;
class TQGridLayout;
class ScoreBoard;
class TQCloseEvent;
@@ -24,7 +24,7 @@ class Player;
class TQWidget;
class Editor;
-class KDE_EXPORT Kolf : public KMainWindow
+class KDE_EXPORT Kolf : public TDEMainWindow
{
Q_OBJECT
@@ -90,34 +90,34 @@ private:
PlayerList spacerPlayers;
TQGridLayout *layout;
ScoreBoard *scoreboard;
- KToggleAction *editingAction;
- KAction *newHoleAction;
- KAction *resetHoleAction;
- KAction *undoShotAction;
- //KAction *replayShotAction;
- KAction *clearHoleAction;
- KAction *tutorialAction;
- KAction *newAction;
- KAction *endAction;
- KAction *printAction;
- KAction *saveAction;
- KAction *saveAsAction;
- KAction *saveGameAction;
- KAction *saveGameAsAction;
- KAction *loadGameAction;
- KAction *aboutAction;
- KListAction *holeAction;
- KAction *highScoreAction;
- KAction *nextAction;
- KAction *prevAction;
- KAction *firstAction;
- KAction *lastAction;
- KAction *randAction;
- KToggleAction *showInfoAction;
- KToggleAction *useMouseAction;
- KToggleAction *useAdvancedPuttingAction;
- KToggleAction *showGuideLineAction;
- KToggleAction *soundAction;
+ TDEToggleAction *editingAction;
+ TDEAction *newHoleAction;
+ TDEAction *resetHoleAction;
+ TDEAction *undoShotAction;
+ //TDEAction *replayShotAction;
+ TDEAction *clearHoleAction;
+ TDEAction *tutorialAction;
+ TDEAction *newAction;
+ TDEAction *endAction;
+ TDEAction *printAction;
+ TDEAction *saveAction;
+ TDEAction *saveAsAction;
+ TDEAction *saveGameAction;
+ TDEAction *saveGameAsAction;
+ TDEAction *loadGameAction;
+ TDEAction *aboutAction;
+ TDEListAction *holeAction;
+ TDEAction *highScoreAction;
+ TDEAction *nextAction;
+ TDEAction *prevAction;
+ TDEAction *firstAction;
+ TDEAction *lastAction;
+ TDEAction *randAction;
+ TDEToggleAction *showInfoAction;
+ TDEToggleAction *useMouseAction;
+ TDEToggleAction *useAdvancedPuttingAction;
+ TDEToggleAction *showGuideLineAction;
+ TDEToggleAction *soundAction;
void setHoleMovementEnabled(bool);
void setHoleOtherEnabled(bool);
inline void setEditingEnabled(bool);