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author | Timothy Pearson <[email protected]> | 2014-10-13 15:43:56 -0500 |
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committer | Timothy Pearson <[email protected]> | 2014-10-13 15:43:56 -0500 |
commit | 14e371192dfef0f2862f0a16e5dcfc8c5db1eeef (patch) | |
tree | 1fd311193b3809383406494aba84883f7e27c31a /kolf | |
parent | 2eda1e5dd5bfee90414504753c0ddf940014c655 (diff) | |
download | tdegames-14e371192dfef0f2862f0a16e5dcfc8c5db1eeef.tar.gz tdegames-14e371192dfef0f2862f0a16e5dcfc8c5db1eeef.zip |
Bring filenew, fileopen, fileprint, filequickprint, filesave, filesaveas, fileclose, editclear, editcopy, editcut, editdelete, editpaste, folder_new, and gohome icons into XDG compliance
Diffstat (limited to 'kolf')
-rw-r--r-- | kolf/kolf.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/kolf/kolf.cpp b/kolf/kolf.cpp index ec7fffef..e9896888 100644 --- a/kolf/kolf.cpp +++ b/kolf/kolf.cpp @@ -100,7 +100,7 @@ void Kolf::initGUI() highScoreAction = KStdGameAction::highscores(TQT_TQOBJECT(this), TQT_SLOT(showHighScores()), actionCollection()); editingAction = new TDEToggleAction(i18n("&Edit"), "pencil", CTRL+Key_E, TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "editing"); - newHoleAction = new TDEAction(i18n("&New"), "filenew", CTRL+SHIFT+Key_N, TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "newhole"); + newHoleAction = new TDEAction(i18n("&New"), "document-new", CTRL+SHIFT+Key_N, TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "newhole"); clearHoleAction = new TDEAction(KStdGuiItem::clear().text(), "locationbar_erase", CTRL+Key_Delete, TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "clearhole"); resetHoleAction = new TDEAction(i18n("&Reset"), CTRL+Key_R, TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "resethole"); undoShotAction = KStdAction::undo(TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "undoshot"); @@ -110,7 +110,7 @@ void Kolf::initGUI() holeAction = new TDEListAction(i18n("Switch to Hole"), 0, TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "switchhole"); nextAction = new TDEAction(i18n("&Next Hole"), "forward", TDEStdAccel::shortcut(TDEStdAccel::Forward), TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "nexthole"); prevAction = new TDEAction(i18n("&Previous Hole"), "back", TDEStdAccel::shortcut(TDEStdAccel::Back), TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "prevhole"); - firstAction = new TDEAction(i18n("&First Hole"), "gohome", TDEStdAccel::shortcut(TDEStdAccel::Home), TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "firsthole"); + firstAction = new TDEAction(i18n("&First Hole"), "go-home", TDEStdAccel::shortcut(TDEStdAccel::Home), TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "firsthole"); lastAction = new TDEAction(i18n("&Last Hole"), CTRL+SHIFT+Key_End, TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "lasthole"); randAction = new TDEAction(i18n("&Random Hole"), "goto", 0, TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "randhole"); |