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authorTimothy Pearson <[email protected]>2013-02-01 15:12:46 -0600
committerTimothy Pearson <[email protected]>2013-02-01 15:12:46 -0600
commit58a97ed3af5e4df6c4a58d043b0c267bd97056a9 (patch)
tree5a2fde6842fd422cae2d8670d382be965098cc32 /kolf
parent2ce15ee76fd2d9d18a63c035a0f5b00b94c60cdc (diff)
downloadtdegames-58a97ed3af5e4df6c4a58d043b0c267bd97056a9.tar.gz
tdegames-58a97ed3af5e4df6c4a58d043b0c267bd97056a9.zip
Rename a number of classes to enhance compatibility with KDE4
Diffstat (limited to 'kolf')
-rw-r--r--kolf/editor.cpp2
-rw-r--r--kolf/editor.h4
-rw-r--r--kolf/kolf.cpp50
-rw-r--r--kolf/kolf.h64
-rw-r--r--kolf/newgame.cpp2
-rw-r--r--kolf/newgame.h4
6 files changed, 63 insertions, 63 deletions
diff --git a/kolf/editor.cpp b/kolf/editor.cpp
index ae9cde32..422db798 100644
--- a/kolf/editor.cpp
+++ b/kolf/editor.cpp
@@ -19,7 +19,7 @@ Editor::Editor(ObjectList *list, TQWidget *parent, const char *name)
TQVBoxLayout *vlayout = new TQVBoxLayout(hlayout, KDialog::spacingHint());
vlayout->addWidget(new TQLabel(i18n("Add object:"), this));
- listbox = new KListBox(this, "Listbox");
+ listbox = new TDEListBox(this, "Listbox");
vlayout->addWidget(listbox);
hlayout->setStretchFactor(vlayout, 2);
diff --git a/kolf/editor.h b/kolf/editor.h
index bf41645a..901cb71a 100644
--- a/kolf/editor.h
+++ b/kolf/editor.h
@@ -5,7 +5,7 @@
#include "game.h"
-class KListBox;
+class TDEListBox;
class TQHBoxLayout;
class TQListBoxItem;
class Config;
@@ -31,7 +31,7 @@ private slots:
private:
ObjectList *list;
TQHBoxLayout *hlayout;
- KListBox *listbox;
+ TDEListBox *listbox;
Config *config;
};
diff --git a/kolf/kolf.cpp b/kolf/kolf.cpp
index b933c333..d51df8df 100644
--- a/kolf/kolf.cpp
+++ b/kolf/kolf.cpp
@@ -48,7 +48,7 @@
#include "kolf.h"
Kolf::Kolf()
- : KMainWindow(0, "Kolf")
+ : TDEMainWindow(0, "Kolf")
{
competition = false;
game = 0;
@@ -91,63 +91,63 @@ void Kolf::initGUI()
saveAsAction = KStdAction::saveAs(TQT_TQOBJECT(this), TQT_SLOT(saveAs()), actionCollection(), "game_save_as");
saveAsAction->setText(i18n("Save &Course As..."));
- saveGameAction = new KAction(i18n("&Save Game"), 0, TQT_TQOBJECT(this), TQT_SLOT(saveGame()), actionCollection(), "savegame");
- saveGameAsAction = new KAction(i18n("&Save Game As..."), 0, TQT_TQOBJECT(this), TQT_SLOT(saveGameAs()), actionCollection(), "savegameas");
+ saveGameAction = new TDEAction(i18n("&Save Game"), 0, TQT_TQOBJECT(this), TQT_SLOT(saveGame()), actionCollection(), "savegame");
+ saveGameAsAction = new TDEAction(i18n("&Save Game As..."), 0, TQT_TQOBJECT(this), TQT_SLOT(saveGameAs()), actionCollection(), "savegameas");
loadGameAction = KStdGameAction::load(TQT_TQOBJECT(this), TQT_SLOT(loadGame()), actionCollection());
loadGameAction->setText(i18n("Load Saved Game..."));
highScoreAction = KStdGameAction::highscores(TQT_TQOBJECT(this), TQT_SLOT(showHighScores()), actionCollection());
- editingAction = new KToggleAction(i18n("&Edit"), "pencil", CTRL+Key_E, TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "editing");
- newHoleAction = new KAction(i18n("&New"), "filenew", CTRL+SHIFT+Key_N, TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "newhole");
- clearHoleAction = new KAction(KStdGuiItem::clear().text(), "locationbar_erase", CTRL+Key_Delete, TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "clearhole");
- resetHoleAction = new KAction(i18n("&Reset"), CTRL+Key_R, TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "resethole");
+ editingAction = new TDEToggleAction(i18n("&Edit"), "pencil", CTRL+Key_E, TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "editing");
+ newHoleAction = new TDEAction(i18n("&New"), "filenew", CTRL+SHIFT+Key_N, TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "newhole");
+ clearHoleAction = new TDEAction(KStdGuiItem::clear().text(), "locationbar_erase", CTRL+Key_Delete, TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "clearhole");
+ resetHoleAction = new TDEAction(i18n("&Reset"), CTRL+Key_R, TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "resethole");
undoShotAction = KStdAction::undo(TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "undoshot");
undoShotAction->setText(i18n("&Undo Shot"));
- //replayShotAction = new KAction(i18n("&Replay Shot"), 0, TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "replay");
+ //replayShotAction = new TDEAction(i18n("&Replay Shot"), 0, TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "replay");
- holeAction = new KListAction(i18n("Switch to Hole"), 0, TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "switchhole");
- nextAction = new KAction(i18n("&Next Hole"), "forward", KStdAccel::shortcut(KStdAccel::Forward), TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "nexthole");
- prevAction = new KAction(i18n("&Previous Hole"), "back", KStdAccel::shortcut(KStdAccel::Back), TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "prevhole");
- firstAction = new KAction(i18n("&First Hole"), "gohome", KStdAccel::shortcut(KStdAccel::Home), TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "firsthole");
- lastAction = new KAction(i18n("&Last Hole"), CTRL+SHIFT+Key_End, TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "lasthole");
- randAction = new KAction(i18n("&Random Hole"), "goto", 0, TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "randhole");
+ holeAction = new TDEListAction(i18n("Switch to Hole"), 0, TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "switchhole");
+ nextAction = new TDEAction(i18n("&Next Hole"), "forward", TDEStdAccel::shortcut(TDEStdAccel::Forward), TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "nexthole");
+ prevAction = new TDEAction(i18n("&Previous Hole"), "back", TDEStdAccel::shortcut(TDEStdAccel::Back), TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "prevhole");
+ firstAction = new TDEAction(i18n("&First Hole"), "gohome", TDEStdAccel::shortcut(TDEStdAccel::Home), TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "firsthole");
+ lastAction = new TDEAction(i18n("&Last Hole"), CTRL+SHIFT+Key_End, TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "lasthole");
+ randAction = new TDEAction(i18n("&Random Hole"), "goto", 0, TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "randhole");
- useMouseAction = new KToggleAction(i18n("Enable &Mouse for Moving Putter"), 0, TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "usemouse");
+ useMouseAction = new TDEToggleAction(i18n("Enable &Mouse for Moving Putter"), 0, TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "usemouse");
useMouseAction->setCheckedState(i18n("Disable &Mouse for Moving Putter"));
connect(useMouseAction, TQT_SIGNAL(toggled(bool)), TQT_TQOBJECT(this), TQT_SLOT(useMouseChanged(bool)));
TDEConfig *config = kapp->config();
config->setGroup("Settings");
useMouseAction->setChecked(config->readBoolEntry("useMouse", true));
- useAdvancedPuttingAction = new KToggleAction(i18n("Enable &Advanced Putting"), 0, TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "useadvancedputting");
+ useAdvancedPuttingAction = new TDEToggleAction(i18n("Enable &Advanced Putting"), 0, TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "useadvancedputting");
useAdvancedPuttingAction->setCheckedState(i18n("Disable &Advanced Putting"));
connect(useAdvancedPuttingAction, TQT_SIGNAL(toggled(bool)), TQT_TQOBJECT(this), TQT_SLOT(useAdvancedPuttingChanged(bool)));
useAdvancedPuttingAction->setChecked(config->readBoolEntry("useAdvancedPutting", false));
- showInfoAction = new KToggleAction(i18n("Show &Info"), "info", CTRL+Key_I, TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "showinfo");
+ showInfoAction = new TDEToggleAction(i18n("Show &Info"), "info", CTRL+Key_I, TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "showinfo");
showInfoAction->setCheckedState(i18n("Hide &Info"));
connect(showInfoAction, TQT_SIGNAL(toggled(bool)), TQT_TQOBJECT(this), TQT_SLOT(showInfoChanged(bool)));
showInfoAction->setChecked(config->readBoolEntry("showInfo", false));
- showGuideLineAction = new KToggleAction(i18n("Show Putter &Guideline"), 0, TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "showguideline");
+ showGuideLineAction = new TDEToggleAction(i18n("Show Putter &Guideline"), 0, TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "showguideline");
showGuideLineAction->setCheckedState(i18n("Hide Putter &Guideline"));
connect(showGuideLineAction, TQT_SIGNAL(toggled(bool)), TQT_TQOBJECT(this), TQT_SLOT(showGuideLineChanged(bool)));
showGuideLineAction->setChecked(config->readBoolEntry("showGuideLine", true));
- KToggleAction *act=new KToggleAction(i18n("Enable All Dialog Boxes"), 0, TQT_TQOBJECT(this), TQT_SLOT(enableAllMessages()), actionCollection(), "enableAll");
+ TDEToggleAction *act=new TDEToggleAction(i18n("Enable All Dialog Boxes"), 0, TQT_TQOBJECT(this), TQT_SLOT(enableAllMessages()), actionCollection(), "enableAll");
act->setCheckedState(i18n("Disable All Dialog Boxes"));
- soundAction = new KToggleAction(i18n("Play &Sounds"), 0, TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "sound");
+ soundAction = new TDEToggleAction(i18n("Play &Sounds"), 0, TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "sound");
connect(soundAction, TQT_SIGNAL(toggled(bool)), TQT_TQOBJECT(this), TQT_SLOT(soundChanged(bool)));
soundAction->setChecked(config->readBoolEntry("sound", true));
- (void) new KAction(i18n("&Reload Plugins"), 0, TQT_TQOBJECT(this), TQT_SLOT(initPlugins()), actionCollection(), "reloadplugins");
- (void) new KAction(i18n("Show &Plugins"), 0, TQT_TQOBJECT(this), TQT_SLOT(showPlugins()), actionCollection(), "showplugins");
+ (void) new TDEAction(i18n("&Reload Plugins"), 0, TQT_TQOBJECT(this), TQT_SLOT(initPlugins()), actionCollection(), "reloadplugins");
+ (void) new TDEAction(i18n("Show &Plugins"), 0, TQT_TQOBJECT(this), TQT_SLOT(showPlugins()), actionCollection(), "showplugins");
- aboutAction = new KAction(i18n("&About Course"), 0, TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "aboutcourse");
- tutorialAction = new KAction(i18n("&Tutorial"), 0, TQT_TQOBJECT(this), TQT_SLOT(tutorial()), actionCollection(), "tutorial");
+ aboutAction = new TDEAction(i18n("&About Course"), 0, TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "aboutcourse");
+ tutorialAction = new TDEAction(i18n("&Tutorial"), 0, TQT_TQOBJECT(this), TQT_SLOT(tutorial()), actionCollection(), "tutorial");
statusBar();
setupGUI();
@@ -808,7 +808,7 @@ void Kolf::setCurrentHole(int hole)
{
if (!holeAction)
return;
- // Golf is 1-based, KListAction is 0-based
+ // Golf is 1-based, TDEListAction is 0-based
holeAction->setCurrentItem(hole - 1);
}
diff --git a/kolf/kolf.h b/kolf/kolf.h
index c8488876..987f710f 100644
--- a/kolf/kolf.h
+++ b/kolf/kolf.h
@@ -13,9 +13,9 @@
#include "game.h"
class KolfGame;
-class KToggleAction;
-class KListAction;
-class KAction;
+class TDEToggleAction;
+class TDEListAction;
+class TDEAction;
class TQGridLayout;
class ScoreBoard;
class TQCloseEvent;
@@ -24,7 +24,7 @@ class Player;
class TQWidget;
class Editor;
-class KDE_EXPORT Kolf : public KMainWindow
+class KDE_EXPORT Kolf : public TDEMainWindow
{
Q_OBJECT
@@ -90,34 +90,34 @@ private:
PlayerList spacerPlayers;
TQGridLayout *layout;
ScoreBoard *scoreboard;
- KToggleAction *editingAction;
- KAction *newHoleAction;
- KAction *resetHoleAction;
- KAction *undoShotAction;
- //KAction *replayShotAction;
- KAction *clearHoleAction;
- KAction *tutorialAction;
- KAction *newAction;
- KAction *endAction;
- KAction *printAction;
- KAction *saveAction;
- KAction *saveAsAction;
- KAction *saveGameAction;
- KAction *saveGameAsAction;
- KAction *loadGameAction;
- KAction *aboutAction;
- KListAction *holeAction;
- KAction *highScoreAction;
- KAction *nextAction;
- KAction *prevAction;
- KAction *firstAction;
- KAction *lastAction;
- KAction *randAction;
- KToggleAction *showInfoAction;
- KToggleAction *useMouseAction;
- KToggleAction *useAdvancedPuttingAction;
- KToggleAction *showGuideLineAction;
- KToggleAction *soundAction;
+ TDEToggleAction *editingAction;
+ TDEAction *newHoleAction;
+ TDEAction *resetHoleAction;
+ TDEAction *undoShotAction;
+ //TDEAction *replayShotAction;
+ TDEAction *clearHoleAction;
+ TDEAction *tutorialAction;
+ TDEAction *newAction;
+ TDEAction *endAction;
+ TDEAction *printAction;
+ TDEAction *saveAction;
+ TDEAction *saveAsAction;
+ TDEAction *saveGameAction;
+ TDEAction *saveGameAsAction;
+ TDEAction *loadGameAction;
+ TDEAction *aboutAction;
+ TDEListAction *holeAction;
+ TDEAction *highScoreAction;
+ TDEAction *nextAction;
+ TDEAction *prevAction;
+ TDEAction *firstAction;
+ TDEAction *lastAction;
+ TDEAction *randAction;
+ TDEToggleAction *showInfoAction;
+ TDEToggleAction *useMouseAction;
+ TDEToggleAction *useAdvancedPuttingAction;
+ TDEToggleAction *showGuideLineAction;
+ TDEToggleAction *soundAction;
void setHoleMovementEnabled(bool);
void setHoleOtherEnabled(bool);
inline void setEditingEnabled(bool);
diff --git a/kolf/newgame.cpp b/kolf/newgame.cpp
index 6ef8d95d..4fb92f4e 100644
--- a/kolf/newgame.cpp
+++ b/kolf/newgame.cpp
@@ -127,7 +127,7 @@ NewGameDialog::NewGameDialog(bool enableCourses, TQWidget *parent, const char *_
names.append(TQString());
nameList.append(newName);
- courseList = new KListBox(coursePage);
+ courseList = new TDEListBox(coursePage);
hlayout->addWidget(courseList);
courseList->insertStringList(nameList);
courseList->setCurrentItem(curItem);
diff --git a/kolf/newgame.h b/kolf/newgame.h
index 93bc46bc..96dfb95b 100644
--- a/kolf/newgame.h
+++ b/kolf/newgame.h
@@ -21,7 +21,7 @@ class TQFrame;
class TQVBoxLayout;
class TQVBox;
class TQPainter;
-class KListBox;
+class TDEListBox;
class TQEvent;
class PlayerEditor : public TQWidget
@@ -93,7 +93,7 @@ private:
TQStringList extraCourses;
- KListBox *courseList;
+ TDEListBox *courseList;
TQLabel *name;
TQLabel *author;
TQLabel *par;