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author | Michele Calgaro <[email protected]> | 2024-01-13 12:28:49 +0900 |
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committer | Michele Calgaro <[email protected]> | 2024-01-13 12:28:49 +0900 |
commit | c20f4d8f2cf03c69fcecc80d63fe3cbb80f51610 (patch) | |
tree | 50b08262da538c5b91f77e83e4b80d7fd6dbe0de /konquest/mainwin.cpp | |
parent | 51f65427771c47f6d34cda56b07d9d82bd0bfd33 (diff) | |
download | tdegames-c20f4d8f2cf03c69fcecc80d63fe3cbb80f51610.tar.gz tdegames-c20f4d8f2cf03c69fcecc80d63fe3cbb80f51610.zip |
Use new TQ_METHOD, TQ_SIGNAL, TQ_SLOT defines
Signed-off-by: Michele Calgaro <[email protected]>
Diffstat (limited to 'konquest/mainwin.cpp')
-rw-r--r-- | konquest/mainwin.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/konquest/mainwin.cpp b/konquest/mainwin.cpp index 2131b589..3ec192d7 100644 --- a/konquest/mainwin.cpp +++ b/konquest/mainwin.cpp @@ -37,18 +37,18 @@ MainWindow::~MainWindow() void MainWindow::setupTDEAction() { - KStdGameAction::gameNew( gameBoard, TQT_SLOT( startNewGame() ), actionCollection() ); - KStdGameAction::quit( this, TQT_SLOT( close() ), actionCollection() ); - endAction = KStdGameAction::end( gameBoard, TQT_SLOT( shutdownGame() ), actionCollection() ); + KStdGameAction::gameNew( gameBoard, TQ_SLOT( startNewGame() ), actionCollection() ); + KStdGameAction::quit( this, TQ_SLOT( close() ), actionCollection() ); + endAction = KStdGameAction::end( gameBoard, TQ_SLOT( shutdownGame() ), actionCollection() ); endAction->setEnabled(false); //AB: there is no icon for disabled - TDEToolBar::insertButton shows the //different state - TDEAction not :-( - measureAction = new TDEAction( i18n("&Measure Distance"), "ruler", 0, gameBoard, TQT_SLOT( measureDistance() ), actionCollection(), "game_measure" ); + measureAction = new TDEAction( i18n("&Measure Distance"), "ruler", 0, gameBoard, TQ_SLOT( measureDistance() ), actionCollection(), "game_measure" ); measureAction->setEnabled(false); - standingAction = new TDEAction( i18n("&Show Standings"), "help", 0, gameBoard, TQT_SLOT( showScores() ), actionCollection(), "game_scores" ); + standingAction = new TDEAction( i18n("&Show Standings"), "help", 0, gameBoard, TQ_SLOT( showScores() ), actionCollection(), "game_scores" ); standingAction->setEnabled(false); - fleetAction = new TDEAction( i18n("&Fleet Overview"), "launch", 0, gameBoard, TQT_SLOT( showFleets() ), actionCollection(), "game_fleets" ); + fleetAction = new TDEAction( i18n("&Fleet Overview"), "launch", 0, gameBoard, TQ_SLOT( showFleets() ), actionCollection(), "game_fleets" ); fleetAction->setEnabled(false); toolBar()->setBarPos( TDEToolBar::Left ); toolBar()->setMovingEnabled( false ); @@ -60,7 +60,7 @@ MainWindow::setupGameBoard() gameBoard = new GameBoard( this ); setCentralWidget(gameBoard); - connect( gameBoard, TQT_SIGNAL( newGameState( GameState )), this, TQT_SLOT( gameStateChange( GameState ) ) ); + connect( gameBoard, TQ_SIGNAL( newGameState( GameState )), this, TQ_SLOT( gameStateChange( GameState ) ) ); } |