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authorMichele Calgaro <[email protected]>2024-01-13 12:28:49 +0900
committerMichele Calgaro <[email protected]>2024-01-13 12:28:49 +0900
commitc20f4d8f2cf03c69fcecc80d63fe3cbb80f51610 (patch)
tree50b08262da538c5b91f77e83e4b80d7fd6dbe0de /konquest/mainwin.cpp
parent51f65427771c47f6d34cda56b07d9d82bd0bfd33 (diff)
downloadtdegames-c20f4d8f2cf03c69fcecc80d63fe3cbb80f51610.tar.gz
tdegames-c20f4d8f2cf03c69fcecc80d63fe3cbb80f51610.zip
Use new TQ_METHOD, TQ_SIGNAL, TQ_SLOT defines
Signed-off-by: Michele Calgaro <[email protected]>
Diffstat (limited to 'konquest/mainwin.cpp')
-rw-r--r--konquest/mainwin.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/konquest/mainwin.cpp b/konquest/mainwin.cpp
index 2131b589..3ec192d7 100644
--- a/konquest/mainwin.cpp
+++ b/konquest/mainwin.cpp
@@ -37,18 +37,18 @@ MainWindow::~MainWindow()
void
MainWindow::setupTDEAction()
{
- KStdGameAction::gameNew( gameBoard, TQT_SLOT( startNewGame() ), actionCollection() );
- KStdGameAction::quit( this, TQT_SLOT( close() ), actionCollection() );
- endAction = KStdGameAction::end( gameBoard, TQT_SLOT( shutdownGame() ), actionCollection() );
+ KStdGameAction::gameNew( gameBoard, TQ_SLOT( startNewGame() ), actionCollection() );
+ KStdGameAction::quit( this, TQ_SLOT( close() ), actionCollection() );
+ endAction = KStdGameAction::end( gameBoard, TQ_SLOT( shutdownGame() ), actionCollection() );
endAction->setEnabled(false);
//AB: there is no icon for disabled - TDEToolBar::insertButton shows the
//different state - TDEAction not :-(
- measureAction = new TDEAction( i18n("&Measure Distance"), "ruler", 0, gameBoard, TQT_SLOT( measureDistance() ), actionCollection(), "game_measure" );
+ measureAction = new TDEAction( i18n("&Measure Distance"), "ruler", 0, gameBoard, TQ_SLOT( measureDistance() ), actionCollection(), "game_measure" );
measureAction->setEnabled(false);
- standingAction = new TDEAction( i18n("&Show Standings"), "help", 0, gameBoard, TQT_SLOT( showScores() ), actionCollection(), "game_scores" );
+ standingAction = new TDEAction( i18n("&Show Standings"), "help", 0, gameBoard, TQ_SLOT( showScores() ), actionCollection(), "game_scores" );
standingAction->setEnabled(false);
- fleetAction = new TDEAction( i18n("&Fleet Overview"), "launch", 0, gameBoard, TQT_SLOT( showFleets() ), actionCollection(), "game_fleets" );
+ fleetAction = new TDEAction( i18n("&Fleet Overview"), "launch", 0, gameBoard, TQ_SLOT( showFleets() ), actionCollection(), "game_fleets" );
fleetAction->setEnabled(false);
toolBar()->setBarPos( TDEToolBar::Left );
toolBar()->setMovingEnabled( false );
@@ -60,7 +60,7 @@ MainWindow::setupGameBoard()
gameBoard = new GameBoard( this );
setCentralWidget(gameBoard);
- connect( gameBoard, TQT_SIGNAL( newGameState( GameState )), this, TQT_SLOT( gameStateChange( GameState ) ) );
+ connect( gameBoard, TQ_SIGNAL( newGameState( GameState )), this, TQ_SLOT( gameStateChange( GameState ) ) );
}