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author | Timothy Pearson <[email protected]> | 2013-02-01 15:12:46 -0600 |
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committer | Timothy Pearson <[email protected]> | 2013-02-01 15:12:46 -0600 |
commit | 58a97ed3af5e4df6c4a58d043b0c267bd97056a9 (patch) | |
tree | 5a2fde6842fd422cae2d8670d382be965098cc32 /konquest/mainwin.h | |
parent | 2ce15ee76fd2d9d18a63c035a0f5b00b94c60cdc (diff) | |
download | tdegames-58a97ed3af5e4df6c4a58d043b0c267bd97056a9.tar.gz tdegames-58a97ed3af5e4df6c4a58d043b0c267bd97056a9.zip |
Rename a number of classes to enhance compatibility with KDE4
Diffstat (limited to 'konquest/mainwin.h')
-rw-r--r-- | konquest/mainwin.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/konquest/mainwin.h b/konquest/mainwin.h index 230e69f2..63a68c0d 100644 --- a/konquest/mainwin.h +++ b/konquest/mainwin.h @@ -8,7 +8,7 @@ class ConquestMap; class PlanetStatusTable; -class MainWindow : public KMainWindow +class MainWindow : public TDEMainWindow { Q_OBJECT @@ -18,12 +18,12 @@ public: ~MainWindow(); protected: - void setupKAction(); + void setupTDEAction(); void setupGameBoard(); private: GameBoard *gameBoard; - KAction *endAction, *measureAction, *standingAction, *fleetAction; + TDEAction *endAction, *measureAction, *standingAction, *fleetAction; private slots: void gameStateChange( GameState ); |