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author | Michele Calgaro <[email protected]> | 2020-12-11 16:15:55 +0900 |
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committer | Michele Calgaro <[email protected]> | 2020-12-11 16:19:06 +0900 |
commit | 5a413fcfb0c67a3f8173216352c5c87dbe3097e5 (patch) | |
tree | 2c4110256a0faa017d803c802f2e3011c2f095e4 /konquest/newgamedlg.cpp | |
parent | 5f8a7a3105f27c7b45d98a7a6063ef561a45dd29 (diff) | |
download | tdegames-5a413fcfb0c67a3f8173216352c5c87dbe3097e5.tar.gz tdegames-5a413fcfb0c67a3f8173216352c5c87dbe3097e5.zip |
Renaming of files in preparation for code style tools.
Signed-off-by: Michele Calgaro <[email protected]>
(cherry picked from commit 931f81f9fe49f3fe339bb3cb23501393bfbb2d0a)
Diffstat (limited to 'konquest/newgamedlg.cpp')
-rw-r--r-- | konquest/newgamedlg.cpp | 325 |
1 files changed, 325 insertions, 0 deletions
diff --git a/konquest/newgamedlg.cpp b/konquest/newgamedlg.cpp new file mode 100644 index 00000000..b609f1a2 --- /dev/null +++ b/konquest/newgamedlg.cpp @@ -0,0 +1,325 @@ +#include <tqheader.h> +#include <tqlayout.h> +#include <tqcolor.h> +#include <tqlabel.h> +#include <tqslider.h> +#include <tqevent.h> +#include <tqkeycode.h> +#include <tqlistview.h> +#include <tqpushbutton.h> +#include <tqlineedit.h> + +#include <tdeapplication.h> +#include <tdeconfig.h> +#include <tdelocale.h> +#include <tdemessagebox.h> +#include <kpushbutton.h> +#include <kstdguiitem.h> + +#include "newgamedlg.h" +#include "newgamedlg.moc" + +#include "newGameDlg_ui.h" + +/************************************************************************* + New Game Dialog Members + ************************************************************************/ + +NewGameDlg::NewGameDlg( TQWidget *parent, Map *pmap, PlayerList *players, + Player *neutralPlayer, PlanetList *planets ) + : KDialogBase( parent, "new_game_dialog", true, i18n("Start New Game"), + KDialogBase::Ok|KDialogBase::Default|KDialogBase::Cancel, KDialogBase::NoDefault, true ), + plrList(players), plnetList(planets), neutral(neutralPlayer), + map(pmap) +{ + w = new NewGameDlgUI(this); + w->map->setMap(map); + w->listPlayers->header()->hide(); +// w->listPlayers->setMinimumSize( 100, 150 ); + w->listPlayers->setSortColumn(-1); + w->listPlayers->setHScrollBarMode(TQScrollView::AlwaysOff); + w->sliderPlayers->setMinimumWidth(270); + w->sliderPlanets->setMinimumWidth(270); + + w->newPlayer->setMaxLength( 8 ); + + connect(w->sliderPlayers, TQT_SIGNAL(valueChanged(int)), this, TQT_SLOT(slotPlayerCount(int))); + connect(w->sliderPlanets, TQT_SIGNAL(valueChanged(int)), this, TQT_SLOT(slotNewMap())); + connect(w->sliderTurns, TQT_SIGNAL(valueChanged(int)), this, TQT_SLOT(slotTurns())); + connect(w->rejectMap, TQT_SIGNAL(clicked()), this, TQT_SLOT(slotNewMap())); + connect(w->newPlayer, TQT_SIGNAL(textChanged(const TQString &)), this, TQT_SLOT(slotNewPlayer())); + connect(w->newPlayer, TQT_SIGNAL(returnPressed()), this, TQT_SLOT(slotAddPlayer())); + connect(w->addPlayer, TQT_SIGNAL(clicked()), this, TQT_SLOT(slotAddPlayer())); + + init(); + + setMainWidget(w); +} + +void +NewGameDlg::slotDefault() +{ + w->sliderPlayers->setValue(2); + w->sliderPlanets->setValue(3); + w->sliderTurns->setValue(15); + + w->listPlayers->clear(); + + setPlayerCount(2); + + updateMiniMap(); + updateLabels(); +} + +void +NewGameDlg::init() +{ + TDEConfig *config = kapp->config(); + config->setGroup("Game"); + int nrOfPlayers = config->readNumEntry("NrOfPlayers"); + if (nrOfPlayers < 2) + nrOfPlayers = 2; + if (nrOfPlayers > MAX_PLAYERS) + nrOfPlayers = MAX_PLAYERS; + + int nrOfPlanets = config->readNumEntry("NrOfPlanets", 3); + int nrOfTurns = config->readNumEntry("NrOfTurns", 15); + + w->sliderPlayers->setValue(nrOfPlayers); + w->sliderPlanets->setValue(nrOfPlanets); + w->sliderTurns->setValue(nrOfTurns); + setPlayerCount(nrOfPlayers); + slotNewPlayer(); + + // Restore player names + int plrNum = 0; + for( TQListViewItem *item = w->listPlayers->firstChild(); + item; item = item->nextSibling(), plrNum++ ) + { + TQString key = TQString("Player_%1").arg(plrNum); + + TQString playerName = config->readEntry(key); + if (playerName.isEmpty()) + continue; + + item->setText(2, "H"); // Human + item->setText(1, i18n("Human Player")); + item->setText(0, playerName); + } + + updateMiniMap(); + updateLabels(); +} + +void +NewGameDlg::slotNewPlayer() +{ + w->addPlayer->setEnabled(!w->newPlayer->text().isEmpty()); +} + +void +NewGameDlg::slotAddPlayer() +{ + TQString playerName = w->newPlayer->text(); + if (playerName.isEmpty()) + return; + + TQListViewItem *item; + do + { + item = w->listPlayers->firstChild(); + while( item ) + { + if (item->text(2) == "A") + break; + + item = item->nextSibling(); + } + if (!item) + { + int nrPlayers = w->listPlayers->childCount(); + if (nrPlayers >= MAX_PLAYERS) + return; // Too bad + nrPlayers++; + w->sliderPlayers->setValue(nrPlayers); + setPlayerCount(nrPlayers); + } + } + while(!item); + + item->setText(2, "H"); // Human + item->setText(1, i18n("Human Player")); + item->setText(0, playerName); + + w->newPlayer->setText(TQString()); + + updateMiniMap(); + updateLabels(); +} + +void +NewGameDlg::setPlayerCount(int playerCount) +{ + TQColor PlayerColors[MAX_PLAYERS] = { TQColor( 130, 130, 255 ), yellow, red, green, + white, cyan, magenta, TQColor( 235, 153, 46 ), + TQColor( 106, 157, 104 ), TQColor( 131, 153, 128) }; + + int i = 0; + TQListViewItem *lastItem = 0; + TQListViewItem *item = 0; + TQListViewItem *nextItem = w->listPlayers->firstChild(); + while( (item = nextItem) ) + { + nextItem = item->nextSibling(); + if (i >= playerCount) + { + delete item; + } + else + { + lastItem = item; + } + i++; + } + + while(w->listPlayers->childCount() < playerCount) + { + TQString playerName = i18n("Generated AI player name", "Comp%1").arg(i+1); + TQPixmap pm(16,16); + TQColor color(PlayerColors[i]); + pm.fill(color); + TQListViewItem *item = new TQListViewItem(w->listPlayers, lastItem, playerName, i18n("Computer Player"), "A", color.name()); + item->setPixmap(0, pm); + lastItem = item; + i++; + } +} + +void +NewGameDlg::slotPlayerCount(int playerCount) +{ + if (w->listPlayers->childCount() == playerCount) + return; + + setPlayerCount(playerCount); + + updateMiniMap(); + updateLabels(); +} + +void +NewGameDlg::slotTurns() +{ + updateLabels(); +} + +void +NewGameDlg::slotNewMap() +{ + updateMiniMap(); + updateLabels(); +} + +int +NewGameDlg::turns() +{ + return w->sliderTurns->value(); +} + +void +NewGameDlg::updateLabels() +{ + w->labelPlayers->setText(i18n("Number of &players: %1").arg(w->sliderPlayers->value())); + w->labelPlanets->setText(i18n("Number of neutral p&lanets: %1").arg(w->sliderPlanets->value())); + w->labelTurns->setText(i18n("Number of &turns: %1").arg(w->sliderTurns->value())); +} + +void +NewGameDlg::slotOk() +{ + bool hasHumans = false; + for( TQListViewItem *item = w->listPlayers->firstChild(); + item; item = item->nextSibling() ) + { + bool ai = (item->text(2) == "A"); + if (!ai) + hasHumans = true; + } + + if (!hasHumans) + { + KMessageBox::information(this, i18n("The game is much more fun when you add a human player!")); + w->newPlayer->setFocus(); + return; + } + KDialogBase::slotOk(); +} + +void +NewGameDlg::save() +{ + TDEConfig *config = kapp->config(); + config->setGroup("Game"); + + config->writeEntry("NrOfPlayers", w->sliderPlayers->value()); + config->writeEntry("NrOfPlanets", w->sliderPlanets->value()); + config->writeEntry("NrOfTurns", w->sliderTurns->value()); + + int plrNum = 0; + for( TQListViewItem *item = w->listPlayers->firstChild(); + item; item = item->nextSibling() ) + { + TQString key = TQString("Player_%1").arg(plrNum); + TQString playerName = item->text(0); + bool ai = (item->text(2) == "A"); + if (ai) + { + if (config->hasKey(key)) + config->deleteEntry(key); + } + else + { + config->writeEntry(key, playerName); + } + plrNum++; + } + config->sync(); +} + +void +NewGameDlg::updateMiniMap() +{ + // Clear map,, player and planet lists + map->clearMap(); + + Planet *planet; + planet = plnetList->first(); + for( planet = plnetList->take(); planet != 0; planet = plnetList->take() ) { + delete planet; + } + + Player *player; + player = plrList->first(); + for( player = plrList->take(); player != 0; player = plrList->take() ) { + delete player; + } + + // Make player list + // Does the name already exist in the list + int plrNum = 0; + for( TQListViewItem *item = w->listPlayers->firstChild(); + item; item = item->nextSibling() ) + { + TQString playerName = item->text(0); + bool ai = (item->text(2) == "A"); + TQColor color(item->text(3)); + plrList->append( Player::createPlayer( playerName, color, plrNum, ai )); + plrNum++; + } + + // make the planets + map->populateMap( *plrList, neutral, + w->sliderPlanets->value(), + *plnetList ); +} + |