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author | toma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2009-11-25 17:56:58 +0000 |
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committer | toma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2009-11-25 17:56:58 +0000 |
commit | c90c389a8a8d9d8661e9772ec4144c5cf2039f23 (patch) | |
tree | 6d8391395bce9eaea4ad78958617edb20c6a7573 /kpat/simon.cpp | |
download | tdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.tar.gz tdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.zip |
Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features.
BUG:215923
git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/kdegames@1054174 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
Diffstat (limited to 'kpat/simon.cpp')
-rw-r--r-- | kpat/simon.cpp | 156 |
1 files changed, 156 insertions, 0 deletions
diff --git a/kpat/simon.cpp b/kpat/simon.cpp new file mode 100644 index 00000000..287ecd00 --- /dev/null +++ b/kpat/simon.cpp @@ -0,0 +1,156 @@ +#include "simon.h" +#include <klocale.h> +#include <kdebug.h> +#include "deck.h" +#include <assert.h> +#include "cardmaps.h" + +Simon::Simon( KMainWindow* parent, const char *name ) + : Dealer( parent, name ) +{ + deck = Deck::new_deck(this); + deck->move(10, 10); + deck->hide(); + + const int dist_x = cardMap::CARDX() * 11 / 10 + 1; + + for (int i=0; i<4; i++) { + target[i] = new Pile(i+1, this); + target[i]->move(10+(i+3)*dist_x, 10); + target[i]->setRemoveFlags(Pile::disallow); + target[i]->setAddFlags(Pile::several); + target[i]->setCheckIndex(0); + target[i]->setTarget(true); + } + + for (int i=0; i<10; i++) { + store[i] = new Pile(5+i, this); + store[i]->move(15+dist_x*i, 10 + cardMap::CARDY() * 73 / 50); + store[i]->setAddFlags(Pile::addSpread | Pile::several); + store[i]->setRemoveFlags(Pile::several); + store[i]->setCheckIndex(1); + } + + setActions(Dealer::Hint | Dealer::Demo); +} + +void Simon::restart() { + deck->collectAndShuffle(); + deal(); +} + +void Simon::deal() { + int piles = 3; + + for (int round = 0; round < 8; round++) + { + for (int j = 0; j < piles; j++) + { + store[j]->add(deck->nextCard(), false, true); + } + piles++; + } + assert(deck->isEmpty()); +} + +bool Simon::checkPrefering( int checkIndex, const Pile *c1, const CardList& c2) const +{ + if (checkIndex == 1) { + if (c1->isEmpty()) + return false; + + return (c1->top()->suit() == c2.first()->suit()); + } else return false; // it's just important to keep this unique +} + +bool Simon::checkAdd( int checkIndex, const Pile *c1, const CardList& c2) const +{ + if (checkIndex == 1) { + if (c1->isEmpty()) + return true; + + return (c1->top()->rank() == c2.first()->rank() + 1); + } else { + if (!c1->isEmpty()) + return false; + return (c2.first()->rank() == Card::King && c2.last()->rank() == Card::Ace); + } +} + +bool Simon::checkRemove(int checkIndex, const Pile *p, const Card *c) const +{ + if (checkIndex != 1) + return false; + + // ok if just one card + if (c == p->top()) + return true; + + // Now we're trying to move two or more cards. + + // First, let's check if the column is in valid + // (that is, in sequence, alternated colors). + int index = p->indexOf(c) + 1; + const Card *before = c; + while (true) + { + c = p->at(index++); + + if (!((c->rank() == (before->rank()-1)) + && (c->suit() == before->suit()))) + { + return false; + } + if (c == p->top()) + return true; + before = c; + } + + return true; +} + +bool Simon::isGameLost() const +{ + kdDebug(11111) <<"isGameLost" << endl; + for (int i=0; i<10; i++) { + if(store[i]->isEmpty()) + return false; + kdDebug(11111) <<"store["<<i<<"]" << endl; + + Card *c; + Card *top=store[i]->top(); + int indexi=store[i]->indexOf(top); + while(--indexi >=0){ + kdDebug(11111) <<top->name() << endl; + c=store[i]->at(indexi); + if(c->suit() == top->suit() && + (top->rank()+1) == c->rank()) + top=c; + else + break; + } + + kdDebug(11111) <<"selected: " << top->name() << endl; + for(int j=1; j <10; j++){ + int k=(i+j) % 10; + + if(store[k]->isEmpty()) + return false; + + kdDebug(11111) <<"vs "<<store[k]->top()->name() << endl; + if((top->rank() +1) == store[k]->top()->rank()) + return false; + } + } + + return true; +} + +static class LocalDealerInfo9 : public DealerInfo +{ +public: + LocalDealerInfo9() : DealerInfo(I18N_NOOP("&Simple Simon"), 9) {} + virtual Dealer *createGame(KMainWindow *parent) { return new Simon(parent); } +} gfi9; + +#include "simon.moc" |