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authortoma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da>2009-11-25 17:56:58 +0000
committertoma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da>2009-11-25 17:56:58 +0000
commitc90c389a8a8d9d8661e9772ec4144c5cf2039f23 (patch)
tree6d8391395bce9eaea4ad78958617edb20c6a7573 /kreversi/board.h
downloadtdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.tar.gz
tdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.zip
Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features.
BUG:215923 git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/kdegames@1054174 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
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+/* Yo Emacs, this -*- C++ -*-
+ *******************************************************************
+ *******************************************************************
+ *
+ *
+ * KREVERSI
+ *
+ *
+ *******************************************************************
+ *
+ * A Reversi (or sometimes called Othello) game
+ *
+ *******************************************************************
+ *
+ * created 1997 by Mario Weilguni <[email protected]>
+ *
+ *******************************************************************
+ *
+ * This file is part of the KDE project "KREVERSI"
+ *
+ * KREVERSI is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2, or (at your option)
+ * any later version.
+ *
+ * KREVERSI is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with KREVERSI; see the file COPYING. If not, write to
+ * the Free Software Foundation, 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ *
+ *******************************************************************
+ */
+
+#ifndef __BOARD__H__
+#define __BOARD__H__
+
+#include <qwidget.h>
+#include <qpixmap.h>
+
+#include "Position.h"
+//#include "Game.h"
+#include "Move.h"
+
+
+class KConfig;
+
+class QReversiGame;
+
+// The class Board is the visible Reversi Board widget.
+//
+
+class QReversiBoardView : public QWidget {
+ Q_OBJECT
+
+public:
+
+ QReversiBoardView(QWidget *parent, QReversiGame *game);
+ ~QReversiBoardView();
+
+ // starts all: emits some signal, so it can't be called from
+ // constructor
+ void start();
+
+ // Used by the outer KZoomMainWindow class.
+ void adjustSize();
+
+ // Show a hint to the user.
+ void showHint(Move move);
+ void quitHint();
+
+ // Turn on or off some special features.
+ void setShowLegalMoves(bool show);
+ void setShowMarks(bool show);
+ void setShowLastMove(bool show);
+
+ // View methods called from the outside.
+ void updateBoard(bool force = FALSE);
+ void animateChanged(Move move);
+ void setAnimationSpeed(uint);
+
+ void loadSettings();
+
+ // To get the pixmap for the status view
+ QPixmap chipPixmap(Color color, uint size) const;
+
+
+signals:
+ void signalSquareClicked(int, int);
+
+
+protected:
+
+ // event stuff
+ void paintEvent(QPaintEvent *);
+ void mousePressEvent(QMouseEvent *);
+
+
+private:
+ uint zoomedSize() const;
+ void drawPiece(uint row, uint col, Color);
+ void drawOnePiece(uint row, uint col, int i);
+ void animateChangedRow(int row, int col, int dy, int dx);
+ void rotateChip(uint row, uint col);
+ bool isField(int row, int col) const;
+
+ void setColor(const QColor &);
+ QColor color() const { return bgColor; }
+ void setPixmap(QPixmap &);
+
+ // Methods for handling images of pieces.
+ enum ChipType { Unloaded, Colored, Grayscale };
+ void loadChips(ChipType);
+ ChipType chipType() const { return chiptype; }
+ QPixmap chipPixmap(uint i, uint size) const;
+
+ // Private drawing methods.
+ void showLegalMoves();
+ void drawSmallCircle(int x, int y, QPainter &p);
+
+
+private:
+ QReversiGame *m_krgame; // Pointer to the game object (not owner).
+
+ // The background of the board - a color and a pixmap.
+ QColor bgColor;
+ QPixmap bg;
+
+ // the pieces
+ ChipType chiptype;
+ QPixmap allchips;
+ uint anim_speed;
+
+ // Special stuff used only in smaller areas.
+ bool m_hintShowing;
+ MoveList m_legalMoves;
+ bool m_legalMovesShowing;
+ bool m_marksShowing;
+
+ bool m_showLastMove;
+ SimpleMove m_lastMoveShown;
+};
+
+
+#endif
+