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authortoma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da>2009-11-25 17:56:58 +0000
committertoma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da>2009-11-25 17:56:58 +0000
commitc90c389a8a8d9d8661e9772ec4144c5cf2039f23 (patch)
tree6d8391395bce9eaea4ad78958617edb20c6a7573 /kreversi/qreversigameview.cpp
downloadtdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.tar.gz
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Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features.
BUG:215923 git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/kdegames@1054174 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
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+/* Yo Emacs, this -*- C++ -*-
+ *******************************************************************
+ *******************************************************************
+ *
+ *
+ * KREVERSI
+ *
+ *
+ *******************************************************************
+ *
+ * A Reversi (or sometimes called Othello) game
+ *
+ *******************************************************************
+ *
+ * created 2005 by Inge Wallin <[email protected]>
+ *
+ *******************************************************************
+ *
+ * This file is part of the KDE project "KREVERSI"
+ *
+ * KREVERSI is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2, or (at your option)
+ * any later version.
+ *
+ * KREVERSI is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with KREVERSI; see the file COPYING. If not, write to
+ * the Free Software Foundation, 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ *
+ *******************************************************************
+ */
+
+
+#include <qlayout.h>
+#include <qwidget.h>
+#include <qlabel.h>
+
+#include <klocale.h>
+#include <kdialog.h>
+
+#if 0
+#include <unistd.h>
+
+#include <qpainter.h>
+#include <qfont.h>
+
+#include <kapplication.h>
+#include <kstandarddirs.h>
+#include <kconfig.h>
+#include <knotifyclient.h>
+#include <klocale.h>
+#include <kexthighscore.h>
+#include <kdebug.h>
+
+#include "board.h"
+#include "Engine.h"
+#endif
+#include "prefs.h"
+
+#include "qreversigame.h"
+#include "qreversigameview.h"
+
+
+// ================================================================
+// class StatusWidget
+
+
+StatusWidget::StatusWidget(const QString &text, QWidget *parent)
+ : QWidget(parent, "status_widget")
+{
+ QHBoxLayout *hbox = new QHBoxLayout(this, 0, KDialog::spacingHint());
+ QLabel *label;
+
+ m_textLabel = new QLabel(text, this);
+ hbox->addWidget(m_textLabel);
+
+ m_pixLabel = new QLabel(this);
+ hbox->addWidget(m_pixLabel);
+
+ label = new QLabel(":", this);
+ hbox->addWidget(label);
+
+ m_scoreLabel = new QLabel(this);
+ hbox->addWidget(m_scoreLabel);
+}
+
+
+// Set the text label
+//
+
+void StatusWidget::setText(const QString &string)
+{
+ m_textLabel->setText(string);
+}
+
+
+// Set the pixel label - used to show the color.
+//
+
+void StatusWidget::setPixmap(const QPixmap &pixmap)
+{
+ m_pixLabel->setPixmap(pixmap);
+}
+
+
+// Set the score label - used to write the number of pieces.
+//
+
+void StatusWidget::setScore(uint s)
+{
+ m_scoreLabel->setText(QString::number(s));
+}
+
+
+// ================================================================
+// class QReversiGameView
+
+
+QReversiGameView::QReversiGameView(QWidget *parent, QReversiGame *game)
+ : QWidget(parent, "gameview")
+{
+ // Store a pointer to the game.
+ m_game = game;
+
+ // The widget stuff
+ createView();
+
+ // Other initializations.
+ m_humanColor = Nobody;
+
+ // Connect the game to the view.
+ connect(m_game, SIGNAL(sig_newGame()), this, SLOT(newGame()));
+ connect(m_game, SIGNAL(sig_move(uint, Move&)),
+ this, SLOT(moveMade(uint, Move&)));
+ connect(m_game, SIGNAL(sig_update()), this, SLOT(updateView()));
+ // The sig_gameOver signal is not used by the view.
+
+ // Reemit the signal from the board.
+ connect(m_boardView, SIGNAL(signalSquareClicked(int, int)),
+ this, SLOT(squareClicked(int, int)));
+}
+
+
+QReversiGameView::~QReversiGameView()
+{
+}
+
+
+// Create the entire view. Only called once from the constructor.
+
+void QReversiGameView::createView()
+{
+ QGridLayout *layout = new QGridLayout(this, 4, 2);
+
+ // The board
+ m_boardView = new QReversiBoardView(this, m_game);
+ m_boardView->loadSettings(); // Load the pixmaps used in the status widgets.
+ layout->addMultiCellWidget(m_boardView, 0, 3, 0, 0);
+
+ // The status widgets
+ m_blackStatus = new StatusWidget(QString::null, this);
+ m_blackStatus->setPixmap(m_boardView->chipPixmap(Black, 20));
+ layout->addWidget(m_blackStatus, 0, 1);
+ m_whiteStatus = new StatusWidget(QString::null, this);
+ m_whiteStatus->setPixmap(m_boardView->chipPixmap(White, 20));
+ layout->addWidget(m_whiteStatus, 1, 1);
+
+ // The "Moves" label
+ QLabel *movesLabel = new QLabel( i18n("Moves"), this);
+ movesLabel->setAlignment(AlignCenter);
+ layout->addWidget(movesLabel, 2, 1);
+
+ // The list of moves.
+ m_movesView = new QListBox(this, "moves");
+ m_movesView->setMinimumWidth(150);
+ layout->addWidget(m_movesView, 3, 1);
+}
+
+
+// ----------------------------------------------------------------
+// Slots
+
+
+// Recieves the sig_newGame signal from the game.
+
+void QReversiGameView::newGame()
+{
+ m_boardView->updateBoard(true);
+ m_movesView->clear();
+ updateStatus();
+}
+
+
+// Recieves the sig_move signal from the game.
+
+void QReversiGameView::moveMade(uint moveNum, Move &move)
+{
+ //FIXME: Error checks.
+ QString colorsWB[] = {
+ i18n("White"),
+ i18n("Black")
+ };
+ QString colorsRB[] = {
+ i18n("Red"),
+ i18n("Blue")
+ };
+
+ // Insert the new move in the listbox and mark it as the current one.
+ m_movesView->insertItem(QString("%1. %2 %3")
+ .arg(moveNum)
+ .arg(Prefs::grayscale() ? colorsWB[move.color()]
+ : colorsRB[move.color()])
+ .arg(move.asString()));
+ m_movesView->setCurrentItem(moveNum - 1);
+ m_movesView->ensureCurrentVisible();
+
+ // Animate all changed pieces.
+ m_boardView->animateChanged(move);
+ m_boardView->updateBoard();
+
+ // Update the score.
+ updateStatus();
+}
+
+
+// Recieves the sig_update signal from the game, and can be called
+// whenever a total update of the view is required.
+
+void QReversiGameView::updateView()
+{
+ m_boardView->updateBoard(true);
+ updateMovelist();
+ updateStatus();
+}
+
+
+// Only updates the status widgets (score).
+
+void QReversiGameView::updateStatus()
+{
+ m_blackStatus->setScore(m_game->score(Black));
+ m_whiteStatus->setScore(m_game->score(White));
+}
+
+
+// Only updates the status board.
+
+void QReversiGameView::updateBoard(bool force)
+{
+ m_boardView->updateBoard(force);
+}
+
+
+// Only updates the movelist. This method regenerates the list from
+// scratch.
+
+void QReversiGameView::updateMovelist()
+{
+ // FIXME: NYI
+}
+
+
+// This special slot is just because the external program doesn't have
+// access to the internal board view.
+//
+
+void QReversiGameView::squareClicked(int row, int col)
+{
+ emit signalSquareClicked(row, col);
+}
+
+
+// ----------------------------------------------------------------
+// Other public methods.
+
+
+void QReversiGameView::setHumanColor(Color color)
+{
+ m_humanColor = color;
+
+ if (color == Black) {
+ m_blackStatus->setText(i18n("You"));
+ m_whiteStatus->setText("");
+ }
+ else {
+ m_blackStatus->setText("");
+ m_whiteStatus->setText(i18n("You"));
+ }
+}
+
+
+#include "qreversigameview.moc"
+