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authortoma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da>2009-11-25 17:56:58 +0000
committertoma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da>2009-11-25 17:56:58 +0000
commitc90c389a8a8d9d8661e9772ec4144c5cf2039f23 (patch)
tree6d8391395bce9eaea4ad78958617edb20c6a7573 /kreversi/qreversigameview.h
downloadtdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.tar.gz
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Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features.
BUG:215923 git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/kdegames@1054174 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
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+/* Yo Emacs, this -*- C++ -*-
+ *******************************************************************
+ *******************************************************************
+ *
+ *
+ * KREVERSI
+ *
+ *
+ *******************************************************************
+ *
+ * A Reversi (or sometimes called Othello) game
+ *
+ *******************************************************************
+ *
+ * created 2005 by Inge Wallin <[email protected]>
+ *
+ *******************************************************************
+ *
+ * This file is part of the KDE project "KREVERSI"
+ *
+ * KREVERSI is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2, or (at your option)
+ * any later version.
+ *
+ * KREVERSI is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with KREVERSI; see the file COPYING. If not, write to
+ * the Free Software Foundation, 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ *
+ *******************************************************************
+ */
+
+#ifndef __QREVERSIGAMEVIEW__H__
+#define __QREVERSIGAMEVIEW__H__
+
+
+#include <qlistbox.h>
+
+#include "Score.h"
+#include "Move.h"
+#include "board.h"
+
+
+class KConfig;
+
+
+class QLabel;
+
+class QReversiGame;
+
+
+class StatusWidget : public QWidget
+{
+ Q_OBJECT
+
+public:
+ StatusWidget(const QString &text, QWidget *parent);
+
+ void setText(const QString &string);
+ void setPixmap(const QPixmap &pixmap);
+ void setScore(uint score);
+
+private:
+ QLabel *m_textLabel;
+ QLabel *m_pixLabel;
+ QLabel *m_scoreLabel;
+};
+
+
+// The main game view
+
+class QReversiGameView : public QWidget {
+ Q_OBJECT
+
+public:
+
+ QReversiGameView(QWidget *parent, QReversiGame *game);
+ ~QReversiGameView();
+
+ // Proxy methods for the board view
+ void showHint(Move move) { m_boardView->showHint(move); }
+ void quitHint() { m_boardView->quitHint(); }
+
+ void setShowLegalMoves(bool show){ m_boardView->setShowLegalMoves(show); }
+ void setShowMarks(bool show) { m_boardView->setShowMarks(show); }
+ void setShowLastMove(bool show){ m_boardView->setShowLastMove(show); }
+
+ void setAnimationSpeed(uint speed){m_boardView->setAnimationSpeed(speed);}
+
+ // To get the pixmap for the status view
+ QPixmap chipPixmap(Color color, uint size) const
+ { return m_boardView->chipPixmap(color, size); }
+
+ // Proxy methods for the movelist
+ // FIXME: Not all of these need to be externally reachable
+ void insertMove(QString moveString) { m_movesView->insertItem(moveString); }
+ void removeMove(int moveNum) {
+ m_movesView->removeItem(moveNum);
+ updateStatus();
+ }
+ void setCurrentMove(int moveNum) {
+ m_movesView->setCurrentItem(moveNum);
+ m_movesView->ensureCurrentVisible();
+ }
+
+ // The status widgets.
+ void setHumanColor(Color color);
+
+ // Starts all: emits some signal, so it can't be called from
+ // constructor
+ void start() { m_boardView->start(); }
+
+ // Used by the outer KZoomMainWindow class.
+ void adjustSize() { m_boardView->adjustSize(); }
+
+ void loadSettings() { m_boardView->loadSettings(); }
+
+
+public slots:
+ void newGame();
+ void moveMade(uint moveNum, Move &move);
+
+ void updateView(); // Update the entire view.
+ void updateStatus(); // Update the status widgets (score)
+ void updateBoard(bool force = FALSE); // Update the board.
+ void updateMovelist(); // Update the move list.
+
+signals:
+ void signalSquareClicked(int, int);
+
+private slots:
+ // Internal slot to reemit the boards signal.
+ void squareClicked(int, int);
+
+private:
+ void createView();
+
+private:
+
+ // Pointer to the game we are displaying
+ QReversiGame *m_game; // Pointer to the game object (not owner).
+
+ Color m_humanColor;
+
+ // Widgets in the view.
+ QReversiBoardView *m_boardView;
+ QListBox *m_movesView;
+ StatusWidget *m_blackStatus;
+ StatusWidget *m_whiteStatus;
+};
+
+
+#endif
+