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author | toma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2009-11-25 17:56:58 +0000 |
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committer | toma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2009-11-25 17:56:58 +0000 |
commit | c90c389a8a8d9d8661e9772ec4144c5cf2039f23 (patch) | |
tree | 6d8391395bce9eaea4ad78958617edb20c6a7573 /ksnake/ball.h | |
download | tdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.tar.gz tdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.zip |
Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features.
BUG:215923
git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/kdegames@1054174 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
Diffstat (limited to 'ksnake/ball.h')
-rw-r--r-- | ksnake/ball.h | 62 |
1 files changed, 62 insertions, 0 deletions
diff --git a/ksnake/ball.h b/ksnake/ball.h new file mode 100644 index 00000000..e7796354 --- /dev/null +++ b/ksnake/ball.h @@ -0,0 +1,62 @@ +/** + * Copyright Michel Filippi <[email protected]> + * Robert Williams + * Andrew Chant <[email protected]> + * André Luiz dos Santos <[email protected]> + * Benjamin Meyer <[email protected]> + * + * This file is part of the ksnake package + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Library General Public License for more details. + * + * You should have received a copy of the GNU Library General Public License + * along with this library; see the file COPYING.LIB. If not, write to + * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, + * Boston, MA 02110-1301, USA. + */ + +#ifndef BALL_H +#define BALL_H + +#include "pixServer.h" + +class Ball { +public: + Ball(Board *b, PixServer *p); + virtual ~Ball(){} + virtual void nextMove(); + void repaint(); + void zero(); +protected: + Board *board; + PixServer *pixServer; + int index; + int hold; + int next; +}; + +class KillerBall : public Ball { +public: + KillerBall(Board *b, PixServer *p) : Ball(b, p) {} + virtual ~KillerBall(){} + void nextMove(); +protected: + virtual int getNextSquare(); +}; + +class DumbKillerBall : public KillerBall { +public: + DumbKillerBall(Board *b, PixServer *p) : KillerBall(b, p) {} +protected: + int getNextSquare(); +}; + +#endif // BALL_H |